The death of [49 Necrolyte] Rakor (Drow Elf)

in An Icy Forest of Pine and Oak

from the perspective of [49 Necrolyte] Rakor (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a sun halo (magic) (glowing)
<worn on eyes>       a soldier's dragonscale eyepatch
<worn in ear>        a well-used bronze stud from The Halfcut Hills
<worn on face>       a magenta mask [poor]
<worn around neck>   a glittering steel torque
<worn around neck>   a necklace of Drow testicles [superior] (magic)
<worn on body>       some blood-splattered fur robes [superior]
<worn about body>    an ashen platinum mantle
<worn as quiver>     a glowing bard sack (glowing)
<worn about waist>   a human-made stone belt from The Savannah of Broken Trusts [89%]
<worn on belt buckle>a spell tome of putrified zombie skin (magic) [60%]
<worn on arms>       the vambraces of the Ebriham [superior]
<held as shield>     a masterly-crafted tin shield from The Surface Realm of Duris
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn around wrist>  a bracelet of astrology
<worn on hands>      a living matrix [poor] (magic)
<worn on finger>     a sun ring (magic) (glowing)
<worn on legs>       some mantis leggings
<worn on feet>       the boots of the four winds [superior] (magic)

                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Coffinator floats here.

< 474h/474H 166v/166V Pos: standing >
 
   ****+*.. .^.^^.    
  .****+**. ^.^^.^^   
 .M.***+**. .^^^^^MM  
 M^..**+*.. ^^^^MMMM  
 MM^^.*++^* ^MMMMM    
  MM^^SSS <           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Coffinator floats here.

< 474h/474H 166v/166V Pos: standing >
Contact listing                                               H:270 S:66 
=========================================================================|
[**] Forest Shade                   X:47  Y:50  R:4.0   B:263 H:0   S:0  |FSD
[**] Rocket                         X:47  Y:50  R:4.0   B:263 H:0   S:0  |FSD
[**] Shippy Ship                    X:47  Y:50  R:4.0   B:263 H:0   S:0  |FSD
[**] Sea Demon                      X:47  Y:50  R:4.0   B:263 H:0   S:0  |FSD
[**] Healing Hand                   X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] baetlshp                       X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] Sea Song                       X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] Minotaur's Rage                X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] >--)fi)sh)bo)ne)*>             X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] sloop                          X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] Sacrebleu                      X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] Dawn Treader                   X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD
[**] Natures Bounty                 X:48  Y:50  R:3.0   B:261 H:0   S:0  |FSD

< 474h/474H 166v/166V Pos: standing >
 
   *****+*.. .^.^^    
  ^.****+**. ^.^^.^   
 ^.M.***+**. .^^^^^M  
 MM^..**+*.. ^^^^MMM  
 MMM^^.*++^* ^MMMMM   
   MM^^SSS<           
                      
                      
                      
                      
                      
The Waters of the Abyss
Obvious exits: -North -East  -South -West 
The Ketch Coffinator floats here.

< 474h/474H 166v/166V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.

< 474h/474H 166v/166V Pos: standing >
Heading set to 0.

< 474h/474H 166v/166V Pos: standing >
Contact listing                                               H:299 S:0  
=========================================================================|
[**] TurnCoat                       X:47  Y:50  R:3.5   B:261 H:0   S:0  |FSD
[**] -Wave-Cutter-                  X:47  Y:50  R:3.5   B:261 H:0   S:0  |FSD
[**] Nightstalker                   X:47  Y:50  R:3.5   B:261 H:0   S:0  |FSD
[**] Forest Shade                   X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Rocket                         X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Shippy Ship                    X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Sea Demon                      X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Healing Hand                   X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] baetlshp                       X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Sea Song                       X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Minotaur's Rage                X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] >--)fi)sh)bo)ne)*>             X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] sloop                          X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Sacrebleu                      X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Dawn Treader                   X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Natures Bounty                 X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD

< 474h/474H 166v/166V Pos: standing >
Contact listing                                               H:0   S:0  
=========================================================================|
[**] TurnCoat                       X:47  Y:50  R:3.5   B:261 H:0   S:0  |PSD
[**] -Wave-Cutter-                  X:47  Y:50  R:3.5   B:261 H:0   S:0  |PSD
[**] Nightstalker                   X:47  Y:50  R:3.5   B:261 H:0   S:0  |PSD
[**] Forest Shade                   X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Rocket                         X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Shippy Ship                    X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Sea Demon                      X:48  Y:50  R:2.5   B:258 H:0   S:0  |PSD
[**] Healing Hand                   X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] baetlshp                       X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Sea Song                       X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Minotaur's Rage                X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] >--)fi)sh)bo)ne)*>             X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] sloop                          X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Sacrebleu                      X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Dawn Treader                   X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD
[**] Natures Bounty                 X:49  Y:50  R:1.6   B:251 H:0   S:0  |PSD

< 474h/474H 166v/166V Pos: standing >
Your ship manuevers to the north.
A Small Pier
   This small pier serves as the docking point for the village fishing ships
when they return from their months-long voyages.  Shore lies to the east.
Obvious exits: -East  -South -West 
The Ketch Coffinator floats here.
The Galleon Islamic Jihad floats here.
The Galleon Titanic! floats here.
The Galleon Undead Throne floats here.
The Sloop Nereid floats here.
The Ketch FloatingLeaf floats here.
The Destroyer Hanghai floats here.
The Destroyer Njord floats here.
The Yacht Yo-Yo floats here.
The Sloop   &-bBattleship Titanic floats here.
The Cruiser Damnation floats here.
The Corvette Aurora floats here.
A man selling ships surveys his latest wares
Your ship begins docking procedures.
Your ship has completed docking procedures.
The port authorities board the ship in search of contraband...
...But don't find anything suspicious.

< 474h/474H 166v/166V Pos: standing >
Aboard the Ketch Coffinator
Obvious exits: -North -East  -West 
The lich of a scared human prisoner stands here. (minion) 
The lich of a terrified thri-kreen prisoner enters from the north.
The lich of a weakened harpy prisoner enters from the north.

< 474h/474H 165v/166V Pos: standing >
Ok.
The lich of a weakened harpy prisoner disembarks this ship.
The lich of a terrified thri-kreen prisoner disembarks this ship.
The lich of a scared human prisoner disembarks this ship.

< 474h/474H 165v/166V Pos: standing >
You disembark this ship.
A Small Pier
   This small pier serves as the docking point for the village fishing ships
when they return from their months-long voyages.  Shore lies to the east.
Obvious exits: -East  -South -West 
The Ketch Coffinator floats here.
The Galleon Islamic Jihad floats here.
The Galleon Titanic! floats here.
The Galleon Undead Throne floats here.
The Sloop Nereid floats here.
The Ketch FloatingLeaf floats here.
The Destroyer Hanghai floats here.
The Destroyer Njord floats here.
The Yacht Yo-Yo floats here.
The Sloop   &-bBattleship Titanic floats here.
The Cruiser Damnation floats here.
The Corvette Aurora floats here.
The lich of a scared human prisoner stands here. (minion) 
The lich of a terrified thri-kreen prisoner stands here. (minion) 
The lich of a weakened harpy prisoner stands here. (minion) 
A man selling ships surveys his latest wares

< 474h/474H 165v/166V Pos: standing >
You sell 10 crates of Exotic Foods for 1065 platinum, 6 gold, 3 silver, and 6 copper, making a 288% profit.
Your diplomat status costs you a 10 percent cut on your profits.
You receive 1065 platinum, 6 gold, 3 silver, and 6 copper.
Thanks for your business!

< 474h/474H 165v/166V Pos: standing >
Ok.
You put 1065 platinum, 6 gold, 3 silver, and 6 copper coins into a sack of species holding [poor].

< 474h/474H 165v/166V Pos: standing >
 
   ***+*.. .    
  ****+**. ^.   
 ..***+**. .^^  
 M..**+*.. ^^^  
 M^^.*+@^* ^MM  
 MM^^SSS        
                
                
                
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 165v/166V Pos: standing >
 
   ****+*..     
  .****+**. ^   
 ...***+**. .^  
 MM..**+*.. ^^  
 MM^^.*@M^* ^M  
  MM^^SSS       
                
                
                
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 164v/166V Pos: standing >
 
   ****+...     
  *****+*.. .   
 ^.****+**. ^.  
 ...***+**. .^  
 MM..**@*.. ^^  
 MM^^.*M+^* ^M  
  MM^^SSS       
                
                
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 163v/166V Pos: standing >
 
   ****+^^      
  *****+... .   
 ******+*.. .^  
 ^.****+**. ^.  
 ...***@**. .^  
 MM..**M*.. ^^  
 MM^^.*++^* ^M  
  MM^^SSS       
                
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 163v/166V Pos: standing >
 
   ***.+..      
  *****+^^  .   
 ******+... ..  
 ******+*.. .^  
 ^.****@**. ^.  
 ...***M**. .^  
 MM..**+*.. ^^  
  M^^.*++^* ^   
   M^^SSS       
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 162v/166V Pos: standing >
 
 ***+*  
 **@M*  
 ***+*  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 161v/166V Pos: standing >
 
 ***+.  
 **@+*  
 **M+*  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 159v/166V Pos: standing >
 
 ****+  
 **@M+  
 ****+  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 158v/166V Pos: standing >
 
 ****+  
 **@*+  
 **M*+  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 156v/166V Pos: standing >
 
 *****  
 **@M*  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 154v/166V Pos: standing >
 
 **M*.  
 **@**  
 **M**  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 152v/166V Pos: standing >
 
 ****M  
 **@M*  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 151v/166V Pos: standing >
 
 *****  
 **@M*  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 149v/166V Pos: standing >
 
 *****  
 **@M*  
 .****  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 147v/166V Pos: standing >
 
 .****  
 **@**  
 **M**  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 146v/166V Pos: standing >
 
 ..***  
 **@M*  
 *****  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 144v/166V Pos: standing >
 
 ^^...  
 ..@**  
 **M**  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 142v/166V Pos: standing >
 
   .**.^..^^    
  ^^^..M.^^^^   
 ^^.^.^^.^.^^^  
 ^^.^^^^...^.^  
 MMM^M.@*****.  
 MM^^*********  
 MMM^^********  
  MMM^^.*****   
   MMMM^^***    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 140v/166V Pos: standing >
 
   .***.^..M    
  ..**.^..^^.   
 .^^^..M.^^^^^  
 ^^.^.^^.^.^^^  
 ^^.^^^@...^.^  
 MMM^M.M*****.  
 MM^^*********  
  MM^^*******   
   MM^^.****    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 139v/166V Pos: standing >
 
   *****..^.    
  ^.***.^..M^   
 ^..**.^..^^..  
 .^^^..M.^^^^^  
 ^^.^.^@.^.^^^  
 ^^.^^^M...^.^  
 MMM^M..*****.  
  M^^********   
   M^^******    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 138v/166V Pos: standing >
 
   ******...    
  ******..^.^   
 ^^.***.^..M^^  
 ^..**.^..^^..  
 .^^^..@.^^^^^  
 ^^.^.^M.^.^^^  
 ^^.^^^^...^.^  
  MM^M..*****   
   ^^*******    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 
A small snow fox trots here, foraging the tundra.
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 136v/166V Pos: standing >
 
   ********.    
  *******....   
 .******..^.^.  
 ^^.***.^..M^^  
 ^..**.@..^^..  
 .^^^..M.^^^^^  
 ^^.^.^^.^.^^^  
  ^.^^^^...^.   
   M^M..****    
Snow Capped Hills of the Tundra
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 134v/166V Pos: standing >
 
   ^********    
  ^*******...   
 ..******..^.^  
 ^^^.***.^..M^  
 ^^..**@M..^^.  
 ..^^^..M.^^^^  
 ^^^.P.^^.^.^^  
  ^^.^^^^...^   
   MM^M..***    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 134v/166V Pos: standing >
 
 .***.  
 .*@M^  
 ^^..M  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the east.
The lich of a weakened harpy prisoner enters from the east.
The lich of a scared human prisoner enters from the east.

< 474h/474H 132v/166V Pos: standing >
 
 *****  
 .*@*.  
 .*M.^  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 130v/166V Pos: standing >
 
 *****  
 **@**  
 .*M*.  
An Icy Forest of Pine and Oak
Obvious exits: -North -East  -South -West 
The lich of a terrified thri-kreen prisoner enters from the south.
The lich of a weakened harpy prisoner enters from the south.
The lich of a scared human prisoner enters from the south.

< 474h/474H 129v/166V Pos: standing >
The world speeds up around you.

< 474h/474H 143v/166V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 474h/474H 143v/166V Pos: standing >
You give the lich of a scared human prisoner an order.
The lich of a scared human prisoner starts casting a spell called 'mass invisibility'.

< 474h/474H 145v/166V Pos: standing >
The lich of a scared human prisoner completes its spell...
The lich of a scared human prisoner utters the words 'wagg uizuguburuhl'
The lich of a scared human prisoner slowly fades out of existence.
The lich of a weakened harpy prisoner slowly fades out of existence.
The lich of a terrified thri-kreen prisoner slowly fades out of existence.
You vanish.

< 474h/474H 148v/166V Pos: standing >
A Halfling settles to his knees.

< 474h/474H 166v/166V Pos: standing >
A Halfling snaps into visibility.
A Halfling's leap knocks into you, sending you slightly off balance...
You snap into visibility.
The lich of a weakened harpy prisoner suddenly attacks a Halfling!
The lich of a weakened harpy prisoner snaps into visibility.
[Damage:  1 ] The lich of a weakened harpy prisoner's weak punch grazes a Halfling.

< 474h/474H 166v/166V Pos: sitting >
< T: Rakor TP: sit TC:excellent E: A Halfling sta EP: few scratches >
 You miss a Halfling.
A Halfling snaps into visibility.
A Halfling snaps into visibility.
-=[A Halfling's mighty slash strikes you hard.]=-
-=[A Halfling's powerful slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's powerful slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
-=[A Halfling's impressive slash strikes you.]=-
A Halfling's sunblade, longsword of Justice explodes in a torrent of pure flame!
A Halfling snaps into visibility.
-=[A Halfling unleashes light in a focused, searing ray at you!]=-
OUCH!  That really did HURT!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Halfling into a Halfling's body!
-=[A Halfling's impressive slash strikes you hard.]=-
-=[A Halfling's impressive slash strikes you hard.]=-
-=[A Halfling's impressive slash strikes you very hard.]=-
-=[A Halfling's impressive slash strikes you very hard.]=-
A Halfling slips beneath your guard, dealing you a vicious attack!
-=[A Halfling's impressive slash strikes you very hard.]=-
-=[A Halfling's impressive slash seriously wounds you.]=-

< 71h/474H 166v/166V Pos: sitting >
< T: Rakor TP: sit TC: awful E: A Halfling sta EP: few scratches >
 The lich of a scared human prisoner says 'Prepare to fight me, too!'
The lich of a scared human prisoner suddenly attacks a Halfling!
The lich of a scared human prisoner snaps into visibility.
The lich of a scared human prisoner misses a Halfling.

< 71h/474H 166v/166V Pos: sitting >
< T: Rakor TP: sit TC: awful E: A Halfling sta EP: few scratches >
 A Minotaur snaps into visibility.
A Minotaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Minotaur attempts to maul you, but falters and falls to her knees!

< 71h/474H 166v/166V Pos: sitting >
< T: Rakor TP: sit TC: awful E: A Halfling sta EP: few scratches >
 -=[A Minotaur's bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Minotaur's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
A Minotaur snaps into visibility.
-=[Pain unlike you have ever felt before permeates your body.]=-
Your stylish platinum stud from the Behemoth Herders shattered into a million pieces by the divine fury!