The death of [52 Archmagi] Ghos -=Tharnadian Royal Marines=- (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [56 Diabolis] Fongpi Dark Seldarine (Drow Elf)

<floating about head>a BRIGHT blue ioun stone[222h 33m 41s]
<worn as a badge>    a spherical chunk of the swamp fane runestone of health (magic)
<worn on head>       the helm of the dragonkind of endurance (magic) (glowing) [87%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a polished scale of Tiamat of health (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale of agility (magic) (glowing)
<worn on face>       a stalkers mask of health
<worn around neck>   an amulet of chaos of strength [86%]
<worn around neck>   an amulet of creation [superior] (magic) (humming) [81%]
<worn on body>       an embroidered tunic of the Knights of the Raven of regeneration (magic) [88%]
<worn about body>    an ethereal symbiote of the inner planes of dexterity (magic) (humming) [87%]
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of regeneration (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents of health
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming) [88%]
<attached to belt>   a runed spellcase emblazoned with a golden falcon [poor] (magic) [77%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic)
<held as shield>     the shield of the earthwyrm of strength (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of dexterity (magic)
<worn around wrist>  a bracelet of dracolich hide of endurance (magic) (humming)
<worn on hands>      the sacred stone claws of Aan of endurance (magic)
<worn on finger>     the ring of the mind flayer of agility (magic) (glowing)
<worn on finger>     a ring of the Neogi Lords of agility (glowing)
<primary weapon>     the mace of mentality of endurance
<worn on legs>       some stitched leggings of the Knights of the Raven of endurance (magic)
<worn on feet>       mystical boots of Volo the Traveller of greater intelligence (magic) (glowing) [85%]

[Damage: 108 ] -=[You drain a Human of some of his energy.]=-
A Human misses a water elemental.
A Human misses a water elemental.
      ....^...    
  . M ..M..^...   
 ..  M....^^....  
 .......^.....^.  
 .^...^^@^....    
 .^.....^^...     
 ....^......   .  
  ....^...    .   
   .^...M    .    

< 1127h/920H 282v/282V Pos: standing >
[Damage:  7 ] A black dracolich's decent claw wounds a Human.
[Damage:  7 ] A black dracolich's decent claw wounds a Human.

< 1127h/920H 282v/282V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your north.
A human soldier who is rather far off to your south.

< 1127h/920H 282v/282V Pos: standing >
You start chanting...
You snap into visibility.

< 1127h/920H 282v/282V Pos: standing >
A shadow dracolich clambers to its feet.

< 1126h/920H 282v/282V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 105 ] -=[You drain a Human of some of his energy.]=-

< 1208h/920H 282v/282V Pos: standing >
You start chanting...
You snap into visibility.

< 1208h/920H 282v/282V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 104 ] -=[You drain a Human of some of his energy.]=-

< 1287h/920H 282v/282V Pos: standing >
A water elemental rises to its feet.
[Damage:  8 ] A black dracolich's fine claw strikes a Human.
[Damage:  8 ] A black dracolich's claw strikes a Human.
[Damage:  8 ] A black dracolich's fine claw strikes a Human.

< 1286h/920H 282v/282V Pos: standing >
A water elemental misses a Human.
[Damage:  1 ] A water elemental's crush grazes a Human.
A Human misses a water elemental.
A Human misses a water elemental.

< 1286h/920H 282v/282V Pos: standing >
A water elemental rises to its feet.
Jumosaman misses a Human.
Jumosaman misses a Human.
Jumosaman snaps into visibility.

		Score information for Fongpi

Level: 56   Race: Drow Elf   Class: Necromancer / Diabolis Sex: Male
Hit points: 1286(920)  Moves: 282(282)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +2.16   Deaths:   24
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1468 

Active Spells:
--------------
stone skin (2 minutes)
roar of heroes (1 minute)
accelerated healing (32 minutes)
greater spirit ward (52 minutes)
armor (9 minutes)
dexterity (36 minutes)
strength (36 minutes)
pantherspeed (24 minutes)
elephantstrength (less than a minute remaining)
bless (14 minutes)
protection from living (45 minutes)
vitality (8 minutes)


< 1286h/920H 282v/282V Pos: standing >
You have just shared your epic task with a water elemental.
You have just shared your epic task with Jumosaman.
And you have 16 shares left.

< 1286h/920H 282v/282V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your north.
A human soldier who is rather far off to your south.

< 1286h/920H 282v/282V Pos: standing >
You don't have that spell memorized.

< 1286h/920H 282v/282V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your north.
A human soldier who is rather far off to your south.

< 1286h/920H 282v/282V Pos: standing >
You don't have that spell memorized.

< 1285h/920H 282v/282V Pos: standing >
You start chanting...
You snap into visibility.

< 1285h/920H 282v/282V Pos: standing >
      ....^...    
  . M .M...^...   
 ..  M....^^....  
 .......^.....^.  
 .^...^^@^....    
 .^.....^^...     
 ....^......   .  
  ....^...    .   
   .^...M    .    

< 1285h/920H 282v/282V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 105 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-
Looking panicked, a Human scrambles madly to his feet!

< 1285h/920H 282v/282V Pos: standing >
A Human attempts to flee.
A Human leaves north.

< 1285h/920H 282v/282V Pos: standing >
      ....^...    
  . M .M...^...   
 ..  M....^^....  
 .......P.....^.  
 .^...^^@^....    
 .^.....^^...     
 ....^......   .  
  ....^...    .   
   .^...M    .    

< 1284h/920H 282v/282V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A human soldier who is rather far off to your south.

< 1284h/920H 282v/282V Pos: standing >
A water elemental's body appears to recover from the affects of the potion.
You feel less like an elephant and more like your normal self.
You failed.

< 1244h/880H 282v/282V Pos: standing >
You failed.

< 1244h/880H 282v/282V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A human soldier who is rather far off to your south.

< 1244h/880H 282v/282V Pos: standing >

< 1244h/880H 282v/282V Pos: standing >

< 1244h/880H 282v/282V Pos: standing >

< 1244h/880H 282v/282V Pos: standing >

< 1243h/880H 282v/282V Pos: standing >
   ....^^.^.^^    
  .   ....^....   
 .. M .M...^....  
 ..  M....^^....  
 .......@.....^.  
 .^...^^D^....    
 .^.....^^...     
  ...^......      
   ...^...        
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Human (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
Jumosaman sneaks in from the south.
A water elemental sneaks in from the south.
A water elemental enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.
A water elemental enters from the south.

< 1243h/880H 280v/282V Pos: standing >
Jumosaman suddenly attacks a Human!
Jumosaman snaps into visibility.
Jumosaman misses a Human.
   .....^...^.    
  .....^^.^.^^.   
 ..   ....^.....  
 .. M .M...^....  
 ..  M..@.^^....  
 .......D.....^.  
 .^...^^G^....    
  ^.....^^...     
   ..^......      
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental sneaks in from the south.
A water elemental enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.
A water elemental enters from the south.

< 1243h/880H 278v/282V Pos: standing >

< 1243h/880H 278v/282V Pos: standing >
   ....^^.^.^^    
  .   ....^....   
 .. M .M...^....  
 ..  M..D.^^....  
 .......@.....^.  
 .^...^^G^....    
 .^.....^^...     
  ...^......      
   ...^...        
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Jumosaman (Troll)(large) stands, floating here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Jumosaman's head.
A Human (medium)  -=Tharnadian Royal Marines=- stands in mid-air here, fighting Jumosaman.(Gold Aura)
A water elemental enters from the north.
A black dracolich enters from the north.
A shadow dracolich enters from the north.
A water elemental enters from the north.

< 1243h/880H 280v/282V Pos: standing >
You quickly scan the area.
A human soldier who is in the distance to your south.

< 1243h/880H 280v/282V Pos: standing >
A Human attempts to flee.
A Human leaves north.
      ....^...    
  . M .M...^...   
 ..  M..P.^^....  
 .......D.....^.  
 .^...^^@^....    
 .^.....^^...     
 ....^......   .  
  ....^...    .   
   .^...M    .    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The guildhall of -=Celestial Sigil=- is here.
A water elemental enters from the north.
A black dracolich enters from the north.
A shadow dracolich enters from the north.
A water elemental enters from the north.

< 1243h/880H 278v/282V Pos: standing >
      ....^...    
  . M .M...^...   
 ..  M..P.^^....  
 .......P.....^.  
 .^...^^@^....    
 .^.....^^...     
 ....^......   .  
  ....^...    .   
   .^...M    .    

< 1242h/880H 278v/282V Pos: standing >
   ....^^.^.^^    
  .   ....^....   
 .. M .M...^....  
 ..  M..P.^^....  
 .......@.....^.  
 .^...^^D^....    
 .^.....^^...     
  ...^......      
   ...^...        
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Jumosaman (Troll)(large) stands, floating here.(Red Aura)
An impenetrable globe of darkness floats near Jumosaman's head.
A water elemental sneaks in from the south.
A water elemental enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.
A water elemental enters from the south.

< 1242h/880H 280v/282V Pos: standing >

< 1242h/880H 280v/282V Pos: standing >
   .....^...^.    
  .....^^.^.^^.   
 ..   ....^.....  
 .. M .M...^....  
 ..  M..@.^^....  
 .......D.....^.  
 .^...^^G^....    
  ^.....^^...     
   ..^......      
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Human (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
A water elemental sneaks in from the south.
A water elemental enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.
A water elemental enters from the south.

< 1242h/880H 278v/282V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (very evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly good) 
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (extremely evil)
  *Rogue Plains                                  (very evil)     
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (good)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (good)          
  *Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
  *The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
  *The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
  *Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly good) 
  *The Hall of the Ancients                      (very good)     
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 1242h/880H 278v/282V Pos: standing >
   *..........    
  ......^...^.^   
 ......^^.^.^^.^  
 ..   ....^.....  
 .. M .M@..^....  
 ..  M..D.^^....  
 .......P.....^.  
  ^...^^G^....    
   .....^^...     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A water elemental sneaks in from the south.
A water elemental enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.
A water elemental enters from the south.

< 1242h/880H 280v/282V Pos: standing >

< 1242h/880H 280v/282V Pos: standing >
   *..........    
  ......^...^.^   
 ......^^.^.^^.^  
 ..   ....^.....  
 .. M .M@..^....  
 ..  M..P.^^....  
 .......P.....^.  
  ^...^^G^....    
   .....^^...     
   .....^...^.    
  .....^^.^.^^.   
 ..   ....^.....  
 .. M .MD..^....  
 ..  M..@.^^....  
 .......P.....^.  
 .^...^^G^....    
  ^.....^^...     
   ..^......      
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Human (medium)  -=Tharnadian Royal Marines=- stands in mid-air here.(Gold Aura)
A water elemental sneaks in from the north.
A water elemental enters from the north.
A black dracolich enters from the north.
A shadow dracolich enters from the north.
A water elemental enters from the north.

< 1242h/880H 278v/282V Pos: standing >
You quickly scan the area.
Jumosaman who is close by to your south.
A human soldier who is in the distance to your south.
A rabbit who is a brief walk away to your west.

< 1241h/880H 278v/282V Pos: standing >
A Human leaves south.

< 1241h/880H 282v/282V Pos: standing >
   .....^...^.    
  .....^^.^.^^.   
 ..   ....^.....  
 .. M .....^....  
 ..  M.M@.^^....  
 .......P.....^.  
 .^...^^G^....    
  ^.....^^...     
   ..^......      

< 1241h/880H 282v/282V Pos: standing >
   ....^^.^.^^    
  .   ....^....   
 .. M .....^....  
 ..  M.MD.^^....  
 .......@.....^.  
 .^...^^G^....    
 .^.....^^...     
  ...^......      
   ...^.M.        
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Human (medium)  -=Tharnadian Royal Marines=- stands in mid-air here, fighting Jumosaman.(Gold Aura)
Jumosaman (Troll)(large) stands, floating here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Jumosaman's head.
A water elemental sneaks in from the north.
A water elemental enters from the north.
A black dracolich enters from the north.
A shadow dracolich enters from the north.
A water elemental enters from the north.

< 1241h/880H 280v/282V Pos: standing >
      ....^...    
  . M .....^...   
 ..  M.M..^^....  
 .......D.....^.  
 .^...^^@^....    
 .^.....^^...     
 ....^......   .  
  ....^.M.    .   
   .^....    .    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The guildhall of -=Celestial Sigil=- is here.
A water elemental sneaks in from the north.
A water elemental enters from the north.
A black dracolich enters from the north.
A shadow dracolich enters from the north.
A black dracolich worships a shadow dracolich, and crawls at its feet.
A water elemental enters from the north.

< 1241h/880H 278v/282V Pos: standing >

< 1240h/880H 278v/282V Pos: standing >
   ....^^.^.^^    
  .   ....^....   
 .. M .....^....  
 ..  M.M..^^....  
 .......@.....^.  
 .^...^^D^....    
 .^.....^^...     
  ...^......      
   ...^.M.        
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A Human (medium)  -=Tharnadian Royal Marines=- stands in mid-air here, fighting Jumosaman.(Gold Aura)
Jumosaman (Troll)(large) stands, floating here, fighting a Human.(Red Aura)
An impenetrable globe of darkness floats near Jumosaman's head.
A water elemental sneaks in from the south.
A water elemental enters from the south.
A black dracolich enters from the south.
A shadow dracolich enters from the south.
A water elemental enters from the south.

< 1240h/880H 280v/282V Pos: standing >
You quickly scan the area.
You see nothing.

< 1240h/880H 280v/282V Pos: standing >

		Score information for Fongpi

Level: 56   Race: Drow Elf   Class: Necromancer / Diabolis Sex: Male
Hit points: 1240(880)  Moves: 280(282)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +2.16   Deaths:   24
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Blessing of the Gods Tower of Iron Will Fearless Lightfooted GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.77 
Leaderboard Points: 1468 

Active Spells:
--------------
stone skin (1 minute)
roar of heroes (less than a minute remaining)
accelerated healing (31 minutes)
greater spirit ward (51 minutes)
armor (8 minutes)
dexterity (35 minutes)
strength (35 minutes)
pantherspeed (23 minutes)
bless (13 minutes)
protection from living (44 minutes)
vitality (7 minutes)


< 1240h/880H 280v/282V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 1239h/880H 280v/282V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 1239h/880H 280v/282V Pos: standing >
You start chanting...
You snap into visibility.

< 1239h/880H 280v/282V Pos: standing >
A Human misses Jumosaman.
Jumosaman dodges a Human's attack.
Jumosaman snaps into visibility.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 1239h/880H 280v/282V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 63 ] -=[Your concussion blast rips into a Human, shattering his soul!]=-
A Human's leggings of the pyre lord [poor] was disintegrated by the negative energy!
A Human's scale of pulsating darkness [superior] was disintegrated by the negative energy!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Fongpi by 13333333.
The smell of fresh blood enters your body, infusing you with power!