The death of [27 Psionicist] Grutap (Githyanki)

in On the Merchant Dock

from the perspective of [27 Psionicist] Grutap (Githyanki)

<worn on head>       a strange helmet [superior]
<worn in ear>        a masterly-crafted granite earring [82%]
<worn around neck>   a chain of orcish holy beads [poor]
<worn around neck>   a crude leather gorget
<worn on body>       a moss-covered cloak [poor] (glowing)
<worn about body>    a raw leather cloak (magic)
<worn on back>       a large leather backpack
<worn about waist>   a long flowing sash of woven spidersilk [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some moss-covered sleeves (glowing)
<held as shield>     a superior ivory buckler
<worn around wrist>  some oddly engraved bracers [poor]
<worn around wrist>  an orcish-woven bracelet [superior] (magic)
<worn on hands>      some ghastly granite talons
<worn on finger>     a silvery ring with engraved sigils [superior] (glowing)
<worn on finger>     a silvery ring with engraved sigils [poor] (glowing)
<primary weapon>     an orcish staff of the ancients (magic)
<worn on legs>       some moss-covered leggings [poor] (glowing)


< 9h/249H 98v/123V Pos: standing >
A Small Hall
  This hall comes down from the stairs and slopes downward, with many rooms
branching off, and a step here and there that heads even further down. There
are dark red torches that illuminate the bone and stone hall, and match
the sleek red carpet that runs down the hall. Small statues of what appear
to be demons are mounted next to each door, along with a nice trim which
runs along the outside of the doors with a small skeletal figure at the
top of each door.
Obvious exits: -North# -East 

< 9h/249H 98v/123V Pos: standing >
A Small Hall
  This hall comes down from the stairs and slopes downward, with many rooms
branching off, and a step here and there that heads even further down. There
are dark red torches that illuminate the bone and stone hall, and match
the sleek red carpet that runs down the hall. Small statues of what appear
to be demons are mounted next to each door, along with a nice trim which
runs along the outside of the doors with a small skeletal figure at the
top of each door.
Obvious exits: -North# -East  -West 
Fresh blood splatters cover the area.

< 9h/249H 99v/123V Pos: standing >
A Small Hallway
  This hall comes down from the stairs and slopes downward, with many rooms
branching off, and a step here and there that heads even further down. There
are dark red torches that illuminate the bone and stone hall, and match
the sleek red carpet that runs down the hall. Small statues of what appear
to be demons are mounted next to each door, along with a nice trim which
runs along the outside of the doors with a small skeletal figure at the
top of each door.
Obvious exits: -North# -East  -West 
Fresh blood covers everything in the area.

< 9h/249H 98v/123V Pos: standing >
The Onyx Stairs
   These onyx stairs are made of complete bone, and head down into a reddish
room. Above, lies the main entrance to the Bone Fort Inn. The actual steps of
the stairs are made from some kinda of solid black marble with swirly dark
reddish colors that flow through it. The bone for the raillings has been
made entirely smooth on the top, but is still slightly jagged on the bottoms.
Dark portraits of huge ice beasts are mounted on the red carpetted walls,
showing some of the most fiercest scenes thinkable. A large crack in the wall
to the north makes it seem that there could possibly be something behind
the northern wall.
Obvious exits: -North# -East  -South -West  -Up   

< 9h/249H 97v/123V Pos: standing >
A Small Hallway
  This hall comes down from the stairs and slopes downward, with many rooms
branching off, and a step here and there that heads even further down. There
are dark red torches that illuminate the bone and stone hall, and match
the sleek red carpet that runs down the hall. Small statues of what appear
to be demons are mounted next to each door, along with a nice trim which
runs along the outside of the doors with a small skeletal figure at the
top of each door.
Obvious exits: -North# -East  -West 

< 9h/249H 97v/123V Pos: standing >
The Onyx Stairs
   These onyx stairs are made of complete bone, and head down into a reddish
room. Above, lies the main entrance to the Bone Fort Inn. The actual steps of
the stairs are made from some kinda of solid black marble with swirly dark
reddish colors that flow through it. The bone for the raillings has been
made entirely smooth on the top, but is still slightly jagged on the bottoms.
Dark portraits of huge ice beasts are mounted on the red carpetted walls,
showing some of the most fiercest scenes thinkable. A large crack in the wall
to the north makes it seem that there could possibly be something behind
the northern wall.
Obvious exits: -North# -East  -South -West  -Up   
Fresh blood splatters cover the area.

< 9h/249H 97v/123V Pos: standing >
The Stairs of the Bone Fort Inn
   These stairs seem to head downwards, rather than upwards like a normal
inn. Once again, like most everything else in this strange place, everything
is made out of solid bone. However, the designers seem to have gotten
fairly creative with these particular stairs, which have been stained a very
dark onyx color that anyone could look into and see their reflection.
Obvious exits: -South -Down 

< 9h/249H 96v/123V Pos: standing >
Entrance Room to the Bone Fort Inn
   This room seems amazingly huge compared to the outside appearance of this
dreadful inn. There is a huge blood red circular carpet that spans the
room, and a tall onyx fountain in the center. There is also a huge sky light
above the fountain, which has been made slanted, to keep the snow from
piling up on it. Huge stone chairs and benches, padded with things such
as yeti fur are scattered about the fountain, for people to rest at after
coming in out of the cold. A huge bone desk is off in the far left corner,
where a hunched man sits behind it, writing in some kind of a tome. Among
all of the strangest things, there seems to be not that many people who
wait around in the loby, and unlike a normal inn where the stairs head
upwards, the stairs here, head down.
Obvious exits: -North -South# -West 
Fresh blood covers everything in the area.
A blood filled fountain, carved from marble, is here.
A dark traveller rests in a chair here, waiting for his friends.

< 10h/249H 96v/123V Pos: standing >
The Stairs of the Bone Fort Inn
   These stairs seem to head downwards, rather than upwards like a normal
inn. Once again, like most everything else in this strange place, everything
is made out of solid bone. However, the designers seem to have gotten
fairly creative with these particular stairs, which have been stained a very
dark onyx color that anyone could look into and see their reflection.
Obvious exits: -South -Down 
Fresh blood covers everything in the area.

< 10h/249H 99v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/249H 99v/123V Pos: standing >
Entrance Room to the Bone Fort Inn
   This room seems amazingly huge compared to the outside appearance of this
dreadful inn. There is a huge blood red circular carpet that spans the
room, and a tall onyx fountain in the center. There is also a huge sky light
above the fountain, which has been made slanted, to keep the snow from
piling up on it. Huge stone chairs and benches, padded with things such
as yeti fur are scattered about the fountain, for people to rest at after
coming in out of the cold. A huge bone desk is off in the far left corner,
where a hunched man sits behind it, writing in some kind of a tome. Among
all of the strangest things, there seems to be not that many people who
wait around in the loby, and unlike a normal inn where the stairs head
upwards, the stairs here, head down.
Obvious exits: -North -South# -West 
Fresh blood splatters cover the area.
A blood filled fountain, carved from marble, is here.
A dark traveller rests in a chair here, waiting for his friends.

< 11h/249H 100v/123V Pos: standing >
Ok.

< 11h/249H 101v/123V Pos: standing >
Entrance to Bone Fort Inn
  Bone Fort Inn seems to be entirely constructed with mainly huge rocks
and the skeletons of some of the hugest winter beasts ever to roam the
icy tundra, not far off to the east. Snow has piled up around most of the
rock, only leaving the huge jagged pieces of bone sticking out, making
it look like not such a welcome place to stay for most types.
Obvious exits: -North -South
A VERY large sign, covered in snow, demands your attention!

< 11h/249H 100v/123V Pos: standing >
 
   *..^..^..    
  ***.^^^^^^*   
 ^...^^..^.***  
 *..^^^^******  
 ***^^.@++++++  
 ****.*+******  
 ******+******  
  ****.^.****   
   **.^+.***    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 11h/249H 100v/123V Pos: standing >
 
   ..^..^...    
  **.^^^^^^**   
 ...^^..^.****  
 ..^^^^*******  
 **^^.+@++++++  
 ***.*+******.  
 *****+******.  
  ***.^.*****   
   *.^+.****    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 12h/249H 101v/123V Pos: standing >
 
   .^..^...^    
  *.^^^^^^***   
 ..^^..^.*****  
 .^^^^*******.  
 *^^.++@++++++  
 **.*+******.^  
 ****+******.^  
  **.^.*****.   
   .^+.****.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 12h/249H 100v/123V Pos: standing >
 
 +++++  
 +*@**  
 +****  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 12h/249H 100v/123V Pos: standing >
You are carrying: (3/11)
an old book
a strong shield
a rotting cloth bag

< 12h/249H 100v/123V Pos: standing >
a rotting cloth bag
this rather ugly bag seems to be almost falling apart
A rotting cloth bag is made of cloth and appears to be of average quality.
A rotting cloth bag has an item value of 1.
a rotting cloth bag can hold around 23 pounds, and can hold a lot more.
a rotting cloth bag currently contains:
A rotting cloth bag contains:

a small pile of coins
a gauze tourniquet bandage
an exquisite copper ring
[4] a slab of beef
a polished piece of ivory
a flawless sapphire
[2] a strip of raw leather
[5] some rolled-up raw leather
[2] a small bandage
a slender fishing pole

< 12h/249H 102v/123V Pos: standing >
You get a gauze tourniquet bandage from a rotting cloth bag.

< 13h/249H 105v/123V Pos: standing >
You are already standing.

< 13h/249H 105v/123V Pos: standing >
Bandaging again wont do any good now.

< 13h/249H 106v/123V Pos: standing >
You feel heavier and stop levitating.

< 13h/249H 107v/123V Pos: standing >
You are already standing.

< 14h/249H 110v/123V Pos: standing >
You attempt to bandage yourself.

< 14h/249H 111v/123V Pos: standing >
You continue bandaging yourself.

< 32h/249H 112v/123V Pos: standing >
You continue bandaging yourself.
You get a slab of beef from a rotting cloth bag.

< 49h/249H 113v/123V Pos: standing >
You eat the slab of beef.

< 49h/249H 114v/123V Pos: standing >
You continue bandaging yourself.

< 69h/249H 117v/123V Pos: standing >
You continue bandaging yourself.

< 88h/249H 120v/123V Pos: standing >

< 90h/249H 120v/123V Pos: standing >
You continue bandaging yourself.

< 108h/249H 118v/123V Pos: standing >

< 108h/249H 118v/123V Pos: standing >
You continue bandaging yourself.

< 127h/249H 116v/123V Pos: standing >
You continue bandaging yourself.

< 147h/249H 113v/123V Pos: standing >
You continue bandaging yourself.

< 167h/249H 111v/123V Pos: standing >

< 168h/249H 111v/123V Pos: standing >
You continue bandaging yourself.

< 186h/249H 109v/123V Pos: standing >
You continue bandaging yourself.

< 206h/249H 107v/123V Pos: standing >
You continue bandaging yourself.

< 218h/249H 104v/123V Pos: standing >

< 219h/249H 104v/123V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.

< 220h/249H 104v/123V Pos: standing >

< 234h/249H 104v/123V Pos: standing >
 
 +++++  
 +*@**  
 +****  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 240h/249H 115v/123V Pos: standing >

< 242h/249H 119v/123V Pos: standing >
You are already standing.

< 242h/249H 121v/123V Pos: standing >
 
 .++++  
 *+@**  
 *+***  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 243h/249H 119v/123V Pos: standing >
 
 *+***  
 *+@**  
 .^.**  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 243h/249H 118v/123V Pos: standing >
 
 *+***  
 .^@**  
 ^+.**  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 116v/123V Pos: standing >
 
 .^.**  
 ^+@**  
 .^...  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 115v/123V Pos: standing >
 
 ****+****  
 ***.^.***  
 **.^@.***  
 .^..^...*  
 .^^.+.^..  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 243h/249H 114v/123V Pos: standing >
 
 .^+.*  
 ..@..  
 ^.+.^  
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 114v/123V Pos: standing >
 
 **.^+.***  
 .^..^...*  
 .^^.@.^..  
 ^...+^^^.  
 ^^^^+^^^^  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 243h/249H 113v/123V Pos: standing >
 
 .^...  
 .+@^.  
 .+^^^  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 112v/123V Pos: standing >
 
 ^...*  
 +.@..  
 +^^^.  
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 111v/123V Pos: standing >
 
 ...**  
 .^@.^  
 ^^^.^  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 109v/123V Pos: standing >
 
 ..**^  
 ^.@^^  
 ^^.^M  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 108v/123V Pos: standing >
 
 .**^M  
 ..@^M  
 ^.^MM  
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 243h/249H 106v/123V Pos: standing >

< 243h/249H 106v/123V Pos: standing >
The heat from the sun saps your life away!

< 227h/249H 123v/123V Pos: standing >

< 227h/249H 123v/123V Pos: standing >
The heat from the sun saps your life away!

< 219h/249H 123v/123V Pos: standing >
No-one by that name here...

< 219h/249H 123v/123V Pos: standing >

< 219h/249H 123v/123V Pos: standing >

< 219h/249H 123v/123V Pos: standing >
The heat from the sun saps your life away!

< 208h/249H 123v/123V Pos: standing >
You are already standing.

< 208h/249H 123v/123V Pos: standing >
 
 .**^M  
 ..@^M  
 ^.^MM  
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 208h/249H 123v/123V Pos: standing >
You are already standing.

< 208h/249H 123v/123V Pos: standing >
 
 ***.^  
 .*@^M  
 ..^^M  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 208h/249H 121v/123V Pos: standing >
 
 ****.  
 **@.^  
 .**^M  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 208h/249H 119v/123V Pos: standing >
 
 ****.  
 **@*.  
 ***.^  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 208h/249H 117v/123V Pos: standing >
 
 *****  
 **@**  
 ****.  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 208h/249H 115v/123V Pos: standing >
 
 *****  
 **@**  
 *****  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 208h/249H 114v/123V Pos: standing >
 
 +++++  
 **@**  
 *****  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 208h/249H 113v/123V Pos: standing >
 
 +++++  
 **@*.  
 ****.  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 111v/123V Pos: standing >
 
 +++++  
 **@.^  
 ***.^  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 110v/123V Pos: standing >
 
 +++++  
 **@^.  
 **.^^  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 209h/249H 109v/123V Pos: standing >
 
 +++++  
 *.@.^  
 *.^^M  
The Rollings Hills of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 209h/249H 107v/123V Pos: standing >
 
 *****.^^.  
 ****.^.^.  
 ++++@++++  
 ***.^.^+.  
 ***.^^M^M  
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 209h/249H 107v/123V Pos: standing >
 
 ***.^  
 **@^.  
 +++++  
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East  -South -West 

< 209h/249H 106v/123V Pos: standing >
 
 *****  
 **@.^  
 **.^.  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 105v/123V Pos: standing >
 
 *****  
 **@*.  
 ***.^  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 103v/123V Pos: standing >
 
 ^****  
 **@**  
 ****.  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 102v/123V Pos: standing >
 
 ^^***  
 .*@**  
 *****  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 100v/123V Pos: standing >
 
 ^****  
 **@**  
 ****.  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 99v/123V Pos: standing >
 
 ..^.*  
 ^*@**  
 *****  
A Frozen Tundra Forest
Obvious exits: -North -East  -South -West 

< 209h/249H 98v/123V Pos: standing >
You sit down and relax.

< 210h/249H 99v/123V Pos: sitting >
You use mana.. 

< 210h/249H 100v/123V Pos: sitting >

< 212h/249H 108v/123V Pos: sitting >

< 216h/249H 123v/123V Pos: sitting >
The air before you seems to rend and tear, revealing a black rift.


< 218h/249H 123v/123V Pos: sitting >
You clamber to your feet.

< 229h/249H 123v/123V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon Hanghai floats here.
The Ketch StoneChip floats here.
The Caravel OceanOdyssey floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Gangneng  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 230h/249H 123v/123V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon Hanghai floats here.
The Ketch StoneChip floats here.
The Caravel OceanOdyssey floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Gangneng  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 233h/249H 123v/123V Pos: standing >
You peer into the wormhole and see...
A Frozen Tundra Forest

< 234h/249H 123v/123V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon Hanghai floats here.
The Ketch StoneChip floats here.
The Caravel OceanOdyssey floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Gangneng  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here. (Casting) (Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 235h/249H 123v/123V Pos: standing >

< 237h/249H 123v/123V Pos: standing >
Zone Name: The Desert City of Venan'Trut 
Average mob level in zone: 42
 
< 237h/249H 123v/123V Pos: standing >
A wormhole swirls for a moment and then disperses.
You quickly scan the area.
A pelican who is rather far off to your north.

< 238h/249H 123v/123V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
The Galleon Hanghai floats here.
The Ketch StoneChip floats here.
The Caravel OceanOdyssey floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Gangneng  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 239h/249H 123v/123V Pos: standing >
The wormhole crumbles to dust and blows away.

< 239h/249H 123v/123V Pos: standing >

< 240h/249H 123v/123V Pos: standing >
Autosaving...

< 241h/249H 123v/123V Pos: standing >
You do not see that item here.

< 242h/249H 123v/123V Pos: standing >

< 243h/249H 123v/123V Pos: standing >
You do not see that item here.

< 243h/249H 123v/123V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
The Galleon Hanghai floats here.
The Ketch StoneChip floats here.
The Caravel OceanOdyssey floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Gangneng  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 243h/249H 123v/123V Pos: standing >
On the Merchant Dock
Obvious exits: -North -East  -West 
The Galleon Hanghai floats here.
The Ketch StoneChip floats here.
The Caravel OceanOdyssey floats here.
The Yacht Iron Will floats here.
The Ketch GOB! floats here.
Gangneng  *-* Warlords *-* (Githyanki)(medium) stands in mid-air here.(Red Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 245h/249H 123v/123V Pos: standing >
A bright flash of light briefly lights the area.

< 245h/249H 123v/123V Pos: standing >
Gangneng leaves west.

< 247h/249H 123v/123V Pos: standing >
A Halfling snaps into visibility.

< 249h/249H 123v/123V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You reel in pain as a Halfling's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 85h/249H 123v/123V Pos: standing >
A Halfling snaps into visibility.

< 86h/249H 123v/123V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
Your pair of raw leather boots freezes and shatters into million pieces from the intense cold!
Your emerald earring freezes and shatters into million pieces from the intense cold!