<worn on head> a crown of Baal [superior] (magic)
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a charm made of dwarf bone
<worn about body> a cloak of Eldros [superior] with a strange dark bloodstone (magic) [69%]
<worn about waist> the threads of astral projection (glowing) [89%]
<worn on belt buckle>a severed illithid tentacle [85%]
<worn on arms> a pair of troll-hide sleeves (magic)
<held as shield> a decent glassteel tower shield
<worn around wrist> a bracelet of astrology
<worn on finger> the ring of celestial wonders (glowing)
<worn on finger> a glowing ruby ring (magic)
<primary weapon> the ice mace of Sevenoaks (magic) (illuminating)
<worn on legs> a pair of ghostly pants (magic)
<worn on feet> a pair of faded skullstone boots [superior] (magic)
< 583h/583H 133v/149V Pos: standing >
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Cisil sneaks in from the east.
Ghorg enters from the east.
< 583h/583H 132v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 583h/583H 133v/149V Pos: standing >
Alas, you cannot go that way. . . .
< 583h/583H 133v/149V Pos: standing >
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
A small snake swims in the swamp.
Cisil sneaks in from the north.
Ghorg enters from the north.
< 583h/583H 133v/149V Pos: standing >
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
Ghorg enters from the east.
< 583h/583H 133v/149V Pos: standing >
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
Ghorg enters from the east.
< 583h/583H 132v/149V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Ghorg enters from the east.
< 583h/583H 131v/149V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
Ghorg enters from the east.
< 583h/583H 130v/149V Pos: standing >
You quickly scan the area.
A small snake who is rather far off to your east.
< 583h/583H 131v/149V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Cisil sneaks in from the south.
Ghorg enters from the south.
< 583h/583H 131v/149V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
Cisil sneaks in from the south.
Ghorg enters from the south.
< 583h/583H 130v/149V Pos: standing >
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
An commoner walks the road, intent on his destination.
Cisil sneaks in from the east.
Ghorg enters from the east.
< 583h/583H 129v/149V Pos: standing >
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Ghorg enters from the east.
< 583h/583H 129v/149V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Ghorg enters from the south.
< 583h/583H 129v/149V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
Ghorg enters from the south.
< 583h/583H 128v/149V Pos: standing >
Bloody Brick Way
Huge buildings are on either side of the road. The paved cobblestone road
almost seems like someone dragged a few tons of bricks upon it, it's very
smooth. The buildings are crumbling slightly, however, little piles of brick
and mortar inhabit the road. Broken swords and piles of clothes and furniture
can be seen. From the walls to the buildings the road stretches about fifteen
feet, allowing access to be easy on an otherwise narrow road. Huge city
structures can be seen above the roof tops, while city life can be heard.
Obvious exits: -North -East -South -West
The corpse of a Shadow Beast is lying here.
Ghorg enters from the south.
< 583h/583H 127v/149V Pos: standing >
Before the Warrior Brigade
Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East # -South -West
A drunk minotaur staggers about.
There are residual brain waves in the area.
Ghorg enters from the south.
< 583h/583H 127v/149V Pos: standing >
Ok.
< 583h/583H 129v/149V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your west.
An commoner who is in the distance to your west.
An agitated minotaur who is in the distance to your west.
< 583h/583H 129v/149V Pos: standing >
A Narrow Staircase
Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West -Down
Ghorg enters from the west.
< 583h/583H 128v/149V Pos: standing >
Ok.
< 583h/583H 129v/149V Pos: standing >
Before a Narrow Staircase
The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up
Ghorg enters from above.
< 583h/583H 130v/149V Pos: standing >
A Narrow Corridor
Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North# -South
Cisil sneaks in from the south.
Ghorg enters from the south.
< 583h/583H 130v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your north.
Ackum who is close by to your north.
< 583h/583H 131v/149V Pos: standing >
Ok.
< 583h/583H 132v/149V Pos: standing >
A War Room
The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South -West
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[2] A warhammer with a sturdy-looking steel head lies here.
Ackum, the master warrior, is here.
Ghorg enters from the south.
< 583h/583H 131v/149V Pos: standing >
Ok.
< 583h/583H 132v/149V Pos: standing >
Mock Combat Chamber
A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
A disheveled commoner squats in a corner.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Cisil sneaks in from the west.
Ghorg enters from the west.
< 583h/583H 132v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
< 583h/583H 134v/149V Pos: standing >
Cisil snickers softly.
< 583h/583H 136v/149V Pos: standing >
< 583h/583H 140v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 140v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
*Cisil *-* Warlords *-* (Kobold)(tiny) stands in mid-air here.(Red Aura)
A disheveled commoner squats in a corner.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 140v/149V Pos: standing >
Cisil nods.
< 583h/583H 144v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 145v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
Cisil starts casting a spell.
< 583h/583H 149v/149V Pos: standing >
A disheveled commoner leaves west.
< 583h/583H 149v/149V Pos: standing >
Cisil completes his spell...
Cisil utters the word 'qaiqzarwunsoh'
Cisil slowly fades out of existence.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your west.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your west.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your west.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your west.
Ackum who is close by to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your west.
Ackum who is close by to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
A disheveled commoner who is close by to your west.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
A Shadow Beast has entered the game.
A Shadow Beast covers her arms with a pair of studded leather sleeves.
A Shadow Beast clasps a belt of sewn ratskins around her waist.
A Shadow Beast pulls a pair of brown leather gloves onto her hands.
A Shadow Beast straps a small round wooden shield to her arm.
A Shadow Beast wears some long flowing robes about her body.
A Shadow Beast grabs a large moth-eaten leather sack.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
A Shadow Beast (large) stands here. (Non-Fraggable)(Gold Aura)
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 149v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
A Shadow Beast (large) stands here. (Non-Fraggable)(Gold Aura)
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 149v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
A Shadow Beast (large) stands here. (Non-Fraggable)(Gold Aura)
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
A Shadow Beast (large) stands here.(Gold Aura)
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 149v/149V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A great flail has been carelessly left here.
[2] A large black leather whip lies coiled here.
[30] A small bandage rests upon the ground here.
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A warhammer with a sturdy-looking steel head lies here.
The corpse of a Shade is lying here.
The corpse of a Shadow Beast is lying here.
A Shadow Beast (large) stands here.(Gold Aura)
*Ghorg *-* Warlords *-* (Troll)(large) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 583h/583H 149v/149V Pos: standing >
< 583h/583H 149v/149V Pos: standing >
Ghorg snaps into visibility.
A Shadow Beast is knocked to the ground by Ghorg's skillful bash!
You begin to focus your will...
< 583h/583H 149v/149V Pos: standing >
Ghorg parries a Shadow Beast's lunge at him.
Ghorg's impressive slash strikes a Shadow Beast.
Ghorg's impressive slash strikes a Shadow Beast.
Ghorg's impressive slash strikes a Shadow Beast.
Ghorg's impressive slash strikes a Shadow Beast.
< 583h/583H 149v/149V Pos: standing >
You snap into visibility.
Casting: pyrokinesis
< 583h/583H 149v/149V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Shadow Beast's skin to smolder and burn!
[Damage: 105 ] -=[You ignite a personal inferno within a Shadow Beast's body.]=-
[Damage: 102 ] A Shadow Beast suddenly looks in pain as she moves.
< 583h/583H 149v/149V Pos: standing >
You quickly scan the area.
Ackum who is close by to your west.
A disheveled commoner who is not far off to your west.
Micheral who is not far off to your west.
< 583h/583H 149v/149V Pos: standing >
You begin to focus your will...
< 583h/583H 149v/149V Pos: standing >
Casting: pyrokinesis
< 583h/583H 149v/149V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Shadow Beast's skin to smolder and burn!
[Damage: 103 ] -=[You ignite a personal inferno within a Shadow Beast's body.]=-
[Damage: 69 ] A Shadow Beast's some long flowing robes shattered in bits as the tortured body spasms and quivers!
A Shadow Beast's pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Gangneng by 13333333.
The smell of fresh blood enters your body, infusing you with power!