The death of [20 Paladin] Lykria (Human)

in Base of the Hills

from the perspective of [20 Paladin] Lykria (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a fanged glass cloak
<worn about waist>   a thin leather belt
<worn around wrist>  a tigerbone bracelet [poor]
<worn on hands>      a pair of brown leather gloves
<wielding twohanded> a large two-handed sword
<worn on legs>       some glittering reed leg plates

A Small Open Glade
     Entering the glade, the first thing that is seen is an old fountain that
has a half-woman, half-spider  as its base.  A closer look reveals that it is
none other then the fabled Spider Queen, and goddess of the vile Drow, Lloth.
Cobwebs adorn the area, and a few small spiders dart back and forth among the
fountain's spouts.  Upon approaching the statue it appears to be teeming with
life.  As the waters start to flow, they give off an eerie glow.   The waters
themselves seem fresh, yet something feels off. Near the fountain, a lone ivy
plant grows,tangles itself around the neck of Spider Queen.
An evil aura fills the area.
Obvious exits: -West 
A vile looking pool of cloudly water lays at the base of the statue.. (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (glowing)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A golden ivy plant winds its way around the base and neck of the statue.(Red Aura)

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >
A Small Open Glade
Obvious exits: -West 
A vile looking pool of cloudly water lays at the base of the statue.. (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (glowing)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A golden ivy plant winds its way around the base and neck of the statue.(Red Aura)

< 199h/199H 112v/112V Pos: standing >
Frag Level Cap: 32 - Evil, 31 - Others
Good Frags: 8.48
Evil Frags: 2.50
Timer: 00:00:00:00

Frag Information for Everyone:
Top Fraggers

   Que               5.50   (Gnome Shadowmage)
   Skurk             1.64   (Orc Assassin)
   Islam             1.58   (Githzerai Necrolyte)
   Jeb               1.32   (Grey Elf Spiritualist)
   Duac              0.50   (Kobold Shaman)
   Norabi            0.49   (Grey Elf Blademaster)
   Aik               0.49   (Githzerai Pyrokinetic)
   Tis               0.41   (Troll Guardian)
   Obn               0.26   (Shade Dark Dreamer)
   Eikel             0.26   (Barbarian BeRSeRKeR)


Lowest Fraggers

   Draqus           -1.00 (Githyanki Conjurer)
   Morrigu          -1.00 (Kobold Air Magus)
   Duvak            -1.00 (Grey Elf Healer)
   Psybr            -0.84 (Githyanki Pyrokinetic)
   Kymazz           -0.50 (Shade Ethermancer)
   Dzi              -0.50 (Kobold Conjurer)
   Matikai          -0.50 (Kobold Sorcerer)
   Poktagon         -0.50 (Drider Blighter)
   Sgan             -0.50 (Githyanki Necromancer)
   Bumd             -0.50 (Firbolg Warrior)


< 199h/199H 112v/112V Pos: standing >
A Small Open Glade
Obvious exits: -West 
A vile looking pool of cloudly water lays at the base of the statue.. (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (glowing)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A golden ivy plant winds its way around the base and neck of the statue.(Red Aura)

< 199h/199H 112v/112V Pos: standing >
Owner               Artifact

No artifacts found.

< 199h/199H 112v/112V Pos: standing >
Owner               Unique

Berolin             a set of gartham hide sleeves
Zukus               an umbilical cord from a pregnant duergar
Serix               a bracelet of poisonous snake scales

       ------Summary------
         Goodies:      2
         Evils:        1
         Total:        3

< 199h/199H 112v/112V Pos: standing >
A Small Open Glade
Obvious exits: -West 
A vile looking pool of cloudly water lays at the base of the statue.. (glowing)
A statue of the Spider Queen Lloth rests in the middle of the fountain. (glowing)
A blue-tailed butterfly floats about the room.(Red Aura)
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)
A golden ivy plant winds its way around the base and neck of the statue.(Red Aura)

< 199h/199H 112v/112V Pos: standing >
Closer to the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.   Drawing closer to the glade, there is an eerie feeling about the
path ahead.  A few spiderwebs line the trees and there appears to be a statue
of a head in the distance.
Obvious exits: -East  -Southwest
A red-tented squirrel forages the forest floor looking for nuts and berries.(Red Aura)

< 199h/199H 110v/112V Pos: standing >

< 199h/199H 110v/112V Pos: standing >
Coming Upon the Glade
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -West  -Northeast

< 199h/199H 108v/112V Pos: standing >
Canopy Forest
     The trees here are strong and stout.  They have stood they test of time,
and have been growing untouched by hands for hundreds, possibly thousands, of
years.  Vines and other plants climb up the sides of the few dead trees. They
seem to reach for the sky above, creating a blanket effect in the forest that
makes the area not very well lit.   Though getting through the trees does not
look like it will be very hard to do, as you look over your shoulder, you can
not help but think that you are being watched.  Though you glance back often,
there is never anything there.   In the distance there are shrieks that sound
like monkeys "ooohinggg!!" and "Ahhing!" at each other in some sort of primal
gibberish.
Obvious exits: -East  -West 
A strange looking monkey-like creature clings to a nearby branch.(Red Aura)

< 199h/199H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/199H 110v/112V Pos: standing >
A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East  -South -West 
A red-tailed butterfly floats here apon the winds.(Red Aura)

< 199h/199H 108v/112V Pos: standing >
A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South

< 199h/199H 106v/112V Pos: standing >
Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up   

< 199h/199H 106v/112V Pos: standing >
It is 11am, on the Day of the Great Gods
The 19th Day of the Month of FullBloom, Year 1949.
Time elapsed since boot-up: 7:28:43
Current time is: Mon Oct 31 21:55:18 2022 (GMT)
                 Mon Oct 31 17:55:18 2022 (EDT)

< 199h/199H 107v/112V Pos: standing >
Base of the Hills
Obvious exits: -South -Up   

< 199h/199H 108v/112V Pos: standing >
a suit of shimmering astral-woven ringmail

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >
a suit of shimmering astral-woven ringmail

< 199h/199H 112v/112V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 199h/199H 112v/112V Pos: standing >
A reddish colored squirrel enters from above.

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >
A reddish colored squirrel leaves up.

< 199h/199H 112v/112V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.
Base of the Hills
Obvious exits: -South -Up   

< 199h/199H 112v/112V Pos: standing >
A reddish colored squirrel enters from above.

< 199h/199H 112v/112V Pos: standing >
A reddish colored squirrel leaves south.

< 199h/199H 112v/112V Pos: standing >
A reddish colored squirrel enters from the south.

< 199h/199H 112v/112V Pos: standing >
The sun hangs low on the southern sky.

< 199h/199H 112v/112V Pos: standing >
A blue-tailed butterfly enters from above.

< 199h/199H 112v/112V Pos: standing >
A reddish colored squirrel leaves south.

< 199h/199H 112v/112V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 199h/199H 112v/112V Pos: standing >
It's cold!
a crown of inverted thorns

< 199h/199H 112v/112V Pos: standing >
A blue-tailed butterfly leaves south.

< 199h/199H 112v/112V Pos: standing >
a crown of inverted thorns

< 199h/199H 112v/112V Pos: standing >
a crown of inverted thorns

< 199h/199H 112v/112V Pos: standing >
A stray dog enters from the south.

< 199h/199H 112v/112V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 199h/199H 112v/112V Pos: standing >
a crown of inverted thorns

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >
Autosaving...

< 199h/199H 112v/112V Pos: standing >
The sun starts to set in the south.

< 199h/199H 112v/112V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 199h/199H 112v/112V Pos: standing >

< 199h/199H 112v/112V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 199h/199H 112v/112V Pos: standing >
A stray dog leaves south.

< 199h/199H 112v/112V Pos: standing >
A stray dog enters from the south.

< 199h/199H 112v/112V Pos: standing >
The sun vanishes behind the southern horizon.

< 199h/199H 112v/112V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 199h/199H 112v/112V Pos: standing >
A blue-tailed butterfly enters from the south.

< 199h/199H 112v/112V Pos: standing >
The night has begun.

< 199h/199H 112v/112V Pos: standing >
A blue-tailed butterfly leaves up.

< 199h/199H 112v/112V Pos: standing >
A red-breasted tree-hugger enters from the south.

< 199h/199H 112v/112V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 199h/199H 112v/112V Pos: standing >
Autosaving...

< 199h/199H 112v/112V Pos: standing >
A blue-tailed butterfly enters from above.

< 199h/199H 112v/112V Pos: standing >
It's cold!

< 199h/199H 112v/112V Pos: standing >
A red-breasted tree-hugger leaves south.

< 199h/199H 112v/112V Pos: standing >
A red shape leaves south.

< 199h/199H 112v/112V Pos: standing >
A red shape enters from the south.

< 199h/199H 112v/112V Pos: standing >
A red shape enters from the south.

< 199h/199H 112v/112V Pos: standing >
A red shape enters from the south.

< 199h/199H 112v/112V Pos: standing >
A red shape leaves south.

< 199h/199H 112v/112V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 199h/199H 112v/112V Pos: standing >
A red shape leaves up.

< 199h/199H 112v/112V Pos: standing >
A red shape enters from the south.

< 199h/199H 112v/112V Pos: standing >
A red shape starts casting an offensive spell.

< 199h/199H 112v/112V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'ofzahzf gajr eughjfbaiqz'
A red shape points at you.
Your soul is engulfed by unbearable pain as a red shape finishes incanting his spell.
OUCH!  That really did HURT!
Divine power encases you as you turn to battle evil.
You miss a red shape.

< 191h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
 You parry a red shape's lunge at you.

< 191h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.

< 191h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: few wounds E: a red shape sta EP: excellent >
 A red shape completes his spell...
A red shape utters the words 'ofzahzf gajr eughjfbaiqz'
A red shape points at you.
Your soul is engulfed by unbearable pain as a red shape finishes incanting his spell.
OUCH!  That really did HURT!

< 121h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP: excellent >
 A red shape misses you.

< 121h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP: excellent >
 You miss a red shape.

< 121h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.

< 121h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: nasty wounds E: a red shape sta EP: excellent >
 A red shape completes his spell...
A red shape utters the words 'gqafqpuio hajqp'
Waves of painfully searing heat rush over your entire body as a red shape touches you.
OUCH!  That really did HURT!

< 72h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.

< 72h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: a red shape sta EP: excellent >
 A red shape enters from the south.

< 72h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: a red shape sta EP: excellent >
 You feel your skill in double attack improving.
You miss a red shape.
You miss a red shape.

< 72h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC:pretty hurt E: a red shape sta EP: excellent >
 A red shape completes his spell...
A red shape utters the words 'gqafqpuio hajqp'
Waves of painfully searing heat rush over your entire body as a red shape touches you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: awful E: a red shape sta EP: excellent >
 A red shape starts casting an offensive spell.

< 23h/263H 112v/112V Pos: standing >
< T: a red shape TP: sta TC: awful E: a red shape sta EP: excellent >
 A red shape completes his spell...
A red shape utters the words 'gqafqpuio hajqp'
Waves of painfully searing heat rush over your entire body as a red shape touches you.
Your pair of studded leather sleeves melted from the intense heat!
Your some blood-stained glass shoes melted from the intense heat!
Your tiger's tooth earring [poor] melted from the intense heat!