<worn as a badge> a glowing blue crystal
<worn on head> a platinum crown encrusted with emeralds [superior]
<worn on eyes> a foggy visor [poor]
<worn in ear> a shark tooth earring [poor]
<worn in ear> a robin's tail feather (glowing) (illuminating) [59%]
<worn on face> a silk veil of the enchantress [poor]
<worn around neck> a charm made of dwarf bone [69%]
<worn around neck> a necklace of undead beholder eyes [77%]
<worn on body> the robe of the mind [poor] (invis) [86%]
<worn about body> a tight green cloak
<worn on tail> an icy dragonscale tail protector [66%]
<worn about waist> a belt of fresh blood [superior] [73%]
<worn on belt buckle>a demon skin book
<attached to belt> an enchanted spellbook
<worn on arms> some cracked bone arm bracers [superior]
<held as shield> the shield of the battle dragon
<worn around wrist> a dark iron bracelet [poor] [85%]
<worn around wrist> a bracelet of finger bones [superior]
<worn on hands> the glowing gauntlets of the necromancer [poor] (glowing) (humming)
<worn on finger> a ring of the mermaids [83%]
<worn on finger> a ring of invisibility [poor]
<held> the gem of the aerie [superior] [74%]
<worn on legs> some bright blue leg plates [62%]
<worn on feet> the boots of the four winds [superior] [73%]
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A translucent field flashes around a Gnome's body upon contact with Jumosaman's assault, deflecting it back at him!
A Gnome snaps into visibility.
A Gnome's iceball shatters upon impacting Jumosaman, rending flesh and sending blood flying.
< 690h/633H 210v/210V Pos: standing >
Karnc snaps into visibility.
A Gnome snaps into visibility.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Karnc suddenly appears a bit confused!
Karnc's feeble pierce grazes a Gnome.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Revithax starts casting an offensive spell called 'solbeeps missile barrage'.
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
Jumosaman grasps his totem tightly, and begins communing with the spirits.
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 75 ] You drain a Gnome of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 690h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A Gnome snaps into visibility.
Jumosaman's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's bone wand of Ny'Neth is weakened from the intense cold!
Revithax completes his spell...
Revithax utters the words 'garbzzsg wuggurz babragruoz'
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
A Gnome snaps into visibility.
A bolt of force sent by Revithax hits a Gnome soundly.
Karnc blocks a Gnome's lunge at him.
Karnc blocks a Gnome's lunge at him.
Karnc blocks a Gnome's lunge at him.
A Gnome snaps into visibility.
Karnc snaps into visibility.
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 72 ] You drain a Gnome of some of his energy.
A Gnome's boreal chitin shield from Ny'Neth's Stronghold Continued is blasted by the negative energy!
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
Jumosaman starts casting an offensive spell called 'arieks shattering iceball'.
< 690h/633H 210v/210V Pos: standing >
An orc city guard enters from the north.
< 690h/633H 210v/210V Pos: standing >
Revithax starts casting an offensive spell.
< 690h/633H 210v/210V Pos: standing >
You start chanting...
< 690h/633H 210v/210V Pos: standing >
Karnc snaps into visibility.
A Gnome snaps into visibility.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
Karnc's feeble pierce grazes a Gnome.
Karnc's weak pierce grazes a Gnome.
A Gnome snaps into visibility.
Karnc snaps into visibility.
Karnc ignites into black flames as he hits a Gnome!
< 690h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'abrauztg gpahhzfuio uqzbarr'
Jumosaman points at a Gnome.
A Gnome snaps into visibility.
Jumosaman's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 690h/633H 210v/210V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 74 ] You drain a Gnome of some of his energy.
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.
< 690h/633H 210v/210V Pos: standing >
Revithax completes his spell...
Revithax utters the words 'qpaahuq fussrz'
A Gnome snaps into visibility.
Revithax shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into a Gnome.
A Gnome's boreal chitin shield from Ny'Neth's Stronghold Continued was completely destroyed by the massive blow!
A Gnome's exquisite adamantium torque from Plane of Fire, Brass was completely destroyed by the massive blow!
A Gnome's sparkling golden hoop earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.25 frags!
Your guild gained prestige!
You have gained 124 epic points.
A Gnome's death cry reverberates in your head as he falls to the ground.
< 690h/633H 210v/210V Pos: standing >
You failed.
< 690h/633H 210v/210V Pos: standing >
You failed.
< 690h/633H 210v/210V Pos: standing >
You get a small book bound in red dragon hatchling hide [poor] from the corpse of Dze.
You get a dreamcasters scepter of stars [superior] from the corpse of Dze.
You get a frost dragon's eye [poor] from the corpse of Dze.
You get the quiver of dragon hunters [superior] from the corpse of Dze.
You get an earring of spinning ice crystals from the corpse of Dze.
You get mask of battles past [superior] with a strange dark bloodstone from the corpse of Dze.
You get the eyes of the High Forest from the corpse of Dze.
You get the bone wand of Ny'Neth from the corpse of Dze.
You get a wisp of total and utter blackness from the corpse of Dze.
You get a bracelet of woven willow leaves [poor] from the corpse of Dze.
You can't carry any more.
< 690h/633H 210v/210V Pos: standing >
Karnc gets an exquisite platinum belt from the corpse of Dze.
Karnc gets the robe of Lost Souls from the corpse of Dze.
Karnc gets some platinum linked sleeves of life from the corpse of Dze.
Karnc gets a pair of crystalized gloves from the corpse of Dze.
Karnc gets a pair of clawed demon-hide moccasins from the corpse of Dze.
Karnc gets a transparent sheen of slime from the corpse of Dze.
Karnc gets an illithid's circlet [poor] from the corpse of Dze.
Karnc gets the coat of the Ki-Rin [superior] from the corpse of Dze.
Karnc gets a silvery amulet from the corpse of Dze.
Karnc gets an enchanted ring of balor bone [poor] from the corpse of Dze.
Karnc gets a bunch of stuff from the corpse of Dze.
< 689h/633H 210v/210V Pos: standing >
The corpse of Dze appears to be empty.
< 689h/633H 210v/210V Pos: standing >
the corpse of Dze does not contain the essence.
< 689h/633H 210v/210V Pos: standing >
Into what?
Karnc puts a bunch of stuff into a bottomless bag of the wood elves.
< 689h/633H 210v/210V Pos: standing >
It appears to be the corpse of Dze.
a wisp of deadly mist
a bottomless bag of the illithids
Karnc gets a wisp of deadly mist from the corpse of Dze.
Karnc gets a bottomless bag of the illithids from the corpse of Dze.
Karnc gets some stuff from the corpse of Dze.
< 689h/633H 210v/210V Pos: standing >
You drop a frost dragon's eye [poor].
< 689h/633H 210v/210V Pos: standing >
You stop using a huge mining sack.
< 689h/633H 210v/210V Pos: standing >
You put 10 items into a huge mining sack.
< 689h/633H 210v/210V Pos: standing >
You get a frost dragon's eye [poor].
< 689h/633H 210v/210V Pos: standing >
The corpse of Dze appears to be empty.
< 689h/633H 210v/210V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
An Orc city guard walks here, most likely abusing his power.
Jumosaman *-* Warlords *-* (Troll)(large) stands here.
An impenetrable globe of darkness floats near Jumosaman's head.
*Karnc Infernal Nogoodniks of Hell (Orc)(small) stands in mid-air here.
Revithax *-* Warlords *-* (Drider)(huge) stands in mid-air here.
< 689h/633H 210v/210V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A young Orc soldier wanders the city here, preparing for training.
Jumosaman sneaks in from the north.
Revithax skitters in from the north.
Karnc puts some stuff into a bottomless bag of the illithids.
< 689h/633H 209v/210V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A harbour worker who is not far off to your east.
An orc dock guard who is rather far off to your east.
An orc sailor who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc dock guard who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc merchant who is not far off to your south.
Revithax cheers wildly, Hip! Hip! Hooray!
< 689h/633H 209v/210V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Jumosaman sneaks in from the north.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 689h/633H 208v/210V Pos: standing >
< 689h/633H 209v/210V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A pool formed of silver-colored liquid is here, slowly dissipating.
An Orc merchant wanders the city, selling his wares.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 689h/633H 209v/210V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Jumosaman sneaks in from the north.
Revithax skitters in from the north.
< 689h/633H 208v/210V Pos: standing >
Alas, you cannot go that way. . . .
< 689h/633H 208v/210V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is a brief walk away to your north.
An orc commoner who is close by to your west.
A young orc soldier who is a brief walk away to your west.
An orc commoner who is a brief walk away to your west.
< 689h/633H 210v/210V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A pool formed of silver-colored liquid is here, slowly dissipating.
Jumosaman sneaks in from the south.
Revithax skitters in from the south.
< 689h/633H 209v/210V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Jumosaman sneaks in from the south.
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 689h/633H 208v/210V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A young Orc soldier wanders the city here, preparing for training.
Revithax skitters in from the south.
< 689h/633H 207v/210V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
An orc dock guard who is rather far off to your east.
An orc sailor who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc dock guard who is in the distance to your east.
The harbour master who is in the distance to your east.
< 689h/633H 207v/210V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
Revithax skitters in from the south.
< 688h/633H 208v/210V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your south.
An orc commoner who is rather far off to your south.
An orc city guard who is close by to your west.
An orc female who is a brief walk away to your west.
A black crow who is rather far off to your west.
A sleeping orc soldier who is close by above you.
A duergar foreman who is close by above you.
< 688h/633H 208v/210V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A young Orc soldier practices his newly learned techniques here.
A Duergar foreman checks the aqueduct for problems.
Revithax skitters in from below.
< 688h/633H 208v/210V Pos: standing >
You quickly scan the area.
An orc merchant who is a brief walk away to your south.
A duergar foreman who is a brief walk away to your south.
A kingfish who is in the distance to your south.
A Githzerai who is in the distance to your south.
A kingfish who is in the distance to your south.
< 688h/633H 209v/210V Pos: standing >
North End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 688h/633H 209v/210V Pos: standing >
The Fallen Pillar of Elements
This Pillar has been built in a very dense area in the city,
accessable only by aqueduct. It was once a mighty structure, that
rose high up past the Storm Port skyline. Over the years, much
like the tower of sorcerocy, it fell during a battle with the forces
of light. The wreckage crushed many homes and sent debris flying
in every direction that the orcs have still not finished cleaning up
to this day. A broken stone stairway leads up.
Obvious exits: -South -Up
Revithax skitters in from the south.
Karnc sneaks in from the south.
< 688h/633H 208v/210V Pos: standing >
North End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 688h/633H 207v/210V Pos: standing >
< 688h/633H 209v/210V Pos: standing >
< 688h/633H 210v/210V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your south.
A duergar foreman who is close by to your south.
An orc merchant who is rather far off to your south.
A duergar foreman who is rather far off to your south.
< 688h/633H 210v/210V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is close by to your south.
A duergar foreman who is close by to your south.
An orc merchant who is rather far off to your south.
A duergar foreman who is rather far off to your south.
< 688h/633H 210v/210V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A young Orc soldier practices his newly learned techniques here.
A Duergar foreman checks the aqueduct for problems.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 688h/633H 209v/210V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South
Jumosaman sneaks in from the north.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 688h/633H 208v/210V Pos: standing >
A Water Wheel On the Aqueduct
The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town. Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The aqueduct's huge water wheel keeps the water flowing here.
Jumosaman sneaks in from the north.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 688h/633H 207v/210V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc merchant who is close by to your south.
A duergar foreman who is close by to your south.
A kingfish who is a brief walk away to your south.
A Githzerai who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is rather far off to your south.
A kingfish who is rather far off to your south.
< 688h/633H 208v/210V Pos: standing >
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
An Orc merchant wanders the city, selling his wares.
A Duergar foreman checks the aqueduct for problems.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 688h/633H 207v/210V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is not far off to your south.
A Githzerai who is not far off to your south.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
< 688h/633H 208v/210V Pos: standing >
South End of the Aqueduct
The aqueduct of Storm Port serves a very important role in the well
being of the city. Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea. Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops. The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir.
Obvious exits: -North -South
Jumosaman sneaks in from the north.
Revithax skitters in from the north.
Karnc sneaks in from the north.
< 688h/633H 207v/210V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A duergar foreman who is close by to your north.
A sleeping orc soldier who is rather far off to your north.
A duergar foreman who is rather far off to your north.
A kingfish who is close by to your south.
A Githzerai who is close by to your south.
A kingfish who is close by to your south.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.
< 688h/633H 208v/210V Pos: standing >
On a Small Reservoir
This reservior provides the city of Storm Port with all of its
fresh water. Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form. Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well.
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating.
A large kingfish swims around the reservoir here.
*A Githzerai (medium) -=Celestial Sigil=- stands in mid-air here.
A large kingfish swims around the reservoir here.
Revithax skitters in from the north.
Karnc sneaks in from the north.
Karnc snaps into visibility.
< 688h/633H 209v/210V Pos: standing >
Revithax suddenly attacks a Githzerai!
Revithax misses a Githzerai.
A Githzerai snaps into visibility.
< 688h/633H 209v/210V Pos: standing >
You start chanting...
< 688h/633H 209v/210V Pos: standing >
A Halfling steps out of a moonwell.
< 688h/633H 209v/210V Pos: standing >
You complete your spell...
A Githzerai snaps into visibility.
[Damage: 84 ] Your concussion blast rips into a Githzerai, shattering his soul!
Jumosaman starts casting an offensive spell.
< 696h/633H 209v/210V Pos: standing >
You start chanting...
< 696h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'ofzahzf gajr eughjfbaiqz'
Jumosaman points at a Githzerai.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Jumosaman.
< 696h/633H 210v/210V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
Jumosaman grasps his totem tightly, and begins communing with the spirits.
Jumosaman starts casting an offensive spell.
< 696h/633H 210v/210V Pos: standing >
A Githzerai snaps into visibility.
A Githzerai's feeble slash grazes Revithax.
A Githzerai's slash grazes Revithax.
A Githzerai's feeble slash grazes Revithax.
A Githzerai's Illesarus, the Sword of Sharpness eminates a soft glow and a Githzerai looks refreshed!
Healing energy flows from a Githzerai into a Githzerai's body!
A Githzerai's slash grazes Revithax.
A Githzerai's weak slash grazes Revithax.
< 696h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'ofzahzf gajr eughjfbaiqz'
Jumosaman points at a Githzerai.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Jumosaman.
You start chanting...
< 696h/633H 210v/210V Pos: standing >
A Githzerai's Illesarus, the Sword of Sharpness moves with a blinding speed and successfully repels Revithax's attack!
Revithax misses a Githzerai.
A Githzerai snaps into visibility.
< 696h/633H 210v/210V Pos: standing >
< 696h/633H 210v/210V Pos: standing >
Jumosaman starts casting an offensive spell.
< 695h/633H 210v/210V Pos: standing >
You complete your spell...
A Githzerai snaps into visibility.
[Damage: 96 ] Your concussion blast rips into a Githzerai, shattering his soul!
A Githzerai's elven rune of restoration of endurance is blasted by the negative energy!
< 696h/633H 210v/210V Pos: standing >
Revithax starts casting an offensive spell called 'solbeeps missile barrage'.
< 696h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'ofzahzf gajr eughjfbaiqz'
Jumosaman points at a Githzerai.
Jumosaman's spell flows around a Githzerai, leaving him unharmed!
You start chanting...
< 696h/633H 210v/210V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 696h/633H 210v/210V Pos: standing >
Jumosaman starts casting an offensive spell.
A Halfling settles to his knees.
< 696h/633H 210v/210V Pos: standing >
Casting: dispel magic
A Halfling snaps into visibility.
< 696h/633H 210v/210V Pos: standing >
You complete your spell...
A moonwell dissolves in a swirl of colors and is gone.
A Githzerai snaps into visibility.
A Githzerai's slash grazes Revithax.
A Githzerai swings Illesarus, the Sword of Sharpness with a broad two-handed arch at Revithax.
Blood flies everywhere as Illesarus slices without restraint.
A Githzerai's feeble slash grazes Revithax.
A Githzerai's weak slash grazes Revithax.
A Githzerai's weak slash grazes Revithax.
A Githzerai's slash grazes Revithax.
A Githzerai's Illesarus, the Sword of Sharpness eminates a soft glow and a Githzerai looks refreshed!
A Githzerai's feeble slash grazes Revithax.
< 696h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'ofzahzf gajr eughjfbaiqz'
Jumosaman points at a Githzerai.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Jumosaman.
< 696h/633H 210v/210V Pos: standing >
A Halfling rises to his feet.
< 696h/633H 210v/210V Pos: standing >
You start chanting...
< 696h/633H 210v/210V Pos: standing >
Jumosaman grasps his totem tightly, and begins communing with the spirits.
Jumosaman starts casting an offensive spell.
< 696h/633H 210v/210V Pos: standing >
Revithax completes his spell...
Revithax utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Revithax hits a Halfling soundly.
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
< 696h/633H 210v/210V Pos: standing >
Casting: dispel magic
< 696h/633H 210v/210V Pos: standing >
Jumosaman completes his spell...
Jumosaman utters the words 'ofzahzf gajr eughjfbaiqz'
Jumosaman points at a Githzerai.
A Githzerai snaps into visibility.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Jumosaman.
You complete your spell...
A moonwell dissolves in a swirl of colors and is gone.
< 696h/633H 210v/210V Pos: standing >
Revithax starts casting an offensive spell.
< 696h/633H 210v/210V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling snaps into visibility.
A Halfling's weak slash grazes you.
< 695h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You failed.
< 695h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Githzerai snaps into visibility.
A Githzerai's impressive slash wounds Revithax.
Revithax dodges a Githzerai's attack.
Revithax dodges a Githzerai's attack.
A Githzerai's fine slash wounds Revithax.
A Githzerai's fine slash wounds Revithax.
A Githzerai's slash wounds Revithax.
You failed.
< 695h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You start chanting...
< 695h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: few wounds >
Revithax completes his spell...
Revithax utters the words 'garbzzsg wuggurz babragruoz'
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
A Halfling snaps into visibility.
A bolt of force sent by Revithax hits a Halfling soundly.
< 695h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 91 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling's some spurred blood crystal boots is blasted by the negative energy!
< 696h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A Githzerai snaps into visibility.
Revithax's weak bludgeon grazes a Githzerai.
Revithax misses a Githzerai.
Jumosaman grasps his totem tightly, and begins communing with the spirits.
Jumosaman starts casting an offensive spell.
< 696h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A kingfish enters from the south.
Revithax starts casting an offensive spell called 'solbeeps missile barrage'.
< 696h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling snaps into visibility.
A Halfling's slash grazes you.
A Halfling's weak slash grazes you.
A Halfling's slash grazes you.
A Halfling's weak slash grazes you.
A Halfling's weak slash grazes you.
A Halfling's slash grazes you.
You start chanting...
< 690h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
Jumosaman completes his spell...
Jumosaman utters the words 'warhunso gsfal'
Jumosaman points at a Githzerai.
< 690h/633H 210v/210V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Halfling sta EP: awful >
A Githzerai's eyes glow briefly for a few seconds, then return to normal.
You complete your spell...
A Halfling snaps into visibility.
[Damage: 85 ] Your concussion blast rips into a Halfling, shattering his soul!
A Halfling's vambraces named "Ebb" was disintegrated by the negative energy!
A Halfling's earring of bone was disintegrated by the negative energy!
A Halfling's long elegant peacock feather [poor] was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!