The death of [25 Psionicist] Yull (Githzerai)

in A Fiord Inlet Habor

from the perspective of [56 Diabolis] Fongpi Dark Seldarine (Drow Elf)

<floating about head>a swirling force of light and darkness (magic) [86%]
<worn as a badge>    a elven rune of restoration of constitution (magic) (glowing) [83%]
<worn on head>       a black crown encrusted with mindstones of constitution (glowing)
<worn on eyes>       devil eyes of the ghargatula [poor] (magic)
<worn in ear>        a brightly flaming earring
<worn in ear>        an earring of frozen Styx water [superior] (magic) (glowing)
<worn on face>       mask of the future of regeneration (glowing) [85%]
<worn around neck>   an amulet of chaos [poor] [83%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming) [85%]
<worn on back>       a double-buckled Alatorin backpack [88%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [82%]
<worn about waist>   a utility belt of poisoning agents [superior] [69%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming) [64%]
<attached to belt>   a satchel of snatching (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic) [84%]
<worn around wrist>  a satanic bracelet [superior] (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     a gleaming platinum ring [poor] (magic) [73%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       mystical boots of Volo the Traveller of greater intelligence (magic) (glowing)

   MMMM^^....   
 S  S+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^D.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zur sneaks in from the south.
A blue dracolich enters from the south.

< 985h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
 S  S+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
    MMM^^...    
   MMMM^^.^..   
   MMMM^^....*  
 S  S+++++++++  
   MMM^@..M..*  
   MMM^D.....*  
   MM^^^.....*  
  MMM^^.....*   
   M^^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A blue dracolich enters from the south.

< 985h/806H 260v/260V Pos: standing >
    MMM^^...    
   MMMM^^.^..   
   MMMM^^....*  
 S  S+++++++++  
   MMM^@..M..*  
   MMM^^.....*  
   MM^^^.....*  
  MMM^^.....*   
   M^^^.^...    
   MMMM^^.^.    
    MMM^^....   
   MMMM^^.^...  
   MMMM^^....*  
 S  S++@++++++  
   MMM^D..M..*  
   MMM^^.....*  
   MM^^^.....   
   MM^^.....    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W
Zur sneaks in from the south.
A blue dracolich enters from the south.

< 985h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
    MMM^^....   
   MMMM^^.^...  
   MMMM^^....*  
 S  S++@++++++  
   MMM^^..M..*  
   MMM^^.....*  
   MM^^^.....   
   MM^^.....    

< 985h/806H 260v/260V Pos: standing >
    MMM^^...    
   MMMM^^.^..   
   MMMM^^....*  
  S S++D++++++  
   MMM^@..M..*  
   MMM^^.....*  
   MM^^^.....*  
  MMM^^.....*   
   M^^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A blue dracolich enters from the north.

< 984h/806H 260v/260V Pos: standing >
    MMM^^...    
   MMMM^^.^..   
   MMMM^^....*  
  S S+++++++++  
   MMM^@..M..*  
   MMM^^.....*  
   MM^^^.....*  
  MMM^^.....*   
   M^^^.^...    
   MMMM^^.^.    
   MMMM^^....   
  S S+++++++++  
   MMM^D..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Zur sneaks in from the north.
A blue dracolich enters from the north.

< 984h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
  S S+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    

< 984h/806H 260v/260V Pos: standing >

< 984h/806H 260v/260V Pos: standing >

< 984h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
  S S+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 984h/806H 260v/260V Pos: standing >

< 984h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
  S S+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 983h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
  S S+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 983h/806H 260v/260V Pos: standing >

< 982h/806H 260v/260V Pos: standing >
A blue dracolich's Pek'Nasisk, the venom lash [poor] glows with a strange heat as Cegilune infuses it.
A blue dracolich's longsword called 'Flame of the North' glows with a strange heat as Cegilune infuses it.

< 982h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
   SS+++++++++  
   MMM^^..M..*  
   MMM^@.....*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 982h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
   SS+++++++++  
   MMM^^..^..*  
   MMM^@..M..*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    

< 982h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
   SS+++++++++  
   MMM^^..^..*  
   MMM^@..M..*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 981h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
    S+++++++++  
   MMM^^..^..*  
   MMM^@..M..*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
*A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 981h/806H 260v/260V Pos: standing >

		Score information for Fongpi

Level: 56   Race: Drow Elf   Class: Necromancer / Diabolis Sex: Male
Hit points: 981(806)  Moves: 260(260)
Coins carried:    9 platinum   126 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing in a silver dracolich's saddle.
Frags:   +0.25   Deaths:   6
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted GlobeOfDarkness
Herbs:          Gootwiet Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  748 

Active Spells:
--------------
pantherspeed (50 minutes)
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
elephantstrength (53 minutes)
vitality (6 minutes)
rested bonus (less than a minute remaining)


< 981h/806H 260v/260V Pos: standing >
   MMMM^^.^.    
   MMMM^^....   
    S+++++++++  
   MMM^^..^..*  
   MMM^@..M..*  
   MM^^^.....*  
  MMM^^.....**  
  MM^^^.^...*   
   ^^^.....*    

< 981h/806H 260v/260V Pos: standing >
    MMM^^...    
   MMMM^^.^..   
   MMMM^^....*  
    S+++++++++  
   MMM^@..^..*  
   MMM^D..M..*  
   MM^^^.....*  
  MMM^^.....*   
   M^^^.^...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A blue dracolich enters from the south.

< 981h/806H 260v/260V Pos: standing >
A silver dracolich's long slime-covered tendril with an unblinking eye [superior] glows with a strange heat as Cegilune infuses it.
A silver dracolich's longsword called 'Flame of the North' glows with a strange heat as Cegilune infuses it.
    MMM^^...    
   MMMM^^.^..   
   MMMM^^....*  
    S+++++++++  
   MMM^@..^..*  
   MMM^^..M..*  
   MM^^^.....*  
  MMM^^.....*   
   M^^^.^...    
     MMM^^..    
    MMMM^^.^.   
    MMMM^^....  
     S++++++++  
    MMM@D..^..  
    MMM^^..M..  
    MM^^^.....  
   MMM^^.....   
   MM^^^.^..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A blue dracolich enters from the east.

< 980h/806H 260v/260V Pos: standing >
     MMM^^..    
    MMMM^^.^.   
    MMMM^^....  
     S++++++++  
    MMM@^..^..  
    MMM^^..M..  
    MM^^^.....  
   MMM^^.....   
   MM^^^.^..    
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (good)          
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (good)          
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
  *Sevenoaks                                     (extremely good)
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (good)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
  *Tiamat                                        (good)          
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
  *Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
  *Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
  *Ny'Neth's Stronghold Continued                (slightly evil) 
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 980h/806H 260v/260V Pos: standing >
    MMMM^^.^    
     MMM^^...   
    MMMM^^.^..  
    MMMM^^....  
     S+@++++++  
    MMMD^..^..  
    MMM^^..M..  
    MM^^^....   
   MMM^^....    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W
Zur sneaks in from the south.
A blue dracolich enters from the south.

< 980h/806H 260v/260V Pos: standing >
    MMMM^^.^    
     MMM^^...   
    MMMM^^.^..  
    MMMM^^....  
     S+@++++++  
    MMM^^..^..  
    MMM^^..M..  
    MM^^^....   
   MMM^^....    
     MMMM^^.    
      MMM^^..   
     MMMM^^.^.  
     MMMM^^...  
      S@D+++++  
     MMM^^..^.  
     MMM^^..M.  
     MM^^^...   
    MMM^^...    
A Wagon Trail Lined with Brick Pavers
Obvious exits: -N -E -S -W
Zur sneaks in from the east.
A blue dracolich enters from the east.

< 980h/806H 260v/260V Pos: standing >
     MMMM^^.    
      MMM^^..   
     MMMM^^.^.  
     MMMM^^...  
      S@++++++  
     MMM^^..^.  
     MMM^^..M.  
     MM^^^...   
    MMM^^...    
      MMMM^^    
       MMM^^.   
      MMMM^^.^  
      MMMM^^..  
       @D+++++  
      MMM^^..^  
      MMM^^..M  
      MM^^^..   
     MMM^^..    
A Fiord Inlet Habor
Obvious exits: -N -E -S -W
The Clipper Death March floats here.
The Galleon -=TOTENKOPF=- floats here.
The Sloop Poo Canoe floats here.
The Galleon Da D-EVIL floats here.
The Corvette pray for shadows floats here.
The Caravel Queen's Revenge  floats here.
The Clipper Justice floats here.
The Yacht Wavemaul floats here.
The Galleon ||||---|||| U M A N. floats here.
The Clipper We All Float Down Here  floats here.
The Sloop SUNK floats here.
The Galleon The ( . )( . ) Trap floats here.
The Caravel Northern Lights floats here.
The Galleon North Wind floats here.
The Galleon  S.S. Old Buoy floats here.
The Sloop PtiBato floats here.
The Caravel NighTMarE floats here.
The Sloop Nej. floats here.
The Caravel WordUP floats here.
The Sloop Aurora1 floats here.
The Sloop Dazzling Blades floats here.
The Clipper Kroth floats here.
The Sloop Shadow floats here.
The Galleon KaRnAgE floats here.
The Ketch Carnelia floats here.
The Sloop Pooop Shooter! floats here.
The Ketch HoLy BiN ChIcKeN floats here.
The Sloop Rage floats here.
The Galleon Garuda floats here.
The Carrack BIG OUNCE floats here.
The Yacht Emerald Enclave floats here.
The Sloop RumpShaker floats here.
The Ketch Four-leaf  Clover floats here.
The Clipper The New Gojira floats here.
The Sloop --=Crimson Tide=-- floats here.
The Ketch Orca floats here.
The Sloop Jumbo2 floats here.
The Galleon Four-leaf Clover floats here.
The Ketch fekk off floats here.
The Yacht Spectre of Tides floats here.
The Galleon USS Swim floats here.
The Ketch Yeppers floats here.
The Sloop "Das Slooop" floats here.
The Sloop Sicario floats here.
The Caravel Ethereal Drifter floats here.
The Galleon OhMonBato floats here.
The Caravel ORP Gawron floats here.
A large tent of thick hide has been erected beside the docks.
A Githzerai (medium) stands here. (Non-Fraggable)(Gold Aura)
A burly barbarian traveler visits the fiord.
A battle-scarred shield dwarf sailor awaits a repair on his ship.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A human seafarer stands here, awaiting the completion of his latest ship work.(Gold Aura)
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
A dock worker of the fiord ship yard works on a ship.
Flann, the broad-chested shipmaster keeps a sharp eye on his pier.
Zur sneaks in from the east.
A blue dracolich enters from the east.

< 980h/806H 260v/260V Pos: standing >
      MMMM^^    
       MMM^^.   
      MMMM^^.^  
      MMMM^^..  
       @++++++  
      MMM^^..^  
      MMM^^..M  
      MM^^^..   
     MMM^^..    
The headwinds would prove much too great. Ye best find a dock to start from!

< 980h/806H 260v/260V Pos: standing >
Ok.
You snap into visibility.
A blue dracolich snaps into visibility.
[Damage: 23 ] A blue dracolich whacks a Githzerai in the side with a sound kick.
A Githzerai's thin leather belt was damaged from the massive blow!
[Damage: 20 ] A silver dracolich whacks a Githzerai in the side with a sound kick.
A silver dracolich's mighty kick sends a Githzerai crashing onto the ground!
Zur starts casting an offensive spell.
Zur snaps into visibility.

< 980h/806H 260v/260V Pos: standing >
[Damage: 30 ] A silver dracolich's powerful whip seriously wounds a Githzerai.
[Damage:  1 ] A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns a Githzerai with a godly fire!
[Damage: 27 ] A silver dracolich's powerful whip seriously wounds a Githzerai.
[Damage:  2 ] A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns a Githzerai with a godly fire!
[Damage: 24 ] A silver dracolich's whip enshrouds a Githzerai in a mist of blood.
[Damage:  3 ] A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns a Githzerai with a godly fire!
[Damage: 22 ] A silver dracolich's powerful whip causes a Githzerai to grimace in pain.
[Damage:  2 ] A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns a Githzerai with a godly fire!
[Damage: 26 ] A silver dracolich's whip hits a Githzerai.
A Githzerai's pair of brown leather gloves was completely destroyed by the massive blow!
A Githzerai's some light leather cuirass was completely destroyed by the massive blow!
A Githzerai's some light cloth pants [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.