<worn as a badge> a wisp of living wind
<worn on head> a durethium helm [poor]
<worn on eyes> a hydra-scale gorget
<worn in ear> a steel hoop earring [poor]
<worn in ear> a dangling crimson earring
<worn on face> a frozen iron mask
<worn around neck> a shiny mithril torque [superior]
<worn around neck> the chaotic necklace
<worn about body> a pitch-black bodycloak (magic) [78%]
<worn on back> a large leather backpack
<worn as quiver> a fragile ruby quiver
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> some pitch-black spiked sleeves
<worn around wrist> a pitch-black bracelet (magic)
<worn around wrist> a pitch-black bracelet (magic)
<worn on hands> a pair of shiny black gloves [superior] (glowing)
<worn on finger> a jeweled adamantium ring
<worn on legs> some pitch-black spiked leg plates [superior]
,M M.o...
MM ..ooo
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
Calabriria the thri-kreen warrior from Taliccicopiid stands here.(Gold Aura)
< 121h/197H 49v/149V Pos: standing >
M
MMMMMM
MMM,,,,MM^M
MM,,,@M....
,,MMMM..M..
,,M M.o..
MMM ..oo
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 47v/149V Pos: standing >
M
MMMMMM
MMMM,,,,MM^
MMM,,@,M...
,,,MMMM..M.
,,,M M.o.
,MMM ..o
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 46v/149V Pos: standing >
M
MMMMM
MMMM,,,,MM
MMM,@,,M..
M,,,MMMM..M
,,,,M M.o
,,MMM ..
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 44v/149V Pos: standing >
M M
MMMM
MMMM,,,,M
MMM@,,,M.
MM,,,MMMM..
M,,,,M M.
,,,MMM .
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 42v/149V Pos: standing >
MM
MMM
MMMM,,,,
MM@,,,,M
MMM,,,MMMM.
,M,,,,M M
M,,,MMM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
A young roper stumbles around with its tentacles flailing.
< 121h/197H 40v/149V Pos: standing >
MM
MMMM,,,,
MMM,,,M,
MMM,,@MMMM.
,M,,,,M M
.M,,,MMM .
MM,M,M,
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 39v/149V Pos: standing >
M
MMMM,,,
MMM,,,M
MMMM,@,MMMM
.,M,,,,M
o.M,,,MMM
MMM,M,M,
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 37v/149V Pos: standing >
MMMM,,
MMM,,,M
MMMM,,,MMMM
.,M,,@,M
o.M,,,MMM
.MMM,M,M,
M MMMMMM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 36v/149V Pos: standing >
MMMM,
M MMM,,,
MMMMM,,,MMM
..,M,@,,M
oo.M,,,MMM
..MMM,M,M,
MM MMMMMM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 34v/149V Pos: standing >
, MMMM
,M MMM,,
,MMMMM,,,MM
M..,M@,,,M
ooo.M,,,MMM
...MMM,M,M,
MMM MMMMM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 121h/197H 33v/149V Pos: standing >
You quickly scan the area.
A mammoth rothe who is close by to your west.
A large myconid who is in the distance to your west.
< 121h/197H 34v/149V Pos: standing >
You feel like a potion could do you good once again.
,, MMM
M,M MMM,
M,MMMMM,,,M
MM..,@,,,,M
.ooo.M,,,MM
....MMM,M,M
,MMM MMMM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
A mammoth rothe towers above the grazing fields.
< 122h/197H 33v/149V Pos: standing >
M,, MM
M,M MMM
MM,MMMMM,,,
,MM..@M,,,,
M.ooo.M,,,M
....MMM,M,
^,MMM MMM
A Long Tunnel Adorned with Mantol-Derith Scripture
Obvious exits: -North -East -South -West
< 122h/197H 31v/149V Pos: standing >
M,M MM
MM,MMMMM,,,
,MM..,M,,,,
M.ooo@M,,,M
....MMM,M,
^,MMM MMMM
,, M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 122h/197H 30v/149V Pos: standing >
M,M M
MMM,MMMMM,,
,,MM..,M,,,
M.oo@.M,,,
....MMM,M
^,MMM MMM
,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 122h/197H 28v/149V Pos: standing >
MM,MMMMM,
,,MM..,M,,,
M.ooo.M,,,
...@MMM,M
^,MMM MMM
,, M
MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 122h/197H 26v/149V Pos: standing >
MMM,MMMMM
,,,MM..,M,,
,Mooo.M,,
..@.MMM,
^,MMM MM
,,
MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 122h/197H 25v/149V Pos: standing >
MMMM,MMMM
M,,,MM..,M,
, ,Mooo.M,
.@..MMM
^,MMM M
,,
MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 122h/197H 24v/149V Pos: standing >
,MMMM,MMM
,M,,,MM..,M
M, ,Mooo.M
@...MM
^,MMM
,,
MMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South
< 122h/197H 22v/149V Pos: standing >
A Dark Entrance to the Bugger Caves
The entrance to the cave is very narrow, and little light seems to penetrate
this place. The walls are cool and damp to the touch. The air has a pungent
odor to it. Small chittering noises are coming from deep within the caves,
There are many small insects about three feet tall entering and exiting the
caves, some are carring large quantities of food pinched in their inscisors.
Obvious exits: -North -Down
The corpse of a centipede is lying here.
A disgusting larvae is here waiting to be taken care of.(Red Aura)
A bugger stands at the entrance to the cave to protect the queen.(Red Aura)
A bugger sentinel stands here protecting its brood from invasion(Red Aura)
< 122h/197H 20v/149V Pos: standing >
An Intersection of Tunnels
This is where the three main tunnels of this bugger colony come together and
lead up to the serface. This bugger colony seems to be relitivly new and was
probably created by a recently born queen that left the main colony. The tunnel
to the north is slightly larger than the tunnels to the west and east. There is
very minimal light down here wich makes the tunnels feel very eerie and very
uncomfortbale.
Obvious exits: -North -East -West -Up -Down
< 122h/197H 19v/149V Pos: standing >
The Workers Tunnel
This side tunnel is used by the workers to transport food and other random
things. The tunnel is very tight yet the workers often are forced to walk in
two lines, one going each direction. The tunnel is very stuffy as there isn't
much in the way of air flow this far below the surface. The black rock of the
tunnel walls has a glassy surface that not much will stick to. The ceiling
juts down at sharp angles making travel here a dangerous thing. One may travel
south or west.
Obvious exits: -South -West
< 123h/197H 18v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 123h/197H 18v/149V Pos: standing >
The Workers Tunnel
The workers tunnel continues through the dark. The tunnel is quite tight
and cramped for the large creatures that live here. The tunnel has been
sloping downward for quite a while but it evens out at this point. There is a
large hole in the floor that leads into yet another lower level of the bugger
tunnels. The worker buggers use this tunnel for many things that are vital to
their day to day activities. The darkness here is very thick and there is no
light what-so-ever. One may travel north and down.
Obvious exits: -North -Down
A disgusting larvae is here waiting to be taken care of.(Red Aura)
< 123h/197H 17v/149V Pos: standing >
Deep Within The Workers Tunnel
The dark tunnel continues twisting and turning into the depths of the
black rock of the Underdark. The rock walls and ceiling have been leveled off
to make the surfaces smooth and without the jagged edges found in many of the
crude tunnels dug in the vile underworld. The tunnel is used by the many
bugger workers in their day to day activites. One may travel either south
or up.
Obvious exits: -South -Up
The corpse of a bugger is lying here.
A disgusting-looking pupa wriggles here in a puddle of slime.(Red Aura)
< 123h/197H 15v/149V Pos: standing >
Deep Into The Workers Tunnel
Few creatures see this part of the bugger tunnels save the many workers
who have the job of expanding the colonies boudaries. There is ample room for
travel in the tunnels here for they have been enlarged enough to allow multiple
buggers to travel side by side. The black stone is rough here but not in a way
that makes the tunnel dangerous to walk in. The air is very stuffy and humid
feeling, which isn't all that suprising since this is so far beneath the
surface. The tunnel continues to the east and north.
Obvious exits: -North -East
The corpse of a bugger lies here on the ground.
< 123h/197H 14v/149V Pos: standing >
A Change In The Tunnel
The tunnel continues twisting and turning through the darkness of the
black stone indiginous to this region. There are many long scratch marks in
the walls and on the floor, probably left there by the tunnel workers. There
are no loose rocks or pebbles on the tunnel floor as the bugger cleaning crew
has removed all such rubble while they were digging this new tunnel. One may
travel west or down.
Obvious exits: -West -Down
< 123h/197H 13v/149V Pos: standing >
Within a Narrowing Shaft
The tunnel continues to narrow as it winds deeper into the bowels of the
Underdark. The stone walls are quite rough but that is to be expected for this
section of tunnels is almost brand new. The tunnel has grown exceedingly hot
the further down the tunnels twist. This is quite odd for a cold and lifeless
place that should have little to no heat. The buggers must have tapped into
some kind of heat source in the lower regions of the tunnels. One may travel
south or up.
Obvious exits: -South -West -Up -Down
The corpse of a bugger is lying here.
< 123h/197H 11v/149V Pos: standing >
Deep Within a Narrowing Shaft
This long tunnel shaft reaches up and down through this warm, pungent
tunnel. The air here becomes mistier and thicker and more humid as this
shaft reaches downward into the deep darkness of the underdark.
Obvious exits: -Up -Down
A disgusting-looking pupa wriggles here in a puddle of slime.(Red Aura)
< 123h/197H 10v/149V Pos: standing >
Deep Within a Narrowing Shaft
This long tunnel shaft reaches up and down through this warm, pungent
tunnel. The air here becomes mistier and thicker and more humid as this
shaft reaches downward into the deep darkness of the underdark.
Obvious exits: -East -Up
A newly born adult bugger rests here, waiting for its exo-skeleton to dry(Red Aura)
A newly born adult bugger rests here, waiting for its exo-skeleton to dry(Red Aura)
A disgusting-looking pupa wriggles here in a puddle of slime.(Red Aura)
< 123h/197H 8v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 123h/197H 8v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 123h/197H 9v/149V Pos: standing >
A Rocky Dead-End
This dark tunnel reaches out here from the vertical shaft to the
west. A massive pile of rocks blocks further passage through this
tunnel - the obvious result of a recent cave-in.
Obvious exits: -West
A newly born adult bugger rests here, waiting for its exo-skeleton to dry(Red Aura)
A bugger drone is standing here awaiting something to do.(Red Aura)
A disgusting larvae is here waiting to be taken care of.(Red Aura)
A digging bugger is here digging through the thick rock(Red Aura)
A digging bugger is here digging through the thick rock(Red Aura)
A bugger is here digging through the stone(Red Aura)
A bugger is here digging through the stone(Red Aura)
< 124h/197H 7v/149V Pos: standing >
You find a secret entrance!
< 124h/197H 9v/149V Pos: standing >
Ok.
< 125h/197H 13v/149V Pos: standing >
A Cave of Thick Moss
This cave opens up here strewn about with rocks. This cave goes up very high
vertically, as it ascends into total darkness of pungent moss. The air here
is warm, thick, and humid with moisture. Spores from different moss creatures
release into the air.
Obvious exits: -South -Up
< 125h/197H 11v/149V Pos: standing >
Ok.
< 125h/197H 12v/149V Pos: standing >
< 125h/197H 12v/149V Pos: standing >
A Mossy and Dark Tunnel
This tunnel reaches through this twisted and unforgiiving
underdark. The pungeant, earthly stench of festering
vegetation and sporing moss fills the humid, mois atmosphere
of this tunnel.
Obvious exits: -East -Down
A small mossling crawls through here, growing into the ground.
A huge mossling crawls through here, releasing spores.
A small mossling crawls through here, growing into the ground.
< 125h/197H 11v/149V Pos: standing >
A Tunnel Overgrown With Dense Vegetation
This deep tunnel is completely covered in a thick blanket of
hardened subterranean moss. This vegetation has grown across
the entire tunnel, including the walls, floor, ceiling, and
any bits of fallen rock and stalagmites in a dense carpet-like
manner.
Obvious exits: -East -West
A huge mossling crawls through here, releasing spores.
< 125h/197H 9v/149V Pos: standing >
A Mossy and Dark Tunnel
This tunnel reaches through this twisted and unforgiiving
underdark. The pungeant, earthly stench of festering
vegetation and sporing moss fills the humid, mois atmosphere
of this tunnel.
Obvious exits: -East -Down
A small mossling crawls through here, growing into the ground.
A huge mossling crawls through here, releasing spores.
A small mossling crawls through here, growing into the ground.
< 125h/197H 8v/149V Pos: standing >
Slay whom?
< 126h/197H 10v/149V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 13 ] Your impressive slash strikes a mossling very hard.
< 126h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: small wounds >
You feel your skill in riposte improving.
You parry a mossling's lunge at you.
< 126h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: small wounds >
A mossling dodges your futile attack.
< 126h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: small wounds >
A mossling's bite strikes you hard.
< 112h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: small wounds >
[Damage: 13 ] Your impressive slash seriously wounds a mossling.
< 112h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
You stop using the sword of Azaz'lberith.
< 112h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
A Mossy and Dark Tunnel
Obvious exits: -East -Down
A mossling stands here, fighting YOU!
A huge mossling crawls through here, releasing spores.
A small mossling crawls through here, growing into the ground.
< 112h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
You dodge a mossling's vicious attack.
You dodge a mossling's vicious attack.
< 112h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
Your sloppy kick is easily avoided by a mossling.
< 112h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
You feel your skill in double attack improving.
[Damage: 7 ] Your punch strikes a mossling very hard.
A mossling dodges your futile attack.
< 116h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
Autosaving...
< 116h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
You dodge a mossling's vicious attack.
You dodge a mossling's vicious attack.
< 116h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: few wounds >
[Damage: 7 ] Your impressive punch strikes a mossling very hard.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You are using:
<worn as a badge> a wisp of living wind
<worn on head> a durethium helm [poor]
<worn on eyes> a hydra-scale gorget
<worn in ear> a steel hoop earring [poor]
<worn in ear> a dangling crimson earring
<worn on face> a frozen iron mask
<worn around neck> a shiny mithril torque [superior]
<worn around neck> the chaotic necklace
<worn on body> some spiked armor of the Battle-Ragers
<worn about body> a pitch-black bodycloak (magic) [78%]
<worn on back> a large leather backpack
<worn as quiver> a fragile ruby quiver
<worn about waist> a mithril belt encrusted with aquamarines [poor]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> some pitch-black spiked sleeves
<worn around wrist> a pitch-black bracelet (magic)
<worn around wrist> a pitch-black bracelet (magic)
<worn on hands> a pair of shiny black gloves [superior] (glowing)
<worn on finger> a glowing faerie ring
<worn on finger> a jeweled adamantium ring
<worn on legs> some pitch-black spiked leg plates [superior]
<worn on feet> some tempered mithril boots (magic) [63%]
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Your sloppy kick is easily avoided by a mossling.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You dodge a mossling's vicious attack.
You dodge a mossling's vicious attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling dodges your futile attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling misses you.
You dodge a mossling's vicious attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling leaves east.
A mossling dodges your futile attack.
Your sloppy kick is easily avoided by a mossling.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling misses you.
A mossling misses you.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A huge mossling enters from the east.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling dodges your futile attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Your innate abilities: ('*' marked innates are always active)
levitate
*ultravision
summon mount
*anti-good
shift astral
shift prime
*vampiric touch
*magic resistance
*dayblind
drain life (obtained at level 36)
*vulnerable to sun
*decrepify
aura of protection
aura of precision
aura of battlelust (obtained at level 45)
aura of endurance
aura of vigor (obtained at level 30)
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling misses you.
You dodge a mossling's vicious attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Your sloppy kick is easily avoided by a mossling.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You miss a mossling.
A mossling dodges your futile attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling misses you.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Pardon?
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling dodges your futile attack.
This huge creature of moss undulates through here, crawling across the other
moss as it spews forth odd bursts of gas that contain large pulsing spores.
These enzymes released in these spores are how these mosslings reproduce, eventually
if left unchecked to grow into large shambling mounds.
A huge mossling appears to be Parasite and is in excellent condition.
It's tiny in size.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Score information for Zanzo
Level: 15 Race: Githyanki Class: Anti-Paladin Sex: Male
Hit points: 120(197) Moves: 14(149)
Coins carried: 0 platinum 20 gold 48 silver 66 copper
Compression ratio: 77%
Status: Standing, fighting a mossling.
Frags: +0.00 Deaths: 0
Detecting: Evil Good Magic
Protected from: Good Lightning Gas Acid
Enchantments: Ultravision Armor Aware Levitation
Combat Pulse: 16 Spell Pulse: 0.86
Leaderboard Points: 150
Paladin auras: Precision
Active Spells:
--------------
barkskin (21 minutes)
protection from acid (36 minutes)
protection from gas (36 minutes)
levitate (less than a minute remaining)
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You dodge a mossling's vicious attack.
You dodge a mossling's vicious attack.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A Mossy and Dark Tunnel
Obvious exits: -East -Down
A huge mossling crawls through here, releasing spores.
A mossling stands here, fighting YOU!
A huge mossling crawls through here, releasing spores.
< 120h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
[Damage: 6 ] Your impressive punch strikes a mossling very hard.
Sorry, you aren't allowed to do that in combat.
< 124h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A Mossy and Dark Tunnel
Obvious exits: -East -Down
A huge mossling crawls through here, releasing spores.
A mossling stands here, fighting YOU!
A huge mossling crawls through here, releasing spores.
< 124h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling misses you.
< 124h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Your sloppy kick is easily avoided by a mossling.
< 124h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
[Damage: 6 ] Your impressive punch strikes a mossling very hard.
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You dodge a mossling's vicious attack.
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You stumble in your attack, and jab at a huge mossling!
< 128h/197H 14v/149V Pos: standing >
< 128h/197H 14v/149V Pos: standing >
You feel heavier and stop levitating.
< 128h/197H 14v/149V Pos: standing >
A mossling misses you.
You dodge a mossling's vicious attack.
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
You are already standing.
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
A mossling misses you.
You dodge a mossling's vicious attack.
< 128h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: nasty wounds >
[Damage: 7 ] Your punch seriously wounds a mossling.
[Damage: 7 ] Your impressive punch seriously wounds a mossling.
< 136h/197H 14v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: pretty hurt >
You attempt to flee...
A Cave of Thick Moss
This cave opens up here strewn about with rocks. This cave goes up very high
vertically, as it ascends into total darkness of pungent moss. The air here
is warm, thick, and humid with moisture. Spores from different moss creatures
release into the air.
Obvious exits: -South# -Up
You flee downward!
< 136h/197H 0v/149V Pos: standing >
You're too exhausted.
< 136h/197H 1v/149V Pos: standing >
< 136h/197H 2v/149V Pos: standing >
You drop to your belly.
< 136h/197H 4v/149V Pos: on your ass >
< 137h/197H 9v/149V Pos: on your ass >
A Cave of Thick Moss
Obvious exits: -South# -Up
< 137h/197H 10v/149V Pos: on your ass >
A Mossy and Dark Tunnel
This tunnel reaches through this twisted and unforgiiving
underdark. The pungeant, earthly stench of festering
vegetation and sporing moss fills the humid, mois atmosphere
of this tunnel.
Obvious exits: -East -Down
A huge mossling crawls through here, releasing spores.
A small mossling crawls through here, growing into the ground.
A huge mossling crawls through here, releasing spores.
< 137h/197H 2v/149V Pos: on your ass >
A mossling suddenly attacks YOU!
A mossling misses you.
You feel unholy power coursing through your limbs!
< 138h/197H 4v/149V Pos: on your ass >
< T: Zanzo TP: ass TC: few wounds E: mossling sta EP: pretty hurt >
You scramble madly to your feet!
< 138h/197H 4v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: pretty hurt >
< 138h/197H 4v/149V Pos: standing >
< T: Zanzo TP: sta TC: few wounds E: mossling sta EP: pretty hurt >
You attempt to flee...
A Cave of Thick Moss
This cave opens up here strewn about with rocks. This cave goes up very high
vertically, as it ascends into total darkness of pungent moss. The air here
is warm, thick, and humid with moisture. Spores from different moss creatures
release into the air.
Obvious exits: -South -Up
You flee downward!
< 138h/197H 0v/149V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 138h/197H 2v/149V Pos: standing >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You feel unholy power coursing through your limbs!
You are knocked to the ground by a Githzerai's mighty bash!
< 135h/197H 2v/149V Pos: sitting >
< T: Zanzo TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
Someone dodges your futile attack.
A Githzerai snaps into visibility.
< 135h/197H 3v/149V Pos: sitting >
< T: Zanzo TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
A Githzerai snaps into visibility.
A Githzerai's impressive slash strikes you very hard.
A Githzerai swings Illesarus, the Sword of Sharpness with a broad two-handed arch at you.
Blood flies everywhere as Illesarus slices without restraint.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Illesarus, the Sword of Sharpness nearly severs your leg from your body!
A Githzerai's impressive slash hits you.
Your some spiked armor of the Battle-Ragers was completely destroyed by the massive blow!
Your glowing faerie ring was completely destroyed by the massive blow!
Your some tempered mithril boots was completely destroyed by the massive blow!
Your mithril belt encrusted with aquamarines [poor] was completely destroyed by the massive blow!