The death of [45 Elementalist] Ruk (Troll)

in Burnt Plains of a Fallen Realm

from the perspective of [56 Crusader] Fatwa -=Celestial Sigil=- (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a derroskin admiral's hat
<worn on eyes>       the eyes of a bewitched silver dragon of damage (glowing)
<worn in ear>        a tiny copper earring (magic)
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic)
<worn on face>       mask of the flayed mind [superior] (magic)
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn around neck>   a studded dragonscale neckguard of regeneration [75%]
<worn on body>       the chameleon suit of transformation of damage
<worn about body>    a black hooded cloak of Isha the Wanderer (magic) (glowing)
<worn on back>       a well crafted backpack (magic)
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the head of Raxthan [superior] [66%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<worn around wrist>  a bracelet of influence of charisma (magic) [89%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [86%]
<worn on hands>      the sacred stone claws of Aan [poor] (magic) [84%]
<worn on finger>     the ring of the void [superior] (magic)
<worn on finger>     Zorobabi's circular stone ring of endurance
<wielding twohanded> a large bone axe (magic)
<worn on legs>       greaves of cracked bluestone [superior] (glowing)
<worn on feet>       a pair of black, buffalo hide shoes of dexterity

Fatwa dodges a mechanized construct replica's attack.
Fatwa dodges a mechanized construct replica's attack.
Durka, the vampiric innkeeper dodges Fatwa's attack.

< 1248h/1212H 223v/353V Pos: standing >
You are already standing.

< 1248h/1212H 223v/353V Pos: standing >
You attempt to flee...

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W
A villianous duergar creep is here lingering around.(Red Aura)
You flee northward!

< 1248h/1212H 199v/353V Pos: standing >

< 1246h/1210H 199v/353V Pos: standing >
Epic Zones -----------------------------------------

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly evil) 
   Village of Werrun                             (evil)          
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (very evil)     
   Rogue Plains                                  (evil)          
  *City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
  *New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (good)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (extremely good)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (good)          
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 1246h/1210H 199v/353V Pos: standing >

< 1246h/1210H 200v/353V Pos: standing >
You are already standing.

< 1246h/1210H 201v/353V Pos: standing >
You attempt to flee...
You maneuver yourself into a better position.

<map>
Zone: Lava Springs.
Room: A Depositary Stronghold
</map>

<map>
Zone: Lava Springs.
Room: A Depositary Stronghold
</map>
A Depositary Stronghold
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A mechanized construct replica stands guard as a soulless killer.
*Fonlak, the sly wraith banker stands by tentatively ready to assist you.(Red Aura)
You flee northward!

< 1246h/1210H 171v/353V Pos: standing >

< 1246h/1210H 172v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W
A villianous duergar creep is here lingering around.(Red Aura)

< 1246h/1210H 171v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A few drops of fresh blood are scattered around the area.
*Saifat (Gnome)(small) stands in mid-air here.(Red Aura)
Fatwa (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Fatwa (Githzerai)(medium) stands in mid-air here, fighting Durka, the vampiric innkeeper.(Gold Aura)
Fatwa (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Fatwa (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Durka, the vampiric innkeeper stands here, fighting Fatwa.(Red Aura)
A mechanized construct replica stands here, fighting Fatwa.

< 1246h/1210H 170v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Intersection
</map>
A Bedrock Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The drunk flind vagabond staggers here drinking booze.(Red Aura)
A humanoid para-elemental figure stands here scorching the ground.(holy)(Red Aura)
A cruel wight savage stands here staring you down.(Red Aura)
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 168v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>

<map>
Zone: Lava Springs.
Room: The Main Cavern Entrance
</map>
The Main Cavern Entrance
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A valiant archon soldier stands here scanning the area.(Red Aura)
A valiant archon soldier stands here scanning the area.(Red Aura)
A valiant archon commander stands here searching for more soldiers.(Red Aura)
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 167v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A villianous duergar creep is here lingering around.(Red Aura)
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 166v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
Puddles of fresh blood cover the ground.
A giant garm companion stands ready to strike.(Red Aura)
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 165v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
The drunk flind vagabond staggers here drinking booze.(Red Aura)
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 164v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
Saifat sneaks in from the north.
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 163v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Bedrock Passage
</map>
A Bedrock Passage
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
Saifat sneaks in from the north.
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 162v/353V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Tight Tunnel
</map>
A Tight Tunnel
Obvious exits: -N -S
Fresh blood covers everything in the area.
Saifat sneaks in from the north.
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1244h/1208H 160v/353V Pos: standing >

		Score information for Fatwa

Level: 56   Race: Githzerai   Class: Paladin / Crusader Sex: Male
Hit points: 1242(1206)  Moves: 161(353)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 85%
Status:  Standing.
         Soulshielded
Frags:   +3.09   Deaths:   33
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Sparkling
Combat Pulse:   16 Spell Pulse:  0.87 
Leaderboard Points: 1548 
Paladin auras:   Battle Lust

Active Spells:
--------------
roar of heroes (2 minutes)
stone skin (less than a minute remaining)
righteous aura (less than a minute remaining)
holy sacrifice (19 minutes)
soulshield (3 minutes)
vitality (10 minutes)
elephantstrength (30 minutes)
lionrage (29 minutes)
greater spirit ward (65 minutes)
ravenflight (55 minutes)
sense spirit (60 minutes)
pantherspeed (56 minutes)
spirit armor (62 minutes)
strength (19 minutes)
dexterity (19 minutes)


< 1242h/1206H 161v/353V Pos: standing >
   MMMMM^^....    
  MMMMMMM^^....   
 ^^MMMMMMM^^^^.   
 .M.^MMM^MMM^^.   
 ...^MMP@ MMM^^   
 .^^  ...^  MM^   
 ^MMMMMM.^^ MM^   
  MMMM...P^..MM   
   M..^.MMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Some tempered steel lays here on the ground.
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1242h/1206H 160v/353V Pos: standing >
   MMMMM^^....    
  MMMMMMM^^....   
 ^^MMMMMMM^^^^.   
 .M.^MMM^MMM^^.   
 ...^MMP@ MMM^^   
 .^^  ...^  MM^   
 ^MMMMMM.^^ MM^   
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  MM..^.MMM...M   
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Saifat sneaks in from the north.
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1242h/1206H 159v/353V Pos: standing >
   MMMMMM^^...    
  ^MMMMMMM^^^^.   
 .M.^MMM^MMM^^.   
 ...^MMP. MMM^^   
 .^^  ..@^  MM^   
 ^MMMMMM.^^ MM^   
 MMMMM..P.^..MM   
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   ..^^.MMMM..    
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  M.^MMM^MMM^^.   
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 .^^  ..P^  MM^   
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Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1242h/1206H 158v/353V Pos: standing >
   MMMMMMM^^^^    
  M.^MMM^MMM^^.   
 ...^MMP. MMM^^   
 .^^  ...^  MM^   
 ^MMMMMM@^^ MM^   
 MMMMM.P..^..MM   
 MMM..^.MMM...M^  
   ..^^.MMMM..M   
   ..^ .^.MMM.    
You quickly scan the area.
A drunk flind vagabond who is almost out of sight to your north.
A drunk flind vagabond who is almost out of sight to your north.
A giant garm companion who is almost out of sight to your north.
A villianous duergar creep who is almost out of sight to your north.

< 1242h/1206H 159v/353V Pos: standing >
   MMMMMMM^^^^    
  M.^MMM^MMM^^.   
 ...^MMP. MMM^^   
 .^^  ...^  MM^   
 ^MMMMMM@^^ MM^   
 MMMMMP...^..MM   
 MMM..^.MMM...M^  
   ..^^.MMMM..M   
   ..^ .^.MMM.    
   .^MMM^MMM^^    
  ..^MMP. MMM^^   
 .^^  ...^  MM^   
 ^MMMMMMP^^ MM^   
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 MMM..^.MMM...M^  
   ..^^.MMMM..M^  
  ...^ .^.MMM..   
    M ....^ MM    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Fatwa enters from the north.
Fatwa enters from the north.
Fatwa enters from the north.

< 1242h/1206H 158v/353V Pos: standing >
   .^MMM^MMM^^    
  ..^MMP. MMM^^   
 .^^  ...^  MM^   
 ^MMMMMM.^^ MM^   
 MMMMMP.@.^..MM   
 MMM..^.MMM...M^  
   ..^^.MMMM..M^  
  ...^ .^.MMM..   
    M ....^ MM    
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1242h/1206H 158v/353V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1242h/1206H 159v/353V Pos: standing >
   M.^MMM^MMM^    
  ...^MMP. MMM^   
 ^.^^  ...^  MM^  
  ^MMMMMM.^^ MM^  
 MMMMMMP@P.^..MM  
 MMMM..^.MMM...M  
 M  ..^^.MMMM..M  
  ....^ .^.MMM.   
   . M ....^ M    
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
a fragment of a soul lies here. (humming) (illuminating)
Saifat sneaks in from the east.
Fatwa enters from the east.
Fatwa enters from the east.
Fatwa enters from the east.

< 1240h/1204H 158v/353V Pos: standing >
   M.^MMM^MMM^    
  ...^MM.P MMM^   
 ^.^^  .P.^  MM^  
  ^MMMMMM.^^ MM^  
 MMMMMMP@..^..MM  
 MMMM..^.MMM...M  
 M  ..^^.MMMM..M  
  ....^ .^.MMM.   
   . M ....^ M    
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  ....^MM.P MMM   
 ^^.^^  .P.^  MM  
 ^ ^MMMMMM.^^ MM  
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 MMMMM..^.MMM...  
 ^M  ..^^.MMMM..  
   ....^ .^.MMM   
   .. M ....^     
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Troll (large) stands in mid-air here. (Non-Fraggable) (casting) (Red Aura)
Fatwa enters from the east.
Fatwa enters from the east.
Fatwa enters from the east.

< 1240h/1204H 157v/353V Pos: standing >
   .M.^MMM^MMM    
  ....^MM.P MMM   
 ^^.^^  .P.^  MM  
 ^ ^MMMMMM.^^ MM  
 MMMMMMM@...^..M  
 MMMMM..^.MMM...  
 ^M  ..^^.MMMM..  
   ....^ .^.MMM   
   .. M ....^     
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1240h/1204H 158v/353V Pos: standing >
   .M.^MMM^MMM    
  ....^MM.P MMM   
 ^^.^^  ..P^  MM  
 ^ ^MMMMMM.^^ MM  
 MMMMMMM@...^..M  
 MMMMM..^.MMM...  
 ^M  ..^^.MMMM..  
   ....^ .^.MMM   
   .. M ....^     
You don't know how to backstab.

< 1240h/1204H 160v/353V Pos: standing >
Saifat suddenly attacks a Troll!
Saifat snaps into visibility.
Saifat's crush strikes a Troll.

< 1240h/1204H 161v/353V Pos: standing >
Fatwa suddenly attacks a Troll!
Fatwa misses a Troll.
   . .^MMM^MMM    
  ....^MM.P MMM   
 ^^.^^  ..P^  MM  
 ^ ^MMMMMM.^^ MM  
 MMMMMMM@...^..M  
 MMMMM..^.MMM...  
 ^M  ..^^.MMMM..  
   ....^ .^.MMM   
   .. M ....^     

< 1240h/1204H 162v/353V Pos: standing >
Fatwa suddenly attacks a Troll!
Fatwa misses a Troll.
Fatwa suddenly attacks a Troll!
Fatwa misses a Troll.
You snap into visibility.
[Damage:  3 ] Your bash knocks a Troll to the ground!
You dive at a Troll skewering him with your large bone axe.
[Damage: 77 ] 
< 1238h/1202H 163v/353V Pos: standing >
< T: Saifat TP: sta TC:excellent E: A Troll sit EP:  awful >
 A Troll stops invoking abruptly!
   . .^MMM^MMM    
  ....^MM.. MMM   
 ^^.^^  ...^  MM  
 ^ ^MMMMMMP^^ MM  
 MMMMMMM@...^..M  
 MMMMM..^.MMM...  
 ^M  ..^^.MMMM..  
   ....^ .^.MMM   
   .. M ....^     

< 1258h/1222H 164v/353V Pos: standing >
< T: Saifat TP: sta TC:excellent E: A Troll sit EP:  awful >
    . .^MMM^MMM    
  ....^MM.. MMM   
 ^^.^^  ...^  MM  
 ^ ^MMMMMMP^^ MM  
 MMMMMMM@.P.^..M  
 MMMMM..^.MMM...  
 ^M  ..^^.MMMM..  
   ....^ .^.MMM   
   .. M ....^     

< 1258h/1222H 164v/353V Pos: standing >
< T: Saifat TP: sta TC:excellent E: A Troll sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash seriously wounds a Troll.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a Troll.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 35 ] -=[Your mighty slash critically injures a Troll.]=-
A Troll is incapacitated and will slowly die, if not aided.
Your large bone axe shrieks in rage at the sight of a Troll!
You point at a Troll.
You snap into visibility.
[Damage:  8 ] -=[Your iceball shatters upon impacting a Troll, rending flesh and sending blood flying.]=-
A Troll's some fanged granite gauntlets freezes and shatters into million pieces from the intense cold!
A Troll's well-used granite band freezes and shatters into million pieces from the intense cold!
A Troll's belt of sewn ratskins freezes and shatters into million pieces from the intense cold!
A Troll is dead! R.I.P.
As you execute the killing blow on the evil being, you feel the 
hand of your God reach down and imbue with heavenly might!
You receive your share of experience.