The death of [36 Anti-Paladin] Kabor (Orc)

in An Underground Tunnel

from the perspective of [56 Pyrokinetic] Aik -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a frost dragon's eye [superior] (glowing) [85%]
<worn on head>       the magnificent crown of the forest [poor] (magic) (glowing)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis)
<worn in ear>        a pulsating diamond earring of endurance (glowing)
<worn in ear>        the earring of the gods [poor] [69%]
<worn on face>       the face of the ageless [poor] (magic) (glowing)
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   an amulet of chaos [superior]
<worn on body>       the platemail of the Nessus royal guard of endurance (magic) (glowing) (humming)
<worn about body>    a dark-blue robe of stars and moons [superior] with a strange dark bloodstone (magic) (humming) [86%]
<worn on back>       a large leather backpack
<worn as quiver>     a silken backsheath of flight (magic) [58%]
<worn about waist>   a belt encrusted with black sapphires [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior] with a strange dark bloodstone (illuminating)
<worn around wrist>  a bracelet of influence (magic) [62%]
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      a pair of woven golden gloves (magic) [82%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     an enchanted ring of balor bone
<held>               the heartstone of Sakaslan [superior] (magic) (glowing)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing) [83%]
<worn on feet>       a pair of clawed demon-hide moccasins


<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -U

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -W -D

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W
Colc sneaks in from the east.

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >
You quickly scan the area.
You see nothing.

< 935h/935H 169v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
Colc sneaks in from the east.

< 935h/935H 170v/172V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 935(935)   Mana: 1378(1378)   Moves: 170(172)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded
Frags:   +0.22   Deaths:   59
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 4023 

Active Spells:
--------------
molecular control (12 minutes)
biofeedback (3 minutes)
roar of heroes (less than a minute remaining)
vitality (11 minutes)
energy containment (17 minutes)
cannibalize (19 minutes)
enhance agility (5 minutes)
adrenaline control (11 minutes)
inertial barrier (28 minutes)
aura sight (18 minutes)
tower of iron will (11 minutes)
intellect fortress (7 minutes)
flesh armor (8 minutes)
fly (107 minutes)


< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S -W
Colc sneaks in from the south.

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >
You quickly scan the area.
You see nothing.

< 935h/935H 172v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 172v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W

< 935h/935H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S -W
a fragment of a soul lies here. (humming) (illuminating)

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S
Colc sneaks in from the south.

< 935h/935H 166v/172V Pos: standing >

< 935h/935H 167v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
Colc sneaks in from the west.

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -S -W

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
Colc sneaks in from the north.

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S

< 935h/935H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S -W
a fragment of a soul lies here. (humming) (illuminating)
Colc sneaks in from the north.

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
Colc sneaks in from the north.

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S
Colc sneaks in from the east.

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
Colc sneaks in from the north.

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 169v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -S -W
Colc sneaks in from the west.

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E
There are residual brain waves in the area.

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W
Colc sneaks in from the west.

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -W -D

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -U

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -S -W
Colc sneaks in from the west.

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (pure evil)     
   The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -S -W

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E

< 935h/935H 168v/172V Pos: standing >

		Score information for Aik

Level: 56   Race: Githzerai   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 935(935)   Mana: 1378(1378)   Moves: 169(172)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded
Frags:   +0.22   Deaths:   59
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals Low Circle spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Invisibility Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points: 4023 

Active Spells:
--------------
molecular control (12 minutes)
biofeedback (3 minutes)
roar of heroes (less than a minute remaining)
vitality (11 minutes)
energy containment (17 minutes)
cannibalize (19 minutes)
enhance agility (5 minutes)
adrenaline control (11 minutes)
inertial barrier (28 minutes)
aura sight (18 minutes)
tower of iron will (11 minutes)
intellect fortress (7 minutes)
flesh armor (8 minutes)
fly (107 minutes)


< 935h/935H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 172v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -W -D
Colc sneaks in from the west.

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -U
Colc floats in from above.

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -W -U
Colc sneaks in from the west.

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -D
An enormous cave worm fills up the tunnel here.
Colc floats in from below.

< 935h/935H 170v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 168v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -S -W

< 935h/935H 168v/172V Pos: standing >

< 935h/935H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 172v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E

< 935h/935H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 170v/172V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -W -U
An Orc (medium) (HardCore) stands here, fighting an enormous cave worm. (Non-Fraggable)(Red Aura)
A Drow Elf (medium)  *-* Warlords *-* stands in mid-air here.(Red Aura)
A brightly glowing torch floats near a Drow Elf's head. (Illuminating)
An enormous cave worm stands here, fighting an Orc.
Colc sneaks in from the west.

< 935h/935H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 935h/935H 168v/172V Pos: standing >
Colc snaps into visibility.
Colc places an astral forged kris [superior] with a strange black stone in the back of a Drow Elf, resulting in some strange noises and some blood.
Colc's astral forged kris [superior] with a strange black stone murmurs some strange incantations...
Colc's concussion blast rips into a Drow Elf, shattering his soul!

< 935h/935H 172v/172V Pos: standing >
An Orc misses an enormous cave worm.
An enormous cave worm dodges an Orc's attack.

< 935h/935H 172v/172V Pos: standing >
An enormous cave worm's decent bite strikes an Orc.
An enormous cave worm shivers as it hits an Orc.
An enormous cave worm's decent bite strikes an Orc.
An enormous cave worm shivers as it hits an Orc.
An enormous cave worm's decent bite strikes an Orc.
An enormous cave worm shivers as it hits an Orc.
An enormous cave worm kicks an Orc in the stomach, rendering him breathless.
An enormous cave worm shivers as it hits an Orc.
You begin to focus your will...
You snap into visibility.

< 935h/935H 172v/172V Pos: standing >
An Orc drops flat to the ground.

< 935h/935H 172v/172V Pos: standing >
Colc's intercepts a Drow Elf's attack with legendary cutlass 'Sanguine Song' [poor] with eloquent ease.
Colc snaps into visibility.
Colc's impressive slash strikes a Drow Elf.
Colc's impressive slash strikes a Drow Elf.

< 935h/935H 172v/172V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves up.

< 935h/935H 172v/172V Pos: standing >
You abort your mental image before it has become reality!

< 935h/935H 172v/172V Pos: standing >
You failed.

< 935h/935H 172v/172V Pos: standing >
You begin to focus your will...

< 935h/935H 172v/172V Pos: standing >
Colc snaps into visibility.
Colc places an astral forged kris [superior] with a strange black stone in the back of an Orc, resulting in some strange noises and some blood.

< 935h/935H 172v/172V Pos: standing >
An Orc misses an enormous cave worm.
An enormous cave worm dodges an Orc's attack.

< 935h/935H 172v/172V Pos: standing >
Casting: pyrokinesis 
An enormous cave worm's bite strikes an Orc hard.
An enormous cave worm shivers as it hits an Orc.
An enormous cave worm's bite strikes an Orc hard.
An enormous cave worm shivers as it hits an Orc.
An enormous cave worm's fine bite strikes an Orc hard.
An enormous cave worm shivers as it hits an Orc.

< 935h/935H 172v/172V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 73 ] -=[You ignite a personal inferno within an Orc's body.]=-
You snap into visibility.
[Damage: 66 ] An Orc suddenly looks in pain as he moves.
You burn them on the inside, real deep.

< 935h/935H 172v/172V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a bit more easily...
You snap into visibility.

< 935h/935H 172v/172V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
You snap into visibility.
[Damage: 69 ] -=[You ignite a personal inferno within an Orc's body.]=-
You snap into visibility.
[Damage: 54 ] An Orc's some boreal obsidian gauntlets from Shadamehr Keep shattered in bits as the tortured body spasms and quivers!
An Orc's thin leather belt shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.