<floating about head>a dark yellow ioun stone[220h 11m 45s]
<worn as a badge> Ehkahk's badge of Honor of damage (glowing)
<worn on horns> a pair of spiked horncaps of regeneration (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Dragon Lords of damage [74%]
<worn in ear> the earring of the Dragon Lords of damage [84%]
<worn on face> the grim visage of a MaDWoMaN of regeneration (magic) (humming) [58%]
<worn in nose> a death ring of Tezcatlipoca (magic)[219h 31m 27s]
<worn around neck> a gory string of cyclops eyes [superior] (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [80%]
<worn on body> the chameleon suit of transformation of regeneration [67%]
<worn about body> the cloak of the stalker (invis) (magic)[219h 31m 24s]
<worn on back> a backpack of flowing mist [superior] (magic)
<worn on tail> Zorobabi's circular stone ring of damage
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of damage with a strange dark bloodstone (magic) (glowing)
<worn about waist> a vortex of air forming a sash of damage
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' of health (magic)
<attached to belt> a vial of liquid time (magic) [84%]
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[239h 46m 26s]
<worn on arms> some blue dragonscale shoulder guards of greater dexterity (magic)
<wworn around wrist> the bracer of Uz's alliance of damage
<worn around wrist> the bracer of Uz's alliance of damage
<worn on hands> the gloves of warding of strength (magic)
<worn on finger> a ring of regeneration of damage (magic) (glowing) [79%]
<worn on finger> a shiny crimson ring of strength (magic) [61%]
<primary weapon> the mace of light and darkness (magic)[220h 10m 46s]
<secondary weapon> an ancient adamantium warhammer of dwarven kings (magic)
<worn on legs> a pair of skin leggings with bleached skull kneepads[219h 31m 31s]
<worn on feet> a set of bloodied horseshoes of endurance (magic) [88%]
Leaderboard Points: 1989
Active Spells:
--------------
vitality (14 minutes)
roar of heroes (5 minutes)
blur (2 minutes)
protection from evil (38 minutes)
bless (18 minutes)
stone skin (2 minutes)
reduce (less than a minute remaining)
berserk (5 minutes)
greater spirit ward (10 minutes)
ravenflight (less than a minute remaining)
sense spirit (5 minutes)
pantherspeed (1 minute)
elephantstrength (1 minute)
spirit armor (7 minutes)
regeneration (less than a minute remaining)
< 1703h/1703H 362v/362V Pos: standing >
You return to your normal size.
Shoulders tingling, you gently drop back to the ground.
You stop regenerating.
< 1701h/1701H 362v/362V Pos: standing >
The innkeeper stores Fatwa's stuff in the safe and shows him to his room.
You stop following Fatwa.
Your group has been disbanded.
< 1701h/1701H 362v/362V Pos: standing >
Sainth's skin seems to turn to stone.
< 1701h/1701H 362v/362V Pos: standing >
You say 'reduce'
You whisper 'reduce' to your cloak of the stalker...
You shrinks to about half her normal size!
< 1701h/1701H 362v/362V Pos: standing >
Amira has entered the game.
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
The innkeeper stores Amira's stuff in the safe and shows her to her room.
< 1703h/1703H 362v/362V Pos: standing >
Cols has entered the game.
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
Cols lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
< 1703h/1703H 362v/362V Pos: standing >
<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 1703h/1703H 361v/362V Pos: standing >
<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>
<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of -=Celestial Sigil=-
</map>
The High-Arched Foyer before The Hall of -=Celestial Sigil=-
Obvious exits: -N -S
An enormous statue of a djinn resides here.
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
An enormous statue of a djinn resides here.
< 1703h/1703H 360v/362V Pos: standing >
M .....^.
....^^..
..M..^.....
...^^@^M...
....M^^...
..M......
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Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
The guildhall of -=Celestial Sigil=- is here.
< 1703h/1703H 361v/362V Pos: standing >
< 1703h/1703H 361v/362V Pos: standing >
< 1703h/1703H 361v/362V Pos: standing >
Score information for Ayla
Level: 56 Race: Minotaur Class: BeRSeRKeR / RaGeloRd Sex: Female
Hit points: 1703(1703) Moves: 361(362)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 83%
Status: Standing.
Frags: +7.56 Deaths: 108
Detecting: Illusions Invisible Evil Good Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Animals All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Reduced Size Sneaking Blessing of the Gods Tower of Iron Will Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 1.21
Leaderboard Points: 1989
Active Spells:
--------------
reduce (3 minutes)
vitality (13 minutes)
roar of heroes (4 minutes)
blur (1 minute)
protection from evil (37 minutes)
bless (17 minutes)
stone skin (1 minute)
berserk (5 minutes)
greater spirit ward (9 minutes)
sense spirit (4 minutes)
pantherspeed (less than a minute remaining)
elephantstrength (less than a minute remaining)
spirit armor (6 minutes)
< 1703h/1703H 361v/362V Pos: standing >
< 1703h/1703H 361v/362V Pos: standing >
< 1703h/1703H 361v/362V Pos: standing >
You stop using an ancient adamantium warhammer of dwarven kings.
< 1701h/1701H 361v/362V Pos: standing >
You wield the flaming axe of the Illithid lords.
< 1701h/1701H 362v/362V Pos: standing >
< 1701h/1701H 362v/362V Pos: standing >
Your flaming axe of the Illithid lords shoots out a BEAM of pure LIGHT that completely engulfs you!
Your body explodes into light.
...^..
...... **
.^.D. **
^... @ ***
... ****
.. *****
. *****
The Greater Kilfray River
Obvious exits: -N -E -S -W
Cols -=Celestial Sigil=- (Halfling)(small) stands in mid-air here. (Casting) (Gold Aura)
A Goblin (tiny) (HardCore) stands in mid-air here.(Red Aura)
Your body reforms from the light.
Slowly your particles begin to rematerialize.
< 1701h/1701H 362v/362V Pos: standing >
Cols completes his spell...
Cols utters the words 'ofzahzf gsufuh aiojugp'
Cols points at a Goblin.
A Goblin SCREAMS in utter anguish, caused by Cols's spiritual assault!
Cols snaps into visibility.
< 1701h/1701H 362v/362V Pos: standing >
A Goblin starts casting an offensive spell.
< 1701h/1701H 362v/362V Pos: standing >
< 1701h/1701H 362v/362V Pos: standing >
A Goblin completes his spell...
A Goblin utters the words 'garbzzsg wuggurz babragruoz'
Cols snaps into visibility.
A bolt of force sent by a Goblin hits Cols soundly.
Cols snaps into visibility.
A bolt of force sent by a Goblin hits Cols soundly.
Cols snaps into visibility.
A bolt of force sent by a Goblin hits Cols soundly.
Cols misses a Goblin.
A Goblin dodges Cols's attack.
A Goblin dodges Cols's attack.
Cols snaps into visibility.
< 1701h/1701H 362v/362V Pos: standing >
Cols flips head over heels.
< 1701h/1701H 362v/362V Pos: standing >
A Goblin misses Cols.
Cols dodges a Goblin's attack.
Cols snaps into visibility.
< 1701h/1701H 362v/362V Pos: standing >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 1701h/1701H 362v/362V Pos: standing >
Cols starts casting an offensive spell.
Cols snaps into visibility.
< 1701h/1701H 362v/362V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves east.
< 1701h/1701H 362v/362V Pos: standing >
...^..
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... ****
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< 1701h/1701H 362v/362V Pos: standing >
Cols stops invoking abruptly!
< 1701h/1701H 362v/362V Pos: standing >
...^..
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... ****
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< 1701h/1701H 362v/362V Pos: standing >
...^..
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... ****
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< 1701h/1701H 362v/362V Pos: standing >
...^.P
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... ****
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. *****
< 1701h/1701H 362v/362V Pos: standing >
...^..P
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< 1701h/1701H 362v/362V Pos: standing >
...^.. P
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< 1701h/1701H 362v/362V Pos: standing >
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< 1701h/1701H 362v/362V Pos: standing >
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< 1701h/1701H 362v/362V Pos: standing >
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< 1701h/1701H 362v/362V Pos: standing >
...^.P
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< 1701h/1701H 362v/362V Pos: standing >
...^..P
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< 1701h/1701H 362v/362V Pos: standing >
...^.. P
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< 1701h/1701H 362v/362V Pos: standing >
...^..
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You stop using the flaming axe of the Illithid lords.
< 1701h/1701H 362v/362V Pos: standing >
...^..
...... **
.^.D. **
^... @ ***
... ****
.. *****
. *****
You wield an ancient adamantium warhammer of dwarven kings.
< 1701h/1701H 362v/362V Pos: standing >
You stop using some destruction holo-gogs of damage.
You slide the eyes of the High Forest over your eyes.
< 1703h/1703H 362v/362V Pos: standing >
..^.. .
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... @ ****
.. *****
. ******
******
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 1703h/1703H 360v/362V Pos: standing >
.^.. .
.... **
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.. @*****
. ******
*******
*******
The Greater Kilfray River
Obvious exits: -N -E -S -W
< 1703h/1703H 358v/362V Pos: standing >
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. ********
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 356v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 355v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 354v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 353v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 353v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 352v/362V Pos: standing >
.
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 351v/362V Pos: standing >
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*******..
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 350v/362V Pos: standing >
< 1703h/1703H 352v/362V Pos: standing >
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< 1703h/1703H 353v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 352v/362V Pos: standing >
**
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*******P*DM**
*************
*******.M..
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< 1703h/1703H 354v/362V Pos: standing >
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< 1703h/1703H 355v/362V Pos: standing >
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< 1703h/1703H 356v/362V Pos: standing >
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< 1703h/1703H 357v/362V Pos: standing >
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< 1703h/1703H 359v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 359v/362V Pos: standing >
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The Forest of Mistywood
Obvious exits: -N -E -S -W
< 1703h/1703H 358v/362V Pos: standing >
*****
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*********DM**
******@P*****
********.M..*
********.....
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< 1703h/1703H 359v/362V Pos: standing >
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*******......
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The Forest of Mistywood
Obvious exits: -N -E -S -W
Cols -=Celestial Sigil=- (Halfling)(small) stands in mid-air here.(Gold Aura)
A Goblin (tiny) (HardCore) stands in mid-air here.(Red Aura)
< 1703h/1703H 358v/362V Pos: standing >
Cols starts casting an offensive spell.
You snap into visibility.
You fill with BLoodLuST and make a ferocious attack against a Goblin!
Mauling creatures of this minute size is hopeless at best.
< 1703h/1703H 359v/362V Pos: sitting >
< T: Ayla TP: sit TC:excellent E: A Goblin sta EP: awful >
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*******......
***........
.........
< 1703h/1703H 360v/362V Pos: sitting >
< T: Ayla TP: sit TC:excellent E: A Goblin sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] Your fine bludgeon critically injures a Goblin.
A Goblin is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your crude crush hits a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!