The death of [ 2 Necromancer] Dorok (Githzerai)

in Outside Vella's Bordello

from the perspective of [56 Spiritualist] Qi Dark Seldarine (Troll)

<floating about head>a swirling force of light and darkness (magic) [82%]
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       a slimy aboleth eye [poor] (magic) (glowing) (humming) [73%]
<worn in ear>        a shimmering crystal dragon scale of constitution (magic) (glowing) [60%]
<worn in ear>        a brightly flaming earring of strength [66%]
<worn on face>       the death-mask of Nakral of health (magic)
<worn around neck>   the amulet named "Flow" (humming)
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a blazing suit of devil platemail of regeneration (magic) (glowing) [86%]
<worn about body>    the terrifying shroud of undead power of constitution (magic) [88%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [66%]
<worn about waist>   the translucent belt of anger of greater constitution
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [66%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [39%]
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic) [87%]
<held as shield>     the buckler of the Saints (magic) [83%]
<worn around wrist>  a wisp of total and utter blackness (magic) (glowing)
<worn around wrist>  a silver charm bracelet of health (magic) (glowing)
<worn on hands>      the hands of justice [superior] (magic) (glowing)
<worn on finger>     the ring of the void of constitution (magic)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<held>               a lump of charcoal covered in flames [superior] (magic) (glowing)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing) [74%]
<worn on feet>       a pair of clawed demon-hide moccasins

Within a Frost-covered Forest
Obvious exits: -N -W

< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >
Your Terminal mode is now: MSP .

< 1420h/1420H 267v/267V Pos: standing >
You have not yet earned the right to use that ability.

< 1420h/1420H 267v/267V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (good)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1420h/1420H 267v/267V Pos: standing >

		Score information for Qi

Level: 56   Race: Troll   Class: Shaman / Spiritualist Sex: Male
Hit points: 1420(1420)  Moves: 267(267)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 71%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +2.74   Deaths:   49
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking Fearless GlobeOfDarkness
Combat Pulse:   21 Spell Pulse:  1.13 
Leaderboard Points: 1072 

Active Spells:
--------------
greater spirit ward (48 minutes)
pantherspeed (32 minutes)
rested bonus (110 minutes)
greater spirit sight (49 minutes)
spirit armor (28 minutes)
vitality (4 minutes)
detect invisibility (22 minutes)
guardian spirits (17 minutes)
stone skin (less than a minute remaining)


< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >
You start chanting...

< 1420h/1420H 267v/267V Pos: standing >
Casting: etherportal ******

< 1420h/1420H 267v/267V Pos: standing >
Casting: etherportal *****

< 1420h/1420H 267v/267V Pos: standing >
Casting: etherportal ****

< 1420h/1420H 267v/267V Pos: standing >
Casting: etherportal ***

< 1420h/1420H 267v/267V Pos: standing >
Casting: etherportal **

< 1420h/1420H 267v/267V Pos: standing >
Casting: etherportal *

< 1420h/1420H 267v/267V Pos: standing >
You complete your spell...
The air explodes around you, revealing a glowing portal of energy!


< 1420h/1420H 267v/267V Pos: standing >
You peer into the etherportal and see...
Fertile Grasslands of the Hearth Valley

< 1420h/1420H 267v/267V Pos: standing >

		Score information for Qi

Level: 56   Race: Troll   Class: Shaman / Spiritualist Sex: Male
Hit points: 1420(1420)  Moves: 267(267)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 70%
Status:  Standing.
         Negative Shielded Fireshielded
Frags:   +2.74   Deaths:   49
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision UD Vision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Enlarged Size Sneaking Fearless GlobeOfDarkness
Combat Pulse:   21 Spell Pulse:  1.13 
Leaderboard Points: 1072 

Active Spells:
--------------
greater spirit ward (48 minutes)
pantherspeed (32 minutes)
rested bonus (110 minutes)
greater spirit sight (49 minutes)
spirit armor (28 minutes)
vitality (4 minutes)
detect invisibility (22 minutes)
guardian spirits (17 minutes)
stone skin (less than a minute remaining)


< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
     MMM^^^.^.    
    MMM^^^.....   
  MMMM^^^...^..*  
 MMM^^^^......**  
 MM^..^.@^...***  
 M^^.^...+++++++  
 ^^^^....+..****  
  ^^^.^..+.****   
   ^.....+.***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -S -W
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Spyte  *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spyte's head.

< 1420h/1420H 267v/267V Pos: standing >
Spyte starts following you.

< 1420h/1420H 267v/267V Pos: standing >
Spyte has just given you his consent.

< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >
     MMM^^^.^.    
    MMM^^^.....   
  MMMM^^^...^..*  
 MMM^^^^......**  
 MM^..^.@^...***  
 M^^.^...+++++++  
 ^^^^....+..****  
  ^^^.^..+.****   
   ^.....+.***    

< 1420h/1420H 267v/267V Pos: standing >
Spyte is now a member of your group.

< 1420h/1420H 267v/267V Pos: standing >
Sorry, but following in 'loops' is not allowed

< 1420h/1420H 267v/267V Pos: standing >

< 1420h/1420H 267v/267V Pos: standing >
    MMM^^^....    
  MMMM^^^...^..   
 MMM^^^^......**  
 MM^..^.P^...***  
 M^^.^..@+++++++  
 ^^^^....+..****  
 ^^^^.^..+.*****  
  .^.....+.****   
   .^..^.+****    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1420h/1420H 265v/267V Pos: standing >
   MMM^^^.....    
  MMM^^^...^..*   
 MM^^^^......***  
 M^..^..^...****  
 ^^.^..P@+++++++  
 ^^^....+..*****  
 ^^^.^..+.******  
  ^.....+.*****   
   ^..^.+*****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1420h/1420H 263v/267V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
A Stone Path
Obvious exits: -N -S

< 1420h/1420H 262v/267V Pos: standing >
You quickly scan the area.
A grinning merchant who is close by to your north.
A sleazy prostitute who is close by to your north.
A tired traveler who is close by to your north.
A Githzerai who is not far off to your north.
A sex crazed prostitute who is a brief walk away to your north.
An ugly looking wench who is in the distance to your north.

< 1420h/1420H 263v/267V Pos: standing >

< 1420h/1420H 265v/267V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>

<map>
Zone: Vella's Bordello.
Room: A Stone Path
</map>
A Stone Path
Obvious exits: -N -S
A grinning merchant stands here, looking over the merchandise.
A sleazy prostitute is here, waiting for the next customer.(Red Aura)
A tired traveler staggers about looking for some relaxation.
There is a slight disturbance in the spirit realm here.

< 1420h/1420H 264v/267V Pos: standing >

< 1420h/1420H 266v/267V Pos: standing >

<map>
Zone: Vella's Bordello.
Room: Outside Vella's Bordello
</map>

<map>
Zone: Vella's Bordello.
Room: Outside Vella's Bordello
</map>
Outside Vella's Bordello
Obvious exits: -N -S
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
Spyte snaps into visibility.
Spyte tackles a Githzerai square in the chest knocking the wind out of him!

< 1420h/1420H 265v/267V Pos: standing >

< 1420h/1420H 265v/267V Pos: standing >
You quickly scan the area.
An ugly looking wench who is a brief walk away to your north.
A tired young man who is rather far off to your north.
An exotic woman who is in the distance to your north.
A grinning merchant who is in the distance to your north.
A grinning merchant who is close by to your south.
A sleazy prostitute who is close by to your south.
A tired traveler who is close by to your south.

< 1420h/1420H 265v/267V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.

< 1420h/1420H 265v/267V Pos: standing >
You complete your spell...
You point at a Githzerai.
Your spell flows around a Githzerai, leaving him unharmed!

< 1420h/1420H 265v/267V Pos: standing >
A Githzerai misses you.
You snap into visibility.

< 1420h/1420H 265v/267V Pos: standing >
< T: Qi TP: sta TC:excellent E: A Githzerai sit EP:  small wounds >
 You snap into visibility.
[Damage:  6 ] Your punch seriously wounds a Githzerai.
You miss a Githzerai.
Spyte snaps into visibility.
Spyte's powerful slash hits a Githzerai.
A Githzerai's evil looking helm was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.