The death of [ 1 Illusionist] Notobe (Shade)

in The Tropical Jungles of Khomani-Khan

from the perspective of [ 1 Illusionist] Notobe (Shade)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] The corpse of a Shadow Beast is lying here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a shabby alligator skin jerkin.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull a pair of brown leather gloves onto your hands.
You place a pair of tight black slippers on your feet.
You strap a small round wooden shield to your arm.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a reptile skin cloak about your body.
You wield an amber-colored rod.
You can't use a steel warhammer.
You can't use a steel warhammer.
You can't use a steel warhammer.
You attach a quill to your belt.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 17h/17H 120v/120V Pos: standing >
Brief mode on.

< 17h/17H 120v/120V Pos: standing >
You have now turned Paging mode off.

< 17h/17H 120v/120V Pos: standing >
Hints are now turned OFF.

< 17h/17H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
[5] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] The corpse of a Shadow Beast is lying here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 17h/17H 120v/120V Pos: standing >
You are carrying: (8/11)
a spellbook
a large moth-eaten leather sack
a steel warhammer
a thin steel dagger
a steel dagger
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 17h/17H 120v/120V Pos: standing >
You drop a spellbook.
You drop a large moth-eaten leather sack.
You drop a steel warhammer.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 17h/17H 120v/120V Pos: standing >
A large moth-eaten leather sack crumbles to dust and blows away.

< 17h/17H 120v/120V Pos: standing >
A slender fishing pole crumbles to dust and blows away.

< 17h/17H 120v/120V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You feel like a master of kick.
You feel like a master of meditate.
You feel like a master of mount.
You feel like a master of bandage.
You feel like a master of scribe.
You feel like a master of quick chant.
You feel like a master of sorcerous spell knowledge.
You feel like a master of 1h bludgeon.
You feel like a master of 1h piercing.
You feel like a master of 2h bludgeon.
You feel like a master of carve.
You feel like a master of swim.
You feel like a master of climb.
You feel like a master of fishing.
You feel like a master of retreat.
You feel like a master of salvage.
You feel like a master of chant mastery.
You feel like a master of summon familiar.
You feel like a master of advanced meditation.
You feel like a master of scribe mastery.
You feel like a master of silent spell.
You feel like a master of shield combat.
You feel like a master of spell penetration.
You feel like a master of toughness.
You feel like a master of improved endurance.
You feel like a master of fix.
You feel like a master of smelt.
You feel like a master of infuse magical device.
You feel like a master of epic strength.
You feel like a master of epic power.
You feel like a master of epic agility.
You feel like a master of epic intelligence.
You feel like a master of epic dexterity.
You feel like a master of epic wisdom.
You feel like a master of epic constitution.
You feel like a master of epic charisma.
You feel like a master of epic luck.
You feel like a master of ship damage control.

< 17h/17H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A durable looking footman's flail lies discarded here.
A great flail has been carelessly left here.
A large black leather whip lies coiled here.
[10] A small bandage rests upon the ground here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[2] The corpse of a Shadow Beast is lying here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.

< 17h/17H 120v/120V Pos: standing >
You may not use this command until level two.

< 17h/17H 120v/120V Pos: standing >
A War Room
Obvious exits: -E -S -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
Xaldon (HardCore) (Shade)(small) stands here.
Ackum, the master warrior, is here.

< 17h/17H 119v/120V Pos: standing >
You may not use this command until level two.

< 17h/17H 119v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S

< 17h/17H 118v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U
An agitated commoner walks the road.

< 17h/17H 119v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W -D
An agitated commoner walks the road.

< 17h/17H 118v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W

< 17h/17H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 17h/17H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 17h/17H 117v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W

< 17h/17H 116v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 17h/17H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/17H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/17H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 17h/17H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 17h/17H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/17H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 17h/17H 119v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 17h/17H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 17h/17H 117v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 17h/17H 116v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 17h/17H 116v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
[2] The corpse of a small snake is lying here.

< 17h/17H 116v/120V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   darkness
  *ultravision
  *vulnerable to fire

< 17h/17H 120v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 17h/17H 119v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 17h/17H 118v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 17h/17H 117v/120V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 17h/17H 116v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 17h/17H 116v/120V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 17h/17H 117v/120V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!
That last blow was a bit too much, and you go down.
Being knocked unconscious strictly limits what you can do.

< 15h/17H 117v/120V Pos: on your ass >
Feeling begins to return... a major headache.

< 65h/67H 168v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 65h/67H 168v/170V Pos: kneeling >
Wild Rapid
Obvious exits: -N -S -U

< 65h/67H 168v/170V Pos: kneeling >
Wild Rapid
Obvious exits: -N -S -U

< 65h/67H 168v/170V Pos: kneeling >
Wild Rapid
Obvious exits: -N -S -U

< 65h/67H 168v/170V Pos: kneeling >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 66h/67H 164v/170V Pos: kneeling >
You rediscover the law of gravity...
...the hard way!

< 66h/67H 164v/170V Pos: kneeling >
You land with stunning force!
If you could get more stunned you would.

< 65h/67H 164v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 65h/67H 164v/170V Pos: on your ass >
You stagger about, then fall to your knees!

< 65h/67H 164v/170V Pos: kneeling >
You stagger about, then fall to your knees!

< 66h/67H 164v/170V Pos: kneeling >
You manage to unsteadily get to your feet.

< 66h/67H 164v/170V Pos: standing >
You are already standing.

< 66h/67H 164v/170V Pos: standing >
You are already standing.

< 66h/67H 164v/170V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   darkness
  *ultravision
  *vulnerable to fire

< 66h/67H 164v/170V Pos: standing >
Wild Rapid
Obvious exits: -N -S -U

< 66h/67H 164v/170V Pos: standing >
You may not use this command until level two.

< 66h/67H 164v/170V Pos: standing >

1st CIRCLE:
detect magic               
magic missile              
minor creation             
phantom armor              

2nd CIRCLE:
burning hands              
continual light            
darkness                   
dispel magic               

3rd CIRCLE:
blindness                  
concealment                
mirror image               
shadow monster             

4th CIRCLE:
farsee                     
infravision                
insects                    
levitate                   
sleep                      

5th CIRCLE:
boulder                    
illusionary wall           
shadow travel              

6th CIRCLE:
nightmare                  
reflection                 
stunning visions           

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow shield              
vanish                     

9th CIRCLE:
asphyxiate                 
detect illusion            
dream travel               
mass invisibility          

10th CIRCLE:
clone form                 
delirium                   
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 67h/67H 164v/170V Pos: standing >
The world stops spinning.

< 67h/67H 164v/170V Pos: standing >
The powers of the dark ignore you...

< 67h/67H 170v/170V Pos: standing >
You may not use this command until level two.

< 67h/67H 170v/170V Pos: standing >

< 67h/67H 170v/170V Pos: standing >
Wild Rapid
Obvious exits: -N -S -U

< 67h/67H 170v/170V Pos: standing >
Wild Rapid
Obvious exits: -N -E

< 67h/67H 169v/170V Pos: standing >
You may not use this command until level two.

< 67h/67H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 67h/67H 169v/170V Pos: standing >
You are using:
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

< 67h/67H 170v/170V Pos: standing >

< 67h/67H 170v/170V Pos: standing >
You will not load with newbie EQ when you die.

< 67h/67H 170v/170V Pos: standing >
You may not use this command until level two.

< 67h/67H 170v/170V Pos: standing >

		Score information for Notobe

Level: 1   Race: Shade   Class: Illusionist Sex: Male
Hit points: 67(67)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 74%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Enchantments:   Ultravision
Combat Pulse:   16 Spell Pulse:  0.70 
Leaderboard Points:   10 

Active Spells:
--------------
well-rested bonus (149 minutes)


< 67h/67H 170v/170V Pos: standing >
Wild Rapid
Obvious exits: -N -S -U

< 67h/67H 169v/170V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 67h/67H 168v/170V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 67h/67H 168v/170V Pos: standing >
You land with stunning force!
The world starts spinning, and your ears are ringing!

< 66h/67H 168v/170V Pos: on your ass >
The world stops spinning.

< 66h/67H 169v/170V Pos: on your ass >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 66h/67H 162v/170V Pos: on your ass >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A young doe nibbles on a branch.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 66h/67H 156v/170V Pos: on your ass >

< 66h/67H 159v/170V Pos: on your ass >
You clamber to your feet.

< 66h/67H 161v/170V Pos: standing >
Nearing a River
Obvious exits: -E -W
A Shade (small) sits resting.

< 66h/67H 163v/170V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 67h/67H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 67h/67H 163v/170V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 67h/67H 166v/170V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 67h/67H 166v/170V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 166v/170V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 165v/170V Pos: standing >
 
  M^^..^.**   
 MM^.....***  
 M^^.....***  
 M^^..@..***  
 M^^^^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 163v/170V Pos: standing >
 
  ^^..^.***   
 M^.....****  
 ^^.....****  
 ^^...@.****  
 ^^^^^.*****  
 M^..^^*****  
  ^^*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 162v/170V Pos: standing >
 
  ^..^.****   
 ^.....*****  
 ^.....*****  
 ^....@*****  
 ^^^^.******  
 ^..^^******  
  ^********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 161v/170V Pos: standing >
 
 ..***  
 ..@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 159v/170V Pos: standing >
 
 .****  
 .*@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 158v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 157v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 155v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 154v/170V Pos: standing >

< 67h/67H 162v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 161v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 168v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 168v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 166v/170V Pos: standing >

< 67h/67H 170v/170V Pos: standing >

< 67h/67H 170v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 170v/170V Pos: standing >
 
 *****  
 **@**  
 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 67h/67H 168v/170V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is almost out of sight to your north.

< 67h/67H 168v/170V Pos: standing >
You quickly scan the area.
You see nothing.
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
OUCH!  That really did HURT!
The world starts spinning, and your ears are ringing!

< 58h/67H 168v/170V Pos: on your ass >
A Troll's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Troll's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
A Troll's powerful slash hits you.
Your small round wooden shield was completely destroyed by the massive blow!