The death of [13 Illusionist] Saifat (Kobold)

in The Bank of a Large Pond

from the perspective of [31 Shadowmage] Que (Gnome)

<worn as a badge>    badge of the Darvanu
<worn on eyes>       a sand visor [superior]
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a patched granite mask
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a goblin unholy symbol [superior] (glowing)
<worn on body>       an unique glass chainmail
<worn about body>    a thin batwing cloak
<worn on back>       a large leather backpack
<worn about waist>   a strip of su-monster skin
<worn on belt buckle>lucky alchemist sack
<worn on arms>       some tree bark sleeves [poor]
<held as shield>     a small round wooden shield
<worn around wrist>  an orc-skin wrist protector [poor] [82%]
<worn on hands>      some sparkling marble talons
<worn on finger>     a thick bone ring [superior] (glowing)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a high quality mining pick [48%]
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some boots of forest running [superior]

The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 345h/345H 88v/134V Pos: standing >
 
   ***********    
  *******.*****   
 ********...****  
 *******...^^^^^  
 *****..@.^^MMMM  
 ***...^^MMMMMMM  
 *.^..^^MMMMMMMM  
  ..M^^MMMMMM^^   
   ^^^MMM^^^M^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 345h/345H 87v/134V Pos: standing >
 
   ***********    
  ********.****   
 *********...***  
 ********...^^^^  
 ******.@..^^MMM  
 ****...^^MMMMMM  
 **.^..^^MMMMMMM  
  ...M^^MMMMMM^   
   .^^^MMM^^^M    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 345h/345H 85v/134V Pos: standing >
 
   *******.***    
  ********...**   
 ********...^^^^  
 ******....^^MMM  
 ****...@^MMMMMM  
 **.^..^^MMMMMMM  
 ....M^^MMMMMM^^  
  ..^^^MMM^^^M^   
   ^^MM^^^^.^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 84v/134V Pos: standing >
 
   *******...*    
  *******...^^^   
 ******....^^MMM  
 ****...^^MMMMMM  
 **.^..^@MMMMMMM  
 ....M^^MMMMMM^^  
 ^..^^^MMM^^^M^.  
  ^^^MM^^^^.^^^   
   MMM^^.^...^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 84v/134V Pos: standing >
 
   ********...    
  ********...^^   
 *******....^^MM  
 *****...^^MMMMM  
 ***.^..@^MMMMMM  
 *....M^^MMMMMM^  
 M^..^^^MMM^^^M^  
  .^^^MM^^^^.^^   
   ^MMM^^.^...    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 82v/134V Pos: standing >

		Score information for Que

Level: 31   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 345(345)  Moves: 87(134)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +1.50   Deaths:   1
Detecting:      Invisible Evil Heat
Enchantments:   Ultravision Farsee Fly Haste Invisibility
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  463 

Active Spells:
--------------
vitality (6 minutes)
haste (9 minutes)
improved invisibility (less than a minute remaining)
detect invisibility (25 minutes)


< 345h/345H 87v/134V Pos: standing >
 
   ********...    
  ********...^^   
 *******....^^MM  
 *****...^^MMMMM  
 ***.^..@^MMMMMM  
 *....M^^MMMMMM^  
 M^..^^^MMM^^^^M  
  .^^^MM^^^^.^^   
   ^MMM^^.^...    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 93v/134V Pos: standing >
 
   *******M..*    
  *******...^^^   
 ******....^^MMM  
 ****...^^MMMMMM  
 **.^..^@MMMMMMM  
 ....M^^MMMMMM^^  
 ^..^^^MMM^^^^M.  
  ^^^MM^^^^.^^^   
   MMM^^.^...^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 92v/134V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  1 - teleport
               3 - fireball
( 5th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
               1 - slowness
( 4th circle)  6 - lightning bolt
               1 - dispel magic
( 3rd circle)  4 - concealment
               4 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

You can memorize no more spells.

< 345h/345H 100v/134V Pos: standing >

		Score information for Que

Level: 31   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 345(345)  Moves: 103(134)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +1.50   Deaths:   1
Detecting:      Invisible Evil Heat
Enchantments:   Ultravision Farsee Fly Haste Invisibility
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  463 

Active Spells:
--------------
vitality (6 minutes)
haste (9 minutes)
improved invisibility (less than a minute remaining)
detect invisibility (25 minutes)


< 345h/345H 103v/134V Pos: standing >
You purge 'bigbys clenched fist' from your thoughts.

< 345h/345H 108v/134V Pos: standing >
You sit down.

< 345h/345H 109v/134V Pos: sitting >
You wiggle to find the most comfortable position.

< 345h/345H 109v/134V Pos: sitting >
You are memorizing improved invisibility, which will take about 10 seconds.

< 345h/345H 112v/134V Pos: sitting >
 
   *******M..*    
  *******...^^^   
 ******....^^MMM  
 ****...^^MMMMMM  
 **.^..^@MMMMMMM  
 ....M^^MMMMMM^^  
 ^..^^^MMM^^^^M.  
  ^^^MM^^^^.^^^   
   MMM^^.^...^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 116v/134V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - fireball
( 5th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
               1 - slowness
( 4th circle)  6 - lightning bolt
               1 - dispel magic
( 3rd circle)  4 - concealment
               4 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    9 seconds:  ( 7th) improved invisibility

You can memorize no more spells.

< 345h/345H 120v/134V Pos: sitting >
 
   *******M..*    
  *******...^^^   
 ******....^^MMM  
 ****...^^MMMMMM  
 **.^..^@MMMMMMM  
 ....M^^MMMMMM^^  
 ^..^^^MMM^^^^M.  
  ^^^MM^^^^.^^^   
   MMM^^.^...^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 121v/134V Pos: sitting >
You sink in meditation...

< 345h/345H 122v/134V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 345h/345H 134v/134V Pos: sitting >
You clamber to your feet.

< 345h/345H 134v/134V Pos: standing >
You start chanting...

< 345h/345H 134v/134V Pos: standing >
You complete your spell...

< 345h/345H 134v/134V Pos: standing >

		Score information for Que

Level: 31   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 345(345)  Moves: 134(134)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
Frags:   +1.50   Deaths:   1
Detecting:      Invisible Evil Heat
Enchantments:   Ultravision Farsee Fly Haste Invisibility
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  0.70 
Leaderboard Points:  463 

Active Spells:
--------------
vitality (6 minutes)
haste (9 minutes)
improved invisibility (15 minutes)
detect invisibility (25 minutes)


< 345h/345H 134v/134V Pos: standing >
You purge 'improved invisibility' from your thoughts.

< 345h/345H 134v/134V Pos: standing >
You sit down.

< 345h/345H 134v/134V Pos: sitting >
You wiggle to find the most comfortable position.

< 345h/345H 134v/134V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 10 seconds.

< 345h/345H 134v/134V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - fireball
( 5th circle)  1 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
               1 - slowness
( 4th circle)  6 - lightning bolt
               1 - dispel magic
( 3rd circle)  4 - concealment
               4 - shocking grasp
( 2nd circle)  4 - burning hands
               4 - sleep
               1 - strength
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.

< 345h/345H 134v/134V Pos: sitting >
 
   *******.M.*    
  *******...^^^   
 ******....^^MMM  
 ****...^^MMMMMM  
 **.^..^@MMMMMMM  
 ....M^^MMMMMM^^  
 ^..^^^MMM^^^^^.  
  ^^^MM^^^^.^^M   
   MMM^^.^...^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 345h/345H 134v/134V Pos: sitting >
You sink in meditation...

< 345h/345H 134v/134V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 345h/345H 134v/134V Pos: sitting >
You clamber to your feet.

< 345h/345H 134v/134V Pos: standing >

< 345h/345H 134v/134V Pos: standing >
You start chanting...

< 345h/345H 134v/134V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Blacksmith's Hut
Obvious exits: -S
A weapon rack stands here in the corner.
(Q)Szxvu, the kobold blacksmith is here staring harshly at you.(Red Aura)

< 345h/345H 134v/134V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W

< 345h/345H 133v/134V Pos: standing >
You quickly scan the area.
Szxvu, the kobold blacksmith who is close by to your north.
A kobold guard who is not far off to your east.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A kobold wet nurse who is close by to your south.
A kobold wet nurse who is close by to your south.

< 345h/345H 133v/134V Pos: standing >
You quickly scan the area.
Szxvu, the kobold blacksmith who is close by to your north.
A kobold guard who is not far off to your east.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A kobold wet nurse who is close by to your south.

< 345h/345H 133v/134V Pos: standing >
You quickly scan the area.
Szxvu, the kobold blacksmith who is close by to your north.
A kobold guard who is not far off to your east.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A baby kobold who is close by to your south.
A kobold wet nurse who is close by to your south.
A kobold wet nurse who is close by to your south.

< 345h/345H 133v/134V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -W

< 345h/345H 131v/134V Pos: standing >
You quickly scan the area.
A kobold guard who is a brief walk away to your east.
A kobold guard who is a brief walk away to your east.

< 345h/345H 131v/134V Pos: standing >
You quickly scan the area.
A kobold guard who is a brief walk away to your east.
A kobold guard who is a brief walk away to your east.

< 345h/345H 131v/134V Pos: standing >
To the west you see the entrance to the settlement.
You extend your sights westward.
Entrance to the Kobold Settlement
Obvious exits: -E -S -W

< 345h/345H 133v/134V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W

< 345h/345H 132v/134V Pos: standing >
To the west runs an ill-kept trail.
You extend your sights westward.
An Ill-Kept Trail
Obvious exits: -E -S -W

< 345h/345H 132v/134V Pos: standing >
An Ill-Kept Trail
Obvious exits: -E -S -W

< 345h/345H 131v/134V Pos: standing >
To the west runs an ill-kept trail.
You extend your sights westward.
An Ill-Kept Trail
Obvious exits: -N -E -S -W

< 345h/345H 131v/134V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W

< 345h/345H 131v/134V Pos: standing >
To the west runs the ill-kept trail.
You extend your sights westward.
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 345h/345H 131v/134V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 345h/345H 131v/134V Pos: standing >
A small hill to the west blocks your view.
You extend your sights westward.
Shaman's Mound
Obvious exits: -N# -E -W

< 345h/345H 132v/134V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W

< 345h/345H 131v/134V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!
You see an overgrown field to the west.
You extend your sights westward.
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A kobold shaman is here, wandering among the long grasses of the field.(Red Aura)

< 345h/345H 132v/134V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A kobold shaman is here, wandering among the long grasses of the field.(Red Aura)

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
A kobold youth who is close by to your west.

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
A kobold youth who is close by to your west.

< 345h/345H 132v/134V Pos: standing >
You see a overgrown field.
You extend your sights westward.
Western End of an Overgrown Field
Obvious exits: -N -E -S
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 345h/345H 132v/134V Pos: standing >
Western End of an Overgrown Field
Obvious exits: -N -E -S
A kobold youth stands here, waiting for nothing in particular.(Red Aura)

< 345h/345H 130v/134V Pos: standing >
You see nothing special...

< 345h/345H 130v/134V Pos: standing >
You see an overgrown field.
You extend your sights southward.
Something seems to be blocking your line of sight.

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 345h/345H 134v/134V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your east.
A thick-haired buffalo who is close by to your east.
A prong-horned antelope who is close by to your east.
The kobold shaman who is close by to your east.

< 345h/345H 134v/134V Pos: standing >
You see an overgrown field.
You extend your sights southward.
Something seems to be blocking your line of sight.

< 345h/345H 134v/134V Pos: standing >
An Overgrown Field
Obvious exits: -N -E -S -W
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A kobold shaman is here, wandering among the long grasses of the field.(Red Aura)

< 345h/345H 132v/134V Pos: standing >
A small mound to the east blocks your view.
You extend your sights eastward.
Shaman's Mound
Obvious exits: -N# -E -W

< 345h/345H 132v/134V Pos: standing >
It's really c-c-c-cold!!
You see a overgrown field.
You extend your sights southward.
Southern End of an Overgrown Field
Obvious exits: -N -E -W

< 345h/345H 132v/134V Pos: standing >
A small mound to the east blocks your view.
You extend your sights eastward.
Shaman's Mound
Obvious exits: -N# -E -W

< 345h/345H 132v/134V Pos: standing >
Shaman's Mound
Obvious exits: -N# -E -W

< 345h/345H 130v/134V Pos: standing >
To the east runs ill-kept trail.
You extend your sights eastward.
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 345h/345H 130v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your west.
A prong-horned antelope who is close by to your west.
A kobold youth who is not far off to your west.

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
The kobold shaman who is close by to your west.
A kobold youth who is not far off to your west.

< 345h/345H 133v/134V Pos: standing >
An Ill-Kept and Muddy Trail
Obvious exits: -E -S -W

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
A kobold guard who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold youth who is not far off to your south.
A kobold youth who is not far off to your south.
A kobold treasure seeker who is not far off to your south.
A kobold treasure seeker who is not far off to your south.
A kobold fisherman who is a brief walk away to your south.
A Kobold who is rather far off to your south.
A thick-haired buffalo who is not far off to your west.
A prong-horned antelope who is not far off to your west.

< 345h/345H 132v/134V Pos: standing >
You quickly scan the area.
A kobold guard who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold treasure seeker who is close by to your south.
A kobold youth who is not far off to your south.
A kobold youth who is not far off to your south.
A kobold treasure seeker who is not far off to your south.
The Incarnate of Stone who is a brief walk away to your south.
A kobold fisherman who is a brief walk away to your south.
A kobold fisherman who is a brief walk away to your south.
A thick-haired buffalo who is not far off to your west.
A prong-horned antelope who is not far off to your west.
The kobold shaman who is not far off to your west.
A kobold youth who is a brief walk away to your west.

< 345h/345H 132v/134V Pos: standing >
To the east runs the ill-kept trail.
You extend your sights eastward.
An Ill-Kept Trail
Obvious exits: -N -E -S -W

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >
An entrance to the stream lies to the south.
You extend your sights southward.
Following the Murky Stream
Obvious exits: -N -S
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 345h/345H 132v/134V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A kobold guard of the kobold settlement looks for signs of trouble.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 345h/345H 130v/134V Pos: standing >
Down the slope towards the pond.
You extend your sights southward.
Following the Murky Stream
Obvious exits: -N -S
A large pile of rocks moves around the room.
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 345h/345H 130v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >
Following the Murky Stream
Obvious exits: -N -S
A large pile of rocks moves around the room.
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
A kobold youth stands here, waiting for nothing in particular.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)
A kobold is here panning the murky stream for gold.(Red Aura)

< 345h/345H 131v/134V Pos: standing >
The large pond
You extend your sights southward.
The Bank of a Large Pond
Obvious exits: -N -S -D
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)

< 345h/345H 131v/134V Pos: standing >
The Bank of a Large Pond
Obvious exits: -N -S -D
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)
A kobold fisherman is casting his line into the murky waters of the pond.(Red Aura)

< 345h/345H 132v/134V Pos: standing >
You can go onto the small pond in that direction.
You extend your sights southward.
On the Murky Pond
Obvious exits: -N
A stout cudgel carved from oak wood lies here.
[2] A steel dagger has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A Kobold (small) stands here. (Non-Fraggable)(Red Aura)
A master kobold fisherman is here walking across the pond water, whistling.(Red Aura)

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >

< 345h/345H 132v/134V Pos: standing >
You start chanting...
You snap into visibility.
You feel your skill in quick chant improving.

< 345h/345H 132v/134V Pos: standing >
You complete your spell...
[Damage: 55 ] You throw a fireball at a Kobold and have the satisfaction of seeing him enveloped in flames.

< 345h/345H 134v/134V Pos: standing >
You start chanting...

< 345h/345H 134v/134V Pos: standing >

< 345h/345H 134v/134V Pos: standing >
Casting: fireball *

< 345h/345H 134v/134V Pos: standing >
You complete your spell...
[Damage: 32 ] You throw a fireball at a Kobold and have the satisfaction of seeing him enveloped in flames.
You receive your share of experience.