The death of [50 Healer] Zanz *-* Warlords *-* (Duergar)

in The Foul Bog of Chief Bloodeye

from the perspective of [50 Healer] Zanz *-* Warlords *-* (Duergar)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a twisted ivory tiara from Kvark's Great Connector
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a flaming earring [66%]
<worn around neck>   a frozen dragonscale charm
<worn on body>       the platemail of life [superior] (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a fragile obsidian quiver
<worn about waist>   a girdle of giant strength [superior] (magic)
<worn on belt buckle>a chipped soulstone dagger [poor] (magic)
<attached to belt>   a fanged granite belt buckle [76%]
<worn on arms>       some magical silver sleeves [86%]
<held as shield>     a shield of the guards [superior] [84%]
<worn around wrist>  a bracelet of ice (magic) [76%]
<worn around wrist>  a bracelet of ice (magic)
<worn on hands>      some tarnished emerald claws
<worn on finger>     a ring of invisibility [poor] (magic)
<worn on finger>     a ring of citizenship of wisdom (magic)
<held>               a swirling mass of dancing flames [poor] [80%]
<worn on legs>       a pair of wolf fur leggings [superior] (glowing)
<worn on feet>       a pair of dusty boots


< 1043h/1043H 175v/185V Pos: standing >
Autosaving...
Zur leaves east.
You follow Zur.

 
 ^.^^^  
 M*@^^  
 *****  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 172v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 .^^^^  
 *D@^*  
 *****  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
 
 .^^^^  
 *.@^*  
 *****  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 171v/185V Pos: standing >
Zur leaves south.
You follow Zur.

 
 ^^.^^^^^*  
 *M*.D^**   
 ****@**    
     *   *  
        **  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 171v/185V Pos: standing >
Zur leaves south.
You follow Zur.

 
 *M*.^^**   
 *******    
     @   *  
        **  
 ..*****..  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
 
 *M*.^^**   
 *******    
     @   *  
        **  
 ..*****..  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 167v/185V Pos: standing >
Zur leaves south.
You follow Zur.

 
   *    
   @    
 *****  
The Dark Waters of a Fetid Bog
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 164v/185V Pos: standing >
Zur leaves south.
You follow Zur.

 
     *   *  
     D  **  
 ..**@**..  
 ...*****.  
 M........  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 161v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
    *   **  
       ***  
 .***@*...  
 ..*****..  
 .........  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 161v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
   *   ***  
      ****  
 ****@....  
 .*****..^  
 .........  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 157v/185V Pos: standing >

< 1043h/1043H 159v/185V Pos: standing >
 
   *   ***  
      ****  
 ****@....  
 .*****..^  
 .........  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 162v/185V Pos: standing >
Zur leaves south.
You follow Zur.

 
      ****  
 *****....  
 .***@*..^  
 .........  
        ..  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 159v/185V Pos: standing >

< 1043h/1043H 160v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
     *****  
 ****....M  
 ****@..^.  
 ........^  
       ..^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
You quickly scan the area.
You see nothing.

< 1043h/1043H 156v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 *....  
 **@.^  
 .....  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 154v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 ....M  
 *D@^.  
 ....^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 153v/185V Pos: standing >
Zur starts casting an offensive spell.

< 1043h/1043H 154v/185V Pos: standing >
 
 ....M  
 *.@^.  
 ....P  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 158v/185V Pos: standing >
Zur completes his spell...
Zur utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
 
 ....M  
 *.@^.  
 ..P.^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 163v/185V Pos: standing >
Looks like an exit.
You extend your sights southward.
The sunlight! It's too bright to see!

< 1043h/1043H 170v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 ...M.  
 .D@..  
 ..P^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 169v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 ..M..  
 .D@..  
 .P^^D  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 168v/185V Pos: standing >
Zur leaves south.
You follow Zur.

 
 .^D..  
 .P@^D  
 ..^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 167v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 ^...^  
 PD@D^  
 .^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 166v/185V Pos: standing >
 
 ^...^  
 P^@D^  
 .^^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 168v/185V Pos: standing >
Zur leaves west.
You follow Zur.

 
 .^...  
 ..@DD  
 ..^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*A Minotaur (medium) [superior] -=Celestial Sigil=- stands in mid-air here.(Gold Aura)

< 1043h/1043H 167v/185V Pos: standing >

< 1043h/1043H 168v/185V Pos: standing >
Argh!!! The sun is too bright.

< 1043h/1043H 169v/185V Pos: standing >
 
 .^...  
 P.@^D  
 ..^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 174v/185V Pos: standing >

< 1043h/1043H 177v/185V Pos: standing >
Zur leaves west.
You follow Zur.

 
 ..^..  
 .P@D^  
  ..^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.

< 1043h/1043H 178v/185V Pos: standing >
Zur leaves east.
You follow Zur.

 
 .^...  
 .D@^D  
 .P^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*A Halfling (tiny)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)
 
 .^...  
 ..@^D  
 .P^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zur's head.
*A Halfling (tiny)  -=Celestial Sigil=- stands in mid-air here.(Gold Aura)

< 1043h/1043H 181v/185V Pos: standing >

< 1043h/1043H 183v/185V Pos: standing >
The heat from the sun saps your life away!

< 1038h/1043H 184v/185V Pos: standing >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
Argh!!! The sun is too bright.

< 1038h/1043H 185v/185V Pos: standing >
A Minotaur snaps into visibility.
You snap into visibility.
A Minotaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Minotaur knocks you down with a mighty blow!
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 1001h/1043H 185v/185V Pos: kneeling >
< T: Zanz TP: kne TC:few scratches E: A Minotaur sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'ofzahzf gsufuh aiojugp'
A Halfling points at Zur.
Zur SCREAMS in utter anguish, caused by a Halfling's spiritual assault!

< 1001h/1043H 185v/185V Pos: kneeling >
< T: Zanz TP: kne TC:few scratches E: A Minotaur sta EP: excellent >
 A red shape snaps into visibility.
A red shape's impressive crush wounds you.
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape snaps into visibility.
A red shape's powerful bludgeon wounds you.
The globe around a red shape's body flares as it bears the brunt of your assault!
As a red shape strikes you, the power of a red shape's ancestors fill her with RAGE!
A red shape snaps into visibility.
A sense of WiLD HAtE surrounds a red shape as her powerful crush strikes you.
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape snaps into visibility.
A sense of WiLD HAtE surrounds a red shape as her powerful crush strikes you.
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape snaps into visibility.
A red shape's impressive bludgeon wounds you.
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape snaps into visibility.
A sense of WiLD HAtE surrounds a red shape as her bludgeon strikes you.
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape snaps into visibility.
A red shape's impressive bludgeon wounds you.
The globe around a red shape's body flares as it bears the brunt of your assault!
A red shape snaps into visibility.

< 766h/1043H 185v/185V Pos: kneeling >
< T: a red shape TP: kne TC: few wounds E: a red shape sta EP: excellent >
 You miss a Minotaur.
A Minotaur snaps into visibility.
Zur starts casting a spell.

< 766h/1043H 185v/185V Pos: kneeling >
< T: Zanz TP: kne TC: few wounds E: A Minotaur sta EP: excellent >
 A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
 
 .^...  
 ..@^D  
 ..^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
*Zur SpiderGod - Dark Seldarine (Drider)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zur's head.
A Halfling (tiny)  -=Celestial Sigil=- stands in mid-air here. (Casting) (Gold Aura)
*A Minotaur (medium) [superior] -=Celestial Sigil=- stands in mid-air here, fighting YOU!(Gold Aura)

< 766h/1043H 185v/185V Pos: kneeling >
< T: Zanz TP: kne TC: few wounds E: A Minotaur sta EP: excellent >
 You rise to your feet.

< 766h/1043H 185v/185V Pos: standing >
< T: Zanz TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 766h/1043H 185v/185V Pos: standing >
< T: Zanz TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Zur completes his spell...
Zur utters the words 'efaui iahjcandus'
Zur sucks the life out of the surroundings, healing you.
A Minotaur snaps into visibility.
A sense of WiLD HAtE surrounds a Minotaur as her powerful bludgeon strikes you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's impressive crush strikes you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's crush wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's impressive bludgeon wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's bludgeon strikes you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's impressive bludgeon wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
You dodge a Minotaur's vicious attack.
A Minotaur snaps into visibility.
A Minotaur's fine bludgeon wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
You attempt to flee...
 
 ..P^D  
 ..@^^  
        
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -South -West 
You flee southward!

< 610h/1043H 156v/185V Pos: standing >

< 672h/1043H 156v/185V Pos: standing >

< 672h/1043H 157v/185V Pos: standing >

< 703h/1043H 158v/185V Pos: standing >
You are already standing.

< 703h/1043H 159v/185V Pos: standing >
You attempt to flee...
 
 .^M..  
 .P@^D  
 ..^^^  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 
You see the red shape of a tiny living being here.
You see the red shape of a medium living being here.
You flee northward!

< 718h/1043H 129v/185V Pos: standing >
A red shape grasps his totem tightly, and begins communing with the spirits.
A red shape starts casting an offensive spell.

< 718h/1043H 130v/185V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'abrauztg gpahhzfuio uqzbarr'
A red shape points at you.
A red shape snaps into visibility.
You reel in pain as a red shape's iceball shatters upon impacting you.
OUCH!  That really did HURT!
Your frozen dragonscale charm is weakened from the intense cold!

< 516h/1043H 135v/185V Pos: standing >
Into what?

< 516h/1043H 136v/185V Pos: standing >
How are you supposed to fish when you don't have anything ready to fish with?

< 516h/1043H 137v/185V Pos: standing >
A red shape fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Pardon?

< 516h/1043H 138v/185V Pos: standing >
A red shape starts casting an offensive spell.
A red shape snaps into visibility.

< 516h/1043H 139v/185V Pos: standing >
You attempt to flee...
 
 .....  
 .^@..  
 ..P^D  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.
You flee northward!

< 516h/1043H 117v/185V Pos: standing >
 
 *****  
 ..@..  
 .^M..  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 516h/1043H 119v/185V Pos: standing >
A red shape enters from the south.
 
 P  ***M    
  ********  
 ****@***.  
 ....M....  
 *..^...^^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 516h/1043H 117v/185V Pos: standing >
A large swamp rat enters from the south.
A large swamp rat suddenly attacks YOU!
A large swamp rat misses you.
Sorry, you aren't allowed to do that in combat.

< 516h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 516h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 516h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 You start chanting...

< 516h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 A Halfling grasps his totem tightly, and begins communing with the spirits.
A Halfling starts casting an offensive spell.

< 516h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 Casting: full heal 

< 516h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You reel in pain as a Halfling's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 346h/1043H 118v/185V Pos: standing >
< T: Zanz TP: sta TC: nasty wounds E: swamp sta EP: excellent >
 A Minotaur snaps into visibility.
A Minotaur fills with BLoodLuST and makes a ferocious leap at YOU!
A Minotaur knocks you down with a mighty blow!
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 305h/1043H 118v/185V Pos: kneeling >
< T: Zanz TP: kne TC:pretty hurt E: swamp sta EP: excellent >
 Get off your knees!
You abort your prayer before it's done!

< 306h/1043H 118v/185V Pos: kneeling >
< T: Zanz TP: kne TC:pretty hurt E: swamp sta EP: excellent >
 A Minotaur snaps into visibility.
A Minotaur's powerful crush strikes you hard.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's powerful bludgeon strikes you hard.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
AThe power of a Minotaur's ancestors drives  a Minotaur deeper intoRAGE!
A Minotaur snaps into visibility.
A Minotaur's crush strikes you hard.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
You block a Minotaur's lunge at you.
A Minotaur snaps into visibility.
A Minotaur's impressive bludgeon strikes you hard.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A sense of WiLD HAtE surrounds a Minotaur as her mighty bludgeon enshrouds you in a mist of blood.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's powerful bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A Minotaur's powerful bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur snaps into visibility.
A sense of WiLD HAtE surrounds a Minotaur as her mighty bludgeon grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
A Minotaur snaps into visibility.
Pain unlike you have ever felt before permeates your body.
Your dark-green bodycloak shattered into a million pieces by the divine fury!
Your symbol of domination shattered into a million pieces by the divine fury!
Your mask of bloodlust [superior] shattered into a million pieces by the divine fury!
Your scaled earring [superior] shattered into a million pieces by the divine fury!