<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> a magical pointy top hat (magic) (glowing)
<worn on eyes> a moonstone visor
<worn in ear> a silver tooth earring [79%]
<worn in ear> a tiny seashell [poor] (magic)
<worn on face> mask of battles past [superior]
<worn around neck> a cloak secured by a celtic knot broach [superior] (magic)
<worn around neck> the collar of firestones (magic) [79%]
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a shimmering green cloak (magic)
<worn on back> a large leather backpack
<worn about waist> a gnomish harm prevention belt (magic) (glowing)
<worn on belt buckle>the tome of Strahd (magic) (glowing)
<attached to belt> the horn of the dragonslayer
<attached to belt> a disguise kit
<worn on arms> lengths of pure eldrich fire [superior] (magic) (glowing)
<held as shield> a fine glistening shield (glowing)
<worn around wrist> bracelet of the master summoner [superior] (magic)
<worn on hands> the gloves of the storm
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a ring of tortured souls [superior] (magic)
<primary weapon> a slimy troglodyte claw [superior] with a strange black stone
<worn on legs> some slime-covered aboleth skin [poor] (magic) (glowing)
<worn on feet> a pair of clawed demon-hide moccasins
A Desecent Underground
The descent into the underground is here, going deeper with each step
on the black, lifeless ground. The walls of the burnt rock glows with
an eerie purple color when any light is near them. The stench of death
fills the air.
Obvious exits: -South -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
Before a Large Cavern
The descent into the underground is here, going deeper with each step
on the black, lifeless ground. The walls of the burnt rock glows with
an eerie purple color when any light is near them. The stench of death
fills the air.
A large cavern can be seen just below. The stench of blood, death,
and decay is ever more present now.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
A Large Subterranean Cavern
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -West -Up
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
Cols's pupils dialate and return to normal.
< 621h/621H 180v/180V Pos: standing >
You sing a song to lift the spirits high.
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
You follow Aikc.
Pool of Blood in the Center of the Cavern
The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -South -West -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
A Stream of Blood In the Cavern
A stream of blood flows in from above and goes south in this portion
of this fowl smelling cavern.
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A hairy black tarantula crawls on the walls here.
A black rock lizard crawls across the walls.
< 621h/621H 178v/180V Pos: standing >
Aikc looks at you.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
Pool of Blood in the Center of the Cavern
The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -South -West -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
In a Flow of Blood
A small fall of blood flows down below. The flow of the blood is not as
steady as a waterfall, but rather flows in spurts with different
consistencies. The sound the blood makes as it flows into the pool below
sounds like someone vomitting into a puddle.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A larger tarantula crawls around spinning webs.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
< 621h/621H 177v/180V Pos: standing >
You follow Aikc.
In a Dimly Lit Cavern Tunnel
This tunnel has glowing footprints of all sizes of bones all
over the rocks. It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole. The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -South -West -Northwest
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A black black viper slithers through the cracks.
A larger tarantula crawls around spinning webs.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
In a Dimly Lit Cavern Tunnel
This tunnel has glowingfootprints of all sizes of bones all
over the rocks. It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole. The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -West -Northwest -Southeast
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A large green snake is slithering in and out of cracks in the rocks.
A black rock lizard crawls across the walls.
< 621h/621H 178v/180V Pos: standing >
A dark green snake leaves southeast.
You follow Aikc.
In a Dimly Lit Cavern Tunnel
This tunnel has glowingfootprints of all sizes of bones all
over the rocks. It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole. The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -North -Southeast
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
Before a Connecting Passageway
A connecting passageway starts at the east here as the glowing
footprints continue with it. The passageway comes in from the southeast
and makes a halt at a wall in the cavernous area. Thare are many
burn marks apparent on the walls here that have been on all of the
walls within this entire place.
This area seems to be exceptionally narrow!
Obvious exits: -East -South
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
Before a Hole in a Connecting Passageway
The connecting passageway leads in here and opens up into a large hole
going straight down. Loud groaning and roaring sounds can be heard
coming from below as that is where a lot of commotion must be going on.
This tunnel is still enormous and can fit many people or beasts as it
opens below.
Obvious exits: -East -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 179v/180V Pos: standing >
You sing a song to lift the spirits high.
You follow Aikc.
At the Top of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -West -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
Near the Top of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
You change up your song...
You start playing your horn of the dragonslayer and singing aloud.
< 621h/621H 177v/180V Pos: standing >
You follow Aikc.
Within a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -East -West -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
Within a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 177v/180V Pos: standing >
You follow Aikc.
Damaged Part of the Bone-Reinforced Shaft
There is damage on the walls of this shaft here as bones have been
broken out of their reinforcement positions and rocks of the cavern
wall are starting to give. There is no worry though, however, as
undead masters quickly put their slaves to work to reinforce it back
to physical stability.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A behemoth rider enforcer sits atop an undead behemoth.
Chained to the barbarian, a minotaur slave carries bones here.
An overworked, sweaty barbarian positions reinforcement bones.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
Within a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -North -East -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
Within a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 177v/180V Pos: standing >
You follow Aikc.
Nearing the Bottum of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -Up -Down
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
Bottum of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
Tunnel Splits North and South
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You sing a song to protect you from the world.
You begin to shimmer.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.
Aikc begins to shimmer.
Aikc's skin seems to turn to stone.
Cols begins to shimmer.
< 621h/621H 180v/180V Pos: standing >
You follow Aikc.
A Twisting Tunnel
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
A Twisting Tunnel
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A pale undead ghoul wanders through the cavern.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A moaning and thoughtless zombie stumbles through the cave.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 177v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A huge grey cave wyrm slowly moves through the cavern.
< 621h/621H 175v/180V Pos: standing >
You sing a song to protect you from the world.
Aikc begins to shimmer.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A pale undead ghoul wanders through the cavern.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A moaning and thoughtless zombie stumbles through the cave.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A moaning and thoughtless zombie stumbles through the cave.
< 621h/621H 176v/180V Pos: standing >
You sing a song to protect you from the world.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 174v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
A Large Pool of Acrid Decay
A huge pool of water is here. Possibly the source of the
underground river to the south. All sorts of death and decay
float in this vile stench ridden area. Vermin scavenge the
area and there is no life whatsoever. Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
(Q)The spectral shade of a nereid floats by the water.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 174v/180V Pos: standing >
< 621h/621H 177v/180V Pos: standing >
< 621h/621H 178v/180V Pos: standing >
You sing a song to protect you from the world.
< 621h/621H 179v/180V Pos: standing >
You follow Aikc.
A Large Pool of Acrid Decay
A huge pool of water is here. Possibly the source of the
underground river to the south. All sorts of death and decay
float in this vile stench ridden area. Vermin scavenge the
area and there is no life whatsoever. Everything from old
pieces of bone, including hands and feet, to old wisps of human
hair are present in this disgusting pool.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
(Q)The spectral shade of a nereid floats by the water.
< 621h/621H 178v/180V Pos: standing >
You follow Aikc.
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 176v/180V Pos: standing >
You follow Aikc.
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East -South -West
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
< 621h/621H 174v/180V Pos: standing >
You follow Aikc.
The Great Choke of the Cavern Shizmaah
This narrow portion of the cavern gives it an hour-glass shape.
Or an infinity symbol. The eastern part of the cavern Shizmaah has been
taken over by the undead, while the western portion is considered the
Wilds of the Cavern Shizmaah. There are many trecheries present to
the west including all sorts of rogue behemoths that are on the warpath.
This choke is heavily guarded by the undead as this is their last line
of defense to the terrors beyond.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A pitch-black gate stands like a pillar here. (magic)
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
*A Goblin (small) *-* Warlords *-* stands in mid-air here.
A Drider (large) *-* Warlords *-* stands in mid-air here.
*An Orc (medium) *-* Warlords *-* sits resting.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 621h/621H 174v/180V Pos: standing >
A Goblin now follows an Orc.
< 621h/621H 175v/180V Pos: standing >
An Orc clambers to his feet.
< 621h/621H 178v/180V Pos: standing >
An Orc starts casting a spell.
< 621h/621H 179v/180V Pos: standing >
Strike at whom?
< 621h/621H 180v/180V Pos: standing >
Trip who?
< 621h/621H 180v/180V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by someone.
An Orc completes his spell...
An Orc utters the word 'zuharuhl'
< 621h/621H 180v/180V Pos: standing >
The Great Choke of the Cavern Shizmaah
Obvious exits: -East -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
A pitch-black gate stands like a pillar here. (magic)
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A Drider (large) *-* Warlords *-* stands in mid-air here.
*An Orc (medium) *-* Warlords *-* stands in mid-air here.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 621h/621H 180v/180V Pos: standing >
A pitch-black gate dissolves in a swirl of colors and is gone.
< 621h/621H 180v/180V Pos: standing >
Approaching the Choke
This part of the cavern narrows as the great choke of the cavern
Shizmaah lies to the west. The choke is where these undead hordes
guard the cavern. This eastern area in the surrounding cavernous
region has already been conquered of the behemoths by the undead.
Obvious exits: -North -East -South -West
< 621h/621H 179v/180V Pos: standing >
You sing a song to protect you from the world.
< 621h/621H 179v/180V Pos: standing >
The Great Choke of the Cavern Shizmaah
This narrow portion of the cavern gives it an hour-glass shape.
Or an infinity symbol. The eastern part of the cavern Shizmaah has been
taken over by the undead, while the western portion is considered the
Wilds of the Cavern Shizmaah. There are many trecheries present to
the west including all sorts of rogue behemoths that are on the warpath.
This choke is heavily guarded by the undead as this is their last line
of defense to the terrors beyond.
This area seems to be exceptionally narrow!
Obvious exits: -East -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Aikc -=Celestial Sigil=- (Halfling)(small) stands in mid-air here. (Casting)
*Cols -=Celestial Sigil=- (Halfling)(tiny) stands in mid-air here.
A Drider (large) *-* Warlords *-* stands in mid-air here.
An Orc (medium) *-* Warlords *-* sits in mid-air here, fighting Aikc.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 621h/621H 177v/180V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
A beam of pure wrath is called down on an Orc by Aikc!
< 621h/621H 178v/180V Pos: standing >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 621h/621H 180v/180V Pos: standing >
Archazel evaluates the struggle, watching your battle tactics.
Aikc starts casting an offensive spell.
< 621h/621H 180v/180V Pos: standing >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an Orc.
Cols snaps into visibility.
Cols's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
< 621h/621H 180v/180V Pos: standing >
Aikc blocks an Orc's lunge at him.
Aikc blocks an Orc's lunge at him.
< 621h/621H 180v/180V Pos: standing >
An Orc clambers to his feet.
< 621h/621H 180v/180V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'yjrr pabraw'
A beam of pure wrath is called down on an Orc by Aikc!
An Orc starts casting an offensive spell.
Cols grasps his totem tightly, and begins communing with the spirits.
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 621h/621H 180v/180V Pos: standing >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an Orc.
Cols snaps into visibility.
Cols's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
< 621h/621H 180v/180V Pos: standing >
A Drider starts casting a spell.
Aikc starts casting an offensive spell.
< 621h/621H 180v/180V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
-=[You reel in pain as an Orc's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 534h/621H 180v/180V Pos: standing >
You sing a song to protect you from the world.
Cols starts casting an offensive spell called 'arieks shattering iceball'.
Cols snaps into visibility.
You think you noticed an opening in your victim defenses...
< 534h/621H 180v/180V Pos: standing >
[Damage: 56 ] -=[An Orc makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.]=-
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC:excellent E: An Orc sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your impressive pierce strikes an Orc.]=-
[Damage: 5 ] -=[Your fine pierce wounds an Orc.]=-
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC:excellent E: An Orc sta EP: nasty wounds >
Cols snaps into visibility.
Cols completes his spell...
Cols utters the words 'arieks shattering iceball'
Cols points at an Orc.
Cols snaps into visibility.
Cols's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
An Orc starts casting an offensive spell.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Aikc begins to dry and wilt.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
Aikc completes his spell...
Aikc utters the words 'yrawz ghfutz'
Aikc calls down a roaring flamestrike at an Orc who starts to melt!
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc sta EP: pretty hurt >
Cols starts casting an offensive spell.
Cols snaps into visibility.
You do an amazing maneuver, tripping an Orc.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc ass EP: pretty hurt >
An Orc stops chanting abruptly!
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc ass EP: pretty hurt >
Aikc starts casting an offensive spell.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc ass EP: pretty hurt >
Cols completes his spell...
Cols utters the words 'abrauztg gpahhzfuio uqzbarr'
Cols points at an Orc.
Cols snaps into visibility.
Cols's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc ass EP: awful >
A Drider starts casting a spell.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc ass EP: awful >
The etherportal crumbles to dust and blows away.
< 534h/621H 180v/180V Pos: standing >
< T: Aikc TP: sta TC: small wounds E: An Orc ass EP: awful >
Aikc completes his spell...
Aikc utters the words 'yrawz ghfutz'
An Orc is stunned!
Aikc calls down a roaring flamestrike at an Orc who starts to melt!
An Orc's hands of justice melted from the intense heat!
An Orc's dark-green bodycloak melted from the intense heat!
An Orc's royal crown of Aravne [superior] melted from the intense heat!
An Orc's spectral holy symbol of Berronar Truesilver melted from the intense heat!
An Orc's bloody battle goggles melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Wodo by 13333333.
The smell of fresh blood enters your body, infusing you with power!