<worn on head> a sinister crystal helmet
<worn around neck> a dark ivory pendant
<worn about body> a misshaped limestone bodycloak
<worn on back> a large leather backpack
<worn about waist> an illithidskin belt
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a rotting cloth bag
<worn on arms> a pair of studded leather sleeves
<held as shield> a boreal hardwood tower shield
<worn on hands> some dwarven-made iron claws
<primary weapon> a thin steel dagger
<worn on legs> some well-used limestone leg plates
<worn on feet> some exquisite hide boots
Obvious exits: -East # -South -West
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
< 182h/182H 70v/122V Pos: standing >
Ok.
< 182h/182H 71v/122V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
Ohlin's Oddities
A chill of dead fills this arcane and mysterious store. This strange shop
seems to deal with all sorts of items. From mystic weapons, to metallic armor
and other miscellaneous items. An eerie painting of a diabolical full moon
spans the eastern wall. The picture seems to emanate mysticism of an unknown
origin. A large pale faced being stands behind an onyx counter.
Obvious exits: -West
Otsurd Ohlin stands here behind an onyx counter.
< 182h/182H 69v/122V Pos: standing >
Ok.
< 182h/182H 70v/122V Pos: standing >
You are carrying: (7/11)
some padded leather armor
a skin-wrapped iron ringmail
a spellbook
[3] a hand axe
a large leather backpack
< 182h/182H 70v/122V Pos: standing >
Otsurd Ohlin starts casting a spell.
Otsurd Ohlin completes his spell...
Otsurd Ohlin utters the word 'abrazak'
< 182h/182H 70v/122V Pos: standing >
Otsurd Ohlin says 'Come back later!'
< 182h/182H 73v/122V Pos: standing >
Otsurd Ohlin says 'Come back later!'
< 182h/182H 75v/122V Pos: standing >
It is 6am, on the Day of Thunder
The 3rd Day of the Month of FullBloom, Year 1949.
Time elapsed since boot-up: 15:26:56
Current time is: Mon Oct 31 13:52:36 2022 (GMT)
Mon Oct 31 09:52:36 2022 (EDT)
< 182h/182H 77v/122V Pos: standing >
You should level anytime now!
< 182h/182H 78v/122V Pos: standing >
You have memorized the following spells:
( 5th circle) 1 - teleport
1 - heal undead
( 4th circle) 3 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
12 seconds: ( 5th) coldshield
20 seconds: ( 2nd) chill touch
31 seconds: ( 4th) life leech
42 seconds: ( 4th) life leech
53 seconds: ( 4th) life leech
60 seconds: ( 2nd) chill touch
68 seconds: ( 2nd) chill touch
80 seconds: ( 5th) heal undead
You can memorize no more spells.
< 182h/182H 80v/122V Pos: standing >
< 182h/182H 81v/122V Pos: standing >
You sit down and relax.
< 182h/182H 85v/122V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - teleport
1 - heal undead
( 4th circle) 3 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
( 2nd circle) 4 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
12 seconds: ( 5th) coldshield
20 seconds: ( 2nd) chill touch
31 seconds: ( 4th) life leech
42 seconds: ( 4th) life leech
53 seconds: ( 4th) life leech
60 seconds: ( 2nd) chill touch
68 seconds: ( 2nd) chill touch
80 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 182h/182H 85v/122V Pos: sitting >
You start meditating...
< 182h/182H 86v/122V Pos: sitting >
You have finished memorizing coldshield.
< 182h/182H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 182h/182H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 182h/182H 122v/122V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing life leech.
< 182h/182H 122v/122V Pos: sitting >
You have finished memorizing life leech.
< 182h/182H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 182h/182H 122v/122V Pos: sitting >
You have finished memorizing chill touch.
< 182h/182H 122v/122V Pos: sitting >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 182h/182H 122v/122V Pos: sitting >
Otsurd Ohlin starts casting a spell.
Otsurd Ohlin completes his spell...
Otsurd Ohlin begins to drool, a bloodthirsty look passing over his face.
< 182h/182H 122v/122V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.
< 182h/182H 122v/122V Pos: sitting >
You clamber to your feet.
< 182h/182H 122v/122V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 182h/182H 122v/122V Pos: standing >
It is 9am, on the Day of Thunder
The 3rd Day of the Month of FullBloom, Year 1949.
Time elapsed since boot-up: 15:30:23
Current time is: Mon Oct 31 13:56:03 2022 (GMT)
Mon Oct 31 09:56:03 2022 (EDT)
< 182h/182H 122v/122V Pos: standing >
You are carrying: (7/11)
some padded leather armor
a skin-wrapped iron ringmail
a spellbook
[3] a hand axe
a large leather backpack
< 182h/182H 122v/122V Pos: standing >
This item is from the zone: Heaven.
'a skin-wrapped iron ringmail'
Weight 32, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 11
This item will also affect your INT positively.
A skin-wrapped iron ringmail has an item value of 75.
A skin-wrapped iron ringmail is made of iron and appears to be of average quality.
A skin-wrapped iron ringmail has an item value of 75.
< 182h/182H 122v/122V Pos: standing >
Otsurd Ohlin says 'some padded leather armor is rather common, you won't get as much for it.'
The shopkeeper now has some padded leather armor.
The shopkeeper gives you 5 g, 4 s, and 5 c.
< 182h/182H 122v/122V Pos: standing >
Otsurd Ohlin tells you 'a skin-wrapped iron ringmail is really common, you won't get much for it at all.'
The shopkeeper now has a skin-wrapped iron ringmail.
The shopkeeper gives you 8 s.
< 182h/182H 122v/122V Pos: standing >
You are carrying: (5/11)
a spellbook
[3] a hand axe
a large leather backpack
< 182h/182H 122v/122V Pos: standing >
Otsurd Ohlin tells you 'a hand axe is really common, you won't get much for it at all.'
The shopkeeper now has a hand axe.
The shopkeeper gives you 2 g, and 8 c.
< 182h/182H 122v/122V Pos: standing >
Otsurd Ohlin tells you 'a hand axe is really common, you won't get much for it at all.'
The shopkeeper now has a hand axe.
The shopkeeper gives you 2 g, and 8 c.
< 182h/182H 122v/122V Pos: standing >
Otsurd Ohlin tells you 'a hand axe is really common, you won't get much for it at all.'
The shopkeeper now has a hand axe.
The shopkeeper gives you 2 g, and 8 c.
< 182h/182H 122v/122V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 182h/182H 122v/122V Pos: standing >
You stop using a rugged adventurers satchel.
< 177h/177H 122v/122V Pos: standing >
a rugged adventurers satchel
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 218 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
a magenta cloak [superior]
a dwarven-made limestone cap
a slender fishing pole
an elfskin belt
< 177h/177H 122v/122V Pos: standing >
Pardon?
< 177h/177H 122v/122V Pos: standing >
You are carrying: (3/11)
a rugged adventurers satchel
a spellbook
a large leather backpack
< 177h/177H 122v/122V Pos: standing >
Autosaving...
< 177h/177H 122v/122V Pos: standing >
Syntax: empty <container1> <container2>
Empties the contents of <container1> into <container2>.
< 177h/177H 122v/122V Pos: standing >
You moved 18 items from a large leather backpack to a rugged adventurers satchel.
< 177h/177H 122v/122V Pos: standing >
You are carrying: (3/11)
a rugged adventurers satchel
a spellbook
a large leather backpack
< 177h/177H 122v/122V Pos: standing >
A large leather backpack is made of leather and appears to be of average quality.
A large leather backpack has an item value of 1.
a large leather backpack can hold around 150 pounds, and is as good as empty.
a large leather backpack currently contains:
A large leather backpack contains:
Nothing.
< 177h/177H 122v/122V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 177h/177H 122v/122V Pos: standing >
< 182h/182H 122v/122V Pos: standing >
I see nothing suitable there.
< 182h/182H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 182h/182H 122v/122V Pos: standing >
Ok.
< 182h/182H 122v/122V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -South -West
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
< 182h/182H 121v/122V Pos: standing >
Ok.
< 182h/182H 121v/122V Pos: standing >
A Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
East.
Obvious exits: -North -East
A small villager wanders here looking for something to do.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A drunken villager staggers here searching for more beer.
< 182h/182H 119v/122V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. Majestic songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
< 182h/182H 117v/122V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The songs fill this
place with a potent feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
A wandering adventurer roams here looking for some excitement.
< 182h/182H 116v/122V Pos: standing >
A Well Traveled Path
The odor of life is great and grand here. The hauntingly beautiful songs of
birds are carried by the majestic wind. The sounds of villagers moving aroud
also invades the purity of the air. The ground here is a very hard packed
dirt. The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
A small villager wanders here looking for something to do.
< 182h/182H 114v/122V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A small child wanders here in search of his mother.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A drunken villager staggers here searching for more beer.
< 182h/182H 112v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 182h/182H 113v/122V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
< 182h/182H 111v/122V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
A village champion wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A village warrior wanders here looking for signs of trouble.
< 182h/182H 109v/122V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
< 182h/182H 107v/122V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village champion wanders here looking to start a fight.
A small villager wanders here looking for something to do.
A village warrior wanders here looking for signs of trouble.
< 182h/182H 106v/122V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 182h/182H 104v/122V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
< 182h/182H 102v/122V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 182h/182H 101v/122V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
< 182h/182H 99v/122V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
< 182h/182H 97v/122V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
< 182h/182H 95v/122V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A piece of a bone fragment has fallen here.
Some long, thick feathers are bundled here.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
< 182h/182H 94v/122V Pos: standing >
You are carrying: (2/11)
a spellbook
a large leather backpack
< 182h/182H 94v/122V Pos: standing >
You have memorized the following spells:
( 5th circle) 1 - teleport
1 - coldshield
2 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
You can memorize no more spells.
< 182h/182H 95v/122V Pos: standing >
Score information for Sgan
Level: 24 Race: Githyanki Class: Necromancer Sex: Male
Hit points: 182(182) Moves: 97(122)
Coins carried: 0 platinum 11 gold 12 silver 29 copper
Compression ratio: none
Status: Standing.
Coldshielded
Frags: +0.00 Deaths: 8
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 238
Active Spells:
--------------
coldshield (2 minutes)
rested bonus (70 minutes)
< 182h/182H 97v/122V Pos: standing >
A small villager enters from the south.
< 182h/182H 99v/122V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A piece of a bone fragment has fallen here.
Some long, thick feathers are bundled here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
< 182h/182H 99v/122V Pos: standing >
You start chanting...
< 182h/182H 103v/122V Pos: standing >
You complete your spell...
[Damage: 27 ] -=[You chill a traveling adventurer.]=-
The chilling cold causes a traveling adventurer to stammer, apparently weakened.
A traveling adventurer misses you.
A traveling adventurer misses you.
A traveling adventurer suddenly looks stronger!
< 182h/182H 105v/122V Pos: standing >
< T: Sgan TP: sta TC:excellent E: dorf sta EP: few scratches >
You score a CRITICAL HIT!!!!!
[Damage: 6 ] -=[Your impressive pierce wounds a traveling adventurer.]=-
< 182h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:excellent E: dorf sta EP: few scratches >
You drop to your belly.
< 182h/182H 106v/122V Pos: on your ass >
< T: Sgan TP: ass TC:excellent E: dorf sta EP: few scratches >
-=[A traveling adventurer's impressive punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 16 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
-=[A traveling adventurer's punch strikes you very hard.]=-
OUCH! That really did HURT!
[Damage: 15 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
-=[A traveling adventurer's kick hits you directly in the face.]=-
OUCH! That really did HURT!
[Damage: 15 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 119h/182H 106v/122V Pos: on your ass >
< T: Sgan TP: ass TC: few wounds E: dorf sta EP: small wounds >
A traveling adventurer dodges your futile attack.
< 119h/182H 106v/122V Pos: on your ass >
< T: Sgan TP: ass TC: few wounds E: dorf sta EP: small wounds >
You clamber to your feet.
< 119h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: small wounds >
You start chanting...
< 119h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: small wounds >
Casting: life leech *
< 119h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: small wounds >
-=[A traveling adventurer's impressive punch seriously wounds you.]=-
OUCH! That really did HURT!
[Damage: 23 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
-=[A traveling adventurer's punch strikes you very hard.]=-
[Damage: 10 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 73h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: few wounds >
A small villager leaves south.
Casting: life leech
< 73h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 24 ] -=[You reach out and touch a traveling adventurer, leeching some of his lifeforce.]=-
< 89h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: few wounds >
You start chanting...
< 89h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: few wounds >
Casting: life leech *
< 89h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: few wounds >
A muscular villager leaves south.
< 89h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 27 ] -=[You reach out and touch a traveling adventurer, leeching some of his lifeforce.]=-
A traveling adventurer misses you.
A traveling adventurer misses you.
-=[A traveling adventurer's kick crashes into your chest.]=-
[Damage: 9 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
A traveling adventurer dodges your futile attack.
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
You start chanting...
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
Casting: chill touch
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
A small villager enters from the south.
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 13 ] -=[You chill a traveling adventurer.]=-
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
You start chanting...
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
A traveling adventurer misses you.
A traveling adventurer misses you.
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
Casting: chill touch
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 27 ] -=[You chill a traveling adventurer.]=-
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You start chanting...
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Casting: chill touch
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 26 ] -=[You chill a traveling adventurer.]=-
< 94h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
-=[A traveling adventurer's fine punch strikes you very hard.]=-
[Damage: 10 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
-=[A traveling adventurer's fine punch strikes you very hard.]=-
[Damage: 9 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
-=[A traveling adventurer's kick hits you directly in the face.]=-
[Damage: 10 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 54h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
You start chanting...
< 54h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
Casting: chill touch
< 54h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
You complete your spell...
[Damage: 13 ] -=[You chill a traveling adventurer.]=-
< 54h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
You start chanting...
< 54h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:pretty hurt E: dorf sta EP: nasty wounds >
-=[A traveling adventurer's impressive punch causes you to grimace in pain.]=-
OUCH! That really did HURT!
[Damage: 20 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 27h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: awful E: dorf sta EP: pretty hurt >
You complete your spell...
You feel the powers of darkness strengthen you!
< 177h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
A traveling adventurer dodges your futile attack.
< 177h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
You start chanting...
< 177h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
A traveling adventurer misses you.
You dodge a traveling adventurer's vicious attack.
-=[A traveling adventurer's kick hits you directly in the face.]=-
[Damage: 7 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 166h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
Casting: chill touch
< 166h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
You complete your spell...
[Damage: 25 ] -=[You chill a traveling adventurer.]=-
< 166h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
You start chanting...
< 166h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
Casting: slashing darkness
< 166h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 2 ] -=[The shadowy hand slashes a traveling adventurer viciously.]=-
[Damage: 3 ] -=[The shadowy hand slashes a traveling adventurer viciously.]=-
A Gnome snaps into visibility.
< 166h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
A traveling adventurer misses you.
-=[A traveling adventurer's kick crashes into your chest.]=-
[Damage: 5 ] -=[A traveling adventurer shivers from the unnatural cold as he hits you!]=-
< 158h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You start chanting...
< 158h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
< 78h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
A Gnome starts casting an offensive spell.
< 78h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a traveling adventurer!
[Damage: 7 ] -=[The shadowy hand slashes a traveling adventurer viciously.]=-
[Damage: 9 ] -=[The shadowy hand slashes a traveling adventurer viciously.]=-
< 78h/182H 106v/122V Pos: standing >
< T: Sgan TP: sta TC: nasty wounds E: dorf sta EP: awful >
A Gnome completes his spell...
A Gnome utters the word 'fireball'
-=[You are enveloped in flames from a fireball sent by a Gnome. OUCH!]=-
Your rusty steel tunic melted from the intense heat!
Your necklace of dead frogs [superior] melted from the intense heat!