The death of [14 Necromancer] Gelcro (Githyanki)

in Rugged Hillside of the Northern Wilds

from the perspective of [14 Necromancer] Gelcro (Githyanki)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    an illithidskin cloak
<worn about waist>   an illithidskin belt
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<primary weapon>     a steel dagger
<worn on feet>       a pair of dark black boots

You chill a bugbear youth.
The chilling cold causes a bugbear youth to stammer, apparently weakened.
A bugbear youth misses you.

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 [Damage:  2 ] Your pierce strikes a bugbear youth.

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 You're too busy fighting to be pulling things out of bags!

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 You start chanting...

< 83h/100H 77v/136V Pos: standing >
< T: Gelcro TP: sta TC: small wounds E: bugbear sta EP:  nasty wounds >
 You complete your spell...
[Damage: 20 ] You chill a bugbear youth.
A bugbear youth is incapacitated and will slowly die, if not aided.

< 83h/100H 77v/136V Pos: standing >
Obvious exits:
    East - Booger Street
    South- A Back Alley
    West - A Street Intersection

< 83h/100H 77v/136V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 83h/100H 77v/136V Pos: standing >
A bugbear youth slumps to the ground.
You start chanting...

< 83h/100H 77v/136V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a bugbear youth!
[Damage:  6 ] The shadowy hand slashes a bugbear youth viciously.
A bugbear youth is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] The shadowy hand slashes a bugbear youth viciously.
A bugbear youth is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bugbear youth's death cry reverberates in your head as he falls to the ground.

< 83h/100H 77v/136V Pos: standing >
You get a few coins from the corpse of a bugbear youth.
There were: 2 gold coins, 4 silver coins, 7 copper coins. 

< 83h/100H 77v/136V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 4 silver, and 7 copper coins into a rotting cloth bag.

< 83h/100H 77v/136V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a bugbear youth is made of flesh and appears to be of average quality.
The corpse of a bugbear youth has an item value of 1.
It appears to be the corpse of a bugbear youth.
Nothing.

< 83h/100H 77v/136V Pos: standing >
You are almost ready to attain your next level!

< 83h/100H 77v/136V Pos: standing >
You sit down and relax.

< 83h/100H 77v/136V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - animate dead
               1 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               1 - sleep
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   28 seconds:  ( 2nd) chill touch
   38 seconds:  ( 2nd) chill touch
   44 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 83h/100H 78v/136V Pos: sitting >
You start meditating...

< 83h/100H 78v/136V Pos: sitting >
A drunk bugbear enters from the south.

< 84h/100H 87v/136V Pos: sitting >
You have finished memorizing chill touch.

< 86h/100H 107v/136V Pos: sitting >
A drunk bugbear leaves west.

< 86h/100H 112v/136V Pos: sitting >
You have finished memorizing chill touch.

< 87h/100H 122v/136V Pos: sitting >
Autosaving...
You have finished memorizing chill touch.

< 88h/100H 136v/136V Pos: sitting >
It is lightly snowing.

< 89h/100H 136v/136V Pos: sitting >
You stop meditating.
Booger Street
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a bugbear youth is lying here.
The corpse of a bugbear father is lying here.

< 91h/100H 136v/136V Pos: sitting >
You have finished memorizing chill touch.

< 91h/100H 136v/136V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - animate dead
               1 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - sleep
( 1st circle)  1 - minor creation
               5 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 91h/100H 136v/136V Pos: sitting >
Booger Street
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a bugbear youth is lying here.
The corpse of a bugbear father is lying here.

< 92h/100H 136v/136V Pos: sitting >
Booger Street
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a bugbear youth is lying here.
The corpse of a bugbear father is lying here.

< 92h/100H 136v/136V Pos: sitting >
Nah... You feel too relaxed to do that...

< 93h/100H 136v/136V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.
Nah... You feel too relaxed to do that...

< 93h/100H 136v/136V Pos: sitting >
Nah... You feel too relaxed to do that...

< 93h/100H 136v/136V Pos: sitting >
You clamber to your feet.

< 93h/100H 136v/136V Pos: standing >
Booger Street
Obvious exits: -N -E -W

< 93h/100H 135v/136V Pos: standing >
Booger Street
Obvious exits: -N -E -S -W
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A small piece of adamantium has been left here.
A bugbear girl stands here playing.

< 93h/100H 134v/136V Pos: standing >
Booger Street
Obvious exits: -N -E -W
A bugbear commoner twibbles around here.
A bugbear commoner twibbles around here.

< 93h/100H 133v/136V Pos: standing >
Booger Street
Obvious exits: -N -E -S -W
A small snake slithers through the vines here.

< 93h/100H 132v/136V Pos: standing >
City Gates of Bugentolen
Obvious exits: -E -W
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.

< 93h/100H 132v/136V Pos: standing >
 
 M^^^.+...  
 ^....MM.M  
 ...^@+...  
 ....+....  
 ....+....  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A small bandage rests upon the ground here.
A large two-handed sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.

< 94h/100H 132v/136V Pos: standing >
 
 ^^^.+....  
 ....MM.M.  
 ..^+@....  
 ...+.....  
 ...+.....  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 131v/136V Pos: standing >
 
 ^++..  
 .+@..  
 .+...  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 94h/100H 132v/136V Pos: standing >
 
 ^....MM.M  
 ...^++...  
 ....@....  
 ....+....  
 ..**....^  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 131v/136V Pos: standing >
 
 ...^++...  
 ....+....  
 ....@....  
 ..**....^  
 .***+*.^.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 130v/136V Pos: standing >
 
 ..+..  
 **@..  
 **+*.  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 94h/100H 130v/136V Pos: standing >
 
 ....+....  
 ..**....^  
 .***@*.^.  
 .***+*.^^  
 .***+*...  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 129v/136V Pos: standing >
 
 ..**....^  
 .***+*.^.  
 .***@*.^^  
 .***+*...  
 ..**.**^^  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 128v/136V Pos: standing >
 
 .***+*.^.  
 .***+*.^^  
 .***@*...  
 ..**.**^^  
 ..**+*.^.  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 128v/136V Pos: standing >
 
 **+*.  
 **@**  
 **+*.  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 94h/100H 127v/136V Pos: standing >
 
 .***+*...  
 ..**.**^^  
 ..**@*.^.  
 ..**.+.+M  
 .*****.^+  
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 94h/100H 126v/136V Pos: standing >
 
 **+*.  
 **@+.  
 ****.  
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 94h/100H 125v/136V Pos: standing >
 
 **.+.  
 **@*.  
 M*  ^  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 94h/100H 124v/136V Pos: standing >
You need a boat to go there.

< 94h/100H 124v/136V Pos: standing >
You need a boat to go there.

< 94h/100H 124v/136V Pos: standing >
You need a boat to go there.

< 94h/100H 125v/136V Pos: standing >
You need a boat to go there.

< 94h/100H 125v/136V Pos: standing >
You need a boat to go there.

< 94h/100H 125v/136V Pos: standing >
After a period of brief concentration, You float up in the air!

< 94h/100H 128v/136V Pos: standing >
 
 ****.  
 **@ ^  
 **  M  
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 129v/136V Pos: standing >
 
 **  ^  
 **@ M  
 *      
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 126v/136V Pos: standing >
 
 **  M  
 * @    
 *   ^  
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 122v/136V Pos: standing >
 
 *      
 * @ ^  
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 118v/136V Pos: standing >
 
 *   ^  
   @    
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 114v/136V Pos: standing >
 
        
   @    
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 111v/136V Pos: standing >
 
        
   @    
  M     
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 107v/136V Pos: standing >
 
        
  M@    
    M   
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 103v/136V Pos: standing >
 
  M     
   @M   
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 99v/136V Pos: standing >
 
    M   
   @    
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 96v/136V Pos: standing >
 
        
   @    
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 92v/136V Pos: standing >
 
        
   @    
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 88v/136V Pos: standing >
 
        
   @    
  M     
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 84v/136V Pos: standing >
 
        
  M@    
        
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 81v/136V Pos: standing >
 
  M     
   @    
 *      
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 77v/136V Pos: standing >
 
        
 * @    
 *      
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 73v/136V Pos: standing >
 
 *      
 * @    
 **     
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W

< 95h/100H 70v/136V Pos: standing >
The heat from the sun saps your life away!
 
 *      
 **@    
 .***M  
The Azure Lake of Glacier Peak
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 86h/100H 66v/136V Pos: standing >
 
 **     
 .*@*M  
 .****  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 86h/100H 63v/136V Pos: standing >
 
 .***M  
 .*@**  
 ..***  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 86h/100H 61v/136V Pos: standing >
 
 .****  
 ..@**  
 ...**  
A Thick Forest of Mirkwood
Obvious exits: -N -E -S -W

< 86h/100H 60v/136V Pos: standing >
 
 ..***  
 ..@**  
 ...**  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 58v/136V Pos: standing >
 
 ...**  
 ..@**  
 ....*  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 56v/136V Pos: standing >
 
 ...**  
 ..@.*  
 P..^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 54v/136V Pos: standing >
 
 ....*  
 P.@^.  
 ^....  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 53v/136V Pos: standing >
 
 P..^.  
 ^.@..  
 ^^.^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 51v/136V Pos: standing >
 
 ^....  
 ^^@^.  
 M^^^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 49v/136V Pos: standing >
 
 ^^.^.  
 M^@^.  
 MMM^^  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 86h/100H 47v/136V Pos: standing >
The earth trembles from the marching of a nearby army.

< 86h/100H 48v/136V Pos: standing >
 
 ^....  
 ^^@^.  
 M^^^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
You hear the sounds of movement in the distance.

< 86h/100H 46v/136V Pos: standing >
 
 ^..^.  
 ^.@..  
 ^^.^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
The earth trembles from the marching of a nearby army.

< 86h/100H 45v/136V Pos: standing >
The earth trembles from the marching of a nearby army.

< 86h/100H 45v/136V Pos: standing >
The earth trembles from the marching of a nearby army.

< 86h/100H 45v/136V Pos: standing >
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.

< 86h/100H 46v/136V Pos: standing >
 
 ^.P..  
 ^^@^.  
 M^^^.  
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 45v/136V Pos: standing >
 
 ^^.^.  
 M^@^.  
 MMM^^  
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 86h/100H 43v/136V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 86h/100H 43v/136V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 86h/100H 43v/136V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 86h/100H 44v/136V Pos: standing >
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.
A red shape enters from the north.

< 86h/100H 44v/136V Pos: standing >
A red shape tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 86h/100H 46v/136V Pos: sitting >
A red shape's fine slash strikes you.
A red shape misses you.

< 80h/100H 48v/136V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.
A red shape assists a red shape heroically.
A red shape misses you.

< 80h/100H 48v/136V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 You miss a red shape.

< 80h/100H 48v/136V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.

< 80h/100H 48v/136V Pos: sitting >
< T: a red shape TP: sit TC: small wounds E: a red shape sta EP: excellent >
 Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!

< 23h/100H 48v/136V Pos: sitting >
< T: a red shape TP: sit TC:pretty hurt E: a red shape sta EP: excellent >
 Tiny explosions wrack your body with pain!
Your pair of brown leather gloves shattered in bits as the tortured body spasms and quivers!
Your exquisite cured leather collar shattered in bits as the tortured body spasms and quivers!
Your pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!