<worn as a badge> a elven rune of restoration of damage (magic) (glowing)
<worn on head> the helm of the dragonkind of strength (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> the earring of the Dragon Lords of health
<worn in ear> the earring of the Dragon Lords of damage
<worn on face> the mask of death of health [65%]
<worn around neck> a scarf of enhanced stealth [poor] (magic)
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body> a suit of wickedly-barbed devil hide of endurance (magic) (humming)
<worn about body> a long, flowing cape of hellfire [superior] (magic) (glowing)
<worn on back> a well crafted backpack (magic)
<worn on tail> Zorobabi's circular stone ring of endurance
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] with a strange blue stone (magic)
<attached to belt> A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt> a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [62%]
<worn on arms> some red sleeves
<wworn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn around wrist> the power infused bracelet of dark-mithril [superior]
<worn on hands> the sacred stone claws of Aan of damage (magic)
<worn on finger> a ring of regeneration (magic) (glowing)
<worn on finger> a ring of regeneration of constitution (magic) (glowing)
<primary weapon> the flaming axe of the Illithid lords (magic)
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> the leggings of a MaDMaN of endurance (magic)
<worn on feet> the boots of speed of endurance (magic)
*^MMMM^MMMMMM
**MMMMMMMMM
**^MMM^^^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 792h/915H 253v/253V Pos: standing >
Tackle who?
< 793h/915H 253v/253V Pos: standing >
^.**.***.
M^...+**...
MMMM..+*.....
MMMMM.+.^..^^
^MMMMM@MM^^^M
*^MMMM^MMMMMM
***MMMMMMMMMM
***^MMM^^^^
...M^M^..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 793h/915H 252v/253V Pos: standing >
.***+****
M^.**.***.*
MM^...+**...*
MMMM..+*.....
MMMMM.@.^..^^
^MMMMM+MM^^^M
*^MMMM^MMMMMM
**MMMMMMMMM
**^MMM^^^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 794h/915H 251v/253V Pos: standing >
***+*****
^.**.***.**
M^...+**...*.
MMM..+*......
MMMM.+@^..^^^
MMMMM+MM^^^MM
^MMMM^MMMMMMM
*MMMMMMMMMM
*^MMM^^^^
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 794h/915H 250v/253V Pos: standing >
**+******
.**.***.**.
^...+**...*..
MM..+*.......
MMM.+.@..^^^^
MMMM+MM^^^MMM
MMMM^MMMMMMMM
MMMMMMMMMM^
^MMM^^^^.
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 795h/915H 250v/253V Pos: standing >
**++.+**M
***+******.
^.**.***.**..
^...+**...*..
MM..+*@......
MMM.+.^..^^^^
MMMM+MM^^^MMM
MMM^MMMMMMM
MMMMMMMMM
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 795h/915H 251v/253V Pos: standing >
.****.*..
***++.+**M.
.***+******.
^.**.***.**..
^...+*@...*..
MM..+*.......
MMM.+.^..^^^^
MMM+MM^^^MM
MM^MMMMMM
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 795h/915H 249v/253V Pos: standing >
...M*+*.
*.****.*..
.***++.+**M.
.***+******.
^.**.*@*.**..
^...+**...*..
MM..+*.......
MM.+.^..^^^
MM+MM^^^M
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 796h/915H 247v/253V Pos: standing >
..+.
*...M*+*.
**.****.*..
.***++.+**M.
.***+*@****.
^.**.***.**..
^...+**...*..
M..+*......
M.+.^..^^
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 796h/915H 247v/253V Pos: standing >
.^.
. ..+.
**...M*+*.
**.****.*..
.***++@+**M.
.***+******.
^.**.***.**..
...+**...*.
..+*.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 797h/915H 248v/253V Pos: standing >
.^.
..+.
*...M*+*.
*.****.*..
***++.@**M.
***+******.
.**.***.**..
..+**...*..
.+*......
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 797h/915H 248v/253V Pos: standing >
.^.
..+.
...M*+*.
.****.*..
**++.+@*M.
**+******.
**.***.**..
.+**...*...
+*.......
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 798h/915H 250v/253V Pos: standing >
..+.
..M*+*.
.****.*..
**++.+**M.
**+***@**.
**.***.**..
..+**...*....
.+*........
+.^..^^^^
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 798h/915H 251v/253V Pos: standing >
.M*+*.
****.*..
**++.+**M.
**+******.
**.***@**..
..+**...*....
..+*.........
.+.^..^^^^.
+MM^^^MMM
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 799h/915H 249v/253V Pos: standing >
..+.
..M*+*.
.****.*..
**++.+**M.
**+***@**.
**.***.**..
..+**...*....
.+*........
+.^..^^^^
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 800h/915H 251v/253V Pos: standing >
.^.
..+.
...M*+*.
.****.*..
**++.+@*M.
**+******.
**.***.**..
.+**...*...
+*.......
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 800h/915H 249v/253V Pos: standing >
.^.
..+.
...M*+*.
.****.@..
**++.+**M.
**+******.
*.***.**..
+**...*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 801h/915H 247v/253V Pos: standing >
.^.
..+.
...M*+@.
.****.*..
**++.+**M.
*+******.
.***.**..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 801h/915H 247v/253V Pos: standing >
.^.
. ..+.
*...M*@*.
*.****.*..
***++.+**M.
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 801h/915H 248v/253V Pos: standing >
.^.
. ..@.
*...M*+*.
*.****.*..
**++.+**M.
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 802h/915H 249v/253V Pos: standing >
.^.
..+@
...M*+*.
.****.*..
*++.+**M.
+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 802h/915H 251v/253V Pos: standing >
.^@
..+.
...M*+*.
****.*..
++.+**M.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 803h/915H 251v/253V Pos: standing >
.^.
..+@
...M*+*.
.****.*..
*++.+**M.
+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 804h/915H 249v/253V Pos: standing >
.^.
. ..@.
*...M*+*.
*.****.*..
**++.+**M.
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 805h/915H 247v/253V Pos: standing >
Before the South Gates of Storm Port
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 805h/915H 248v/253V Pos: standing >
A Trail Between the Rocks
Obvious exits: -S
Puddles of fresh blood cover the ground.
< 806h/915H 249v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 807h/915H 253v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 807h/915H 253v/253V Pos: standing >
Before the South Gates of Storm Port
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 808h/915H 251v/253V Pos: standing >
The South Gates of Storm Port
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 810h/915H 249v/253V Pos: standing >
On the Verge of Squall Road
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
< 811h/915H 248v/253V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#
Puddles of fresh blood cover the ground.
< 812h/915H 252v/253V Pos: standing >
Tempest Avenue and Squall Road Connector
Obvious exits: -N -E# -S
Fresh blood covers everything in the area.
A black crow hops through the streets, pecking at trash.
< 813h/915H 251v/253V Pos: standing >
The foundry seems to be closed.
< 814h/915H 253v/253V Pos: standing >
Tempest Avenue
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
< 815h/915H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/915H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 816h/915H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 816h/915H 252v/253V Pos: standing >
West End of Tempest Avenue
Obvious exits: -N -E -S# -W#
A stray dog spends his days chasing rats through the back alleys.
A young Orc soldier wanders the city here, preparing for training.
An Orc city guard walks here, most likely abusing his power.
< 817h/915H 252v/253V Pos: standing >
Tempest Avenue
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.
< 818h/915H 251v/253V Pos: standing >
Tempest Avenue
Obvious exits: -E -W
Fresh blood covers everything in the area.
A female Orc wanders the city here, bitching at the males she passes.
An Orc merchant wanders the city, selling his wares.
< 819h/915H 250v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 819h/915H 252v/253V Pos: standing >
Tempest Avenue
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
An Orc merchant wanders the city, selling his wares.
< 820h/915H 252v/253V Pos: standing >
The door seems to be closed.
< 820h/915H 252v/253V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc female who is close by to your west.
An orc merchant who is close by to your west.
An orc city guard who is not far off to your west.
A black crow who is not far off to your west.
A stray dog who is a brief walk away to your west.
A young orc soldier who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
< 821h/915H 252v/253V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A female Orc wanders the city here, bitching at the males she passes.
< 822h/915H 252v/253V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is a brief walk away to your north.
An orc merchant who is close by to your west.
An orc female who is not far off to your west.
An orc merchant who is not far off to your west.
An orc city guard who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A young orc soldier who is rather far off to your west.
An orc city guard who is rather far off to your west.
< 823h/915H 252v/253V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.
< 824h/915H 251v/253V Pos: standing >
You quickly scan the area.
An orc merchant who is not far off to your north.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
An orc dock guard who is in the distance to your east.
An orc female who is close by to your south.
< 825h/915H 253v/253V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 825h/915H 252v/253V Pos: standing >
You quickly scan the area.
An orc merchant who is close by to your north.
A young orc soldier who is close by to your south.
An orc female who is not far off to your south.
A young orc soldier who is not far off to your west.
Savenge who is a brief walk away to your west.
An orc city guard who is rather far off to your west.
A Halfling who is close by above you.
An orc city guard who is close by above you.
A duergar foreman who is close by above you.
< 826h/915H 252v/253V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.
< 826h/915H 251v/253V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A female Orc wanders the city here, bitching at the males she passes.
< 827h/915H 250v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 827h/915H 252v/253V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc merchant who is a brief walk away to your north.
An orc merchant who is close by to your west.
An orc female who is not far off to your west.
An orc merchant who is not far off to your west.
An orc city guard who is a brief walk away to your west.
A black crow who is a brief walk away to your west.
A stray dog who is rather far off to your west.
A young orc soldier who is rather far off to your west.
An orc city guard who is rather far off to your west.
< 828h/915H 253v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 829h/915H 253v/253V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
< 829h/915H 252v/253V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A young orc soldier who is not far off to your north.
An orc merchant who is rather far off to your north.
An orc commoner who is close by above you.
A duergar foreman who is close by above you.
< 830h/915H 252v/253V Pos: standing >
Alas, you cannot go that way. . . .
< 831h/915H 252v/253V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
Fresh blood covers everything in the area.
An Orc commoner wanders the city here.
A Duergar foreman checks the aqueduct for problems.
< 832h/915H 251v/253V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A black crow who is not far off to your north.
An orc merchant who is not far off to your north.
A Halfling who is a brief walk away to your north.
An orc city guard who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
A kingfish who is a brief walk away to your south.
A kingfish who is a brief walk away to your south.
< 833h/915H 253v/253V Pos: standing >
A Water Wheel On the Aqueduct
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The aqueduct's huge water wheel keeps the water flowing here.
A female Orc wanders the city here, bitching at the males she passes.
< 833h/915H 252v/253V Pos: standing >
Backstab who?
< 835h/915H 252v/253V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S
Fresh blood splatters cover the area.
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.
< 835h/915H 251v/253V Pos: standing >
Backstab who?
< 836h/915H 251v/253V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
Puddles of fresh blood cover the ground.
A Halfling (small) stands in mid-air here, fighting an orc city guard.
An orc city guard stands here, fighting a Halfling.
A Duergar foreman checks the aqueduct for problems.
< 837h/915H 252v/253V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 19 ] -=[A Halfling makes a strange sound as you place a MaDMaNs stabber in his back.]=-
< 838h/915H 252v/253V Pos: standing >
< T: orc TP: sta TC: small wounds E: A Halfling sta EP: awful >
A Halfling dodges an orc city guard's attack.
An orc city guard's powerful slash seriously wounds a Halfling.
An orc city guard misses a kick at a Halfling due to his small size.
< 838h/915H 252v/253V Pos: standing >
< T: orc TP: sta TC: small wounds E: A Halfling sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 838h/915H 252v/253V Pos: standing >
< T: orc TP: sta TC: small wounds E: A Halfling sta EP: awful >
You tackle a Halfling square in the chest knocking the wind out of him!
< 838h/915H 252v/253V Pos: standing >
< T: orc TP: sta TC: small wounds E: A Halfling sit EP: awful >
< 838h/915H 252v/253V Pos: standing >
< T: orc TP: sta TC: small wounds E: A Halfling sit EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 28 ] -=[Your powerful slash grievously wounds a Halfling.]=-
Your flaming axe of the Illithid lords tears into a Halfling's thoughts and unleashes a vicious mental attack!
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
You snap into visibility.
[Damage: 13 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Halfling's firey-eyed skull-buckled black leather belt of dexterity shattered in bits as the tortured body spasms and quivers!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Drizt by 13333333.
The smell of fresh blood enters your body, infusing you with power!