The death of [49 Holyman] Qethos *-* Warlords *-* (Drow Elf)

in Below a Tree Scout Tower

from the perspective of [56 Bounty Hunter] Duac -=Celestial Sigil=- (Barbarian)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn on face>       the mask of death of power
<worn around neck>   a slaadi necklace of Chaos of power (glowing)
<worn around neck>   a coil of darkness of intelligence
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a cloak of werewolf fur [poor]
<worn as quiver>     the quiver of holding (magic)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a diamondine axe covered in blood of agility (magic) [81%]
<worn on arms>       some wolf hide sleeves of dexterity
<worn around wrist>  a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn around wrist>  a bowman's adamantium wristband [superior] (magic)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     an obsidian circle of dexterity (magic)
<worn on finger>     an obsidian circle [poor] (magic) [73%]
<primary weapon>     a gleaming falchion [superior] with a strange black stone (magic)
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[239h 59m 56s]
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       a pair of boots of stealth [poor] (magic)

Obvious exits: -E -W
Rhak enters from the west.

< 1585h/1585H 385v/388V Pos: standing >

< 1585h/1585H 385v/388V Pos: standing >
You quickly scan the area.
You see nothing.

< 1585h/1585H 385v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Circular Cavern
</map>
A Circular Cavern
Obvious exits: -N -W
Rhak enters from the west.

< 1585h/1585H 387v/388V Pos: standing >

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>

<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -N -S
A HUGE cave worm burrows through the earth.
Rhak enters from the south.

< 1585h/1585H 386v/388V Pos: standing >
You quickly scan the area.
You see nothing.

< 1585h/1585H 386v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Steep Sloping Tunnel
</map>
A Steep Sloping Tunnel
Obvious exits: -S -D
An unholy medallion of the serpent lays here.
[2] A double bladded dagger lays here.
Rhak enters from the south.

< 1585h/1585H 387v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by to your south.
A huge grey ape who is close by below you.

< 1585h/1585H 387v/388V Pos: standing >
The rock is open.
You extend your sights downward.
A Dark Niche in the Winding Tunnels
Obvious exits: -U
The corpse of a drow rogue is lying here.
A huge grey ape swings lumbers through here with stern confidence.

< 1585h/1585H 387v/388V Pos: standing >
You snap your fingers.

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>

<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -N -S
A HUGE cave worm burrows through the earth.
Rhak enters from the north.

< 1585h/1585H 386v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Circular Cavern
</map>
A Circular Cavern
Obvious exits: -N -W
Rhak enters from the north.

< 1585h/1585H 385v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 385v/388V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Rhak.

< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Dark Winding Tunnel
</map>
A Dark Winding Tunnel
Obvious exits: -E -W
Rhak enters from the east.

< 1585h/1585H 386v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Above a Massive Hole
</map>
Above a Massive Hole
Obvious exits: -E -D
There are some tracks heading east.
Rhak enters from the east.

< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 387v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by below you.

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Below a Mud-Caked Pit
</map>

<map>
Zone: Taliccicopiid.
Room: Below a Mud-Caked Pit
</map>
Below a Mud-Caked Pit
Obvious exits: -E -U
A HUGE cave worm burrows through the earth.
Rhak enters from above.

< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 386v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 386v/388V Pos: standing >
You quickly scan the area.
A HUGE cave worm who is close by to your east.
A thri-kreen chef who is not far off to your east.
A tunnel dweller who is rather far off to your east.
A HUGE cave worm who is rather far off to your east.
A tunnel dweller who is rather far off to your east.
A tunnel dweller who is in the distance to your east.

< 1585h/1585H 386v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Tunnel filled with Smoke
</map>

<map>
Zone: Taliccicopiid.
Room: Tunnel filled with Smoke
</map>
Tunnel filled with Smoke
Obvious exits: -E -W
A HUGE cave worm burrows through the earth.
Rhak enters from the west.

< 1585h/1585H 385v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Before a Primitive Cooking Fire
</map>

<map>
Zone: Taliccicopiid.
Room: Before a Primitive Cooking Fire
</map>
Before a Primitive Cooking Fire
Obvious exits: -E -W
A large fire burns steadily as it cooks meat.
A thri-kreen master chef cooks up some red meat.
There are some tracks heading east.
Rhak enters from the west.

< 1585h/1585H 384v/388V Pos: standing >
You quickly scan the area.
A tunnel dweller who is not far off to your east.
A HUGE cave worm who is not far off to your east.
A tunnel dweller who is not far off to your east.
A tunnel dweller who is a brief walk away to your east.
A HUGE cave worm who is close by to your west.
A HUGE cave worm who is not far off to your west.

< 1585h/1585H 384v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
Rhak enters from the west.

< 1585h/1585H 385v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Tunnel along a few Shallow Alcoves
</map>

<map>
Zone: Taliccicopiid.
Room: Tunnel along a few Shallow Alcoves
</map>
Tunnel along a few Shallow Alcoves
Obvious exits: -E -S -W
A thri-kreen cavern dweller utters some high pitched squeaks.
A HUGE cave worm burrows through the earth.
A thri-kreen cavern dweller utters some high pitched squeaks.
Rhak enters from the west.

< 1585h/1585H 385v/388V Pos: standing >
You quickly scan the area.
A tunnel dweller who is close by to your east.
A thri-kreen chef who is not far off to your west.
A HUGE cave worm who is a brief walk away to your west.
A HUGE cave worm who is rather far off to your west.

< 1585h/1585H 386v/388V Pos: standing >

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -E -W -U -D
There are some tracks heading east.
Rhak enters from the east.

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
Obvious exits: -U# -D
Rhak enters from below.

< 1585h/1585H 386v/388V Pos: standing >
The boulder seems to be closed.

< 1585h/1585H 386v/388V Pos: standing >
You quickly scan the area.
You see nothing.

< 1585h/1585H 386v/388V Pos: standing >
Ok.

< 1585h/1585H 388v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Deep Within a Ravine
</map>
Deep Within a Ravine
Obvious exits: -U -D
Rhak enters from below.

< 1585h/1585H 387v/388V Pos: standing >

< 1585h/1585H 387v/388V Pos: standing >
Ok.

< 1585h/1585H 387v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
Rhak enters from below.

< 1585h/1585H 385v/388V Pos: standing >

< 1585h/1585H 385v/388V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A chimp who is close by to your south.
A gnat who is close by to your south.
A tsetse fly who is close by to your south.
A parrot who is not far off to your south.
An earthly beetle who is not far off to your south.
A gentle doe who is close by to your west.
A small squirrel who is close by above you.
A small squirrel who is not far off above you.
A small squirrel who is not far off above you.
A thri-kreen scout who is rather far off above you.

< 1585h/1585H 385v/388V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
A chimp swings amoung the trees.
A gnat hovers over an animal.
A gnat hovers over an animal.
A tsetse fly flies nearby.
There are Barbarian tracks going south.
Rhak enters from the north.

< 1585h/1585H 386v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -S -W
A blood sucking mosquitoe buzzes.
An earthly beetle scurries in the grass.
Rhak enters from the west.

< 1585h/1585H 384v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A crane fly flies freely through the air.
Rhak enters from the north.

< 1585h/1585H 382v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -E -S -W
A chimp swings amoung the trees.
A crane fly flies freely through the air.
A tsetse fly flies nearby.
There are Barbarian tracks going east.
Rhak enters from the west.

< 1585h/1585H 380v/388V Pos: standing >
You quickly scan the area.
A gnat who is close by to your east.
An earthly beetle who is not far off to your east.
A chimp who is not far off to your east.
A fire ant who is not far off to your east.
A blow fly who is close by to your south.
An earthly beetle who is not far off to your south.
A crane fly who is close by to your west.
A parrot who is not far off to your west.
A tsetse fly who is not far off to your west.

< 1585h/1585H 381v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S
A blow fly buzzes in the air and makes loud noises.
There are some tracks heading south.
Rhak enters from the north.

< 1585h/1585H 380v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -S -W
A black fly buzzes in near a brush and lands.
A blood sucking mosquitoe buzzes.
A parrot is perched on a branch.
A blow fly buzzes in the air and makes loud noises.
A gigantic anaconda slithers along the ground.
There are Barbarian tracks going east.
Rhak enters from the west.

< 1585h/1585H 379v/388V Pos: standing >
You quickly scan the area.
A gnat who is close by to your north.
A slimy snail who is close by to your east.
A parrot who is close by to your east.
A tsetse fly who is close by to your east.
An ape who is close by to your east.
A black fly who is close by to your east.
A crane fly who is close by to your south.
A HuGE BumbleBEE who is close by to your south.
An ape who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
A blow fly who is close by to your west.

< 1585h/1585H 380v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
A gigantic anaconda slithers along the ground.
A crane fly flies freely through the air.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
An ape snorts and beats its chest.
A blood sucking mosquitoe buzzes.
Rhak enters from the north.

< 1585h/1585H 379v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
Obvious exits: -N -E -W
Rhak enters from the west.

< 1585h/1585H 378v/388V Pos: standing >
You quickly scan the area.
A slimy snail who is close by to your north.
A parrot who is close by to your north.
A black fly who is not far off to your north.
An earthly beetle who is not far off to your north.
A gigantic anaconda who is not far off to your north.
A fire ant who is not far off to your north.
A Drow Elf who is not far off to your east.
A thri-kreen warrior who is not far off to your east.
A thri-kreen warrior who is not far off to your east.
A thri-kreen warrior who is not far off to your east.
A gigantic anaconda who is close by to your west.
A crane fly who is close by to your west.
A HuGE BumbleBEE who is close by to your west.
An ape who is close by to your west.
A blood sucking mosquitoe who is close by to your west.
An ape who is not far off to your west.

< 1585h/1585H 378v/388V Pos: standing >

< 1585h/1585H 379v/388V Pos: standing >
Alas, you cannot go that way. . . .

< 1585h/1585H 380v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Small Pond in a Grove
</map>
A Small Pond in a Grove
Obvious exits: -E -W
There are some tracks heading west.
Rhak enters from the west.

< 1585h/1585H 382v/388V Pos: standing >

< 1585h/1585H 383v/388V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Below a Tree Scout Tower
Obvious exits: -W -U
A Drow Elf (medium)  *-* Warlords *-* stands, floating here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Goblin (small) (HardCore) stands, floating here, fighting a thri-kreen warrior.(Red Aura)
A thri-kreen warrior stands here, fighting a Goblin.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior is ready to cut intruders limb from limb.
There are Goblin tracks going west.

< 1585h/1585H 384v/388V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Below a Tree Scout Tower
</map>

<map>
Zone: Taliccicopiid.
Room: Below a Tree Scout Tower
</map>
Below a Tree Scout Tower
Obvious exits: -W -U
A Drow Elf (medium)  *-* Warlords *-* stands, floating here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Goblin (small) (HardCore) stands, floating here, fighting a thri-kreen warrior.(Red Aura)
A thri-kreen warrior stands here, fighting a Goblin.
A thri-kreen warrior stands here, fighting a Goblin.
A thri-kreen warrior is ready to cut intruders limb from limb.
A thri-kreen warrior stands here, fighting a Goblin.
There are Goblin tracks going west.
Rhak enters from the west.
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1585h/1585H 386v/388V Pos: standing >
Rhak snaps into visibility.
A Goblin avoids being bashed by Rhak, who loses his balance and falls.
A halo of white light settles over Rhak as he charges into battle.
[Damage: 81 ] -=[A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Goblin misses a thri-kreen warrior.
A Goblin misses a thri-kreen warrior.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A thri-kreen warrior assists a thri-kreen warrior heroically.
A Goblin is knocked to the ground by a thri-kreen warrior's mighty bash!
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Goblin.
A Goblin SCREAMS in utter anguish, caused by Cols's spiritual assault!

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior tries to sting its foe with venom but misses.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 You parry a Drow Elf's lunge at you.
You tackle a Drow Elf square in the chest knocking the wind out of him!

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A thri-kreen warrior's punch strikes a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin.
A thri-kreen warrior kicks a Goblin in the stomach, rendering him breathless.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Rhak misses a Goblin.
Rhak snaps into visibility.
Rhak's slash strikes a Goblin.
Rhak's Avernus the life stealer eminates a soft glow and Rhak looks refreshed!

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A thri-kreen warrior's punch strikes a Goblin.
A thri-kreen warrior's punch seriously wounds a Goblin.
A thri-kreen warrior's fine punch strikes a Goblin hard.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 A thri-kreen warrior's fine punch strikes a Goblin very hard.
A thri-kreen warrior's decent punch strikes a Goblin very hard.
A thri-kreen warrior kicks a Goblin in the stomach, rendering him breathless.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Goblin.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Goblin, rending flesh and sending blood flying.
A Goblin's blue mantle embroided with symbols of fortune freezes and shatters into million pieces from the intense cold!
A Goblin's burnt crystal tiara from Taliccicopiid freezes and shatters into million pieces from the intense cold!
A Goblin's blue moon charm [superior] freezes and shatters into million pieces from the intense cold!
A Goblin's ring of protection from evil freezes and shatters into million pieces from the intense cold!
A Goblin's some pathfinders boots freezes and shatters into million pieces from the intense cold!
A Goblin is dead! R.I.P.
You receive your share of experience.
You just gained 0.17 frags!
The Gods of Duris are very pleased with this blood.
You can now progress further in your quest for epic power!
Your guild gained prestige!
You have gained 1274 epic points.
You feel a light sense of satisfaction from somewhere...
The Gods of Duris demand that you spill the blood of the enemies of your race!
You get 166 platinum, 6 gold, 6 silver, and 6 copper in blood money.
You feel the bloodlust in your heart as you hear the death cry of a Goblin.
The hand of God grabs a Goblin by the throat.
The hand of God tears a Goblin's soul from this plane of existence.
A Goblin's body lands on the ground in a crumpled heap, soul gone forever.
A Goblin has lost his link.
A Drow Elf stops following a Goblin.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 20 ] -=[Your powerful slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 25 ] -=[Your powerful slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 23 ] -=[Your powerful pierce strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf blocks your futile lunge at him.
[Damage: 19 ] -=[Your slash strikes a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf blocks your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 41 ] -=[Your mighty slash strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 As the gootwiet fades, you no longer feel so in tune with your body.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 You dodge a Drow Elf's vicious attack.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 A faint hum can be heard from the Totem of Mastery carried by Cols.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drow Elf.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 A thri-kreen warrior is waving a platinum coin around wanting to make a bet on the outcome.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 Cols starts casting an offensive spell.
Cols snaps into visibility.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
 [Damage: 19 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf blocks your futile lunge at him.
[Damage: 19 ] -=[Your powerful pierce strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 21 ] -=[Your powerful slash seriously wounds a Drow Elf.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
[Damage: 25 ] -=[Your powerful slash enshrouds a Drow Elf in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
Rhak rises to his feet.

< 1585h/1585H 386v/388V Pos: standing >
< T: Duac TP: sta TC:excellent E: A Drow Elf sit EP:  awful >
 Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drow Elf.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A Drow Elf's a royal robe garb lined with gold [superior] freezes and shatters into million pieces from the intense cold!
A Drow Elf's unholy priest cap freezes and shatters into million pieces from the intense cold!
A Drow Elf's some unholy beads freezes and shatters into million pieces from the intense cold!
A Drow Elf is dead! R.I.P.
You receive your share of experience.