<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of constitution (magic)
<worn on head> an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes> eyes of the tanar'ri (magic) [75%]
<worn in ear> an earring of rainbows [76%]
<worn in ear> a sparkling golden hoop earring (magic) [75%]
<worn on face> mask of the flayed mind of endurance (magic)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing) [78%]
<worn around neck> a pulsating amulet
<worn on body> a warsuit of jade wyrmscale (glowing) [72%]
<worn about body> a shimmering green cloak (magic) [84%]
<worn on back> a large leather backpack [75%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing) [82%]
<worn about waist> the translucent belt of anger
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior] [79%]
<attached to belt> a white leather-bound tome of spirit domination (magic)
<attached to belt> an arcane spellbook covered with runes [73%]
<worn on arms> some blue dragonscale shoulder guards (magic) [71%]
<held as shield> an angel wyrm scale [superior] (magic) [61%]
<worn around wrist> some polished endurium bracers (magic) [56%]
<worn around wrist> some polished endurium bracers (magic) [82%]
<worn on hands> the gloves of the adept (magic) [82%]
<worn on finger> a band of parting prevented [superior] (magic) (glowing) [87%]
<worn on finger> an enchanted ring of balor bone
<primary weapon> the orb of the sea (magic) (glowing)[174h 3m 41s]
<worn on legs> a pair of blood-stained wyrm scale leggings of constitution (magic) [74%]
<worn on feet> boots of brain golem skin of endurance (magic) [87%]
Inn of the Howling
It is readily apparent why this inn has gained its name. From the north,
even through the noise of the tavern itself, a voracious howling rips through
the doorway. A polished basalt counter is here, containing a ledger of the
guests of the inn. A strange hallway with a hundred doorways completes the
inn to the south.
Obvious exits: -North
A large bipedal creature made out of glowing red stone stands here.
< 742h/742H 146v/146V Pos: standing >
Tavern of the Howling
Named for the endless shriek of the wind against the cliff face just to the
north of the plaza to the east, this tavern boasts some of the most violent
clientel, and wines of the realms. Heavy mushroom stalk tables are scattered
across the floor with mushroom stalk benches scattered around them. A large
basalt bar travels near the west wall, in front of polished basalt shelves
displaying the vast array of wines of the Tavern of the Howling.
Obvious exits: -East -South
A young noble walks along in green garb.(Red Aura)
(Q)A stern looking drow is tending the bar.(Red Aura)
< 742h/742H 144v/146V Pos: standing >
The North Plaza
This plaza connects to the Inn of the Howling to the west. To the east it
continues to connect to the noble shops of Arachdrathos. Above, the cavern
stretches high above towards an endless void. Out of this void a massive wind
rips in to splash against this cliffside plaza before tumbling into the
remainder of the chasm just to the north.
Obvious exits: -North -East -West
< 742h/742H 142v/146V Pos: standing >
The Cliffside Plaza
The Marketplace opens up here, as the roof climbs away into the cavern
wall of a great chasm. The new cavern ceiling disappears from sight into a
windy void. The plaza continues to the north towards a cliff edge that marks
the end of the marketplace. To the south, many of the noble houses of the city
have set up shops to market their House Specialties.
Obvious exits: -North -South -West
< 742h/742H 140v/146V Pos: standing >
Magic Square
The two houses of Sorcery, Sa'Zarn and Olipth have set up shops along the
side of the cavern here. Both houses have put considerable funds and magics
into their advertising. Shimmering lightshows coat the basalt walls of the
shopfronts of these two stores. The one bearing the sigil of Sa'Zarn is to
the west and called 'The Bone Yard.' To the east, the store is named
'Illustrium Arcana.'
Obvious exits: -North -East -South -West
A young noble walks along in blood red garb.(Red Aura)
< 742h/742H 140v/146V Pos: standing >
North of the Reflecting Pool
A glimmering refelcting pool lies directly south of here, with a mirror
surface reflecting the numerous durithalite veins of the ceiling of this
cavern as they glow from dark to pink in a slow rhythmic pulsing. To the
west and east the marketplace expands into a marvelous plaza.
Obvious exits: -North -East -South -West
< 742h/742H 139v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.(Red Aura)
< 742h/742H 144v/146V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A little tentacled fish swims in the pool.(Red Aura)
< 742h/742H 142v/146V Pos: standing >
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A young noble walks along in violet garb.(Red Aura)
A dark cloaked drow stands here in the shadow.(Red Aura)
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)
< 742h/742H 140v/146V Pos: standing >
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A svirfneblin slave is working here.
A young noble walks along in shimmering iridescent garb.(Red Aura)
A young noble walks along in blood red garb.(Red Aura)
A young noble walks along in violet garb.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 742h/742H 138v/146V Pos: standing >
The Gates of Arachdrathos
The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A gentle rothe chews some cud.
A young noble walks along in ghost white garb.(Red Aura)
A young noble walks along in violet garb.(Red Aura)
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 742h/742H 137v/146V Pos: standing >
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
A gentle rothe chews some cud.
A svirfneblin slave is working here.
A gentle rothe chews some cud.
< 742h/742H 138v/146V Pos: standing >
Northwest Shore of the Great Llzazan Lake
The lake is very still and calm here. It reflects the ceiling of the
cavern perfectly as the dim veins of durithalite glowing there trace out
a web on the water. The city gates of Arachdrathos lie a bit to the north
of the lakeshore and the lake continues to the south and east. Tall
mushrooms tower above the southern side of the lake.
Obvious exits: -North -East -South -West
< 742h/742H 137v/146V Pos: standing >
On Llzazan Lake
The lake bends form west to north here as it skirts the northern end of
the giant mushroom groves. To the east and south giant mushrooms rise high
above the lakes surfacxe dropping spore balls that slowly float to the
surface of the lake. The lakes surface was still until it was disturbed by
some morons who decided to explore its surface.
Obvious exits: -North -East -South -West
< 742h/742H 138v/146V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West
< 742h/742H 137v/146V Pos: standing >
M
MMMMMM ,,
,,,MM^MMMMM
,,,.M@MMM,M
MM......,,M
..o....MM
..ooo...
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 742h/742H 138v/146V Pos: standing >
M
MMMMM ,,
,,MM^MMMMM
,,.M.@MM,M
M......,,M
..o....MM
..ooo...M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
A young roper stumbles around with its tentacles flailing.
< 742h/742H 140v/146V Pos: standing >
MMMM ,,
,,MM^MMMMM
,,.M.MMM,M
M....@.,,M
..o....MM
..ooo...M
...M.o..M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 742h/742H 139v/146V Pos: standing >
,MM^MMMMM
,,...MMM,M
M..M...,,M
..o.@..MM
..ooo...M
...M.o..M
MM..oo..M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 742h/742H 138v/146V Pos: standing >
You start chanting...
< 742h/742H 146v/146V Pos: standing >
Casting: relocate **
< 742h/742H 146v/146V Pos: standing >
Casting: relocate *
< 742h/742H 146v/146V Pos: standing >
Casting: relocate
< 742h/742H 146v/146V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
Deep Within Rhanale Forest
The trees seem to move in closer together here as travel
becomes more difficult but not impossible. It's evident not
many have journeyed this path, the ground carpeted in fallen
leaves and branches. Rays of sunlight break through the
thick canopy of leaves still, while the noises of wildlife
surrounds you here.
Obvious exits: -East -South -West
You sense a lifeform nearby.
*Eikel *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
You materialize elsewhere!
< 742h/742H 146v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
You now follow Eikel.
< 742h/742H 146v/146V Pos: standing >
You attempt to give consent...
< 742h/742H 146v/146V Pos: standing >
You start chanting...
< 742h/742H 146v/146V Pos: standing >
You are now a member of Eikel's group.
< 742h/742H 146v/146V Pos: standing >
Casting: reduce
< 742h/742H 146v/146V Pos: standing >
You complete your spell...
You shrinks to about half his normal size!
< 742h/742H 146v/146V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -East -South -West
You sense a lifeform nearby.
*Eikel *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
< 742h/742H 146v/146V Pos: standing >
You sit down and relax.
< 742h/742H 146v/146V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - chaotic ripple
(11th circle) 2 - solbeeps missile barrage
1 - chaos shield
(10th circle) 5 - bigbys crushing hand
( 9th circle) 3 - chaos volley
1 - electrical execution
( 8th circle) 1 - fly
3 - immolate
2 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
3 - bigbys clenched fist
1 - improved invisibility
( 6th circle) 4 - teleport
3 - fireball
( 5th circle) 5 - dimension door
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 8 - shocking grasp
2 - agility
( 2nd circle) 4 - burning hands
5 - sleep
2 - strength
( 1st circle) 5 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
1 seconds: ( 5th) dimension door
2 seconds: ( 5th) dimension door
3 seconds: ( 5th) dimension door
4 seconds: ( 9th) relocate
5 seconds: (11th) reduce
You can memorize no more spells.
You continue your study.
< 742h/742H 146v/146V Pos: sitting >
You have finished memorizing dimension door.
< 742h/742H 146v/146V Pos: sitting >
You have finished memorizing dimension door.
< 742h/742H 146v/146V Pos: sitting >
You start meditating...
< 742h/742H 146v/146V Pos: sitting >
You have finished memorizing dimension door.
< 742h/742H 146v/146V Pos: sitting >
You have finished memorizing relocate.
< 742h/742H 146v/146V Pos: sitting >
You have finished memorizing reduce.
Your studies are complete.
< 742h/742H 146v/146V Pos: sitting >
You clamber to your feet.
< 742h/742H 146v/146V Pos: standing >
You start chanting...
< 742h/742H 146v/146V Pos: standing >
Casting: reduce
< 742h/742H 146v/146V Pos: standing >
You complete your spell...
< 742h/742H 146v/146V Pos: standing >
You nod.
< 742h/742H 146v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
Eikel shouts out loudly.. MOVING!!!!
< 742h/742H 146v/146V Pos: standing >
Eikel sneaks east.
You follow Eikel.
**+
^@*+
++++
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
*Eikel *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Cisil sneaks in from the west.
< 742h/742H 144v/146V Pos: standing >
Eikel sneaks south.
You follow Eikel.
. ..**+**
. D**+*.*
.^ **+*...
^^ ^**+.^.^
^ +@++....
**....^^
..^D^MM
..^^^
^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Eikel *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Cisil sneaks in from the north.
< 742h/742H 142v/146V Pos: standing >
Eikel sneaks west.
You follow Eikel.
.. ..**+*
.. D**+*.
..^ **+*..
.^^ ^**+.^.
^^ @P++...
**....^
..^D^M
..^^
^^.^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
*Eikel *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Cisil sneaks in from the east.
< 742h/742H 141v/146V Pos: standing >
< 742h/742H 146v/146V Pos: standing >
Eikel sneaks north.
You follow Eikel.
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a young guard is lying here.
*Eikel *-* Warlords *-* (Goblin)(small) stands in mid-air here.(Red Aura)
Elemak, captain of the guards stands in mid-air here, fighting a Thri-Kreen.(Gold Aura)
A Dwarf (medium) sits resting. (Non-Fraggable)(Gold Aura)
A Thri-Kreen (medium) -=Celestial Sigil=- stands in mid-air here, fighting Elemak, captain of the guards.(Gold Aura)
Cisil sneaks in from the south.
< 742h/742H 145v/146V Pos: standing >
Elemak, captain of the guards starts casting an offensive spell.
Elemak, captain of the guards completes his spell...
Elemak, captain of the guards utters the word 'yjeozwunsoh'
Elemak, captain of the guards calls upon the forces of Light!
Elemak, captain of the guards attacks a Thri-Kreen. [0 Hits]
< 742h/742H 145v/146V Pos: standing >
Eikel snaps into visibility.
A Dwarf clambers to his feet.
A Dwarf, looking very frustrated, packs up his holy symbol.
< 742h/742H 145v/146V Pos: standing >
A warm pocket of air is rolling through here.
Eikel attacks a Thri-Kreen. [1 Hits]
You failed.
Cisil starts casting an offensive spell.
Cisil snaps into visibility.
< 742h/742H 145v/146V Pos: standing >
A Dwarf starts casting a spell.
< 742h/742H 145v/146V Pos: standing >
Cisil completes his spell...
Cisil utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Cisil hits a Thri-Kreen soundly.
Cisil snaps into visibility.
A bolt of force sent by Cisil hits a Thri-Kreen soundly.
Cisil snaps into visibility.
A bolt of force sent by Cisil hits a Thri-Kreen soundly.
< 742h/742H 145v/146V Pos: standing >
Eikel snaps into visibility.
Eikel tackles a Thri-Kreen square in the chest knocking the wind out of him!
< 742h/742H 145v/146V Pos: standing >
Sparkling magic surrounds Cisil as he begins his chant.
Cisil starts casting an offensive spell called 'solbeeps missile barrage'.
Cisil snaps into visibility.
< 742h/742H 145v/146V Pos: standing >
As heavenly light descends upon the battlefield, both friend and foe stare skyward
in awe. The tension builds until the very air crackles with energy. A gust of divine
wind hurtles down from the Heavens seeking out the impure hearts of evil.
Cisil completes his spell...
Cisil utters the words 'garbzzsg wuggurz babragruoz'
Cisil snaps into visibility.
A bolt of force sent by Cisil hits a Thri-Kreen soundly.
Cisil snaps into visibility.
A bolt of force sent by Cisil hits a Thri-Kreen soundly.
Cisil snaps into visibility.
A huge bolt of force sent by Cisil impacts on a Thri-Kreen's chest with a loud thud.
A Thri-Kreen's pair of silverish githyanki gauntlets was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Narmu by 10999999.