The death of [52 Gypsy] Sylvast *-* Warlords *-* (Orc)

in The Amber Sands of an Island Desert

from the perspective of [52 Gypsy] Sylvast *-* Warlords *-* (Orc)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a black pearl earring [83%]
<worn in ear>        a butterfly earring [superior] (magic) (glowing)
<worn on face>       mask of battles past [superior]
<worn around neck>   some kharma mind beads (magic)
<worn around neck>   a charm made of dwarf bone [71%]
<worn on body>       the armor of a MaDMaN (magic)
<worn on back>       an ermineskin backpack [60%]
<worn as quiver>     a tarnished dematite quiver [superior] [74%]
<worn about waist>   a belt of skulls of endurance (magic)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing)
<attached to belt>   the legendary lyre of healing and harming (magic) [84%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist>  a satanic bracelet of charisma (magic)
<worn around wrist>  the bracelet of emeralds
<worn on hands>      gloves of arcane power [superior]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     a yellow ring of chrysoberyl (magic) [64%]
<primary weapon>     the demonic dagger 'Purge' [poor] (magic)
<worn on legs>       the elven chainmail leggings of speed (magic)
<worn on feet>       boots of brain golem skin (magic) [72%]


< 1081h/1081H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights westward.
On the Merchant Dock
Obvious exits: -N -E -W
The Ketch GOB! floats here.
The Galleon ~Pwipe Allrrredddy?~ floats here.
The Yacht Iron Will floats here.
The Caravel Amazing Drider-Man floats here.
The Galleon Dark Priest floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1081h/1081H 182v/182V Pos: standing >
You board the Clipper Darkwind.
Aboard the Clipper Darkwind
Obvious exits: -N

< 1081h/1081H 182v/182V Pos: standing >
Aboard the Clipper Darkwind
Obvious exits: -N -S

< 1081h/1081H 181v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 181v/182V Pos: standing >
On the Bridge of the Clipper Darkwind
Obvious exits: -N -S
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.

< 1081h/1081H 181v/182V Pos: standing >
Your ship manuevers to the west.
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper Darkwind floats here.
The Ketch GOB! floats here.
The Galleon ~Pwipe Allrrredddy?~ floats here.
The Yacht Iron Will floats here.
The Caravel Amazing Drider-Man floats here.
The Galleon Dark Priest floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.

< 1081h/1081H 181v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 181v/182V Pos: standing >
You give Sylvast an order.
Sylvast disembarks this ship.

< 1081h/1081H 182v/182V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper Darkwind floats here.
The Ketch GOB! floats here.
The Galleon ~Pwipe Allrrredddy?~ floats here.
The Yacht Iron Will floats here.
The Caravel Amazing Drider-Man floats here.
The Galleon Dark Priest floats here.
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper Darkwind floats here.
The Ketch GOB! floats here.
The Galleon ~Pwipe Allrrredddy?~ floats here.
The Yacht Iron Will floats here.
The Caravel Amazing Drider-Man floats here.
The Galleon Dark Priest floats here.
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1081h/1081H 182v/182V Pos: standing >
Name: Darkwind                            
-========================================================================-
Captain: Sylvast              Frags: 0         Status: DOCKED       ID[**]

         29/29       Speed Range: 0-65       Crew: Amateur Crew     
                          Weight: 110,000                              
           ||               Load:  30/ 55                              
          /..\        Passengers:  1/ 5                                
         /.14.\        
        /..--..\        Num  Name                 Position   Ammo   Status
        |..14..|        [ 0] Diplomat's Flag                   Ready
        |......|  90    [ 1] Small Catapult       Forward     30    Ready
        \__..__/ ---    [ 2] Pine Pitch (10 crates)
        |..||..|/ 90     
        |....../         
        |...../|         
        |..../.|         
     36 |18./18|  36     
    --- |--/\--| ---     
     36 |18\/18|  36     
        |......|         
        |__||__|         
        /......\         
        |......|         
        |.. 9..|         
        |..--..|         
        |.. 9..|
        \______/    Set Heading: 90   Set Speed: 0     Crew Stamina: 500
                        Heading: 90       Speed: 0     Repair Stock: 110
         18/18 

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
You disembark this ship.
On the Merchant Dock
Obvious exits: -N -E -W
The Clipper Darkwind floats here.
The Ketch GOB! floats here.
The Galleon ~Pwipe Allrrredddy?~ floats here.
The Yacht Iron Will floats here.
The Caravel Amazing Drider-Man floats here.
The Galleon Dark Priest floats here.
Sylvast  *-* Warlords *-* (Orc)(medium) stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 1081h/1081H 182v/182V Pos: standing >
Your seafaring heritage has earned you a bonus in your sale...
You sell 10 crates of Pine Pitch for 659 platinum, 3 gold, and 4 silver, making a 174% profit.
Your diplomat status costs you a 10 percent cut on your profits.
You receive 659 platinum, 3 gold, and 4 silver.
Thanks for your business!

< 1081h/1081H 182v/182V Pos: standing >
Ok.
You put 659 platinum, 3 gold, 4 silver, and 0 copper coins into a net of endless currents.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
You make a magical gesture, sending Sylvast back to the nether plane.
Sylvast stops following you.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
You start chanting...

< 1081h/1081H 182v/182V Pos: standing >
Casting: dimension door 

< 1081h/1081H 182v/182V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
Tent of the Wanderer
Obvious exits: -E -S -W
(Q)Eriic the wanderer plays a tune.

< 1081h/1081H 182v/182V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
Eriic sings a song to make your heart swell with pride.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
Ruffus who is close by to your east.
A filthy peasant who is not far off to your east.
A militia guard who is not far off to your east.
Parnn who is a brief walk away to your east.
A gangmember who is close by to your south.
A gangmember who is close by to your south.
A brown dog who is not far off to your south.
A desert vagabond who is close by to your west.
An ordinary peasant who is a brief walk away to your west.
A ragged peddler who is a brief walk away to your west.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
Ruffus who is close by to your east.
A filthy peasant who is not far off to your east.
A militia guard who is not far off to your east.
An elderly peasant who is not far off to your east.
Parnn who is a brief walk away to your east.
A gangmember who is close by to your south.
A gangmember who is close by to your south.
A gangleader who is close by to your south.
A brown dog who is not far off to your south.
A desert vagabond who is close by to your west.
An ordinary peasant who is a brief walk away to your west.
A ragged peddler who is a brief walk away to your west.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
Eriic sings a song to make your heart swell with pride.

< 1081h/1081H 182v/182V Pos: standing >
You start chanting...

< 1081h/1081H 182v/182V Pos: standing >
Casting: dimension door 

< 1081h/1081H 182v/182V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
 
     ^^MMMM...    
  MMMMMMMM...^M   
 ^^^^MMM.....^M   
 M^^^....M...MM   
 MMM^...@...^M    
 ..........^      
 .........PM      
  .......^^^      
   ..M...^        
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
A mountain goat stands here.
A rock lizard stands here.
A cougar stands here.
A rock lizard stands here.
(Q)Tren Tind the halfling nomad walks through here, surveying these sands.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
Tren Tind the halfling nomad leaves south.
A rock lizard leaves south.
A cougar leaves south.
A rock lizard leaves south.
A mountain goat leaves south.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
You do not see or have the bag.

< 1081h/1081H 182v/182V Pos: standing >
You do not seem to have anything like that.

< 1081h/1081H 182v/182V Pos: standing >
You get the opaque white potion of regeneration from a net of endless currents.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your south.
A rock lizard who is close by to your south.
A cougar who is close by to your south.

< 1081h/1081H 182v/182V Pos: standing >
 
   MMMMMMM...^    
  ^^^MMM.....^M   
 M^^^........MM   
 MMM^....M..^M    
 .......@..^      
 ..........M      
 ...P....^^^      
  ^..M...^        
    ^^M^          
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
A mountain goat stands here.
A rock lizard stands here.
A cougar stands here.
A rock lizard stands here.
(Q)Tren Tind the halfling nomad walks through here, surveying these sands.

< 1081h/1081H 180v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 180v/182V Pos: standing >
You do not see or have the bag.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
a net of endless currents does not contain the frozen.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A small scorpion who is in the distance to your east.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
Tren Tind begins humming, which eventually turns into a deep lion's growl.


< 1081h/1081H 182v/182V Pos: standing >
You get a frosty white potion from a net of endless currents.

< 1081h/1081H 182v/182V Pos: standing >
 
   MMMMMMM...^    
  ^^^MMM.....^M   
 M^^^.....M..MM   
 MMM^.......^M    
 .......@..^      
 ..........M      
 ...P....^^^      
  ^..M...^        
    ^^M^          
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
A mountain goat stands here.
A rock lizard stands here.
A cougar stands here.
A rock lizard stands here.
(Q)Tren Tind the halfling nomad walks through here, surveying these sands.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
Tren Tind the halfling nomad starts casting a spell called 'greater spirit ward'.

< 1081h/1081H 182v/182V Pos: standing >
Tren Tind the halfling nomad completes his spell...
Tren Tind the halfling nomad utters the words 'ofzahzf gsufuh xabrae'
Tren Tind the halfling nomad glows visibly as a faint white halo surrounds him.
You quickly scan the area.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.

< 1081h/1081H 182v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 1081h/1081H 182v/182V Pos: standing >
Ok.
Tren Tind the halfling nomad gives 300 platinum to you.
You gain some experience.
Tren Tind says 'Excellent!  Thank you graciously!'
With the blink of an eye, Tren Tind is gone, and an eagle soars away...

A rock lizard is dead! R.I.P.
You feel a carnal satisfaction as a rock lizard's gurgling and choking signals its demise.
A rock lizard moves to a different position.
A rock lizard quickly returns to the plane from whence they were summoned...
A rock lizard stops following Tren Tind the halfling nomad.
A cougar is dead! R.I.P.
You feel a carnal satisfaction as a cougar's gurgling and choking signals its demise.
A cougar moves to a different position.
A cougar quickly returns to the plane from whence they were summoned...
A cougar stops following Tren Tind the halfling nomad.
A rock lizard is dead! R.I.P.
You feel a carnal satisfaction as a rock lizard's gurgling and choking signals its demise.
A rock lizard moves to a different position.
A rock lizard quickly returns to the plane from whence they were summoned...
A rock lizard stops following Tren Tind the halfling nomad.
A mountain goat is dead! R.I.P.
You feel a carnal satisfaction as a mountain goat's gurgling and choking signals its demise.
A mountain goat moves to a different position.
A mountain goat quickly returns to the plane from whence they were summoned...
A mountain goat stops following Tren Tind the halfling nomad.

< 1081h/1081H 182v/182V Pos: standing >
You do not see or have the corpse.

< 1081h/1081H 182v/182V Pos: standing >
Ok.
You put 300 platinum, 0 gold, 0 silver, and 0 copper coins into a net of endless currents.

< 1081h/1081H 182v/182V Pos: standing >
You do not see or have the corpse.

< 1081h/1081H 182v/182V Pos: standing >
You don't have anything to put in it.

< 1081h/1081H 182v/182V Pos: standing >
You do not see or have the corpse.

< 1081h/1081H 182v/182V Pos: standing >
You don't have anything to put in it.

< 1081h/1081H 182v/182V Pos: standing >
You do not see or have the corpse.

< 1081h/1081H 182v/182V Pos: standing >
You don't have anything to put in it.

< 1081h/1081H 182v/182V Pos: standing >
You quickly scan the area.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A Halfling who is close by to your west.
A small iguana familiar who is close by to your west.
A Githzerai who is close by to your west.

< 1081h/1081H 182v/182V Pos: standing >
A Halfling starts casting an offensive spell called 'greater spirit anguish'.
A Halfling snaps into visibility.
You quickly scan the area.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.
A gate guard who is a brief walk away to your east.

< 1081h/1081H 182v/182V Pos: standing >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You are knocked to the ground by a Githzerai's mighty bash!

< 1080h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Githzerai snaps into visibility.
You attack a Githzerai. [0 Hits]
A Githzerai snaps into visibility.
A Githzerai's sword glows with a bright light as it bites into you.
You feel your life flowing away and a Githzerai looks revitalized.
A Githzerai snaps into visibility.
OUCH!  That really did HURT!
A Githzerai's weak slash hits you on the torso making him grimace in pain.
A Githzerai attacks you. [3 Hits]

< 910h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: small wounds E: A Githzerai sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at you.
A Halfling's spiritual assault devastates you, causing you to SCREAM in utter anguish!
OUCH!  That really did HURT!

< 691h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Halfling snaps into visibility.

< 691h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 559h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
You attack a Githzerai. [0 Hits]

< 559h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai surprises you with a blow to the back, leaving you momentarily confused.
A Githzerai attacks you. [3 Hits]

< 533h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Halfling says 'flow'
A Halfling's the amulet named "Flow" of strength hums loudly!

< 533h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell called 'arieks shattering iceball'.
A Halfling snaps into visibility.

< 533h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 558h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 424h/1081H 182v/182V Pos: sitting >
< T: Sylvast TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
 A faint hum can be heard from Avernus the life stealer carried by a Githzerai.
You clamber to your feet.

< 424h/1081H 182v/182V Pos: standing >
< T: Sylvast TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
You attack a Githzerai. [0 Hits]
A Githzerai starts casting an offensive spell.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
You attempt to flee...
 
     ^^MMMM...    
  MMMMMMMM...^M   
 ^^^^MMM.....^M   
 M^^^.....M..MM   
 MMM^...@...^M    
 .......P..^      
 ..........M      
  .......^^^      
   ..MM..^        
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
You flee northward!

< 424h/1081H 157v/182V Pos: standing >
You start chanting...

< 424h/1081H 157v/182V Pos: standing >
You complete your spell...
 
       ^^MM...    
     ^^^MM...MM   
 M  ^^MMMM...M    
 MMMMMMMM...^M    
 ^^^MMM.@...^M    
 ^^^.....M..MM    
 MM^.......^M     
  .....P..^       
   .......M       
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 426h/1081H 161v/182V Pos: standing >
You attempt to flee...
 
        ^^MM..    
      ^^^MM...M   
 MM  ^^MMMM...M   
 ^MMMMMMMM...^M   
 ^^^^MMM@....^M   
 M^^^....PM..MM   
 MMM^.......^M    
  .........^      
   ........M      
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
You flee westward!

< 428h/1081H 139v/182V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 428h/1081H 140v/182V Pos: standing >
 
       ^^MM...    
     ^^^MM...MM   
 M  ^^MMMM...M    
 MMMMMMMM...^M    
 ^^^MMM.@...^M    
 ^^^....PM..MM    
 MM^.......^M     
  ........^       
   .......M       
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W

< 429h/1081H 139v/182V Pos: standing >
A Halfling sneaks in from the south.
A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 429h/1081H 139v/182V Pos: standing >
A Githzerai sneaks west.

< 430h/1081H 140v/182V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 431h/1081H 142v/182V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 305h/1081H 143v/182V Pos: standing >
A Githzerai snaps into visibility.
You are knocked to the ground by a Githzerai's mighty bash!

< 305h/1081H 144v/182V Pos: sitting >
< T: Sylvast TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.
A Githzerai's Avernus the life stealer eminates a soft glow and a Githzerai looks refreshed!
A Githzerai quickly diagnoses a Githzerai's wounds.
Healing energy flows from a Githzerai into a Githzerai's body!
A Githzerai attacks you. [2 Hits]

< 294h/1081H 145v/182V Pos: sitting >
<A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 294h/1081H 145v/182V Pos: sitting >
<A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!
Your living oceanic cloak of constitution is weakened from the intense cold!

< 165h/1081H 145v/182V Pos: sitting >
<The sun vanishes behind the southern horizon.

< 165h/1081H 145v/182V Pos: sitting >
<A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 165h/1081H 145v/182V Pos: sitting >
<A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai snaps into visibility.
You attack a Githzerai. [0 Hits]

< 30h/1081H 145v/182V Pos: sitting >
<A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 30h/1081H 145v/182V Pos: sitting >
<You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
Your crystalline tower shield freezes and shatters into million pieces from the intense cold!
Your living oceanic cloak of constitution freezes and shatters into million pieces from the intense cold!