<worn as a badge> a badge of holy patronage [poor] (illuminating)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> an unholy star
<worn in ear> a pair of silver earrings with red rubies
<worn on face> an iron mask
<worn around neck> a spiked ice collar
<worn around neck> a wickedly barbed collar [superior]
<worn on body> a heavy tarnished suit of platemail [superior]
<worn about body> a cloak of thick ogre hide
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a knight's black and silver belt [superior] (magic)
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<worn on arms> some barbed arm plates
<worn around wrist> a bracer carved from obsidian
<worn around wrist> an elven bracelet of precision [poor] (magic)
<worn on hands> a glowing pair of diamond gauntlets [superior] (glowing)
<worn on finger> a ring of endurance (magic)
<worn on finger> a ring of endurance (magic)
<primary weapon> a sewing needle
<secondary weapon> a sewing needle
<worn on legs> some barbed leg plates [86%]
<worn on feet> the shoes of sprinting (magic) (glowing)
Fraglo leaves east.
A winged hellhound leaves east.
You are already standing.
A Halfling tackles Gukk square in the chest knocking the wind out of him!
< 436h/538H 119v/180V Pos: standing >
You attempt to flee...
The green glow surrounding you fades away.
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
You flee northward!
< 436h/538H 107v/180V Pos: standing >
Saving Skurk.
< 436h/538H 107v/180V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
Ayla (Orc)(medium) stands in mid-air here.(Red Aura)
Lielz (Drow Elf)(medium) stands, floating here.(Red Aura)
A globe of darkness floats near Lielz's head.
Gukk (Goblin)(small) sits in mid-air here.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands, floating here.(Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here.(Gold Aura)
A warg prowls here looking for things to eat. (minion) (Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A snarling warg stands here, fighting a Githzerai. (Minion) (Red Aura)
Tis (Troll)(large) crouches, floating here, fighting a beautiful pegasus.(Red Aura)
*The wraith of a wemic warrior stands here. (minion) (Red Aura)
*The wraith of a wemic warrior stands here. (minion) (Red Aura)
A Dwarf (medium) Islamic Jihad sits resting.(Gold Aura)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
A Halfling (small) Islamic Jihad stands, floating here, fighting Gukk.(Gold Aura)
A beautiful pegasus stands in mid-air here, fighting Tis. (Minion) (Gold Aura)
The wraith of a human seafarer stands here. (minion) (casting) (Red Aura)
The wraith of a human seafarer stands here. (minion) (casting) (Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here.(Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here, fighting a snarling warg.(Red Aura)
< 439h/538H 109v/180V Pos: standing >
The wraith of a human seafarer completes its spell...
The wraith of a human seafarer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a human seafarer's fist beats the life out of Lielz, blood pours from his body!
The wraith of a human seafarer completes its spell...
The wraith of a human seafarer utters the words 'buoblg qrunsoqpze yugh'
The wraith of a human seafarer's fist beats the life out of Lielz, blood pours from his body!
Ayla suddenly attacks a Dwarf!
A Dwarf is disrupted from meditation.
A Dwarf, looking very frustrated, packs up her holy symbol.
Ayla misses a Dwarf.
Alas, you cannot go that way. . . .
< 439h/538H 110v/180V Pos: standing >
You feel a warm wave going through your body.
A snarling warg dodges a Githzerai's attack.
A snarling warg dodges a Githzerai's attack.
< 501h/538H 111v/180V Pos: standing >
You are knocked to the ground by a Githzerai's mighty bash!
< 500h/538H 111v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
-=[A Githzerai's fine slash wounds you.]=-
A Githzerai misses you.
-=[A Githzerai's impressive slash wounds you.]=-
A Githzerai gives an order to his followers.
The wraith of a wemic warrior starts casting an offensive spell.
The wraith of a wemic warrior snaps into visibility.
The wraith of a wemic warrior starts casting an offensive spell.
The wraith of a wemic warrior snaps into visibility.
< 485h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
You miss a Githzerai.
[Damage: 8 ] -=[Your impressive pierce wounds a Githzerai.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
You miss a Githzerai.
A Githzerai dodges your futile attack.
A Halfling's impressive slash wounds Gukk.
A Halfling's impressive slash wounds Gukk.
A Dwarf clambers to her feet.
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
The wraith of a human seafarer fades from your mortal viewing...
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
Gukk wavers under the impact of the lightning bolt sent by a Gnome.
A beautiful pegasus misses Tis.
Tis rises to his feet.
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
A Githzerai avoids being bashed by Tis, who loses his balance and falls.
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
The wraith of a wemic warrior completes its spell...
The wraith of a wemic warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wemic warrior's fist beats the life out of Gukk, blood pours from his body!
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
The wraith of a human seafarer fades from your mortal viewing...
A Halfling deflects Gukk's blow and strikes back at him!
A Halfling misses Gukk.
Gukk misses a Halfling.
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
An orc city guard stands to the side, evaluating the fray.
[Damage: 4 ] A snarling warg's crude bite wounds a Githzerai.
< 483h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC: small wounds E: A Githzerai sta EP: few scratches >
You feel a warm wave going through your body.
Durti starts casting an offensive spell.
< 529h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
< 529h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Dwarf dodges Ayla's attack.
Ayla misses a Dwarf.
A Dwarf blocks Ayla's lunge at her.
A Dwarf blocks Ayla's lunge at her.
< 529h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Gukk wavers under the impact of the lightning bolt sent by a Gnome.
Lielz starts casting a spell.
< 529h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
The wraith of a wemic warrior completes its spell...
The wraith of a wemic warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a wemic warrior's fist beats the life out of Gukk, blood pours from his body!
Tis misses a beautiful pegasus.
Tis's slash wounds a beautiful pegasus.
Tis suffers from contact with the aura about a beautiful pegasus.
< 529h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Durti completes his spell...
Durti utters the word 'bajroculof'
A huge boulder created by Durti hits a Githzerai causing him to scream out in agony!
A Githzerai misses Durti.
Durti dodges a Githzerai's attack.
Ayla nimbly swivels out of the path of a Dwarf's attack.
A Halfling's fine slash strikes Gukk.
A Halfling misses Gukk.
A Halfling misses Gukk.
< 529h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
-=[A Githzerai's powerful slash strikes you.]=-
-=[A Githzerai's fine slash wounds you.]=-
-=[A Githzerai's impressive slash wounds you.]=-
< 492h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Lielz completes his spell...
Lielz utters the words 'ghaiz gtui'
Your flesh melds with conjured rocks, turning it to stone.
A Githzerai parries your futile lunge at him.
[Damage: 9 ] -=[Your impressive pierce wounds a Githzerai.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
A Githzerai parries your futile lunge at him.
A snarling warg dodges a Githzerai's attack.
A snarling warg dodges a Githzerai's attack.
A Githzerai gives an order to his followers.
The wraith of a wemic warrior starts casting an offensive spell.
The wraith of a wemic warrior starts casting an offensive spell.
< 489h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Gukk wavers under the impact of the lightning bolt sent by a Gnome.
< 489h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
You feel a warm wave going through your body.
A young orc soldier enters from the east.
A beautiful pegasus's decent thrash grazes Tis.
Gukk clambers to his feet.
Lielz leaves south.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Durti misses a Githzerai.
Gukk attempts to flee.
Gukk leaves east.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A young orc soldier leaves south.
The wraith of a wemic warrior stops invoking abruptly!
The wraith of a wemic warrior stops invoking abruptly!
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A snarling warg suddenly attacks a Dwarf!
A snarling warg misses a Dwarf.
Durti suddenly attacks a Githzerai!
Durti misses a Githzerai.
Durti starts casting an offensive spell.
The wraith of a human seafarer suddenly attacks Durti!
The wraith of a human seafarer snaps into visibility.
The wraith of a human seafarer misses Durti.
The wraith of a human seafarer suddenly attacks Durti!
The wraith of a human seafarer snaps into visibility.
The wraith of a human seafarer misses Durti.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Ayla's fine punch wounds a Dwarf.
Ayla's punch grazes a Dwarf.
Ayla pokes a Dwarf really hard, making you wince.
A snarling warg misses a Githzerai.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Durti completes his spell...
Durti utters the words 'waouq wuggurz'
Durti throws a magic missile at a Githzerai, who staggers under the blow.
Durti throws a magic missile at a Githzerai, who staggers under the blow.
Durti throws a magic missile at a Githzerai, who staggers under the blow.
Durti throws a magic missile at a Githzerai, who staggers under the blow.
Durti's spell flows around a Githzerai, leaving him unharmed!
A Dwarf attempts to flee.
A Dwarf leaves east.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Durti suddenly attacks a Githzerai!
Durti misses a Githzerai.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 521h/538H 112v/180V Pos: sitting >
< T: Skurk TP: sit TC:few scratches E: A Githzerai sta EP: few scratches >
Fraglo enters from the east.
A winged hellhound trots in from the east.
You clamber to your feet.
< 521h/538H 112v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Githzerai sta EP: few scratches >
Durti suddenly attacks a Githzerai!
Durti misses a Githzerai.
A Githzerai misses you.
-=[A Githzerai's weak slash grazes you.]=-
You parry a Githzerai's lunge at you.
A Dwarf enters from the east.
A Githzerai heroically rescues a Githzerai.
You attempt to flee...
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Fraglo enters from the south.
A winged hellhound trots in from the south.
You flee northward!
< 520h/538H 104v/180V Pos: standing >
You are surrounded by a green glow.
< 520h/538H 104v/180V Pos: standing >
Saving Skurk.
< 520h/538H 104v/180V Pos: standing >
You kneel.
< 520h/538H 105v/180V Pos: kneeling >
Looks like an exit.
You extend your sights northward.
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
< 522h/538H 107v/180V Pos: kneeling >
Looks like an exit.
You extend your sights southward.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A freshwater spring bubbles up into a small pool, here.
A Dwarf (medium) Islamic Jihad sits in mid-air here, fighting Ayla.(Gold Aura)
Ayla (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
Durti (Kobold)(small) sits in mid-air here, fighting a Githzerai.(Red Aura)
Durti (Kobold)(small) stands in mid-air here, fighting a Githzerai.(Red Aura)
Durti (Kobold)(small) stands in mid-air here, fighting a Githzerai.(Red Aura)
Durti (Kobold)(small) stands, floating here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here.(Gold Aura)
A warg prowls here looking for things to eat. (minion) (Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A snarling warg stands here, fighting a Githzerai. (Minion) (Red Aura)
Tis (Troll)(large) crouches, floating here, fighting a beautiful pegasus.(Red Aura)
The wraith of a wemic warrior stands here. (minion) (casting) (Red Aura)
The wraith of a wemic warrior stands here. (minion) (casting) (Red Aura)
A Grey Elf (medium) Islamic Jihad stands in mid-air here.(Gold Aura)
A Halfling (small) Islamic Jihad stands, floating here, fighting Durti.(Gold Aura)
A beautiful pegasus stands in mid-air here, fighting Tis. (Minion) (Gold Aura)
The wraith of a human seafarer stands in mid-air here, fighting Durti. (Minion) (Red Aura)
The wraith of a human seafarer stands in mid-air here, fighting Durti. (Minion) (Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here, fighting Durti.(Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here, fighting a snarling warg.(Red Aura)
< 525h/538H 111v/180V Pos: kneeling >
A Githzerai enters from the south.
< 527h/538H 113v/180V Pos: kneeling >
Fraglo leaves south.
A winged hellhound leaves south.
< 527h/538H 113v/180V Pos: kneeling >
A Githzerai starts casting a spell.
< 529h/538H 115v/180V Pos: kneeling >
Tis enters from the south.
You rise to your feet.
< 530h/538H 116v/180V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A freshwater spring bubbles up into a small pool, here.
A winged beast from hell stands here reeking with malevolence. (minion) (Red Aura)
Fraglo (Orc)(medium) stands here, fighting a Grey Elf.(Red Aura)
Nul (Goblin)(small) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Dwarf (medium) Islamic Jihad stands in mid-air here, fighting Ayla.(Gold Aura)
Ayla (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands, floating here.(Red Aura)
A Githzerai (medium) Islamic Jihad sits, floating here, fighting Nul.(Gold Aura)
A warg prowls here looking for things to eat. (minion) (Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A snarling warg stands here, fighting a Githzerai. (Minion) (Red Aura)
The wraith of a wemic warrior stands here. (minion) (Red Aura)
The wraith of a wemic warrior stands here. (minion) (Red Aura)
A Grey Elf (medium) Islamic Jihad sits in mid-air here, fighting Fraglo.(Gold Aura)
A Halfling (small) Islamic Jihad stands, floating here.(Gold Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
The wraith of a human seafarer stands in mid-air here, fighting Durti. (Minion) (casting) (Red Aura)
The wraith of a human seafarer stands in mid-air here, fighting Durti. (Minion) (casting) (Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here, fighting a snarling warg.(Red Aura)
< 530h/538H 116v/180V Pos: standing >
A Githzerai's decent punch grazes a snarling warg.
A Githzerai's fine punch grazes a snarling warg.
[Damage: 44 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
[Damage: 41 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
< 531h/538H 117v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
A beautiful pegasus suddenly attacks Nul!
A beautiful pegasus's decent thrash strikes Nul.
< 531h/538H 117v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
A snarling warg suddenly attacks a Dwarf!
A snarling warg misses a Dwarf.
Ayla nimbly swivels out of the path of a Dwarf's attack.
< 531h/538H 117v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sit EP: small wounds >
The wraith of a wemic warrior fades from your mortal viewing...
Fraglo's fine slash strikes a Grey Elf.
Fraglo's slash strikes a Grey Elf.
Fraglo's powerful slash strikes a Grey Elf very hard.
Nul misses a Githzerai.
Nul's pierce strikes a Githzerai.
Nul suffers from contact with the aura about a Githzerai.
Nul misses a Githzerai.
< 531h/538H 117v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
The wraith of a wemic warrior fades from your mortal viewing...
The wraith of a human seafarer completes its spell...
The wraith of a human seafarer utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The wraith of a human seafarer begins to shimmer.
< 531h/538H 117v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sit EP: few wounds >
You attempt to flee...
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
An unnatural darkness fills this area.
Obvious exits: -North -South -West
A young orc soldier stands here, fighting Lielz.(Red Aura)
Lielz (Drow Elf)(medium) stands, floating here, fighting a young orc soldier. (Casting) (Red Aura)
A globe of darkness floats near Lielz's head.
An Orc commoner wanders the city here.(Red Aura)
A Barbarian (large) Islamic Jihad stands in mid-air here, fighting Lielz.
An orc city guard stands here, fighting Lielz.(Red Aura)
The wraith of a beautiful pegasus stands in mid-air here, fighting Lielz. (Minion) (Red Aura)
You flee southward!
< 531h/538H 111v/180V Pos: standing >
An orc city guard's slash seriously wounds Lielz.
Lielz dodges an orc city guard's attack.
Saving Skurk.
< 531h/538H 111v/180V Pos: standing >
Lielz completes his spell...
Lielz utters the word 'hzrzsafh'
Lielz slowly fades out of existence.
< 531h/538H 111v/180V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A freshwater spring bubbles up into a small pool, here.
A Grey Elf (medium) Islamic Jihad stands, floating here.(Gold Aura)
A Githzerai (medium) Islamic Jihad stands, floating here.(Red Aura)
A winged hellhound stands in mid-air here, fighting a Grey Elf. (Minion) (Red Aura)
Fraglo (Orc)(medium) stands here, fighting a Grey Elf.(Red Aura)
Nul (Goblin)(small) stands in mid-air here, fighting a Githzerai.(Red Aura)
A Dwarf (medium) Islamic Jihad stands in mid-air here, fighting Ayla.(Gold Aura)
Ayla (Orc)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands in mid-air here.(Red Aura)
Durti (Kobold)(small) stands, floating here, fighting a Githzerai.(Red Aura)
A Githzerai (medium) Islamic Jihad sits, floating here, fighting Nul.(Gold Aura)
A snarling warg stands here, fighting a Dwarf. (Minion) (Red Aura)
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A snarling warg stands here, fighting a Githzerai. (Minion) (Red Aura)
The wraith of a wemic warrior stands here. (minion) (casting) (Red Aura)
The wraith of a wemic warrior stands here. (minion) (casting) (Red Aura)
A Grey Elf (medium) Islamic Jihad sits in mid-air here, fighting a winged hellhound.(Gold Aura)
A Halfling (small) Islamic Jihad stands, floating here.(Gold Aura)
A beautiful pegasus stands in mid-air here, fighting Nul. (Minion) (Gold Aura)
The wraith of a human seafarer stands in mid-air here, fighting Durti. (Minion) (Red Aura)
The wraith of a human seafarer stands in mid-air here, fighting Durti. (Minion) (Red Aura)
A Githzerai (medium) Islamic Jihad stands, floating here, fighting a snarling warg.(Red Aura)
< 533h/538H 113v/180V Pos: standing >
[Damage: 43 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
< 534h/538H 113v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Nul dodges a beautiful pegasus's attack.
Nul's impressive slash wounds a Githzerai.
Nul suffers from contact with the aura about a Githzerai.
Nul misses a Githzerai.
Nul's pierce strikes a Githzerai.
Nul suffers from contact with the aura about a Githzerai.
Nul's slash strikes a Githzerai.
Nul suffers from contact with the aura about a Githzerai.
A Dwarf starts casting an offensive spell.
< 534h/538H 114v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
A snarling warg dodges a Githzerai's attack.
A snarling warg dodges a Githzerai's attack.
< 534h/538H 114v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
The wraith of a wemic warrior completes its spell...
The wraith of a wemic warrior utters the word 'yufzbarr'
The wraith of a wemic warrior smirks as its fireball explodes into the face of Durti.
Upon being struck, Durti disappears into thin air.
Durti stops following Durti.
The wraith of a wemic warrior stops invoking abruptly!
Durti misses a Githzerai.
A snarling warg misses a Dwarf.
Fraglo's fine slash strikes a Grey Elf.
A Grey Elf blocks Fraglo's lunge at him.
Fraglo's fine slash strikes a Grey Elf.
< 534h/538H 114v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
A Githzerai gives an order to his followers.
< 534h/538H 114v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Tis enters from the north.
< 534h/538H 114v/180V Pos: standing >
< T: Skurk TP: sta TC:few scratches E: A Grey Elf sta EP: few wounds >
Gukk enters from the east.
A Githzerai clambers to his feet.
You attempt to flee...
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
You flee eastward!
< 534h/538H 99v/180V Pos: standing >
Saving Skurk.
< 534h/538H 99v/180V Pos: standing >
You kneel.
Durti enters from the west.
< 534h/538H 99v/180V Pos: kneeling >
Durti leaves west.
< 537h/538H 101v/180V Pos: kneeling >
A Grey Elf enters from the west.
< 538h/538H 102v/180V Pos: kneeling >
You rise to your feet.
< 538h/538H 102v/180V Pos: standing >
A Grey Elf sits down in a comfortable spot.
< 538h/538H 103v/180V Pos: standing >
A Grey Elf takes out his holy symbol and begins praying intently.
You get a sparkling large shrimp from a huge mining sack.
< 538h/538H 103v/180V Pos: standing >
You eat the sparkling large shrimp.
< 538h/538H 103v/180V Pos: standing >
You don't have the fish.
< 538h/538H 104v/180V Pos: standing >
A Grey Elf is disrupted from meditation.
A Grey Elf, looking very frustrated, packs up his holy symbol.
[Damage: 42 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 25 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
< 538h/538H 104v/180V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
A Grey Elf misses you.
< 538h/538H 105v/180V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You attempt to flee...
The green glow surrounding you fades away.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
You flee eastward!
< 538h/538H 90v/180V Pos: standing >
Saving Skurk.
< 538h/538H 90v/180V Pos: standing >
A Grey Elf enters from the west.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
< 538h/538H 93v/180V Pos: standing >
Backstab who?
< 538h/538H 93v/180V Pos: standing >
Backstab who?
< 538h/538H 94v/180V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Puddles of fresh blood cover the ground.
A Grey Elf (medium) Islamic Jihad stands, floating here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
< 538h/538H 94v/180V Pos: standing >
[Damage: 8 ] -=[Your impressive pierce strikes a Grey Elf.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 26 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
< 538h/538H 95v/180V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 538h/538H 95v/180V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A Grey Elf attempts to flee.
A Grey Elf leaves south.
< 538h/538H 95v/180V Pos: standing >
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
Fresh blood splatters cover the area.
< 538h/538H 94v/180V Pos: standing >
Backstab who?
< 538h/538H 94v/180V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An Orc guards the docks viciously.(Red Aura)
< 538h/538H 95v/180V Pos: standing >
Backstab who?
< 538h/538H 95v/180V Pos: standing >
An orc dock guard leaves west.
< 538h/538H 96v/180V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 538h/538H 96v/180V Pos: standing >
Backstab who?
< 538h/538H 96v/180V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A strange gnomish contraption stands here, dispensing ferry tickets.
A Grey Elf (medium) Islamic Jihad stands, floating here.(Gold Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 538h/538H 97v/180V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 538h/538H 97v/180V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 538h/538H 99v/180V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your powerful pierce enshrouds a Grey Elf in a mist of blood.]=-
[Damage: 41 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
< 538h/538H 100v/180V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf misses you.
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!
< 538h/538H 100v/180V Pos: standing >
< T: Skurk TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 538h/538H 100v/180V Pos: standing >
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Grey Elf (medium) Islamic Jihad stands, floating here.(Gold Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 538h/538H 99v/180V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 10 ] -=[A Grey Elf makes a strange sound as you place a sewing needle in his back.]=-
A Grey Elf is stunned!
[Damage: 9 ] -=[Your impressive pierce hits a Grey Elf.]=-
A Grey Elf's icy emerald medallion was completely destroyed by the massive blow!
A Grey Elf's diabolical steel amulet was completely destroyed by the massive blow!
A Grey Elf's jeweled silver signet was completely destroyed by the massive blow!
A Grey Elf's pair of wormskin boots was completely destroyed by the massive blow!
A Grey Elf's diamond earring [poor] was completely destroyed by the massive blow!
A Grey Elf's elfskin belt was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!