<worn as a badge> a wisp of shimmering faerie light (illuminating) [81%]
<worn on head> the great helm of mysticism of health (glowing)
<worn on eyes> a foggy visor [poor] [87%]
<worn in ear> a delicate nipple ring [superior] (magic) (glowing)
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> a mask of the lazy of health (magic) [88%]
<worn around neck> a pendant of a ruby-encrusted spider (glowing) [88%]
<worn around neck> a necklace of dangling bones and relics (magic) (humming)
<worn on body> a beautiful blue silk robe [superior] (magic) (glowing) [88%]
<worn about body> an imperceptible cloak of the winds of power (invis)
<worn on back> a large leather backpack [71%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic) [60%]
<worn about waist> an exquisite silk sash of intelligence (magic) [87%]
<worn on belt buckle>the song book of the Scalesinger [superior] (magic) [76%]
<attached to belt> an elixir of the pyro-mage (magic) (glowing)
<attached to belt> a luminous silvery potion [86%]
<worn on arms> the bracers of immolation (glowing)
<held as shield> the shield proclaimed 'Hope'
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating) [88%]
<worn on hands> the cubes of protection [poor] (humming)
<worn on finger> a serpentine diorite band [poor] (magic)
<worn on finger> a golden ring of beauty [superior] (magic) (glowing) [86%]
<held> a twisted horn (magic) (glowing)
<worn on legs> some shin-guards of subterfuge [superior] [84%]
<worn on feet> a pair of boots of stealth (magic)
^MMM .^ ^.. M
MMM^^^^..... MM
MM^^...@... MM
M......P. MMM
..MMMM MMM ^^
.M.. MMMM ..
M...M^MM ..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the south.
< 531h/531H 177v/182V Pos: standing >
. MMMMMMMM
.^MMMMM^M ..
. MMMMM ^ ...M^
^MMM .^ ^.. M
MMM^^^^@.... MM
MM^^...P... MM
M........ MMM
..MMMM MMM ^
M.. MMMM .
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the south.
Zx enters from the south.
< 531h/531H 178v/182V Pos: standing >
..^M MMMMMM
.. MMMMMMMM.
..^MMMMM^M ..^
. MMMMM ^ ...M^
^MMM .^@ ^.. M
MMM^^^^P.... MM
MM^^....... MM
........ MMM
.MMMM MMM
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Zx enters from the south.
< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is in the distance to your north.
< 531h/531H 182v/182V Pos: standing >
.^M MMMMMMM
. MMMMMMMM..
.^MMMMM^M ..^^
MMMMM ^ ...M^
MMM .^P@^.. M .
MM^^^^..... MM.
M^^....... MM ^
....... MMM
MMMM MMM ^
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
Zx enters from the west.
< 531h/531H 180v/182V Pos: standing >
^M MMMMMMMM
MMMMMMMM..^
^MMMMM^M ..^^.
MMMMM ^ ...M^ .
MM .^ P@.. M ..
M^^^^..... MM..
^^....... MM ^.
...... MMM
MMM MMM ^^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
Zx enters from the west.
< 531h/531H 178v/182V Pos: standing >
M MMMMMMMM.
MMMMMMMM..^.
MMMMM^M ..^^.M
MMMM ^ ...M^ .^
M .^ P@. M ...
^^^^..... MM..M
^....... MM ^.^
..... MMM .
MM MMM ^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the west.
< 531h/531H 176v/182V Pos: standing >
MMMMMMMM..^
MMMM^M ..^^.
MMMM ^ ...M^ .^
M .^ ^P. M ...
^^^^...@. MM..M
^....... MM ^.^
...... MMM ..
MMM MMM ^^ .
MMMM .. .
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the north.
Zx enters from the north.
< 531h/531H 176v/182V Pos: standing >
MMM^M ..^^
MMM ^ ...M^ .
M .^ ^.. M ...
^^^^...P. MM..M
^......@ MM ^.^
...... MMM ..
MMMM MMM ^^ ..
. MMMM .. ..
.M^MM ....^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.
< 531h/531H 177v/182V Pos: standing >
MMMM^M ..^
MMMM ^ ...M^
MM .^ ^.. M ..
M^^^^..... MM..
^^.....@P MM ^.
....... MMM .
.MMMM MMM ^^ .
.. MMMM .. .
..M^MM ....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.
< 531h/531H 178v/182V Pos: standing >
MMMMM^M ..
MMMMM ^ ...M^
MMM .^ ^.. M .
MM^^^^..... MM.
M^^....@P. MM ^
........ MMM
..MMMM MMM ^^
M.. MMMM ..
...M^MM ...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.
< 531h/531H 179v/182V Pos: standing >
^MMMMM^M .
MMMMM ^ ...M
^MMM .^ ^.. M
MMM^^^^..... MM
MM^^...@P.. MM
M........ MMM
..MMMM MMM ^^
.M.. MMMM ..
M...M^MM ..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.
< 531h/531H 180v/182V Pos: standing >
.^MMMMM^M
. MMMMM ^ ...
^^MMM .^ ^.. M
MMM^^^^..... M
MMM^^..@P... MM
MM........ MMM
M ..MMMM MMM ^
..M.. MMMM .
.M...M^MM .
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.
< 531h/531H 178v/182V Pos: standing >
..^MMMMM^M
.. MMMMM ^ ..
.^^MMM .^ ^..
. MMM^^^^.....
^MMM^^.@P.... M
MMM........ MMM
MM ..MMMM MMM
...M.. MMMM
D.M...M^MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the east.
< 531h/531H 176v/182V Pos: standing >
...^MMMMM^M
... MMMMM ^ .
..^^MMM .^ ^..
.. MMM^^^^.....
.^MMM^^@P.....
MMM........ MM
MMM ..MMMM MMM
...M.. MMMM
.D.M...M^MM
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.
< 531h/531H 176v/182V Pos: standing >
.. MMMMM ^
.^^MMM .^ ^.
.. MMM^^^^.....
.^MMM^^P......
MMM...@.... MM
MMM ..MMMM MMM
M ...M.. MMMM
.D.M...M^MM
....^.... M
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.
< 531h/531H 177v/182V Pos: standing >
... MMMMM ^
..^^MMM .^ ^
... MMM^^^^....
..^MMM^^.......
. MMM..@P.... M
MMM ..MMMM MM
MM ...M.. MMMM
.D.M...M^MM
.....^....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.
< 531h/531H 178v/182V Pos: standing >
... MMMMM
^..^^MMM .^
.... MMM^^^^...
...^MMM^^......
.. MMM.@P.....
. MMM ..MMMM M
.MM ...M.. MMMM
M .D.M...M^M
M.....^....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.
< 531h/531H 179v/182V Pos: standing >
You sing a song to lift the spirits high.
You finish your song.
. ... MMMMM
.^..^^MMM .^
.... MMM^^^^..
....^MMM^^.....
... MMM@P......
^. MMM ..MMMM
..MM ...M.. MMM
MM .D.M...M^
M.....^...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
Zx enters from the east.
< 531h/531H 180v/182V Pos: standing >
^..^^MMM .^
.... MMM^^^^.
....^MMM^^.....
... MMMP.......
^. MMM @.MMMM
..MM ...M.. MMM
MMM .D.M...M^M
M M.....^....
^.^.^....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.
< 531h/531H 178v/182V Pos: standing >
... MMM^^^^
...^MMM^^....
... MMM........
^. MMM P.MMMM
..MM ..@M.. MMM
MMM .D.M...M^M
MM M.....^....
^.^.^.....
....^.^....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Zx enters from the north.
< 531h/531H 178v/182V Pos: standing >
..^MMM^^...
.. MMM.......
^. MMM ..MMMM
..MM ..PM.. MMM
MMM .D@M...M^M
MM M.....^....
M ^.^.^......
....^.^.....
........^.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the north.
Zx enters from the north.
< 531h/531H 180v/182V Pos: standing >
.^MMM^^....
. MMM........
. MMM ..MMMM M
.MM ...M.. MMMM
MM .DP@...M^MM
M M.....^.... M
^.^.^.......
....^.^.....^
........^..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
An undead behemoth slowly stomps across the wasteland, reeking of undeath.(Red Aura)
Cols sneaks in from the west.
Zx enters from the west.
< 531h/531H 178v/182V Pos: standing >
MMM.......
MMM ..MMMM
.MM ...M.. MMMM
MM .D.P...M^MM
M M....@^.... M
^.^.^.......
....^.^.....^.
........^...
..^....^^.^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -W
Zx enters from the north.
< 531h/531H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 181v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 182v/182V Pos: standing >
An undead behemoth enters from the north.
< 531h/531H 182v/182V Pos: standing >
An undead behemoth suddenly attacks Zx!
An undead behemoth's punch grazes Zx.
< 531h/531H 182v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 182v/182V Pos: standing >
. MMM......
. MMM ..MMMM
..MM ...M.. MMM
MMM .D.....M^M
MM M...@P^....
M ^.^.^......
M ....^.^.....^
........^..
..^....^^.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 531h/531H 180v/182V Pos: standing >
MMM ..MMMM
.MM ...M.. MM
MMM .D.....M^M
MM M...PP^....
M ^.^@^......
M ....^.^.....^
........^...
..^....^^.^
.....^....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 531h/531H 178v/182V Pos: standing >
Approaching the old part of the Graveyard
Obvious exits: -E -W
Cols sneaks in from the west.
< 531h/531H 176v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 178v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 182v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 182v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 182v/182V Pos: standing >
A Gateway to the Old Graveyard
Obvious exits: -N -E -S -W
< 531h/531H 181v/182V Pos: standing >
The Crossroad
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 179v/182V Pos: standing >
A Gateway to the Old Graveyard
Obvious exits: -N -E -S -W
< 531h/531H 179v/182V Pos: standing >
Approaching the old part of the Graveyard
Obvious exits: -E -W
< 531h/531H 180v/182V Pos: standing >
. MMM......
. MMM ..MMMM
..MM ...M.. MMM
.MMM .D.M...M^MM
MMM M.....^.... M
MM ^.^@^.P.....
MM ....^.^.....^.
........^....
..^....^^.^
......^.... ^
....^^...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Cols sneaks in from the east.
< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 179v/182V Pos: standing >
. MMM......
. MMM ..MMMM
..MM ...M.. MMM
.MMM .D..M..M^MM
MMM M.....^.... M
MM ^.^@^.......
MM ....^.P.....^.
........^....
..^....^^.^
......^.... ^
....^^...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small iguana familiar in mid-air sits atop Cols. (Minion)
< 531h/531H 182v/182V Pos: standing >
You quickly scan the area.
Zx who is close by to your south.
< 531h/531H 182v/182V Pos: standing >
Zx enters from the south.
< 531h/531H 182v/182V Pos: standing >
Zx leaves east.
< 531h/531H 182v/182V Pos: standing >
Approaching the old part of the Graveyard
Obvious exits: -E -W
Zx -=Tharnadian Royal Marines=- (Githzerai)(medium) stands in mid-air here.(Red Aura)
< 531h/531H 180v/182V Pos: standing >
< 531h/531H 180v/182V Pos: standing >
A Gateway to the Old Graveyard
Obvious exits: -N -E -S -W
Zx enters from the west.
< 531h/531H 179v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 181v/182V Pos: standing >
The Crossroad
Obvious exits: -N -E -S -W
Cols sneaks in from the west.
Zx enters from the west.
< 531h/531H 180v/182V Pos: standing >
You quickly scan the area.
You see nothing.
< 531h/531H 180v/182V Pos: standing >
The Path of Old Graveyard
Obvious exits: -N -S -W
Cols sneaks in from the west.
Zx enters from the west.
< 531h/531H 178v/182V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.
< 531h/531H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 180v/182V Pos: standing >
You quickly scan the area.
A Drider who is close by to your south.
< 531h/531H 182v/182V Pos: standing >
The Crossroad
Obvious exits: -N -E -S -W
Zx enters from the east.
< 531h/531H 180v/182V Pos: standing >
The Path of Old Graveyard
Obvious exits: -N -E -W
Zx enters from the north.
< 531h/531H 178v/182V Pos: standing >
The Old Graveyard
Obvious exits: -N -W
A pitch-black gate stands like a pillar here. (magic)
A Drider (large) *-* Warlords *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
Zx enters from the west.
< 531h/531H 176v/182V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 4 ] Your fine punch grazes a Drider.
The globe around your body flares as it bears the brunt of a Drider's assault!
< 531h/531H 181v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
Zx starts casting an offensive spell.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
Zx completes his spell...
Zx utters the words 'unsozfol efaui'
Zx drains a Drider - what a waste of energy!
A Drider's necromantic death shroud is blasted by the negative energy!
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
You miss a Drider.
A Drider blocks your futile lunge at him.
You miss a Drider.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
Zx starts casting an offensive spell.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
You block a Drider's lunge at you.
You block a Drider's lunge at you.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
Zx completes his spell...
Zx utters the words 'unsozfol efaui'
Zx drains a Drider - what a waste of energy!
You start chanting...
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: nasty wounds >
Cols completes his spell...
Cols utters the words 'arieks shattering iceball'
Cols points at a Drider.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
You complete your spell...
You glare at a Drider, and begin to generate a wretched sound of death!
[Damage: 108 ] A Drider screams as he is hit by your ghastly wave of sound!
Zx starts casting an offensive spell.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: awful >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: awful >
A Drider dodges your futile attack.
You miss a Drider.
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: awful >
You start chanting...
< 531h/531H 182v/182V Pos: standing >
< T: Selyrics TP: sta TC:excellent E: A Drider sta EP: awful >
Zx completes his spell...
Zx utters the words 'energy drain'
Zx's spell flows around a Drider, leaving him unharmed!
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at a Drider.
Cols snaps into visibility.
Cols's iceball shatters upon impacting a Drider, rending flesh and sending blood flying.
A Drider's delicate silver chain freezes and shatters into million pieces from the intense cold!
A Drider's ring of illusions freezes and shatters into million pieces from the intense cold!
A Drider's some eyes of charming [poor] freezes and shatters into million pieces from the intense cold!
A Drider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!