A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a reptile skin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a large moth-eaten leather sack.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 28h/28H 220v/220V Pos: standing >
You drop a great flail.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 28h/28H 220v/220V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 28h/28H 220v/220V Pos: standing >
You stop using a suit of spiked leather armor.
You stop using a bronze skull cap.
You stop using a pair of studded leather leggings.
You stop using a pair of studded leather boots.
You stop using some thick leather gloves.
You stop using a pair of studded leather sleeves.
You stop using a small round wooden shield.
You stop using a reptile skin cloak.
You stop using a belt of sewn ratskins.
You stop using a thick spiked leather bracer.
You stop using a thick spiked leather bracer.
You stop using a large moth-eaten leather sack.
< 28h/28H 220v/220V Pos: standing >
You drop a large moth-eaten leather sack.
You drop a thick spiked leather bracer.
You drop a thick spiked leather bracer.
You drop a belt of sewn ratskins.
You drop a reptile skin cloak.
You drop a small round wooden shield.
You drop a pair of studded leather sleeves.
You drop some thick leather gloves.
You drop a pair of studded leather boots.
You drop a pair of studded leather leggings.
You drop a bronze skull cap.
You drop a suit of spiked leather armor.
< 28h/28H 220v/220V Pos: standing >
A large moth-eaten leather sack crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A thick spiked leather bracer crumbles to dust and blows away.
A belt of sewn ratskins crumbles to dust and blows away.
A reptile skin cloak crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of studded leather sleeves crumbles to dust and blows away.
Some thick leather gloves crumbles to dust and blows away.
A pair of studded leather boots crumbles to dust and blows away.
A pair of studded leather leggings crumbles to dust and blows away.
A bronze skull cap crumbles to dust and blows away.
A suit of spiked leather armor crumbles to dust and blows away.
< 28h/28H 220v/220V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 28h/28H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You feel like a master of kick.
You feel like a master of bash.
You feel like a master of rescue.
You feel like a master of double attack.
You feel like a master of dual wield.
You feel like a master of hitall.
You feel like a master of berserk.
You feel like a master of disarm.
You feel like a master of parry.
You feel like a master of mount.
You feel like a master of switch opponents.
You feel like a master of unarmed damage.
You feel like a master of riposte.
You feel like a master of bandage.
You feel like a master of 1h bludgeon.
You feel like a master of 1h slashing.
You feel like a master of 1h piercing.
You feel like a master of 1h flaying.
You feel like a master of 2h bludgeon.
You feel like a master of 2h slashing.
You feel like a master of 2h flaying.
You feel like a master of blindfighting.
You feel like a master of carve.
You feel like a master of triple attack.
You feel like a master of swim.
You feel like a master of climb.
You feel like a master of shield block.
You feel like a master of guard.
You feel like a master of reach weapons.
You feel like a master of fishing.
You feel like a master of retreat.
You feel like a master of salvage.
You feel like a master of anatomy.
You feel like a master of shield combat.
You feel like a master of improved shield combat.
You feel like a master of two weapon fighting.
You feel like a master of melee mastery.
You feel like a master of devastating critical.
You feel like a master of toughness.
You feel like a master of improved endurance.
You feel like a master of fix.
You feel like a master of smelt.
You feel like a master of indomitable rage.
You feel like a master of expert parry.
You feel like a master of expert riposte.
You feel like a master of epic strength.
You feel like a master of epic power.
You feel like a master of epic agility.
You feel like a master of epic intelligence.
You feel like a master of epic dexterity.
You feel like a master of epic wisdom.
You feel like a master of epic constitution.
You feel like a master of epic charisma.
You feel like a master of epic luck.
You feel like a master of ship damage control.
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You feel like a master of kick.
You feel like a master of bash.
You feel like a master of rescue.
You feel like a master of double attack.
You feel like a master of dual wield.
You feel like a master of hitall.
You feel like a master of berserk.
You feel like a master of disarm.
You feel like a master of parry.
You feel like a master of mount.
You feel like a master of switch opponents.
You feel like a master of unarmed damage.
You feel like a master of riposte.
You feel like a master of bandage.
You feel like a master of 1h bludgeon.
You feel like a master of 1h slashing.
You feel like a master of 1h piercing.
You feel like a master of 1h flaying.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
You have been granted 10,000 epic points.
< 886h/886H 220v/220V Pos: standing >
The next wipe will occur at Sat Oct 29 02:00:00 2022.
Random mobs in game: 45, max: 45.
Unknown argument: epicsatt. Try 'chaos ?' for help.
< 886h/886H 220v/220V Pos: standing >
Character attributes for Kor
Level: 53 Race: Shadow Beast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 252 lbs Size: large
Actual (Base) Actual (Base)
Str: 121 ( 97) Pow: 91 ( 91)
Dex: 118 ( 98) Int: 61 ( 87)
Agi: 100 ( 95) Wis: 83 ( 83)
Con: 130 (100) Cha: 62 ( 89) Luk: 69 ( 86)
Equipped Items: 0 Carried weight: 0
Armor Points: -30 Reduces melee damage taken by 3.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 4 Damroll: 15
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: What load?
Character attributes for Kor
Level: 53 Race: Shadow Beast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 252 lbs Size: large
Actual (Base) Actual (Base)
Str: 121 ( 97) Pow: 91 ( 91)
Dex: 118 ( 98) Int: 61 ( 87)
Agi: 100 ( 95) Wis: 83 ( 83)
Con: 130 (100) Cha: 62 ( 89) Luk: 69 ( 86)
Equipped Items: 0 Carried weight: 0
Armor Points: -30 Reduces melee damage taken by 3.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 4 Damroll: 15
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: What load?
< 886h/886H 220v/220V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 886h/886H 220v/220V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
You have ranked up to Knight.
< 886h/886H 220v/220V Pos: standing >
Hint: Been to the website yet? Point your browser to https://www.durismud.com.
< 886h/886H 220v/220V Pos: standing >
Shadow - Last Edited: 2007-04-19 19:17:15 by Unknown
====================================================
Syntax: shadow <victim>
* Aggressive: No
This allows you to shadow the movements of a creature from one room behind
without being seen. If the shadowing is successful, you will secretly
follow the player in "sneak-and-hide" mode. If unsuccessful, the player
will see you.
See also:hide ,sneak ,follow
The following help topics also matched your search:
Artifact_globeofshadows
Raise shadow
Shadow archer
Shadow archery
Shadow Aura
Shadow Beast
Shadow Gate
Shadow Merging
Shadow Monster
Shadow movement
Shadow projection
Shadow Reaver
Shadow shield
Shadow Spawn
Shadow Travel
Shadow Vision
Shadowlord
Shadowmage
Shadowstep
The following character attributes are used in execution of this ability (if any):
Char's Intelligence.
Shadow - Last Edited: 2007-04-19 19:17:15 by Unknown
====================================================
Syntax: shadow <victim>
* Aggressive: No
This allows you to shadow the movements of a creature from one room behind
without being seen. If the shadowing is successful, you will secretly
follow the player in "sneak-and-hide" mode. If unsuccessful, the player
will see you.
See also:hide ,sneak ,follow
The following help topics also matched your search:
Artifact_globeofshadows
Raise shadow
Shadow archer
Shadow archery
Shadow Aura
Shadow Beast
Shadow Gate
< 886h/886H 220v/220V Pos: standing >
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
*ud-sneak
*vulnerable to fire
'*' Designates passive ability.
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
< 886h/886H 220v/220V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 1019h/1019H 270v/270V Pos: standing >
Character attributes for Kor
Level: 53 Race: Shadow Beast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 252 lbs Size: large
Actual (Base) Actual (Base)
Str: 134 (107) Pow: 101 (101)
Dex: 130 (108) Int: 68 ( 97)
Agi: 110 (105) Wis: 93 ( 93)
Con: 143 (110) Cha: 69 ( 99) Luk: 77 ( 96)
Equipped Items: 0 Carried weight: 0
Armor Points: -38 Reduces melee damage taken by 3.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 112%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 9 Damroll: 17
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: What load?
Character attributes for Kor
Level: 53 Race: Shadow Beast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 252 lbs Size: large
Actual (Base) Actual (Base)
Str: 134 (107) Pow: 101 (101)
Dex: 130 (108) Int: 68 ( 97)
Agi: 110 (105) Wis: 93 ( 93)
Con: 143 (110) Cha: 69 ( 99) Luk: 77 ( 96)
Equipped Items: 0 Carried weight: 0
Armor Points: -38 Reduces melee damage taken by 3.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 112%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
< 1019h/1019H 270v/270V Pos: standing >
Character attributes for Kor
Level: 53 Race: Shadow Beast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 252 lbs Size: large
Actual (Base) Actual (Base)
Str: 134 (107) Pow: 101 (101)
Dex: 130 (108) Int: 68 ( 97)
Agi: 110 (105) Wis: 93 ( 93)
Con: 143 (110) Cha: 69 ( 99) Luk: 77 ( 96)
Equipped Items: 0 Carried weight: 0
Armor Points: -38 Reduces melee damage taken by 3.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 112%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 9 Damroll: 17
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: What load?
Character attributes for Kor
Level: 53 Race: Shadow Beast Class: Warrior
Age: 155 yrs / 0 mths Height: 76 inches Weight: 252 lbs Size: large
Actual (Base) Actual (Base)
Str: 134 (107) Pow: 101 (101)
Dex: 130 (108) Int: 68 ( 97)
Agi: 110 (105) Wis: 93 ( 93)
Con: 143 (110) Cha: 69 ( 99) Luk: 77 ( 96)
Equipped Items: 0 Carried weight: 0
Armor Points: -38 Reduces melee damage taken by 3.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7%
HP Vamp Cap Percentage(pow): 112%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 9 Damroll: 17
Alignment: 1000 (-1000 to 1000)
Saving Throws: PAR[27] FEA[27]
BRE[35] SPE[35]
Load carried: What load?
< 1019h/1019H 270v/270V Pos: standing >
< 1019h/1019H 270v/270V Pos: standing >
< 1019h/1019H 270v/270V Pos: standing >
Congratulations! You have completed the The Journey Begins achievement!
This achievement rewards an item! Check your inventory by typing i!
Congratulations! You have completed the The Sailor's Tattoo achievement!
This achievement rewards a small Sailor's Tattoo on your forearm.
Check the docks for your reward: A free sloop!
(Type 'list hull' at any docks where you can buy a ship.)
Autosaving...
< 1019h/1019H 270v/270V Pos: standing >
An agitated minotaur enters from the west.
< 1019h/1019H 270v/270V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 1019h/1019H 270v/270V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
An agitated commoner walks the road.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
Obvious exits: -West
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
An agitated commoner walks the road.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
< 1019h/1019H 270v/270V Pos: standing >
You are carrying: (1/12)
a rugged adventurers satchel (illuminating)
< 1019h/1019H 270v/270V Pos: standing >
You do not see that item here.
< 1019h/1019H 270v/270V Pos: standing >
A Troll starts casting an offensive spell.
< 1019h/1019H 270v/270V Pos: standing >
Mock Combat Chamber
Obvious exits: -West
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
A Troll (large) *-* Warlords *-* stands in mid-air here. (Casting)
An agitated commoner walks the road.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
Obvious exits: -West
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
A Troll (large) *-* Warlords *-* stands in mid-air here. (Casting)
An agitated commoner walks the road.
A sparring warrior battles another minotaur.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Troll starts casting an offensive spell.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Troll starts casting a spell.
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
You reel in pain as a Troll's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 555h/1019H 270v/270V Pos: standing >
You attempt to flee...
A War Room
The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South -West
Ackum, the master warrior, is here.
You flee westward!
< 555h/1019H 245v/270V Pos: standing >
Mock Combat Chamber
A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
Shattered bits of ice are scattered about the area.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[2] A great flail has been carelessly left here.
An agitated commoner walks the road.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
Shattered bits of ice are scattered about the area.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
< 556h/1019H 252v/270V Pos: standing >
Alas, you cannot go that way. . . .
< 556h/1019H 256v/270V Pos: standing >
You sit down and relax.
< 556h/1019H 257v/270V Pos: sitting >
You are already resting.
< 556h/1019H 258v/270V Pos: sitting >
A Troll points at you.
The flames cause your skin to smoke!
A Troll fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
Nah... You feel too relaxed to do that...
< 451h/1019H 270v/270V Pos: sitting >
A Troll points at you.
The flames cause your skin to smoke!
A Troll fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 329h/1019H 270v/270V Pos: sitting >
You wave.
< 330h/1019H 270v/270V Pos: sitting >
An agitated minotaur leaves west.
< 330h/1019H 270v/270V Pos: sitting >
You wave.
< 330h/1019H 270v/270V Pos: sitting >
A Troll points at you.
The flames cause your skin to smoke!
A Troll fires a blast of molten spray at you, causing unbearable pain.
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
You wave.
< 196h/1019H 270v/270V Pos: sitting >
A Troll points at you.
The flames cause your skin to smoke!
A Troll fires a blast of molten spray at you, causing unbearable pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The molten fire bursts through your defenses and melts away your undead carcass!
You wave.
< 51h/1019H 270v/270V Pos: sitting >
You wave.
< 51h/1019H 270v/270V Pos: sitting >
You wave.
< 51h/1019H 270v/270V Pos: sitting >
You wave.
< 51h/1019H 270v/270V Pos: sitting >
A Troll points at you.
The flames cause your skin to smoke!
A Troll fires a blast of molten spray at you, causing unbearable pain.