The death of [51 Pyrokinetic] Gangneng *-* Warlords *-* (Githyanki)

in Aboard the Galleon Hanghai

from the perspective of [51 Pyrokinetic] Gangneng *-* Warlords *-* (Githyanki)

<worn on head>       a relic crown of impunity [poor]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn about body>    the cloak of Kings
<held as shield>     a well-polished mithril body shield [poor] with a strange dark bloodstone (illuminating)
<worn around wrist>  a polished golden bracelet (magic)
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of health (glowing)
<worn on finger>     an ancient ring of liquid rock (illuminating) [85%]
<held>               a fist sized chunk of the sun (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing)

The Cheshire Inn
   This large, multi-level building is used as the Inn for the town.  Having
the reputation as a quiet place where a citizen can get good food and better
spirits, it has a steady clientele of workers and families looking to treat
themselves.  Thick furs cover the ground, sturdy wooden tables are placed
around, and a large central fireplace offer a cozy atmoshpere.
A soothing aura fills the area.
Obvious exits: -South
A male commoner stands here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 555h/555H 120v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South

< 555h/555H 120v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 120v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 

< 555h/555H 120v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A dirty little beggar plays in the mud.

< 555h/555H 120v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 120v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South

< 555h/555H 121v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West 

< 555h/555H 120v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 120v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 121v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 555h/555H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 124v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
A half-orc warrior stands here, staring ominously.

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 555h/555H 123v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 

< 555h/555H 122v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 

< 555h/555H 121v/124V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 

< 555h/555H 120v/124V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A male commoner stands here.

< 555h/555H 119v/124V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.

< 555h/555H 118v/124V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 555h/555H 118v/124V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 555h/555H 117v/124V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 

< 555h/555H 116v/124V Pos: standing >
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.

< 555h/555H 115v/124V Pos: standing >
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 

< 555h/555H 115v/124V Pos: standing >
The gate seems to be closed.

< 555h/555H 115v/124V Pos: standing >
The gate seems to be closed.

< 555h/555H 115v/124V Pos: standing >
Ok.

< 555h/555H 117v/124V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #

< 555h/555H 116v/124V Pos: standing >
Ok.

< 555h/555H 117v/124V Pos: standing >
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
A male commoner stands here.

< 555h/555H 117v/124V Pos: standing >
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
An aging but brawny half-orc stands here enjoying life.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.
Macom, the town shipwright, stands here ready to deal.

< 555h/555H 116v/124V Pos: standing >
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Galleon Hanghai floats here.
The Caravel Zhihuizhiren floats here.
The Clipper StoneChip floats here.
The Galleon Da D-EVIL floats here.
The Caravel Walking Dead floats here.
The Clipper The Floating Coffin floats here.
The Sloop The Iron Palm floats here.
The Galleon ~The~Elder~Tentacle~ floats here.
The Galleon Campbell's Sloop floats here.
The Yacht Sedition floats here.
The Yacht Rager floats here.
The Ketch a canoe floats here.
The Sloop Sleepa Celly floats here.
The Caravel Olm floats here.

< 555h/555H 116v/124V Pos: standing >
You board the Galleon Hanghai.
Aboard the Galleon Hanghai
Obvious exits: -North -East  -West 
A massive wall of iron is here to the west. (magic)
A massive wall of iron is here to the east. (magic)
A massive wall of iron is here to the north. (magic)
*A Halfling (small)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.
*A Grey Elf (medium)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near a Grey Elf's head. (Illuminating)
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.
You snap into visibility.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You're in no position to disembark!

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
The sphere circling you darts in front of a Halfling's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 You begin to focus your will...

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Halfling says 'flow'
A Halfling's the amulet named "Flow" hums loudly!

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Casting: pyrokinesis 
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 555h/555H 118v/124V Pos: standing >
< T: Gangneng TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
A Grey Elf snaps into visibility.
[Damage: 64 ] -=[You ignite a personal inferno within a Grey Elf's body.]=-
A Grey Elf snaps into visibility.
[Damage: 51 ] A Grey Elf suddenly looks in pain as he moves.
A Grey Elf gives an order to his followers.
A void elemental's mass slams into you, knocking you to the ground!

< 554h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 -=[A void elemental's punch wounds you.]=-

< 547h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
A Halfling snaps into visibility.
OUCH!  That really did HURT!

< 338h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.

< 338h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 -=[A void elemental's punch strikes you.]=-
A Grey Elf dodges your futile attack.
You miss a Grey Elf.
A Grey Elf blocks your futile lunge at him.
A Grey Elf snaps into visibility.
A Grey Elf starts casting an offensive spell.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 325h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
-=[You reel in pain as a Halfling's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 217h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf snaps into visibility.

< 217h/555H 118v/124V Pos: sitting >
< T: Gangneng TP: sit TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'garabra yrabraz'
You take control over the flames and will them to dwindle and die.
You have been blinded!
A flaming conflagration spews from someone striking you full on!

< 170h/555H 118v/124V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  small wounds >
 Someone misses you.

< 170h/555H 118v/124V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP:  small wounds >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
-=[You reel in pain as someone's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 61h/555H 118v/124V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP:  small wounds >
 -=[Someone's crude punch strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's crude punch strikes you hard.]=-
You wish that your wounds would stop BLEEDING so much!
You can't do this sitting!

< 48h/555H 118v/124V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP:  small wounds >
 You can't do this sitting!

< 48h/555H 118v/124V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP:  small wounds >
 Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
-=[You reel in pain as someone's iceball shatters upon impacting you.]=-
Your something freezes and shatters into million pieces from the intense cold!
Your something freezes and shatters into million pieces from the intense cold!