The death of [22 Druid] Zulek (Grey Elf)

in A Grassy Clearing

from the perspective of [22 Druid] Zulek (Grey Elf)

<worn on head>       a bark and leaf cap
<worn in ear>        a light copper stud
<worn around neck>   a sparkling bone collar
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some frost-rimed ivory arm plates
<held as shield>     a cracked brass tower shield
<worn around wrist>  a drow-made clay bracelet
<worn on hands>      some hardened rubber claws
<worn on legs>       some dwarven-made bamboo pants
<worn on feet>       a pair of bark lined boots

   ........***..  
  .........**..   
   .........*.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
      ^..*****    
     ^...******   
 .  .....*******  
    .....******.  
   .....@*****..  
   ........***..  
  .........**...  
  ..........*..   
   ...........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
     ^...*****    
    .....******   
    .....******.  
   ......*****..  
   .....@..***..  
  .........**...  
 M..........*...  
  .............   
   ...........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
    .....*****    
    .....******   
   ......*****..  
   ........***..  
  ......@..**...  
 M..........*...  
  ..............  
  .............   
   ...........    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
    .....*****    
   ......*****.   
   ........***..  
  .........**...  
 M......@...*...  
  ..............  
 ...............  
  .............   
   .........^.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   ......*****    
   ........***.   
  .........**...  
 M..........*...  
  ......@.......  
 ...............  
 ...............  
  ^.........^..   
   .^.....^^^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   ........***    
  .........**..   
 M..........*...  
  ..............  
 .......@.......  
 ...............  
 .^.........^...  
  ..^.....^^^^^   
   .....^^^...    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
    ........**    
   .........**.   
  M..........*..  
   .............  
  ......@.......  
 ...............  
 ^.^.........^..  
  ...^.....^^^^   
   ^.....^^^..    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
     ........*    
    .........**   
 . M..........*.  
    ............  
   .....@.......  
  ..............  
  ^.^.........^.  
  ^...^.....^^^   
   ^^.....^^^.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
    .........*    
   M..........*   
    ............  
   .............  
  ......@.......  
  ^.^.........^.  
  ^...^.....^^^^  
  ^^^.....^^^..   
   ^....^^..^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   M..........    
    ...........   
   .............  
  ..............  
  ^.^...@.....^.  
  ^...^.....^^^^  
 M^^^.....^^^...  
  ^^....^^..^^^   
   ^^^...^^.^.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
    ..........    
   ............   
  ..............  
  ^.^.........^.  
  ^...^.@...^^^^  
 M^^^.....^^^...  
 M^^....^^..^^^^  
  ^^^^...^^.^.^   
   .^.^...^.^.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   ...........    
  .............   
  ^.^.........^.  
  ^...^.....^^^^  
 M^^^...@.^^^...  
 M^^....^^..^^^^  
 M^^^^...^^.^.^.  
  ^.^.^...^.^..   
   ^^.^.^.....    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   ...........    
  ^.^.........^   
  ^...^.....^^^^  
 M^^^.....^^^...  
 M^^....@^..^^^^  
 M^^^^...^^.^.^.  
 ^^.^.^...^.^...  
  ^^^.^.^......   
   ^.^^.^.^.^.    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   ...........    
   ^.^.........   
   ^...^.....^^^  
  M^^^.....^^^..  
 MM^^...@^^..^^^  
 MM^^^^...^^.^.^  
 M^^.^.^...^.^..  
  ^^^^.^.^.....   
   ^^.^^.^.^.^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 142h/144H 124v/124V Pos: standing >
 
   ^.^........    
   ^...^.....^^   
  M^^^.....^^^..  
 MM^^....^^..^^^  
 MM^^^^.@.^^.^.^  
 M^^.^.^...^.^..  
 M^^^^.^.^......  
  ^^^.^^.^.^.^.   
   ^^^...^.^^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 143h/144H 124v/124V Pos: standing >
 
   ^...^.....^    
  M^^^.....^^^.   
 MM^^....^^..^^^  
 MM^^^^...^^.^.^  
 M^^.^.^@..^.^..  
 M^^^^.^.^......  
 M^^^.^^.^.^.^..  
  ^^^^...^.^^^^   
   ^^^.^.^..^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 143h/144H 124v/124V Pos: standing >
 
   ^^^.....^^^    
  M^^....^^..^^   
 MM^^^^...^^.^.^  
 M^^.^.^...^.^..  
 M^^^^.^@^......  
 M^^^.^^.^.^.^..  
 M^^^^...^.^^^^.  
  M^^^.^.^..^^^   
   ^^.^^.^^^^.    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 143h/144H 124v/124V Pos: standing >
 
   ^^....^^..^    
  M^^^^...^^.^.   
 M^^.^.^...^.^..  
 M^^^^.^.^......  
 M^^^.^^@^.^.^..  
 M^^^^...^.^^^^.  
 MM^^^.^.^..^^^.  
  M^^.^^.^^^^.^   
   ^^.^.^..^^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S

< 143h/144H 124v/124V Pos: standing >
 
   ^^^^...^^.^    
  ^^.^.^...^.^.   
 M^^^^.^.^......  
 M^^^.^^.^.^.^..  
 M^^^^..@^.^^^^.  
 MM^^^.^.^..^^^.  
 MM^^.^^.^^^^.^^  
  ^^^.^.^..^^^^   
   ^.^^^^^^^^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 143h/144H 124v/124V Pos: standing >
 
   M^^^^...^^.    
  M^^.^.^...^.^   
 MM^^^^.^.^.....  
 MM^^^.^^.^.^.^.  
 MM^^^^.@.^.^^^^  
 MMM^^^.^.^..^^^  
 MMM^^.^^.^^^^.^  
  M^^^.^.^..^^^   
   ^^.^^^^^^^^    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 143h/144H 124v/124V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
A Colossal Pair of Gates
Obvious exits: -N -S
A puddle of blood is moving of its own volition!

< 143h/144H 124v/124V Pos: standing >
A Ruined City Street
Obvious exits: -N -E -S -W

< 143h/144H 124v/124V Pos: standing >
Along a Ruined Street
Obvious exits: -N# -E -W

< 143h/144H 124v/124V Pos: standing >
Along a Ruined Street
Obvious exits: -E -W

< 144h/144H 124v/124V Pos: standing >
Along a Ruined Street
Obvious exits: -N -E -W

< 144h/144H 124v/124V Pos: standing >
Along a Ruined Street
Obvious exits: -N -E -W

< 144h/144H 124v/124V Pos: standing >
Along a Ruined Street
Obvious exits: -N -W

< 144h/144H 124v/124V Pos: standing >
Along a Ruined Street
Obvious exits: -N -E -W

< 144h/144H 124v/124V Pos: standing >
A Street of Ruined Shops
Obvious exits: -N -S

< 144h/144H 124v/124V Pos: standing >
A Street of Ruined Shops
Obvious exits: -N -S -W

< 144h/144H 124v/124V Pos: standing >
A Street of Ruined Shops
Obvious exits: -N -S

< 144h/144H 124v/124V Pos: standing >
An Intersection of Ruined Streets
Obvious exits: -N -E -S -W

< 144h/144H 124v/124V Pos: standing >
Just Inside a Large Park
Obvious exits: -N -E -S -W

< 144h/144H 124v/124V Pos: standing >
A Quiet Corner in the City Park
Obvious exits: -E -S -W
A spider with too many legs is spinning at a web here.

< 144h/144H 124v/124V Pos: standing >
A Shattered Gate
Obvious exits: -E -W

< 144h/144H 124v/124V Pos: standing >
A Path Through The Debris
Obvious exits: -E -W

< 144h/144H 124v/124V Pos: standing >
A Crosspath
Obvious exits: -N -E -S -W

< 144h/144H 124v/124V Pos: standing >
Outside A Building
Obvious exits: -N -S#
A zoo keeper walks through here, cleaning up dung.

< 144h/144H 124v/124V Pos: standing >
The door seems to be closed.

< 144h/144H 124v/124V Pos: standing >
Ok.

< 144h/144H 124v/124V Pos: standing >
A Dark Building
Obvious exits: -N -E -S -W
One of the rats has climbed up from the sewers.

< 144h/144H 124v/124V Pos: standing >
Ok.

< 144h/144H 124v/124V Pos: standing >
A Dark Cage
Obvious exits: -W

< 144h/144H 124v/124V Pos: standing >
You dismount a young horse.

< 144h/144H 124v/124V Pos: standing >
You are using:
<worn as a badge>    a fragile copper badge
<worn on head>       a bark and leaf cap
<worn in ear>        a light copper stud
<worn around neck>   a sparkling bone collar
<worn on body>       a suit of bark coated armor
<worn about body>    a soft skin cloak
<worn about waist>   an elfskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some frost-rimed ivory arm plates
<held as shield>     a cracked brass tower shield
<worn around wrist>  a drow-made clay bracelet
<worn on hands>      some hardened rubber claws
<primary weapon>     a flaming sabre (glowing) (illuminating)
<worn on legs>       some dwarven-made bamboo pants
<worn on feet>       a pair of bark lined boots

< 144h/144H 124v/124V Pos: standing >
A Dark Cage
Obvious exits: -W
A young horse is here, grazing peacefully.

< 144h/144H 124v/124V Pos: standing >
A Dark Building
Obvious exits: -N# -E -S -W
One of the rats has climbed up from the sewers.

< 144h/144H 123v/124V Pos: standing >
The door seems to be closed.

< 144h/144H 123v/124V Pos: standing >
Ok.

< 144h/144H 124v/124V Pos: standing >
Outside A Building
Obvious exits: -N -S
A zoo keeper walks through here, cleaning up dung.

< 144h/144H 123v/124V Pos: standing >
Ok.

< 144h/144H 123v/124V Pos: standing >
It is 9am, on the Day of the Deception
The 2nd Day of the Month of Renewal, Year 1939.
Time elapsed since boot-up: 47:57:04
Current time is: Tue Jun 28 21:11:40 2022 (GMT)
                 Tue Jun 28 17:11:40 2022 (EDT)

< 144h/144H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 144h/144H 123v/124V Pos: standing >
A Crosspath
Obvious exits: -N -E -S -W

< 144h/144H 122v/124V Pos: standing >
Outside A Ruined Building
Obvious exits: -E -W#

< 144h/144H 121v/124V Pos: standing >
The door seems to be closed.

< 144h/144H 121v/124V Pos: standing >
Ok.

< 144h/144H 124v/124V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W

< 144h/144H 123v/124V Pos: standing >
Ok.

< 144h/144H 123v/124V Pos: standing >
You quickly scan the area.
A five-humped camel who is close by to your west.
A five-humped camel who is close by to your west.
A three-tailed zebra who is a brief walk away to your west.
A three-tailed zebra who is a brief walk away to your west.
A three-tailed zebra who is rather far off to your west.

< 144h/144H 123v/124V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W
A camel with five humps is wandering about.
A camel with five humps is wandering about.

< 144h/144H 122v/124V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S -W

< 144h/144H 121v/124V Pos: standing >
Within A Ruined Building
Obvious exits: -N -E -S# -W
A deformed zebra with three tails stands here.
A deformed zebra with three tails stands here.

< 144h/144H 120v/124V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
A camel with five humps is wandering about.
A deformed zebra with three tails stands here.
A deformed zebra with three tails stands here.

< 144h/144H 120v/124V Pos: standing >
You would need some luck!

< 144h/144H 124v/124V Pos: standing >
A three-tailed zebra leaves west.

< 144h/144H 124v/124V Pos: standing >
Do you feel lucky, punk?

< 144h/144H 124v/124V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
A camel with five humps is wandering about.
A deformed zebra with three tails stands here.

< 144h/144H 124v/124V Pos: standing >
You start chanting...

< 144h/144H 124v/124V Pos: standing >
You complete your spell...
-=[The lightning bolt hits a five-humped camel with full impact.]=-
A five-humped camel misses you.
You dodge a five-humped camel's vicious attack.
A five-humped camel crashes wildly around!

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  small wounds >
 You start chanting...

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  small wounds >
 You complete your spell...
-=[The lightning bolt hits a five-humped camel with full impact.]=-

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  few wounds >
 A five-humped camel dodges your futile attack.
A five-humped camel dodges your futile attack.

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  few wounds >
 You dodge a five-humped camel's vicious attack.
You narrowly avoid a five-humped camel's hooves!
You start chanting...

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  few wounds >
 You complete your spell...
-=[The lightning bolt hits a five-humped camel with full impact.]=-

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  nasty wounds >
 A large blue monkey enters from the south.

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  nasty wounds >
 You start chanting...

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  nasty wounds >
 You complete your spell...
-=[The lightning bolt hits a five-humped camel with full impact.]=-
You feel your skill in double attack improving.
You score a CRITICAL HIT!!!!!
-=[Your slash enshrouds a five-humped camel in a mist of blood.]=-
A five-humped camel dodges your futile attack.

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  awful >
 A five-humped camel misses you.

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  awful >
 You start chanting...

< 144h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC:excellent E: camel sta EP:  awful >
 You complete your spell...
-=[The lightning bolt hits a five-humped camel with full impact.]=-
A five-humped camel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a five-humped camel's gurgling and choking signals its demise.

< 144h/144H 124v/124V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a five-humped camel is made of flesh and appears to be of average quality.
The corpse of a five-humped camel has an item value of 1.
It appears to be the corpse of a five-humped camel.
Nothing.

< 144h/144H 124v/124V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 144h/144H 124v/124V Pos: standing >
Saving Zulek.

< 144h/144H 124v/124V Pos: standing >
A large blue monkey leaves east.

< 144h/144H 124v/124V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 144h/144H 124v/124V Pos: standing >
A Grassy Field
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a five-humped camel is lying here.
A deformed zebra with three tails stands here.

< 144h/144H 124v/124V Pos: standing >
A Grassy Clearing
Obvious exits: -N -S -W
A deformed zebra with three tails stands here.
A deformed zebra with three tails stands here.
A rather large blue monkey stands here.

< 144h/144H 122v/124V Pos: standing >
A Grassy Clearing
Obvious exits: -E -S -W

< 144h/144H 120v/124V Pos: standing >
A Grassy Clearing
Obvious exits: -E -S
A camel with five humps is wandering about.

< 144h/144H 118v/124V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  7 of  7
  3rd circle:  6 of  6
  4th circle:  1 of  5   (  33 seconds)
  5th circle:  3 of  3

< 144h/144H 120v/124V Pos: standing >
Your current terrain is:  Field.

< 144h/144H 120v/124V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 144h/144H 122v/124V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 144h/144H 123v/124V Pos: standing >
A five-humped camel leaves south.

< 144h/144H 124v/124V Pos: standing >
A Troll snaps into visibility.
-=[Out of nowhere, a Troll stabs you in the back.]=-
OUCH!  That really did HURT!

< 93h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You feel your skill in double attack improving.
Sparks...  flashing lights...  you cannot concentrate!
You miss a Troll.
A Troll parries your futile lunge at him.

< 93h/144H 124v/124V Pos: standing >
< T: Zulek TP: sta TC: few wounds E: A Troll sta EP: excellent >
 A Grassy Clearing
Obvious exits: -E -S
A Troll snaps into visibility.
-=[Everything is blurry after a Troll's head came crashing into your skull.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Wow!  Look at all those stars!
The world starts spinning, and your ears are ringing!

< 5h/144H 124v/124V Pos: standing >
The world stops spinning.

< 5h/144H 124v/124V Pos: standing >
A Troll snaps into visibility.
-=[A Troll's impressive slash hits you.]=-
Your flaming sabre was completely destroyed by the massive blow!
Your suit of bark coated armor was completely destroyed by the massive blow!
Your soft skin cloak was completely destroyed by the massive blow!
Your fragile copper badge was completely destroyed by the massive blow!