<worn on head> the crown of might [superior]
<worn on eyes> a sapphire eyepiece
<worn in ear> an earring of congealed blood [superior]
<worn on face> mask of the flayed mind [superior]
<worn around neck> an unholy amulet of Drull
<worn around neck> a string of disembodied hands
<worn about body> an earthen cloak of lordly might [superior]
<worn as quiver> the frost giant's axe
<worn about waist> a thin black belt of accuracy [superior]
<worn on arms> some scintillating sleeves [superior] (invis)
<worn around wrist> a ceremonial brass bracelet [superior]
<worn around wrist> a steel wire (glowing)
<worn on hands> the gauntlets of the lifestealer (glowing)
<worn on finger> a ring of invisibility [superior]
<worn on finger> a ring of tortured souls [superior]
<secondary weapon> a green bladed dagger named 'Sepsis' [poor] (humming)
<worn on legs> some angel feather leggings [superior]
<worn on feet> the sabatons of the Ebriham of constitution
Your crude slash grazes a silver dracolich.]=-
The globe around your body flares as it bears the brunt of a silver dracolich's assault!
-=[You are burned as you hit a silver dracolich!]=-
Your flaming sword, Inferno [superior] with a strange black stone murmurs some strange incantations...
Your spell flows around a silver dracolich, leaving it unharmed!
[Damage: 3 ] -=[Your weak slash grazes a silver dracolich.]=-
The globe around your body flares as it bears the brunt of a silver dracolich's assault!
-=[You are burned as you hit a silver dracolich!]=-
Beltorin dodges a Gnome's attack.
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
There are some tracks heading north.
You flee southward!
< 867h/980H 134v/249V Pos: standing >
< 867h/980H 134v/249V Pos: standing >
< 867h/980H 134v/249V Pos: standing >
A Gnome enters from the north.
A red dracolich enters from the north.
Beltorin enters from the north.
< 867h/980H 134v/249V Pos: standing >
A Gnome settles to his knees.
< 867h/980H 135v/249V Pos: standing >
You quickly scan the area.
A silver dracolich who is close by to your north.
A palace servant who is in the distance to your south.
< 867h/980H 135v/249V Pos: standing >
A Gnome sneaks north.
A red dracolich leaves north.
< 867h/980H 137v/249V Pos: standing >
Beltorin starts casting an offensive spell.
< 867h/980H 137v/249V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Gnome.
Beltorin snaps into visibility.
A red dracolich enters from the north.
A silver dracolich enters from the north.
< 867h/980H 138v/249V Pos: standing >
A Gnome gives an order to his followers.
A Gnome snaps into visibility.
-=[You suddenly see a silver dracolich's foot in your chest.]=-
[Damage: 38 ] -=[A silver dracolich is burned severely as it hits you!]=-
A silver dracolich's mighty kick sends you flying out of the room!
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 844h/980H 139v/249V Pos: on your ass >
< 844h/980H 139v/249V Pos: on your ass >
Beltorin sneaks in from the north.
< 844h/980H 140v/249V Pos: on your ass >
Beltorin starts casting an offensive spell.
< 844h/980H 141v/249V Pos: on your ass >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Gnome.
Beltorin snaps into visibility.
< 844h/980H 142v/249V Pos: on your ass >
A red dracolich enters from the north.
A silver dracolich enters from the north.
< 845h/980H 148v/249V Pos: on your ass >
A silver dracolich's spell flows around Beltorin, leaving him unharmed!
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 845h/980H 148v/249V Pos: on your ass >
You clamber to your feet.
< 845h/980H 150v/249V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
-=[You feel less energetic as a Gnome drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You quickly scan the area.
Beltorin who is not far off to your north.
A palace servant who is rather far off to your south.
An elite palace guard who is in the distance to your south.
< 692h/980H 150v/249V Pos: standing >
A red dracolich leaves south.
A silver dracolich leaves south.
< 692h/980H 152v/249V Pos: standing >
You quickly scan the area.
Beltorin who is close by to your north.
A silver dracolich who is close by to your south.
A red dracolich who is close by to your south.
A Gnome who is close by to your south.
A palace servant who is rather far off to your south.
An elite palace guard who is in the distance to your south.
< 692h/980H 153v/249V Pos: standing >
Beltorin sneaks in from the north.
< 692h/980H 153v/249V Pos: standing >
A Gnome sneaks in from the south.
A red dracolich enters from the south.
A silver dracolich enters from the south.
On the Bridge Spanning Ordania Bay
Obvious exits: -North -South
A silver dracolich is here, with flesh hanging off its rotting bones. (minion)
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
*A Gnome (small) -=Celestial Sigil=- crouches in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.
Beltorin *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
There are some tracks heading north.
There are some tracks heading south.
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting a spell.
< 692h/980H 154v/249V Pos: standing >
A Gnome gives an order to his followers.
A Gnome snaps into visibility.
-=[You suddenly see a silver dracolich's foot in your chest.]=-
Your spell flows around a silver dracolich, leaving it unharmed!
-=[You suddenly see a red dracolich's foot in your chest.]=-
[Damage: 31 ] -=[A red dracolich is burned severely as it hits you!]=-
A red dracolich's mighty kick sends you crashing onto the ground!
< 664h/980H 154v/249V Pos: on your ass >
A faint hum can be heard from Tsunami, the trident of storms carried by Beltorin.
< 664h/980H 155v/249V Pos: on your ass >
< 664h/980H 155v/249V Pos: on your ass >
Beltorin completes his spell...
Beltorin utters the word 'candusghafahuai'
You begin to feel all your pain and suffering ebb away as Beltorin's energy flows into you!
You feel significantly better.
< 949h/980H 156v/249V Pos: on your ass >
-=[A red dracolich's impressive slash wounds you.]=-
Your spell flows around a red dracolich, leaving it unharmed!
-=[A red dracolich's impressive crush wounds you.]=-
[Damage: 40 ] -=[A red dracolich is burned severely as it hits you!]=-
-=[A red dracolich's impressive slash wounds you.]=-
[Damage: 48 ] -=[A red dracolich is burned severely as it hits you!]=-
-=[A red dracolich's slash wounds you.]=-
Your a thin black belt of accuracy [superior] was damaged from the massive blow!
[Damage: 56 ] -=[A red dracolich is burned severely as it hits you!]=-
< 886h/980H 157v/249V Pos: on your ass >
< T: Eikel TP: ass TC:few scratches E: red sta EP: few wounds >
A Gnome snaps into visibility.
A blast of molten spray sent by Beltorin coats a Gnome with searing agony.
< 886h/980H 158v/249V Pos: on your ass >
< T: Eikel TP: ass TC:few scratches E: red sta EP: few wounds >
A silver dracolich swiftly follows up his devastating slash with a surprise attack!
A silver dracolich's mighty whips knocks your weapon from your grasp!
-=[A silver dracolich's whip strikes you.]=-
-=[A silver dracolich's long slime-covered tendril with an unblinking eye [superior] glows fiery hot as it painfully brands your flesh.]=-
-=[A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns you with a godly fire!]=-
A silver dracolich's long slime-covered tendril with an unblinking eye [superior] locks onto you!
That last attack was particularly invasive, and you feel your collective power decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
-=[A silver dracolich's mighty slash strikes you hard.]=-
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
-=[A silver dracolich's powerful whip strikes you.]=-
-=[A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns you with a godly fire!]=-
-=[A silver dracolich's powerful slash strikes you.]=-
-=[You feel the very warmth being sucked from your soul, being used to feed the growing hellfire as a silver dracolich's longsword called 'Flame of the North' slams into your body!]=-
Your steel wire is burned from the blast!
A silver dracolich's longsword called 'Flame of the North' ignites into a raging inferno as it bites deep into your flesh.
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
A silver dracolich's attack causes you to gush blood!
-=[A silver dracolich's mighty slash strikes you hard.]=-
-=[Hellish flames burst forth from a silver dracolich's longsword called 'Flame of the North', rending your flesh and causing you incredible pain!]=-
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
-=[A silver dracolich's powerful slash strikes you.]=-
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
-=[A silver dracolich's powerful slash strikes you.]=-
Your a thin black belt of accuracy [superior] was damaged from the massive blow!
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
A Gnome rises to his feet.
< 414h/980H 118v/249V Pos: on your ass >
< T: Eikel TP: ass TC: nasty wounds E: red sta EP: few wounds >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 414h/980H 118v/249V Pos: on your ass >
< T: Eikel TP: ass TC: nasty wounds E: red sta EP: few wounds >
A Gnome snaps into visibility.
A blast of molten spray sent by Beltorin coats a Gnome with searing agony.
Your improved dexterity grants you an additional attack!
A red dracolich dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] -=[Your impressive punch grazes a red dracolich.]=-
-=[You shiver from the unnatural cold as you hit a red dracolich.]=-
A red dracolich dodges your futile attack.
You miss a red dracolich.
< 411h/980H 118v/249V Pos: on your ass >
< T: Eikel TP: ass TC: nasty wounds E: red sta EP: few wounds >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
-=[You feel less energetic as a Gnome drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 257h/980H 118v/249V Pos: on your ass >
< T: Eikel TP: ass TC:pretty hurt E: red sta EP: few wounds >
-=[A red dracolich's slash strikes you hard.]=-
-=[A red dracolich's powerful crush strikes you hard.]=-
-=[A red dracolich's powerful slash strikes you hard.]=-
-=[A red dracolich's impressive slash strikes you hard.]=-
< 172h/980H 118v/249V Pos: on your ass >
< T: Eikel TP: ass TC:pretty hurt E: red sta EP: small wounds >
< 172h/980H 118v/249V Pos: on your ass >
< T: Eikel TP: ass TC:pretty hurt E: red sta EP: small wounds >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
You clamber to your feet.
< 172h/980H 118v/249V Pos: standing >
< T: Eikel TP: sta TC:pretty hurt E: red sta EP: small wounds >
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Beltorin *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here. (Casting)
An impenetrable globe of darkness floats near Beltorin's head.
There are Goblin tracks going north.
You flee northward!
< 172h/980H 94v/249V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'warhunso gsfal'
Beltorin points at a Gnome.
Beltorin snaps into visibility.
You quickly scan the area.
A silver dracolich who is close by to your south.
A red dracolich who is close by to your south.
A Gnome who is close by to your south.
A palace servant who is in the distance to your south.
< 172h/980H 94v/249V Pos: standing >
< 172h/980H 94v/249V Pos: standing >
Beltorin sneaks south.
You follow Beltorin.
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
*Beltorin *-* Warlords *-* (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Beltorin's head.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion)
A red dracolich is here, with flesh hanging off its rotting bones. (minion)
*A Gnome (small) -=Celestial Sigil=- stands in mid-air here.
An impenetrable globe of darkness floats near a Gnome's head.
There are Gnome tracks going north.
< 172h/980H 94v/249V Pos: standing >
-=[The fires lick at your wound, causing you to scream in pain!]=-
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
There are some tracks heading north.
< 168h/980H 93v/249V Pos: standing >
< 168h/980H 94v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 168h/980H 93v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
This narrow bridge spans the Ordania Bay, connecting the city proper with
the King Rodev's keep. Few travellers are passing along this bridge, and
those are mostly servants running packages and food from the city to the
keep. It's construction is somewhat of a mystery; there doesn't seem to be
enough support for such a long bridge, yet footing is firm, and it does not
sway in the wind.
Obvious exits: -North -South
< 168h/980H 93v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
< 168h/980H 92v/249V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
Macom who is close by to your east.
Beltorin who is rather far off to your south.
A silver dracolich who is rather far off to your south.
A red dracolich who is rather far off to your south.
A Gnome who is rather far off to your south.
< 168h/980H 92v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
< 168h/980H 92v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
< 168h/980H 91v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 168h/980H 90v/249V Pos: standing >
< 168h/980H 91v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An aging but brawny half-orc stands here enjoying life.
There are Goblin tracks going north.
< 168h/980H 90v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 168h/980H 90v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 168h/980H 89v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 168h/980H 88v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
< 168h/980H 88v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
< 168h/980H 87v/249V Pos: standing >
-=[The fires lick at your wound, causing you to scream in pain!]=-
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
< 165h/980H 87v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A half-orc shaman stands here, lost in contemplation.
There are Goblin tracks going north.
< 165h/980H 86v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
< 165h/980H 85v/249V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East
Fresh blood covers everything in the area.
An aging but brawny half-orc stands here enjoying life.
< 165h/980H 85v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/980H 85v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/980H 85v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/980H 86v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/980H 86v/249V Pos: standing >
You quickly scan the area.
You see nothing.
< 165h/980H 87v/249V Pos: standing >
You attempt to hide yourself.
< 166h/980H 88v/249V Pos: standing >
-=[The fires lick at your wound, causing you to scream in pain!]=-
< 162h/980H 90v/249V Pos: standing >
A red dracolich enters from the east.
A silver dracolich enters from the east.
< 162h/980H 91v/249V Pos: standing >
Beltorin sneaks in from the east.
< 162h/980H 94v/249V Pos: standing >
< 162h/980H 94v/249V Pos: standing >
-=[The fires lick at your wound, causing you to scream in pain!]=-
< 157h/980H 96v/249V Pos: standing >
Beltorin sneaks east.
< 157h/980H 97v/249V Pos: standing >
A Gnome gives an order to his followers.
-=[You suddenly see a silver dracolich's foot in your chest.]=-
-=[You suddenly see a red dracolich's foot in your chest.]=-
You wish that your wounds would stop BLEEDING so much!
< 108h/980H 97v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
< 108h/980H 97v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
A Gnome snaps into visibility.
A blast of molten spray sent by Beltorin coats a Gnome with searing agony.
< 108h/980H 97v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
-=[A silver dracolich's impressive slash strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
You wish that your wounds would stop BLEEDING so much!
A silver dracolich's attack causes you to gush blood!
-=[A silver dracolich's powerful whip enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's long slime-covered tendril with an unblinking eye [superior] burns you with a godly fire!]=-
You wish that your wounds would stop BLEEDING so much!
You dodge a silver dracolich's vicious attack.
You dodge a silver dracolich's vicious attack.
You dodge a silver dracolich's vicious attack.
You parry a silver dracolich's lunge at you.
You dodge a silver dracolich's vicious attack.
< 49h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
Your improved dexterity grants you an additional attack!
A silver dracolich dodges your futile attack.
A silver dracolich dodges your futile attack.
A silver dracolich dodges your futile attack.
< 49h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
-=[The fires lick at your wound, causing you to scream in pain!]=-
You wish that your wounds would stop BLEEDING so much!
< 45h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
You dodge a red dracolich's vicious attack.
-=[A red dracolich's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
< 29h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
A Gnome sneaks east.
< 29h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
A Gnome sneaks east.
< 29h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
Your improved dexterity grants you an additional attack!
You miss a silver dracolich.
A silver dracolich dodges your futile attack.
A silver dracolich dodges your futile attack.
A silver dracolich dodges your futile attack.
< 29h/980H 72v/249V Pos: standing >
< T: Eikel TP: sta TC: awful E: silver sta EP: excellent >
-=[A silver dracolich's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's longsword called 'Flame of the North' burns you with a godly fire!]=-
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's impressive whip hits you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
The flames engulfing your body subside.
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -10h/980H 72v/249V Pos: on your ass >
< -10h/980H 72v/249V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -10h/980H 72v/249V Pos: on your ass >
-=[