<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> an eyepatch made from an entrapped lightning (magic) [88%]
<worn in ear> a durithalite earring shaped like a dagger [poor] (magic) [79%]
<worn in ear> a silver tooth earring
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> a necklace of halfling ears [poor] [68%]
<worn around neck> a neckguard of spikes [84%]
<worn on body> the armor of Hellfire [superior] (glowing)
<worn about body> a colorful cloak (glowing) [76%]
<worn about waist> the threads of astral projection [superior] (glowing)
<worn on belt buckle>a longsword named 'the Answerer' [poor] (magic) (glowing)
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<wworn around wrist> a blood inscribed bracer (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> some gloves of rage of damage (magic) [88%]
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> an obsidian circle of agility (magic)
<primary weapon> a darksteel rapier [poor] with a strange black stone (magic) (glowing)
<secondary weapon> a dirk of infiltration [superior] with a strange black stone (magic)
<worn on legs> some well-crafted granite pants
<worn on feet> the mage boots of the maelstrom
Inn of Oceans
Large glass windows take up the whole western wall, allowing
you to look out at the street. The other stone walls are taken
up by huge paintings of the ocean, so large they almost appear
to be real. A receptionist shows merchants and visitors to
their rooms. A hallway leads to the rooms east, while the street
lies back west.
Obvious exits: -West
An old sailor looks uneasy on land here.
Riralin, the innkeeper, shows people to their rooms.
< 776h/776H 282v/282V Pos: standing >
You are using:
<worn on head> a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes> an eyepatch made from an entrapped lightning (magic) [88%]
<worn in ear> a durithalite earring shaped like a dagger [poor] (magic) [79%]
<worn in ear> a silver tooth earring
<worn on face> mask of the iron bloodhounds (glowing)
<worn around neck> a necklace of halfling ears [poor] [68%]
<worn around neck> a neckguard of spikes [84%]
<worn on body> the armor of Hellfire [superior] (glowing)
<worn about body> a colorful cloak (glowing) [76%]
<worn about waist> the threads of astral projection [superior] (glowing)
<worn on belt buckle>a longsword named 'the Answerer' [poor] (magic) (glowing)
<worn on arms> a pair of frost-rimed cold iron vambraces [poor] (magic)
<wworn around wrist> a blood inscribed bracer (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> some gloves of rage of damage (magic) [88%]
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> an obsidian circle of agility (magic)
<primary weapon> a darksteel rapier [poor] with a strange black stone (magic) (glowing)
<secondary weapon> a dirk of infiltration [superior] with a strange black stone (magic)
<worn on legs> some well-crafted granite pants
<worn on feet> the mage boots of the maelstrom
< 776h/776H 282v/282V Pos: standing >
Talerenn Way
Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore. A few can still be
found here and there. The noise of the market is audible to the
south, while the inn lies just to the east. The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South
A young member of the city guard strolls by here.
An old sailor looks uneasy on land here.
An elven woman shops around town here.(Gold Aura)
< 776h/776H 281v/282V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
< 776h/776H 280v/282V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West
A young member of the city guard strolls by here.
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)
< 776h/776H 279v/282V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
< 776h/776H 279v/282V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
< 776h/776H 278v/282V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
An elven woman shops around town here.(Gold Aura)
< 776h/776H 278v/282V Pos: standing >
Ok.
< 776h/776H 282v/282V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
< 776h/776H 281v/282V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
A tower guard who is close by to your east.
Plaron who is close by to your east.
An elven woman who is close by to your south.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A black dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.
< 776h/776H 281v/282V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
< 776h/776H 280v/282V Pos: standing >
You quickly scan the area.
Draloth who is close by to your north.
A Shadow Beast who is close by to your east.
Xilarin who is close by to your east.
An elven woman who is not far off to your south.
Tirila who is a brief walk away to your south.
Derm who is close by to your west.
< 776h/776H 280v/282V Pos: standing >
The Room of Mercenaries
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
A Shadow Beast (large) (HardCore) stands here.(Gold Aura)
Xilarin, mercenary master, headbutts a wall here.
< 776h/776H 281v/282V Pos: standing >
[Damage: 58 ] -=[A Shadow Beast makes a strange sound as you place a darksteel rapier [poor] with a strange black stone in his back.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sta EP: few scratches >
[Damage: 10 ] -=[Your fine slash wounds a Shadow Beast.]=-
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your powerful pierce wounds a Shadow Beast.]=-
A Shadow Beast dodges your futile attack.
[Damage: 13 ] -=[Your impressive slash wounds a Shadow Beast.]=-
[Damage: 11 ] -=[Your slash wounds a Shadow Beast.]=-
A Shadow Beast dodges your futile attack.
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sta EP: small wounds >
You dodge a Shadow Beast's vicious attack.
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sta EP: small wounds >
You tackle a Shadow Beast square in the chest knocking the wind out of him!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: small wounds >
You surprise a Shadow Beast with a blow to the back, leaving him momentarily confused.
[Damage: 15 ] -=[Your impressive slash wounds a Shadow Beast.]=-
[Damage: 11 ] -=[Your impressive pierce wounds a Shadow Beast.]=-
You score a CRITICAL HIT!!!!!
[Damage: 28 ] -=[Your powerful pierce strikes a Shadow Beast.]=-
[Damage: 16 ] -=[Your slash wounds a Shadow Beast.]=-
[Damage: 15 ] -=[Your slash wounds a Shadow Beast.]=-
[Damage: 14 ] -=[Your impressive slash wounds a Shadow Beast.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
[Damage: 17 ] -=[Your impressive slash wounds a Shadow Beast.]=-
[Damage: 15 ] -=[Your impressive pierce wounds a Shadow Beast.]=-
[Damage: 12 ] -=[Your impressive pierce wounds a Shadow Beast.]=-
[Damage: 13 ] -=[Your impressive slash wounds a Shadow Beast.]=-
[Damage: 16 ] -=[Your slash wounds a Shadow Beast.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Shadow Beast.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
You parry a Shadow Beast's lunge at you.
With superb grace and ease, you intercept a Shadow Beast's attack with dirk of infiltration [superior] with a strange black stone and counter-attack!
[Damage: 13 ] -=[Your impressive slash wounds a Shadow Beast.]=-
Your darksteel rapier [poor] with a strange black stone murmurs some strange incantations...
[Damage: 83 ] -=[Your concussion blast rips into a Shadow Beast, shattering his soul!]=-
[Damage: 16 ] -=[Your impressive slash strikes a Shadow Beast.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
You think you noticed an opening in your victim defenses...
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: few wounds >
[Damage: 15 ] -=[Your impressive slash strikes a Shadow Beast.]=-
[Damage: 15 ] -=[Your pierce hits a Shadow Beast across the leg, resulting in a limp stride.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Shadow Beast.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Shadow Beast.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Shadow Beast.]=-
[Damage: 18 ] -=[Your impressive slash reached a Shadow Beast's arm severing tendons and muscles.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: nasty wounds >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: nasty wounds >
[Damage: 33 ] -=[You find weakness in a Shadow Beast's defenses and land a sneaky surprise attack!]=-
You tighten up and skillfully hit a Shadow Beast right in the stomach! a Shadow Beast appears a bit less energetic after that hit.
A Shadow Beast misses you.
You dodge a Shadow Beast's vicious attack.
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: nasty wounds >
[Damage: 16 ] -=[Your slash strikes a Shadow Beast.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Shadow Beast.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Shadow Beast.]=-
[Damage: 17 ] -=[Your slash strikes a Shadow Beast.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Shadow Beast.]=-
[Damage: 11 ] -=[Your impressive slash strikes a Shadow Beast.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: pretty hurt >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: pretty hurt >
A Shadow Beast misses you.
With superb grace and ease, you intercept a Shadow Beast's attack with dirk of infiltration [superior] with a strange black stone and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 31 ] -=[Your powerful slash strikes a Shadow Beast very hard.]=-
[Damage: 17 ] -=[Your slash strikes a Shadow Beast hard.]=-
A Shadow Beast misses you.
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: pretty hurt >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: pretty hurt >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: pretty hurt >
[Damage: 14 ] -=[Your impressive slash strikes a Shadow Beast.]=-
[Damage: 13 ] -=[Your pierce strikes a Shadow Beast.]=-
[Damage: 16 ] -=[Your impressive pierce hits a Shadow Beast across the leg, resulting in a limp stride.]=-
You score a CRITICAL HIT!!!!!
[Damage: 33 ] -=[Your powerful slash seriously wounds a Shadow Beast.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Shadow Beast very hard.]=-
[Damage: 16 ] -=[Your slash seriously wounds a Shadow Beast.]=-
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: awful >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: awful >
You dodge a Shadow Beast's vicious attack.
You dodge a Shadow Beast's vicious attack.
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: awful >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: awful >
Headbutt requires you to be able to reach his head!
< 776h/776H 281v/282V Pos: standing >
< T: Dis TP: sta TC:excellent E: A Shadow Beast sit EP: awful >
[Damage: 14 ] -=[Your impressive slash seriously wounds a Shadow Beast.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your pierce causes a Shadow Beast to grimace in pain.]=-
Your dirk of infiltration [superior] with a strange black stone murmurs some strange incantations...
[Damage: 31 ] -=[Your concussion blast rips into a Shadow Beast, shattering his soul!]=-
A Shadow Beast's emerald katana [poor] was disintegrated by the negative energy!
A Shadow Beast is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Dis by 13333333.
The smell of fresh blood enters your body, infusing you with power!