The death of [52 Air Magus] Krey *-* Warlords *-* (Drow Elf)

in Along the Path to Knighthood

from the perspective of [56 Scoundrel] Wodo -=Celestial Sigil=- (Grey Elf)

<worn as a badge>    a glowing blue crystal (magic) [78%]
<worn on head>       a blood hawk headdress [superior] with a strange dark bloodstone
<worn on eyes>       an eyepatch of a cRazY MaN [superior] [82%]
<worn in ear>        a black pearl earring
<worn in ear>        an earring of negative energy [89%]
<worn on face>       a white hot mask of living flame (glowing) [37%]
<worn around neck>   a necklace of vampiric power [poor] (magic) [82%]
<worn around neck>   the collar of firestones of regeneration (magic) [47%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the cloak of the manta ray [86%]
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   a blackened belt of the minotaur [superior] (magic) [87%]
<worn on belt buckle>the instrument of lyrical mastery (magic)[225h 28m 12s]
<attached to belt>   the face of Fraglo
<attached to belt>   an arcane spellbook covered with runes [85%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic) [56%]
<held as shield>     a fine glistening shield (glowing)
<worn around wrist>  bracelet of the master summoner (magic)
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some gleaming emerald mitts from Pharr Valley [87%]
<worn on finger>     a shiny crimson ring [poor] (magic)
<worn on finger>     a titanium ring (magic) (glowing) [84%]
<primary weapon>     the dagger of Wind (invis) (magic)[225h 28m 12s]
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing) [87%]
<worn on feet>       a pair of clawed demon-hide moccasins [76%]

   MMMMMMMMMMMM     
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A Sandy Beach
Obvious exits: -North -East  -South -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon Ball floats here.
The Sloop Dead Duck floats here.
The Yacht DODEN floats here.
The Sloop Itsme floats here.
The Sloop Slicken Chip floats here.
The Galleon The Other One floats here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 157v/157V Pos: standing >
The wormhole crumbles to dust and blows away.

< 695h/695H 157v/157V Pos: standing >
He cannot see you..

< 695h/695H 157v/157V Pos: standing >

< 695h/695H 157v/157V Pos: standing >
Aik is now a member of Nicram's group.

< 695h/695H 157v/157V Pos: standing >
Nicram sits down in a comfortable spot.

< 695h/695H 157v/157V Pos: standing >
Nicram opens the story of Jugger the golem [superior] and begins studying it intently.

< 695h/695H 157v/157V Pos: standing >
Nicram closes his book and smiles broadly.

< 695h/695H 157v/157V Pos: standing >
You start playing your instrument of lyrical mastery and singing aloud.

< 695h/695H 157v/157V Pos: standing >
Nicram clambers to his feet.

< 695h/695H 157v/157V Pos: standing >
 
                    
                    
                    
                    
          M         
        M@M^        
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    MMM     MMM     
A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Ball floats here.
The Sloop Dead Duck floats here.
The Yacht DODEN floats here.
The Sloop Itsme floats here.
The Sloop Slicken Chip floats here.
The Galleon The Other One floats here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 157v/157V Pos: standing >
Cols whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Cols's Totem of Mastery.

< 695h/695H 157v/157V Pos: standing >
Cols whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Cols's Totem of Mastery.
Cols points at Nicram.
Cols points at Aik.
Cols points at you.

< 695h/695H 157v/157V Pos: standing >
Cols whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Cols's Totem of Mastery.
Cols points at Nicram.
Cols points at Aik.
Cols points at you.
Suddenly, a feeling of speed courses through your veins!

< 695h/695H 157v/157V Pos: standing >
Cols whispers 'raven' to the Totem of Mastery.
Smoke billows from Cols's Totem of Mastery in the form of Raven.

< 695h/695H 236v/236V Pos: standing >
Cols whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Cols's Totem of Mastery.
Cols points at Nicram.
Cols points at Aik.
Cols points at you.
You feel protective spirits watching over you.

< 695h/695H 236v/236V Pos: standing >
Cols whispers 'sense' to Totem of Mastery.
A rush of air from Cols's Totem of Mastery.
Cols points at Nicram.
Cols points at Aik.
Cols points at you.
You feel your sense of the spirit in every thinking being improve.

< 695h/695H 236v/236V Pos: standing >
You sing a song to protect you from the world.
You begin to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.

< 695h/695H 236v/236V Pos: standing >
No one by that name here...

< 695h/695H 236v/236V Pos: standing >
You attempt to give consent...

< 695h/695H 236v/236V Pos: standing >
 
                    
                    
                    
                    
          M         
        M@M^        
       MM^^^M       
     MMMMMMMM       
   MMMMMMMMMMMM     
   MMMMM  MMMMMM    
    MMM     MMM     
A Sandy Beach
Obvious exits: -North -East  -South -West 
The Galleon Ball floats here.
The Sloop Dead Duck floats here.
The Yacht DODEN floats here.
The Sloop Itsme floats here.
The Sloop Slicken Chip floats here.
The Galleon The Other One floats here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 236v/236V Pos: standing >
You sing a song to protect you from the world.
You begin to shimmer.

< 695h/695H 236v/236V Pos: standing >
You are now a member of Nicram's group.

< 695h/695H 236v/236V Pos: standing >
Nicram sneaks south.
You follow Aik.

 
                    
                    
                    
          M         
        MSM^        
       MM@^^M       
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   MMMM     MMMM    
     M        M     
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 234v/236V Pos: standing >
Aik sneaks east.
Cols sneaks east.
Nicram sneaks east.
You follow Aik.

 
                    
                    
                    
         M          
       MSM^         
      MM^@^M        
    MMMMMMMM        
  MMMMMMMMMMMM      
  MMMMM  MMMMMM     
   MMM     MMMMM    
    M        MM     
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 232v/236V Pos: standing >
Nicram nogs.

< 695h/695H 232v/236V Pos: standing >
Nicram sneaks east.
You follow Aik.

 
                    
                    
                    
        M           
      MSM^          
     MM^^@M         
   MMMMMMMM         
 MMMMMMMMMMMM       
  MMMM  MMMMMM      
   MM     MMMMM     
            MMM     
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 230v/236V Pos: standing >
Aik sneaks north.
Cols sneaks north.
Nicram sneaks north.
You follow Aik.

Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 234v/236V Pos: standing >
You sing a song to protect you from the world.
Nicram begins to shimmer.
Cols begins to shimmer.
Aik begins to shimmer.

< 695h/695H 234v/236V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 695h/695H 234v/236V Pos: standing >
Aik's body appears to recover from the affects of the potion.

< 695h/695H 234v/236V Pos: standing >
Hint: Been to the website yet?  Point your browser to https://www.durismud.com.

< 695h/695H 234v/236V Pos: standing >
Cols sneaks north.
You follow Aik.

The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 695h/695H 235v/236V Pos: standing >
Cols's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 695h/695H 235v/236V Pos: standing >
Aik sneaks north.
You follow Aik.

The White Knight
   The room is completely colored in white. Surrounding the room are torches.
Between the torches are white flags hanging from the wall, their tips aimed at
the center of the room. On the floor are paintings of white swords pointing to
the center of the cavern. There is a green door to the north and an exit
to the south.
This area seems to be devoid of magic!
Obvious exits: -North -South
A small pile of coins lies here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 234v/236V Pos: standing >
The power of song has no effect here.
Nicram sneaks north.
You follow Aik.

The Green Knight
   The room looks as though it were doused in solid green paint. Torches light
the room. Several green flags, their tips pointing to the center of the room,
hang lifelessly. On the floor are designs of maces with spikes on them, all
pointing to the center of the room-- following suit with the flags. A white
door is south, and a blue door is to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South
A green axe lies here, unused.
A few coins lie scattered here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 235v/236V Pos: standing >
Cols whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Cols's Totem of Mastery.

< 718h/718H 235v/236V Pos: standing >
Cols whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Cols's Totem of Mastery.
Cols points at you.
Cols points at Nicram.
Cols points at Aik.

< 718h/718H 235v/236V Pos: standing >
Cols whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Cols's Totem of Mastery.
Cols points at you.
Your panther-like speed is renewed.
Cols points at Nicram.
Cols points at Aik.

< 718h/718H 236v/236V Pos: standing >
Cols whispers 'raven' to the Totem of Mastery.
Smoke billows from Cols's Totem of Mastery in the form of Raven.

< 718h/718H 236v/236V Pos: standing >
Cols whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Cols's Totem of Mastery.
Cols points at you.
The spirits seem refreshed.
Cols points at Nicram.
Cols points at Aik.

< 718h/718H 236v/236V Pos: standing >
Cols whispers 'sense' to Totem of Mastery.
A rush of air from Cols's Totem of Mastery.
Cols points at you.
Your sense of the spirit realm improves.
Cols points at Nicram.
Cols points at Aik.

< 718h/718H 236v/236V Pos: standing >
Aik sneaks north.
Cols sneaks north.
You follow Aik.

The Blue Knight
   In the room hang several torches, surrounded by blue glass. The entire room
is covered in blue light from these lanterns. Painted on the center of the
floor is a giant axe. Several axes are hung on the east and west walls. Each
axe is designed differently. Some axes have serrated edges and other axes have
spikes sticking out from the opposite sides. The handle of another axe is
wrapped with brown leather rather than just bare wood. The axes are secured
into the wall and cannot be removed. A green door is to the south, and a
yellow door is to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 235v/236V Pos: standing >
Trip who?

< 718h/718H 235v/236V Pos: standing >
Aik sneaks south.
Nicram sneaks south.
You follow Aik.

The Green Knight
   The room looks as though it were doused in solid green paint. Torches light
the room. Several green flags, their tips pointing to the center of the room,
hang lifelessly. On the floor are designs of maces with spikes on them, all
pointing to the center of the room-- following suit with the flags. A white
door is south, and a blue door is to the north.
This area seems to be devoid of magic!
Obvious exits: -North -South
A green axe lies here, unused.
A few coins lie scattered here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 234v/236V Pos: standing >
Cols sneaks south.
Nicram sneaks south.
You follow Aik.

The White Knight
   The room is completely colored in white. Surrounding the room are torches.
Between the torches are white flags hanging from the wall, their tips aimed at
the center of the room. On the floor are paintings of white swords pointing to
the center of the cavern. There is a green door to the north and an exit
to the south.
This area seems to be devoid of magic!
Obvious exits: -North -South
A small pile of coins lies here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 233v/236V Pos: standing >
Aik sneaks south.
Cols sneaks south.
Nicram sneaks south.
You follow Aik.

The Hall of Knighthood
  The cave is lit with torches from each wall. The ground feels sturdy and cold.The cavern is completely silent. There are, however, intermittent sounds of hoofbeats echoing throughout the tunnels to the north. The cavern is solid
granite, and the only escape from here would be south through the door, or
north into the unknown. There is what looks like a sign sticking out of
the ground in the center of the room.
Obvious exits: -North -South
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 232v/236V Pos: standing >
Nicram sneaks south.
You follow Aik.

Cave Entrance
   There is a cave here with a wooden door latched to it. The cave door has a
symbol painted on it, bearing a cross and sword. The door has no key hole,
which is odd. Just about anybody could wander in-- unless whatever was in
inside would be unhealthy for the unworthy adventurer. Some shrubbery grow to
the side of the cave. There are no exits from here unless one intends to enter
the cave, or go back from whence they came. An inscription glows under the
symbol on the door.
Obvious exits: -North -South
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 233v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
Strike at whom?

< 718h/718H 236v/236V Pos: standing >
Trip who?

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 718h/718H 236v/236V Pos: standing >
Cave Entrance
Obvious exits: -North -South
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
Strike at whom?

< 718h/718H 236v/236V Pos: standing >
Trip who?

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
Autosaving...
Cave Entrance
Obvious exits: -North -South
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
*Nicram  -=Celestial Sigil=- (Githzerai)(small) stands in mid-air here.
*Cols  -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
Unseen things vanish from your sight.

< 718h/718H 236v/236V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 718h/718H 236v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
Nicram's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 718h/718H 236v/236V Pos: standing >
Cols's skin seems to turn to stone.
You start chanting...

< 718h/718H 236v/236V Pos: standing >
Aik is suddenly surrounded by a green mist!

< 718h/718H 236v/236V Pos: standing >
You complete your spell...
Your eyes tingle.

< 718h/718H 236v/236V Pos: standing >
Cols has just given you his consent.

< 718h/718H 236v/236V Pos: standing >
You sit down and relax.

< 718h/718H 236v/236V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - enlarge
(11th circle)  3 - rope trick
(10th circle)  3 - detect invisibility
( 9th circle)  4 - feeblemind
( 8th circle)  4 - bigbys clenched fist
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  1 - lightning bolt
               1 - ray of enfeeblement
               2 - dispel magic
               1 - infravision
( 5th circle)  6 - concealment
( 4th circle)  5 - burning hands
               2 - minor creation
( 3rd circle)  8 - magic missile
( 2nd circle)  8 - mirror image

And you are currently memorizing the following spells:
    2 seconds:  (10th) detect invisibility

You can memorize no more spells.
You continue your study.

< 718h/718H 236v/236V Pos: sitting >
You start meditating...

< 718h/718H 236v/236V Pos: sitting >
You have finished memorizing detect invisibility.
Your studies are complete.

< 718h/718H 236v/236V Pos: sitting >
Nicram starts casting a spell.

< 718h/718H 236v/236V Pos: sitting >
Nicram completes his spell...
Nicram slowly fades out of existence.

< 718h/718H 236v/236V Pos: sitting >
You clamber to your feet.

< 718h/718H 236v/236V Pos: standing >
You start chanting...

< 718h/718H 236v/236V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Cols.

< 718h/718H 236v/236V Pos: standing >
You complete your spell...
A long rope appears, dangling in mid-air.
Cols scrambles up the rope and vanishes from sight.

< 718h/718H 236v/236V Pos: standing >
Cave Entrance
Obvious exits: -North -South
[2] An obsidian and steel longsword lies here.
An obsidian and steel cuirass lies here.
[4] A pair of obsidian and steel gauntlets lies here.
[4] An obsidian and steel helm lies here.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Aik  -=Celestial Sigil=- (Githzerai)(medium) stands in mid-air here.

< 718h/718H 236v/236V Pos: standing >
Aik has just given you his consent.

< 718h/718H 236v/236V Pos: standing >
You start chanting...

< 718h/718H 236v/236V Pos: standing >
Casting: rope trick 

< 718h/718H 236v/236V Pos: standing >
You complete your spell...
A long rope appears, dangling in mid-air.
Aik scrambles up the rope and vanishes from sight.

< 718h/718H 236v/236V Pos: standing >
A Drow Elf sneaks in from elsewhere.

< 718h/718H 236v/236V Pos: standing >
You sit down and relax.

< 718h/718H 236v/236V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - enlarge
(11th circle)  1 - rope trick
(10th circle)  4 - detect invisibility
( 9th circle)  4 - feeblemind
( 8th circle)  4 - bigbys clenched fist
( 7th circle)  3 - fireball
               1 - dimension door
( 6th circle)  1 - lightning bolt
               1 - ray of enfeeblement
               2 - dispel magic
               1 - infravision
( 5th circle)  6 - concealment
( 4th circle)  5 - burning hands
               2 - minor creation
( 3rd circle)  8 - magic missile
( 2nd circle)  8 - mirror image

And you are currently memorizing the following spells:
    2 seconds:  (11th) rope trick
    4 seconds:  (11th) rope trick

You can memorize no more spells.
You continue your study.

< 718h/718H 236v/236V Pos: sitting >
You start meditating...

< 718h/718H 236v/236V Pos: sitting >
You have finished memorizing rope trick.

< 718h/718H 236v/236V Pos: sitting >
You have finished memorizing rope trick.
Your studies are complete.

< 718h/718H 236v/236V Pos: sitting >
A Drow Elf sneaks south.

< 718h/718H 236v/236V Pos: sitting >

< 718h/718H 236v/236V Pos: sitting >

< 718h/718H 236v/236V Pos: sitting >

< 718h/718H 236v/236V Pos: sitting >
You clamber to your feet.

< 718h/718H 236v/236V Pos: standing >
Strike at whom?

< 718h/718H 236v/236V Pos: standing >
Trip who?

< 718h/718H 236v/236V Pos: standing >
You are already standing.

< 718h/718H 236v/236V Pos: standing >
 
                    
                    
                    
        M           
      MSM^          
     MM^P@M         
   MMMMMMMM         
 MMMMMMMMMMMM       
  MMMM  MMMMMM      
   MM     MMMMM     
            MMM     
Along the Path to Knighthood
Obvious exits: -North -East  -South -West 

< 718h/718H 235v/236V Pos: standing >
A Drow Elf sneaks in from the west.

< 718h/718H 235v/236V Pos: standing >
You think you noticed an opening in your victim defenses...

< 718h/718H 235v/236V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Drow Elf.

< 718h/718H 235v/236V Pos: standing >
< T: Wodo TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] -=[Your fine pierce wounds a Drow Elf.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a Drow Elf.]=-
[Damage: 10 ] -=[Your fine pierce wounds a Drow Elf.]=-
[Damage: 10 ] -=[Your pierce wounds a Drow Elf.]=-
...Suddenly, you are engulfed in a swwirling tornado of wind... And swept from battle!

< 718h/718H 235v/236V Pos: standing >
Cols sneaks in from the north.

< 718h/718H 235v/236V Pos: standing >

< 718h/718H 236v/236V Pos: standing >
Aik snaps into visibility.

< 718h/718H 236v/236V Pos: standing >
Cols starts casting an offensive spell.
Cols snaps into visibility.

< 718h/718H 236v/236V Pos: standing >
You snap into visibility.
[Damage: 45 ] -=[You find weakness in a Drow Elf's defenses and land a sneaky surprise attack!]=-
You quickly step into the shadows, and suddenly appear behind a Drow Elf striking violently...
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 46 ] -=[A Drow Elf makes a strange sound as you place the dagger of Wind in his back.]=-
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Drow Elf.
A Drow Elf SCREAMS in utter anguish, caused by Cols's spiritual assault!
A Drow Elf begins to sllooowwww down.
Aik wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf is stunned!
Aik snaps into visibility.
A Drow Elf's musical dagger [poor] shattered in bits as the tortured body spasms and quivers!
A Drow Elf's some frost-rimed dragonscale leg plates shattered in bits as the tortured body spasms and quivers!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 13333333.
The smell of fresh blood enters your body, infusing you with power!