The death of [28 Mercenary] Narmuth (Troll)

in The Inn of the Shady Grove

from the perspective of [55 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    the emblem of agility of health [83%]
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       a pair of protective goggles
<worn in ear>        an adamantium hoop [superior] (magic) [78%]
<worn in ear>        the earring of the gods
<worn on face>       a white hot mask of living flame (glowing) [72%]
<worn around neck>   an amulet of fire dragon's blood [poor] (magic)
<worn around neck>   the necklace of the icecrag royalty [superior] (magic) [69%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (magic) (humming) [86%]
<worn on back>       an ermineskin backpack [89%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   the translucent belt of anger
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [72%]
<worn on arms>       some blue dragonscale shoulder guards (magic) [88%]
<held as shield>     a shield of negative energy [poor] (magic)
<worn around wrist>  a blackened bluestone bracelet of agility (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the hands of justice (magic) (glowing) [60%]
<worn on finger>     a ring of the Neogi Lords of health (glowing)
<worn on finger>     a band of parting prevented [poor] (magic) (glowing)
<held>               a jewel-encrusted egg [superior]
<worn on legs>       some pantaloons covered in runes (magic) [85%]
<worn on feet>       a pair of clawed demon-hide moccasins

*Tazon Toddler of -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Duac's head. (Illuminating)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 1014h/1014H 250v/250V Pos: standing >
Kenon lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1014h/1014H 250v/250V Pos: standing >
Sainth leaves down.

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Koa.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Hasten starts casting a spell.

< 1014h/1014H 250v/250V Pos: standing >
You begin to focus your will...

< 1014h/1014H 250v/250V Pos: standing >
Casting: energy containment 
Ayla lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >
Your mental manipulations become a reality...
You can now absorb some forms of energy.

< 1014h/1014H 250v/250V Pos: standing >
Hasten completes his spell...
Hasten utters the word 'brjf'

< 1014h/1014H 250v/250V Pos: standing >
You begin to focus your will...

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.
Casting: enhance constitution 
Sainth enters from below.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Your mental manipulations become a reality...
You feel more vitalized.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Duac.
You begin to focus your will...

< 1014h/1014H 250v/250V Pos: standing >
Sxt gets the dazzling blue potion of lesser battle readiness from his portable hole.

< 1014h/1014H 250v/250V Pos: standing >
Casting: enhance agility 
Sainth leaves west.
Sxt quaffs the dazzling blue potion of lesser battle readiness.

< 1014h/1014H 250v/250V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You feel more agile.

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.
Wodo finishes his song.

< 1014h/1014H 250v/250V Pos: standing >
Wodo starts playing the instrument of lyrical mastery and singing aloud.
You begin to focus your will...

< 1014h/1014H 250v/250V Pos: standing >
Casting: enhance strength 

< 1014h/1014H 250v/250V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your muscles begin to expand.

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (extremely good)
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (neutral)       
   City of Torrhan                               (pure good)     
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (evil)          
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (very evil)     
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (evil)          
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1014h/1014H 250v/250V Pos: standing >
You begin to focus your will...

< 1014h/1014H 250v/250V Pos: standing >
Casting: enhance dexterity 

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Duac.
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Your coordination increases greatly.

< 1014h/1014H 250v/250V Pos: standing >

		Score information for Aik

Level: 55   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 409(1137)   Moves: 250(250)
Coins carried:   10 platinum    39 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   -1.69   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2822 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
enhance dexterity (55 minutes)
enhance strength (55 minutes)
enhance agility (55 minutes)
enhance constitution (55 minutes)
energy containment (34 minutes)
roar of heroes (5 minutes)
war cry (3 minutes)
biofeedback (4 minutes)
globe of invulnerability (4 minutes)
inertial barrier (23 minutes)
armor (13 minutes)
aura sight (10 minutes)
elephantstrength (13 minutes)
bless (18 minutes)
vitality (7 minutes)
pantherspeed (13 minutes)
ravenflight (12 minutes)
sense spirit (17 minutes)


< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Om.

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >
Wodo studies the board.

< 1014h/1014H 250v/250V Pos: standing >
Autosaving...

< 1014h/1014H 250v/250V Pos: standing >
Sainth enters from the west.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.
Kenon studies the board.

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sits down in a comfortable spot.

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.
Selyrics opens a spellbook and begins studying it intently.

< 1014h/1014H 250v/250V Pos: standing >
Sainth leaves up.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Hasten.

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Vz.
Selyrics sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Sainth enters from above.

< 1014h/1014H 250v/250V Pos: standing >
Selyrics closes his book and smiles broadly.

< 1014h/1014H 250v/250V Pos: standing >
Selyrics clambers to his feet.

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >

		Score information for Aik

Level: 55   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 435(1137)   Moves: 250(250)
Coins carried:   10 platinum    39 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   -1.69   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2822 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
enhance dexterity (55 minutes)
enhance strength (55 minutes)
enhance agility (55 minutes)
enhance constitution (55 minutes)
energy containment (34 minutes)
roar of heroes (5 minutes)
war cry (3 minutes)
biofeedback (4 minutes)
globe of invulnerability (4 minutes)
inertial barrier (23 minutes)
armor (13 minutes)
aura sight (10 minutes)
elephantstrength (13 minutes)
bless (18 minutes)
vitality (7 minutes)
pantherspeed (13 minutes)
ravenflight (12 minutes)
sense spirit (17 minutes)


< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >
Sev studies the board.

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Vz.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >
Koa sneaks northwest.
Sev leaves northwest.
Sainth leaves northwest.
Kenon leaves northwest.
Selyrics leaves northwest.
Wodo leaves northwest.
Tazon leaves northwest.
Vz leaves northwest.
Hasten sneaks northwest.
Om sneaks northwest.
You follow Sxt.


<map>
Zone: Guildhalls.
Room: The Dump
</map>

<map>
Zone: Guildhalls.
Room: The Dump
</map>
You feel uneasy with so many Good players in Guildhalls.
The Dump
Obvious exits: -SE
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
*Hasten  -=Celestial Sigil=- (Centaur)(huge) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Tazon Toddler of -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Duac's head. (Illuminating)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Clemm enters from the southeast.

< 1014h/1014H 249v/250V Pos: standing >

< 1014h/1014H 249v/250V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Ayla.
Sxt sneaks southeast.
Koa sneaks southeast.
Sev leaves southeast.
Duac sneaks southeast.
Sainth leaves southeast.
Kenon leaves southeast.
Selyrics leaves southeast.
Wodo leaves southeast.
Tazon leaves southeast.
Vz leaves southeast.
Om sneaks southeast.
You follow Sxt.


<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
You feel uneasy with so many Good players in Guildhalls.
A Cozy Sleeping Chamber
Obvious exits: -E -W -U -D -NW
Some iron rations lies here.
A bulletin board stands here.
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
*Hasten  -=Celestial Sigil=- (Centaur)(huge) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Tazon Toddler of -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Duac's head. (Illuminating)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Clemm enters from the northwest.

< 1014h/1014H 248v/250V Pos: standing >

< 1014h/1014H 248v/250V Pos: standing >
Sxt sneaks down.
Koa sneaks down.
Sev leaves down.
Duac sneaks down.
Sainth leaves down.
Kenon floats down.
Selyrics floats down.
Wodo leaves down.
Tazon leaves down.
Vz leaves down.
Hasten sneaks down.
Om sneaks down.
You follow Sxt.


<map>
Zone: Guildhalls.
Room: A Portal Room
</map>

<map>
Zone: Guildhalls.
Room: A Portal Room
</map>
You feel uneasy with so many Good players in Guildhalls.
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
*Hasten  -=Celestial Sigil=- (Centaur)(huge) stands in mid-air here.(Gold Aura)
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Tazon Toddler of -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Duac's head. (Illuminating)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
*Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here.(Gold Aura)
*Koa  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Clemm enters from above.

< 1014h/1014H 247v/250V Pos: standing >

< 1014h/1014H 248v/250V Pos: standing >
Wodo sings so badly it makes you hurt all over.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.
Sainth stops using an iron shovel.

< 1014h/1014H 250v/250V Pos: standing >

< 1014h/1014H 250v/250V Pos: standing >
Sxt enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
Duac enters the egress.
Kenon enters the egress.
Sainth wields the mighty scepter of the Valhalla.
It glows brightly.

< 1014h/1014H 250v/250V Pos: standing >
Ayla enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
Hasten enters the egress.
Koa enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
Wodo enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
Sainth enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
Sev enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
A Portal Room
Obvious exits: -U
A large, spacious void displays views of Shady Grove here. (glowing)
Clemm  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Om  -=Celestial Sigil=- (Firbolg)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Om's head.
Vz  -=Celestial Sigil=- (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Tazon Toddler of -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1014h/1014H 250v/250V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Vz.
Tazon enters the egress.
Selyrics enters the egress.

< 1014h/1014H 250v/250V Pos: standing >
You enter the egress.

<map>
Zone: Shady Grove.
Room: The Inn of the Shady Grove
</map>
You feel uneasy with so many Good players in Shady Grove.
The Inn of the Shady Grove
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of a stray dog is lying here.
A small collar collects among the rubble on the ground.
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Selyrics  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Tazon Toddler of -=Tharnadian Royal Marines=- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Sev  -=Celestial Sigil=- (Gnome)(small) stands in mid-air here.(Gold Aura)
Sainth  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Wodo Rockstar -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting an orc anti-paladin. (Casting) (Gold Aura)
Koa  -=Celestial Sigil=- (Barbarian)(large) sits in mid-air here.(Gold Aura)
*Hasten  -=Celestial Sigil=- (Centaur)(huge) stands in mid-air here.(Gold Aura)
Ayla  -=Celestial Sigil=- (Minotaur)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
Kenon  -=Celestial Sigil=- (Grey Elf)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
Duac  -=Celestial Sigil=- (Barbarian)(large) stands in mid-air here, fighting a Troll.(Gold Aura)
A brightly glowing torch floats near Duac's head. (Illuminating)
Sxt  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
A Troll (large) sits in mid-air here, fighting Sxt. (Non-Fraggable)(Red Aura)
An orc anti-paladin stands in mid-air here, fighting Wodo. (Casting) (Red Aura)
An orcish guard crouches in mid-air here, fighting Kenon.(Red Aura)

< 1014h/1014H 250v/250V Pos: standing >
Bahamut's mask of vigor glows for a second and drains the essence of a Troll.
Sxt becomes revitalized!
Sev starts casting an offensive spell.
Sainth starts casting an offensive spell.

< 1014h/1014H 250v/250V Pos: standing >
Sxt's slash strikes a Troll.
Sxt's slash strikes a Troll hard.
Sxt's impressive slash strikes a Troll.
Sxt's slash strikes a Troll.
Sxt's Illesarus, the Sword of Sharpness eminates a soft glow and Sxt looks refreshed!
Healing energy flows from Sxt into Sxt's body!

		Score information for Aik

Level: 55   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 1014(1014)   Mana: 461(1137)   Moves: 250(250)
Coins carried:   10 platinum    39 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   -1.69   Deaths:   56
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking Fearless
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.84 
Leaderboard Points: 2822 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
enhance dexterity (55 minutes)
enhance strength (55 minutes)
enhance agility (55 minutes)
enhance constitution (55 minutes)
energy containment (34 minutes)
roar of heroes (5 minutes)
war cry (3 minutes)
biofeedback (4 minutes)
globe of invulnerability (4 minutes)
inertial barrier (23 minutes)
armor (13 minutes)
aura sight (10 minutes)
elephantstrength (13 minutes)
bless (18 minutes)
vitality (7 minutes)
pantherspeed (13 minutes)
ravenflight (12 minutes)
sense spirit (17 minutes)


< 1014h/1014H 250v/250V Pos: standing >
Selyrics sings so badly it makes you hurt all over.
Sev completes her spell...
Sev utters the words 'yrawz ghfutz'
The intense flames cause a Troll's skin to smolder and burn!
Sev calls down a roaring flamestrike at a Troll who starts to melt!
A Githyanki has entered the game.

< 1014h/1014H 250v/250V Pos: standing >
Vz slowly fades into existence.

< 1014h/1014H 250v/250V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'yjrr pabraw'
A beam of pure wrath is called down on a Troll by Sainth!
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'qaffaguzz bragh'
An orc anti-paladin points at Wodo.
Wodo screams in utter agony as an orc anti-paladin's corrosive blast slams into his body!
An orc anti-paladin's blast of corrosive matter begins to eat through Wodo's armor!
Duac's slash seriously wounds a Troll.
A Troll's pair of studded leather leggings was damaged from the massive blow!
Duac's impressive slash seriously wounds a Troll.
Duac's powerful pierce causes a Troll to grimace in pain.
Duac's pierce grievously wounds a Troll.
Duac's impressive slash hits a Troll.
A Troll's some thick leather gloves was completely destroyed by the massive blow!
A Troll's bronze skull cap was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.