The death of [33 Minstrel] Juggo -=Tharnadian Royal Marines=- (Grey Elf)

in Endless Plains of Grassy Pastures

from the perspective of [52 Shadowmage] Cisil *-* Warlords *-* (Kobold)

<worn as a badge>    a glowing blue crystal (magic) [87%]
<worn on head>       the helmet of agony (magic) (humming) [80%]
<worn on eyes>       the eyes of the High Forest (glowing) [81%]
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing) [64%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the wailing face of a pygmie banshee (magic)[220h 29m 41s]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [45%]
<worn on body>       a warsuit of jade wyrmscale of intelligence (glowing) [84%]
<worn about body>    a cloak of swirling mist [68%]
<worn on tail>       a ring made of snake skin [84%]
<worn as quiver>     a silken backsheath of flight of constitution (magic)
<worn about waist>   a belt of skulls [poor] (magic)
<worn on belt buckle>a soul sceptre of constitution (magic) (glowing) [79%]
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [51%]
<worn on arms>       some moss-covered sleeves [superior] (glowing) [84%]
<held as shield>     a well-polished mithril body shield [superior] [81%]
<worn around wrist>  the band of emerald flames (magic)[199h 32m 6s]
<worn around wrist>  a bracelet of influence (magic) [69%]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     the ring of the void [poor] (magic)
<worn on finger>     a ring of the Neogi Lords [poor] (glowing) [77%]
<held>               an oval seastone [superior] (magic) (humming) [88%]
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing) [71%]
<worn on feet>       a pair of boots emitting dust (magic) (glowing)


Frags:   +2.88   Deaths:   33
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Reduced Size Sneaking Tower of Iron Will
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  904 

Active Spells:
--------------
stone skin (3 minutes)
detect invisibility (30 minutes)
reduce (35 minutes)
vitality (4 minutes)
pantherspeed (34 minutes)


< 795h/795H 244v/244V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 795h/795H 244v/244V Pos: standing >
You look out the window...
 
        ,,      
    ,,,,,       
    ,,,,M,      
 , ,,,MM,,      
 ,,M,M G,,      
  M,,MM ,       
   M,,,,M       
     M,,MM      
     MM,,MM     
A Dark, Feculent Pool
Obvious exits: -North -East  -South -West 
The guildhall of *-* Warlords *-* is here.

< 795h/795H 244v/244V Pos: standing >
Inside the Looking Glass
Obvious exits: -Down 
A magical looking glass sits upon a pedestal in the center of this room. (glowing)

< 795h/795H 244v/244V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East  -West  -Up    -Down  -Northwest
A bulletin board stands here.

< 795h/795H 243v/244V Pos: standing >
A Portal Room
Obvious exits: -Up   
A large, spacious void displays views of Shady Grove here. (glowing)

< 795h/795H 242v/244V Pos: standing >
There is no void here.

< 795h/795H 243v/244V Pos: standing >
You enter the egress.
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 795h/795H 244v/244V Pos: standing >

< 795h/795H 244v/244V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 795h/795H 244v/244V Pos: standing >

< 795h/795H 244v/244V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 795h/795H 243v/244V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)

< 795h/795H 242v/244V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A stray dog runs around searching for someone to play with.

< 795h/795H 241v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A drunken orc wanders about lost out of his mind.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 795h/795H 240v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 795h/795H 240v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
The corpse of a stray dog is lying here.
Crawling about, this baby orc is crying loudly.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 795h/795H 239v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Crawling about, this baby orc is crying loudly.

< 795h/795H 239v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 795h/795H 238v/244V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
A large wooden counter is here, with a sign posted on it.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 795h/795H 238v/244V Pos: standing >

		Score information for Cisil

Level: 52   Race: Kobold   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 795(795)  Moves: 243(244)
Coins carried:   14 platinum     8 gold     9 silver     7 copper
Compression ratio: 81%
Status:  Standing.
         Stornogs Lesser Spheres Soulshielded
Frags:   +2.88   Deaths:   33
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Haste Invisibility Reduced Size Sneaking Tower of Iron Will
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  904 

Active Spells:
--------------
stone skin (2 minutes)
detect invisibility (29 minutes)
reduce (34 minutes)
vitality (12 minutes)
pantherspeed (33 minutes)


< 795h/795H 243v/244V Pos: standing >
Your account contains:
    22 platinum, 0 gold, 0 silver, 6 copper coins.

< 795h/795H 244v/244V Pos: standing >
You don't have anything to put in it.

< 795h/795H 244v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 795h/795H 243v/244V Pos: standing >

< 795h/795H 243v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 795h/795H 242v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
The corpse of a stray dog is lying here.
An orcish elite sits atop a large warhorse.(Red Aura)
Crawling about, this baby orc is crying loudly.
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 795h/795H 241v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 795h/795H 240v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
An orcish thief watches his next victim closely.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 795h/795H 240v/244V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A stray dog runs around searching for someone to play with.

< 795h/795H 239v/244V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)

< 795h/795H 239v/244V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 795h/795H 238v/244V Pos: standing >
You discover that an orcish thief has his hands in your wallet.
a bottomless bag of the illithids does not contain the coins.

< 795h/795H 240v/244V Pos: standing >
Ixie says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 795h/795H 244v/244V Pos: standing >

< 795h/795H 244v/244V Pos: standing >
Ixie says 'OH NO, you've cost me alot of time and money, but toss me 3 gold, 5 silver, and 1 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 795h/795H 244v/244V Pos: standing >
Hey! an orcish thief just tried to steal your eyes of the High Forest!
You discover that an orcish thief has his hands in your wallet.

< 795h/795H 244v/244V Pos: standing >
Ixie says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 1 platinum, and 4 silver.'
You hand over the money.
Ixie says 'Remember, you can always type 'quest' to see your current quest.'

< 795h/795H 244v/244V Pos: standing >

< 795h/795H 244v/244V Pos: standing >

< 795h/795H 244v/244V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish thief watches his next victim closely.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 795h/795H 244v/244V Pos: standing >
An orcish thief sneaks down.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
An orcish thief watches his next victim closely.(Red Aura)

< 795h/795H 243v/244V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)
A stray dog runs around searching for someone to play with.

< 795h/795H 242v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 795h/795H 241v/244V Pos: standing >
You put 1 items into a bottomless bag of the illithids.

< 795h/795H 242v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South

< 795h/795H 242v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
The corpse of a stray dog is lying here.
An orcish elite sits atop a large warhorse.(Red Aura)
Crawling about, this baby orc is crying loudly.

< 795h/795H 241v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 795h/795H 241v/244V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 795h/795H 240v/244V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
An orcish merchant is standing here completing his next transaction.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish shaman is here practicing a new spell.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 795h/795H 240v/244V Pos: standing >
Alas, you cannot go that way. . . .

< 795h/795H 240v/244V Pos: standing >

< 795h/795H 242v/244V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   

< 795h/795H 241v/244V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 795h/795H 241v/244V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 795h/795H 240v/244V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ...M..+...***  
  .M^..+....*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 795h/795H 238v/244V Pos: standing >
 
   M^^*^MMMM    
  *******MMMS   
 ****^^^*^MMMM  
 **^*^^^^**MMM  
 *^.^^+@.***MM  
 .^...+..^****  
 ..M..+...****  
  M^..+....**   
   *..+.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 795h/795H 238v/244V Pos: standing >
 
   ^^*^MMMM     
  ******MMMS    
 ***^^^*^MMMM   
 *^*^^^^**MMMM  
 ^.^^+.@***MMM  
 ^...+..^****M  
 .M..+...*****  
  ^..+....***   
   ..+......    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 795h/795H 236v/244V Pos: standing >
 
   ^*^MMMM      
  *****MMMS     
 **^^^*^MMMM    
 ^*^^^^**MMMM   
 .^^+..@**MMMM  
 ...+..^****MM  
 M..+...***M**  
  ..+....***M   
   .+......*    
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 

< 795h/795H 235v/244V Pos: standing >
The sun hangs low on the southern sky.

< 795h/795H 238v/244V Pos: standing >
Ok.
You put 163 platinum, 5 gold, 0 silver, and 6 copper coins into a bottomless bag of the illithids.

< 795h/795H 239v/244V Pos: standing >
You start chanting...

< 795h/795H 243v/244V Pos: standing >
Casting: relocate **

< 795h/795H 244v/244V Pos: standing >
Casting: relocate *

< 795h/795H 244v/244V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
 
   ......+.*    
  .......+.M*   
 .^.***..+****  
 .^P.***.+****  
 M.^^.*@*+****  
 MM.^^***+****  
 .MMM...*+****  
  .MM.^..M***   
   M.M...+**    
A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South -West 
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.
You materialize elsewhere!

< 795h/795H 244v/244V Pos: standing >
You now follow Nollej.

< 795h/795H 244v/244V Pos: standing >
You attempt to give consent...

< 795h/795H 244v/244V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the west...

< 795h/795H 244v/244V Pos: standing >
You are now a member of Nollej's group.

< 795h/795H 244v/244V Pos: standing >
Nollej leaves north.
You follow Nollej.

 
   ...^..+..    
  .......+.**   
 ^.......+.M**  
 .^.***..+****  
 .^P.**@.+****  
 M.^^.***M****  
 MM.^^***+****  
  MMM...*+***   
   MM.^..+**    
A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South -West 
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.

< 795h/795H 242v/244V Pos: standing >
You are surrounded by a magenta glow.

< 795h/795H 242v/244V Pos: standing >
 
   ...^..M..    
  .......M.**   
 ^.......+.M**  
 .^.***..+****  
 .^P.**@.+****  
 M.^^.***+****  
 MM.^^***+****  
  MMM...*+***   
   MM.^..+**    
A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South -West 
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.

< 795h/795H 244v/244V Pos: standing >
Nollej leaves west.
You follow Nollej.

 
   ....^..M.    
  ^.......M.*   
 ^^.......+.M*  
 M.^.***..+***  
 M.^P.*@*.+***  
 MM.^^.***+***  
 .MM.^^***+***  
  MMMM...*+**   
   .MM.^..+*    
A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South -West 
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.

< 795h/795H 242v/244V Pos: standing >
Nollej leaves west.
You follow Nollej.

 
   ^....^..M    
  M^.......M.   
 M^^.......+.M  
 MM.^.***..+**  
 MM.^P.@**.+**  
 ^MM.^^.***+**  
 ^.MM.^^***+**  
  ^MMMM...*+*   
   ^.MM.^..+    
A Small Forest with Thick Underbrush
Obvious exits: -North -East  -South -West 
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.

< 795h/795H 240v/244V Pos: standing >
Nollej leaves west.
You follow Nollej.

 
   ^^....^..    
  ^M^.......M   
 MM^^.......+.  
 .MM.^.***..+*  
 .MM.^P@***.+*  
 .^MM.^^.***+*  
 ^^.MM.^^***+*  
  ^^MMMM...*+   
   ^^.MM.^..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.

< 795h/795H 239v/244V Pos: standing >
Nollej leaves west.
You follow Nollej.

 
   .^^....^.    
  ^^M^.......   
 ^MM^^.......M  
 ^.MM.^.***..+  
 ..MM.^@D***.+  
 ^.^MM.^^.***+  
 .^^.MM.^^***+  
  .^^MMMM...*   
   .^^.MM.^.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A few chunks of ore poke out of the ground here.
Nollej  *-* Warlords *-* (Duergar)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nollej's head.
A sturdy looking mount is here, all saddled up and ready to ride.
A Grey Elf (medium)  -=Tharnadian Royal Marines=- stands here. (Non-Fraggable)(Gold Aura)

< 795h/795H 238v/244V Pos: standing >
You don't have that spell memorized.
Nollej suddenly attacks a Grey Elf!

< 795h/795H 238v/244V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.
You start chanting...
You snap into visibility.

< 795h/795H 242v/244V Pos: standing >
Casting: bigbys crushing hand 
Beams of light appear from nowhere, and implode into Obi!
A thin white line suddenly cuts through the air before you, revealing a hole of pure LIGHT.
You feel static begin to build throughout the room as an electrical charge seems to descend upon you!

< 795h/795H 244v/244V Pos: standing >
You complete your spell...
[Damage: 269 ] A Grey Elf is grabbed by your giant fist, which begins crushing him.

< 795h/795H 244v/244V Pos: standing >
A Grey Elf suddenly appears a bit confused!
A Grey Elf attacks Nollej. [0 Hits]

< 795h/795H 244v/244V Pos: standing >
Nollej starts casting an offensive spell.

< 795h/795H 244v/244V Pos: standing >
You start chanting...
You snap into visibility.

< 795h/795H 244v/244V Pos: standing >
Nollej completes his spell...
Nollej utters the words 'yrawz ghfutz'
A Grey Elf is stunned!
A Grey Elf's horn of the dragonslayer is burned by the light!
Nollej calls down a roaring flamestrike at a Grey Elf who starts to melt!
A Grey Elf's choker with red, white and a blue gems melted from the intense heat!
A Grey Elf's pair of cotton-weave greaves melted from the intense heat!
A Grey Elf's pair of silver earrings with red rubies melted from the intense heat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.