<worn as a badge> a badge of the force commander's elite guard of precision
<worn on head> a flaming halo of regeneration (magic) [80%]
<worn on eyes> an eyepatch of a cRazY MaN [superior]
<worn in ear> a wad of spawn goo of constitution (magic) (humming)
<worn in ear> a black pearl earring [57%]
<worn on face> a translucent crystal hemisphere [superior] (magic) (glowing) (illuminating) [71%]
<worn around neck> a holy crystal medallion (magic) (glowing)
<worn around neck> the service tags of the squad [superior] (glowing) [70%]
<worn on body> a warsuit of jade wyrmscale of agility (glowing) [84%]
<worn about body> a cloak of swirling mist [72%]
<worn on back> an ermineskin backpack
<worn as quiver> a silken backsheath of flight of dexterity (magic)
<worn about waist> the threads of astral projection (glowing) [58%]
<worn on belt buckle>a glowing white pearl (glowing) [85%]
<worn on arms> a skull shoulder guard lined with feathers [superior]
<worn around wrist> a dracolich-bone bracelet [superior] (magic) (humming) [71%]
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic) [87%]
<worn on finger> the spiked ring of bloody retribution [superior] (magic) [86%]
<worn on finger> a shiny crimson ring of health (invis) (magic)
<primary weapon> the ice dagger of Sevenoaks (magic)
<secondary weapon> 'Disemboweler', the dagger of sin (magic) (glowing)
<worn on legs> some shin-guards of subterfuge [poor] [68%]
<worn on feet> the boots of a MaDMaN of strength (glowing)
MMMM.^.^^
MM..^^.^^^^
MM.^.....^..M
^.........MM.
++++++@++++++
......^^^....
.***......^^.
*****.....^
*******..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 951h/951H 190v/212V Pos: standing >
^MMMM.^.^
MMM..^^.^^^
MMM.^.....^..
.^.........MM
++++++@++++++
.......^^^...
..***......^^
******.....
********.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 951h/951H 190v/212V Pos: standing >
..^^.M.^.
^^MMMM.^.^^
MMMM..^^.^^^^
MMM.^.....^..
.^....@....MM
+++++++++++++
.......^^^...
.***......^
*****....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)
< 951h/951H 189v/212V Pos: standing >
...^M
...^^.M.^.M
^^^MMMM.^.^^.
MMMM..^^.^^^^
MMM.^.@...^..
.^.........MM
+++++++++++++
......^^^..
***......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 951h/951H 188v/212V Pos: standing >
^...
....^M
....^^.M.^.M.
^^^MMMM.^.^^.
MMMM..@^.^^^^
MMM.^.....^..
.^.........MM
+++++++++++
.....^^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 951h/951H 186v/212V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 951h/951H 186v/212V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 951h/951H 187v/212V Pos: standing >
...
...^M ^
...^^.M.^.M..
^^MMMM.^.^^..
MMM..^@.^^^^.
MM.^.....^..M
^.........MM.
+++++++++++
....^^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 951h/951H 185v/212V Pos: standing >
^^ M
^...
....^M ^.
...^^.M.^.M..
^^MMMM@^.^^..
MMM..^^.^^^^.
MM.^.....^..M
.........MM
+++++++++
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 951h/951H 183v/212V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 951h/951H 184v/212V Pos: standing >
You get a dark misty potion from a bottomless bag of the illithids.
< 951h/951H 185v/212V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.
< 951h/951H 185v/212V Pos: standing >
...
...^M ^
...^^.M.^.M..
^^MMMM.^.^^..
MMM..^@.^^^^.
MM.^.....^..M
^.........MM.
+++++++++++
....^^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 189v/212V Pos: standing >
^...
....^M
....^^.M.^.M.
^^^MMMM.^.^^.
MMMM..@^.^^^^
MMM.^.....^..
.^.........MM
+++++++++++
.....^^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 188v/212V Pos: standing >
^^...
.....^M
.....^^.M.^.M
^^^^MMMM.^.^^
MMMMM.@^^.^^^
MMMM.^.....^.
^.^.........M
+++++++++++
......^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 186v/212V Pos: standing >
.^^...
^.....^M
^.....^^.M.^.
^^^^^MMMM.^.^
.MMMMM@.^^.^^
MMMMM.^.....^
.^.^.........
+++++++++++
.......^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 184v/212V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1055h/1055H 185v/212V Pos: standing >
You quickly scan the area.
You see nothing.
< 1055h/1055H 185v/212V Pos: standing >
You say 'invisible'
< 1055h/1055H 187v/212V Pos: standing >
< 1055h/1055H 187v/212V Pos: standing >
.....^M
.....^^.M.^
^^^^^MMMM.^.^
.MMMMM..^^.^^
MMMMM.@.....^
.^.^.........
+++++++++++++
........^^^
..***....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 186v/212V Pos: standing >
^.....^M
^.....^^.M.
.^^^^^MMMM.^.
^.MMMMM..^^.^
^MMMMM@^.....
^.^.^........
+++++++++++++
.........^^
^..***...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 186v/212V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1055h/1055H 186v/212V Pos: standing >
.....^^.M
^^^^^MMMM.^
^.MMMMM..^^.^
^MMMMM.^.....
^.^.^.@......
+++++++++++++
..........^^^
.^..***....
..******.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 185v/212V Pos: standing >
^.....^^.
.^^^^^MMMM.
^^.MMMMM..^^.
^^MMMMM.^....
^^.^.^@......
M++++++++++++
^..........^^
^.^..***...
^..******
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 183v/212V Pos: standing >
^^.....^^
..^^^^^MMMM
^^^.MMMMM..^^
.^^MMMMM.^...
.^^.^.@......
MM+++++++++++
^^..........^
.^.^..***..
.^..*****
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 182v/212V Pos: standing >
^^^.....^
^..^^^^^MMM
^^^^.MMMMM..^
^.^^MMMMM.^..
^.^^.^@^.....
^MM++++++++++
^^^..........
^.^.^..***.
..^..****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 180v/212V Pos: standing >
^^^^.....
M^..^^^^^MM
M^^^^.MMMMM..
M^.^^MMMMM.^.
M^.^^.@.^....
M^MM+++++++++
M^^^.........
^^.^.^..***
^..^..***
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1055h/1055H 178v/212V Pos: standing >
M^^^^....
MM^..^^^^^M
MM^^^^.MMMMM.
MM^.^^MMMMM.^
MM^.^^@^.^...
MM^MM++++++++
MM^^^........
M^^.^.^..**
^^..^..**
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
< 1055h/1055H 177v/212V Pos: standing >
Alas, you cannot go that way. . . .
< 1055h/1055H 177v/212V Pos: standing >
M^..^^^^^
M^^^^.MMMMM
MM^.^^MMMMM.^
MM^.^^.^.^...
MM^MM+@++++++
MM^^^........
MM^^.^.^..***
M^^..^..***
^^^.M...*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1055h/1055H 176v/212V Pos: standing >
MM^..^^^^
MM^^^^.MMMM
MMM^.^^MMMMM.
MMM^.^^.^.^..
MMM^MM@++++++
MMM^^^.......
MMM^^.^.^..**
MM^^..^..**
M^^^.M...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 1055h/1055H 175v/212V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
< 1055h/1055H 176v/212V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
A customs officer who is not far off to your north.
An inspection agent who is not far off to your north.
< 1055h/1055H 176v/212V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your north.
An inspection agent who is not far off to your north.
< 1055h/1055H 177v/212V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
A small leather-bound book lies here.
An amber-colored metallic rod lies here.
< 1055h/1055H 176v/212V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 1055h/1055H 175v/212V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 1055h/1055H 174v/212V Pos: standing >
You quickly scan the area.
A customs officer who is close by to your west.
A tall longbowman who is in the distance to your west.
< 1055h/1055H 175v/212V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
The corpse of a well-groomed barber is lying here.
< 1055h/1055H 176v/212V Pos: standing >
You quickly scan the area.
A dwarven merchant who is not far off to your west.
An inspection agent who is not far off to your west.
A tall longbowman who is in the distance to your west.
< 1055h/1055H 176v/212V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
< 1055h/1055H 176v/212V Pos: standing >
You quickly scan the area.
A dwarven merchant who is a brief walk away to your west.
A customs officer who is a brief walk away to your west.
An inspection agent who is a brief walk away to your west.
< 1055h/1055H 176v/212V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
< 1055h/1055H 177v/212V Pos: standing >
You quickly scan the area.
A grunting hog who is not far off to your north.
A grunting hog who is not far off to your north.
A small halfling woodturner who is a brief walk away to your north.
A dwarven merchant who is rather far off to your west.
A customs officer who is rather far off to your west.
An inspection agent who is rather far off to your west.
A short astrologer who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 1055h/1055H 177v/212V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
< 1055h/1055H 178v/212V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
< 1055h/1055H 178v/212V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 1055h/1055H 177v/212V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A small halfling woodturner who is not far off to your north.
< 1055h/1055H 177v/212V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
< 1055h/1055H 179v/212V Pos: standing >
The Top of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A short astrologer is strolling about the bailey.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.
< 1055h/1055H 178v/212V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A tall longbowman who is a brief walk away to your north.
The bailey hangman who is rather far off to your north.
An imposing man-at-arms who is a brief walk away to your west.
< 1055h/1055H 178v/212V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A tall longbowman who is a brief walk away to your north.
An imposing man-at-arms who is a brief walk away to your west.
< 1055h/1055H 179v/212V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A tall longbowman who is a brief walk away to your north.
The bailey hangman who is rather far off to your north.
An imposing man-at-arms who is a brief walk away to your west.
< 1055h/1055H 179v/212V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
< 1055h/1055H 179v/212V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 1055h/1055H 179v/212V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A small halfling woodturner who is not far off to your north.
A delicate herbalist who is close by to your west.
< 1055h/1055H 179v/212V Pos: standing >
A Dirt Road along the Eastern Palisade
Obvious exits: -N -S
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.
< 1055h/1055H 178v/212V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your north.
< 1055h/1055H 179v/212V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
Obvious exits: -N -S -W
A small halfling woodturner paces about the area slowly.
< 1055h/1055H 180v/212V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your south.
A rotund halfling bartender who is in the distance to your west.
A sleazy half-orc prostitute who is in the distance to your west.
An exhausted ranger who is in the distance to your west.
< 1055h/1055H 180v/212V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
The corpse of a grumbling private is lying here.
< 1055h/1055H 181v/212V Pos: standing >
You quickly scan the area.
A grunting hog who is not far off to your south.
A grunting hog who is not far off to your south.
A country swineherd who is not far off to your south.
< 1055h/1055H 181v/212V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 1055h/1055H 181v/212V Pos: standing >
You quickly scan the area.
A grunting hog who is a brief walk away to your south.
A country swineherd who is a brief walk away to your south.
< 1055h/1055H 182v/212V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
< 1055h/1055H 182v/212V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is rather far off to your south.
A grunting hog who is rather far off to your south.
A grunting hog who is rather far off to your south.
A country swineherd who is rather far off to your south.
< 1055h/1055H 183v/212V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
< 1055h/1055H 183v/212V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is in the distance to your south.
A grunting hog who is in the distance to your south.
A grunting hog who is in the distance to your south.
A country swineherd who is in the distance to your south.
< 1055h/1055H 183v/212V Pos: standing >
The Bottom of the Tower At the Northeastern Corner of the Palisade
Obvious exits: -S -W -U
< 1055h/1055H 184v/212V Pos: standing >
You quickly scan the area.
A Human who is a brief walk away to your west.
The lieutenant of the ballista crew who is close by above you.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.
< 1055h/1055H 184v/212V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
< 1055h/1055H 185v/212V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
< 1055h/1055H 185v/212V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The corpse of a finely-dressed minter is lying here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 1055h/1055H 184v/212V Pos: standing >
You snap into visibility.
[Damage: 61 ] -=[A Human makes a strange sound as you place the ice dagger of Sevenoaks in his back.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 41 ] -=[A Human makes a strange sound as you place 'Disemboweler', the dagger of sin in his back.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
< 1055h/1055H 184v/212V Pos: standing >
< T: Biadoc TP: sta TC:excellent E: A Human sta EP: nasty wounds >
A Human misses you.
You dodge a Human's vicious attack.
< 1055h/1055H 185v/212V Pos: standing >
< T: Biadoc TP: sta TC:excellent E: A Human sta EP: nasty wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 1055h/1055H 185v/212V Pos: standing >
< T: Biadoc TP: sta TC:excellent E: A Human sta EP: nasty wounds >
You attempt to flee...
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
You flee eastward!
< 1055h/1055H 173v/212V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
The corpse of a finely-dressed minter is lying here.
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
< 1055h/1055H 173v/212V Pos: standing >
[Damage: 63 ] -=[A Human makes a strange sound as you place the ice dagger of Sevenoaks in his back.]=-
The globe around your body flares as it bears the brunt of a Human's assault!
With a swift tug you wrench the weapon free, ramming it into a Human's spine!.
[Damage: 59 ] -=[A Human makes a strange sound as you place the ice dagger of Sevenoaks in his back.]=-
A Human is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a Human's assault!
[Damage: 1 ] -=[A Human makes a strange sound as you place 'Disemboweler', the dagger of sin in his back.]=-
A Human's thin steel dagger was completely destroyed by the massive blow!
A Human's pair of thick hydra-hide gloves [poor] was completely destroyed by the massive blow!
A Human's light blue scarf was completely destroyed by the massive blow!
A Human's pair of cotton-weave greaves [superior] was completely destroyed by the massive blow!
A Human's pair of dark ostriche-hide boots [poor] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.