The death of [18 Druid] Rodo (Centaur)

in Main Entry

from the perspective of [18 Druid] Rodo (Centaur)

<worn on head>       a jeweled leather coif
<worn on horse body> a leather saddle
<worn about body>    a glowing rubber mantle
<worn about waist>   a red sash
<worn on arms>       a pair of bark sleeves
<worn on hands>      a pair of studded black leather gloves
<primary weapon>     a flaming sabre (glowing) (illuminating)


< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You lost your concentration!
You abort your prayer before it's done!

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You tense up and prepare to rearkick a wandering visitor with your hind legs!
But fail miserably!

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You dodge a wandering visitor's vicious attack.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 A wandering visitor dodges your futile attack.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 A wandering visitor misses you.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
Your impressive slash strikes a wandering visitor very hard.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You start chanting...

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You dodge a wandering visitor's vicious attack.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 Casting: lightning bolt 

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  small wounds >
 You complete your spell...
The lightning bolt hits a wandering visitor with full impact.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 You tense up and prepare to rearkick a wandering visitor with your hind legs!
But fail miserably!

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 You miss a wandering visitor.

< 235h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 A wandering visitor misses you.
A wandering visitor misses you.
A wandering visitor's kick crashes into your chest.

< 231h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 You dodge a wandering visitor's vicious attack.

< 231h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 You miss a wandering visitor.

< 231h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 You start chanting...

< 231h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 A wandering visitor misses you.
You dodge a wandering visitor's vicious attack.
A wandering visitor's kick hits you in your side.

< 226h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 Casting: lightning bolt 

< 226h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP: pretty hurt >
 You complete your spell...
The lightning bolt hits a wandering visitor with full impact.
A wandering visitor is stunned!

< 226h/280H 229v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: visitor sta EP:  bleeding, close to death >
 Your decent slash enshrouds a wandering visitor in a mist of blood.
A wandering visitor is incapacitated and will slowly die, if not aided.

< 226h/280H 229v/230V Pos: standing >
<You tense up and prepare to rearkick a wandering visitor with your hind legs!
You shift your weight and viciously slam your rear hooves into a wandering visitor with a stunning force!
A wandering visitor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering visitor's death cry reverberates in your head as he falls to the ground.

< 226h/280H 229v/230V Pos: standing >
It appears to be the corpse of a wandering visitor.
a few coins

< 226h/280H 229v/230V Pos: standing >
You get a few coins from the corpse of a wandering visitor.
There were: 2 gold coins, 7 silver coins, 11 copper coins. 

< 226h/280H 229v/230V Pos: standing >
Into what?

< 226h/280H 229v/230V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 226h/280H 230v/230V Pos: standing >
The Art Room
  This room is very large in size and often the location of art instruction.
The east wall is lined with four floor to ceiling glass windows, giving alot
of sunlight to the room. The remaining three walls have groups of artwork
done in the classroom. The room is split in half, with the east side equipped
for sketching and painting. Eight aisles are placed facing one direction. The
other side of the room has 4 large tables, where any type of art and craft
can be done at.
Obvious exits: -South# -West 
The corpse of a wandering visitor is lying here.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.
Oops, trying to juggle too many loose coins, you drop a few.

< 226h/280H 229v/230V Pos: standing >
An art instructor gets a small pile of coins.

< 226h/280H 229v/230V Pos: standing >
Ok.
You put 4 platinum, 27 gold, 45 silver, and 105 copper coins into some soft deer-skin saddle bags.

< 228h/280H 230v/230V Pos: standing >
The Art Room
Obvious exits: -South# -West 
The corpse of a wandering visitor is lying here.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.

< 229h/280H 230v/230V Pos: standing >
Ok.

< 230h/280H 230v/230V Pos: standing >
Art And Magic Supply Store
  A small art and magic supply store that is not really open to the public. The prices
are usually very cheap and for students only. Rows of supplies stored in bins
line the shelved-walls. Torker has some special items behind the counter that
he keeps for special customers.
Obvious exits: -North
Torker Knotwood sells magic and art items.

< 230h/280H 229v/230V Pos: standing >
You are carrying: (6/10)
a colorful painting
a dented glass ringmail
a small paddle boat
some soft deer-skin saddle bags
some aged reptillian wyrm scales
a string of lily pads

< 230h/280H 229v/230V Pos: standing >
Torker Knotwood tells you 'a dented glass ringmail is really common, you won't get much for it at all.'
Torker Knotwood tells you 'I'll give you 8 s, and 1 c for a dented glass ringmail!'


< 232h/280H 229v/230V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 233h/280H 229v/230V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot.  Alternately, you can 'forget all' to free all your spell slots.

< 234h/280H 229v/230V Pos: standing >
You stop using a chainmail shirt.
You shrug into a dented glass ringmail.

< 235h/280H 230v/230V Pos: standing >
The shopkeeper now has a chainmail shirt.
The shopkeeper gives you 6 g, and 9 c.

< 236h/280H 230v/230V Pos: standing >
You are carrying: (5/10)
a colorful painting
a small paddle boat
some soft deer-skin saddle bags
some aged reptillian wyrm scales
a string of lily pads

< 237h/280H 230v/230V Pos: standing >
Torker Knotwood says 'I won't buy that, Rodo.'

< 239h/280H 230v/230V Pos: standing >
The shopkeeper now has a colorful painting.
The shopkeeper gives you 2 platinum, 8 g, 4 s, and 1 c.

< 240h/280H 230v/230V Pos: standing >
The shopkeeper now has some aged reptillian wyrm scales.
The shopkeeper gives you 1 g, 6 s, and 4 c.

< 242h/280H 230v/230V Pos: standing >
Some soft deer-skin saddle bags contains:

a small pile of coins
[2] a mining pick
a pair of rugged outdoors boots
a pair of rugged outdoors boots [superior]
[2] some tight silk pants
some tight silk pants [superior]
a sturdy wooden club
a stout oaken cudgel
a small wooden mace
a broom
a small glimmering shard (glowing)
a small sword
a large wooden torch
[5] a small bandage
a slender fishing pole

< 243h/280H 230v/230V Pos: standing >
You get some tight silk pants from some soft deer-skin saddle bags.

< 245h/280H 230v/230V Pos: standing >
Torker Knotwood says 'some tight silk pants is rather common, you won't get as much for it.'
Torker Knotwood tells you 'I'll give you 1 platinum, 9 g, 9 s, and 1 c for some tight silk pants!'


< 247h/280H 230v/230V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: 'beckon' asks someone to follow and consent to you, or 'moving' announces that you are moving ahead.

< 249h/280H 230v/230V Pos: standing >
You get a broom from some soft deer-skin saddle bags.

< 250h/280H 230v/230V Pos: standing >
Torker Knotwood says 'a broom is rather common, you won't get as much for it.'
The shopkeeper now has a broom.
The shopkeeper gives you 1 platinum, 5 g, 1 s, and 8 c.

< 251h/280H 230v/230V Pos: standing >
You get a small sword from some soft deer-skin saddle bags.

< 254h/280H 230v/230V Pos: standing >
Torker Knotwood tells you 'a small sword is really common, you won't get much for it at all.'
Torker Knotwood tells you 'I'll give you 8 g, 7 s, and 6 c for a small sword!'


< 255h/280H 230v/230V Pos: standing >
Torker Knotwood tells you 'a small sword is really common, you won't get much for it at all.'
The shopkeeper now has a small sword.
The shopkeeper gives you 8 g, 7 s, and 6 c.

< 257h/280H 230v/230V Pos: standing >
Some soft deer-skin saddle bags contains:

a small pile of coins
[2] a mining pick
a pair of rugged outdoors boots
a pair of rugged outdoors boots [superior]
some tight silk pants
some tight silk pants [superior]
a sturdy wooden club
a stout oaken cudgel
a small wooden mace
a small glimmering shard (glowing)
a large wooden torch
[5] a small bandage
a slender fishing pole

< 258h/280H 230v/230V Pos: standing >
You get a pair of rugged outdoors boots from some soft deer-skin saddle bags.

< 260h/280H 230v/230V Pos: standing >
Torker Knotwood says 'a pair of rugged outdoors boots is rather common, you won't get as much for it.'
Torker Knotwood tells you 'I'll give you 1 g, 7 s, and 2 c for a pair of rugged outdoors boots!'


< 261h/280H 230v/230V Pos: standing >
You can buy:
 1) A small sword                                 for 11 platinum, 7 g, and 1 c.
 2) A broom                                       for 2 platinum, 3 g, 8 s, and 3 c.
 3) Some aged reptillian wyrm scales              for 2 g, 1 s, and 8 c.
 4) A colorful painting                           for 3 platinum, 7 g, 9 s, and 1 c.
 5) A chainmail shirt                             for 8 g, 1 s, and 2 c.
 6) A wet potion                                  for 5 platinum, 6 g, 5 s, and 8 c.
 7) A gnomish toolbox                             for 2 platinum, 7 g, and 8 c.
 8) A sewing needle [superior]                    for 151 platinum, 3 s, and 9 c.
 9) A sewing needle                               for 151 platinum, 3 s, and 9 c.
10) A pin cushion                                 for 2 platinum, 2 g, 2 s, and 1 c.
11) A paint set                                   for 2 platinum, 4 g, 9 s, and 2 c.
12) A blank piece of paper                        for 5 c.
13) Faerie dust                                   for 1 g, and 8 c.
14) A thick sketchbook                            for 4 platinum, 8 g, 7 s, and 5 c.
15) A bolt of cloth                               for 3 platinum, 6 g, 8 s, and 3 c.
You can buy:
 1) A small sword                                 for 11 platinum, 7 g, and 1 c.
 2) A broom                                       for 2 platinum, 3 g, 8 s, and 3 c.
 3) Some aged reptillian wyrm scales              for 2 g, 1 s, and 8 c.
 4) A colorful painting                           for 3 platinum, 7 g, 9 s, and 1 c.
 5) A chainmail shirt                             for 8 g, 1 s, and 2 c.
 6) A wet potion                                  for 5 platinum, 6 g, 5 s, and 8 c.
 7) A gnomish toolbox                             for 2 platinum, 7 g, and 8 c.
 8) A sewing needle [superior]                    for 151 platinum, 3 s, and 9 c.
 9) A sewing needle                               for 151 platinum, 3 s, and 9 c.
10) A pin cushion                                 for 2 platinum, 2 g, 2 s, and 1 c.
11) A paint set                                   for 2 platinum, 4 g, 9 s, and 2 c.
12) A blank piece of paper                        for 5 c.
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
13) Faerie dust                                   for 1 g, and 8 c.
14) A thick sketchbook                            for 4 platinum, 8 g, 7 s, and 5 c.
15) A bolt of cloth                               for 3 platinum, 6 g, 8 s, and 3 c.

< 264h/280H 230v/230V Pos: standing >
The Art Room
  This room is very large in size and often the location of art instruction.
The east wall is lined with four floor to ceiling glass windows, giving alot
of sunlight to the room. The remaining three walls have groups of artwork
done in the classroom. The room is split in half, with the east side equipped
for sketching and painting. Eight aisles are placed facing one direction. The
other side of the room has 4 large tables, where any type of art and craft
can be done at.
Obvious exits: -South -West 
The corpse of a wandering visitor is lying here.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.
An art student tries to find his way around.
An art instructor, arranging flowers in a vase.

< 265h/280H 229v/230V Pos: standing >
Before A Spiral Staircase
  The display room full of wonderful art, leads to this stairwell that towers
high above. The glass walls from the room south continue here, giving a view
of a long distance. Stone steps lead to the level above and along with a
wooden handrail for support. A shiny plaque is attached to a wall.
Obvious exits: -East  -South -Up   
The corpse of a wandering visitor is lying here.

< 266h/280H 228v/230V Pos: standing >
Alorka's Workshop
  A circular room with ancient stone walls that serves as the main workshop
for Alorka, the head crafter and artisan at Harrow. A table nearby
has various regents in jars and trays waiting to be crafted into amazing
works of art. A somewhat cluttered desk looks as it serves his purpose for
the day to day administration work that he has to take care of for the
Commune. Over in the corner a L-shaped workbench is littered with tools of
the crafting trade. Stairs lead back down to the main floor.
Obvious exits: -Down 
[71] A vial of strong acid lies here.
[29] A potion of slooowness lies here.
[49] A very thick, dangerous looking bottle rests here.
[20] A potion of greater living stone lies here.
[20] A potion of dispel magic lies here.
A portal to the observatory floats here.
(Q)Alorka, the head crafter of Harrow stands here.

< 266h/280H 229v/230V Pos: standing >
Before A Spiral Staircase
  The display room full of wonderful art, leads to this stairwell that towers
high above. The glass walls from the room south continue here, giving a view
of a long distance. Stone steps lead to the level above and along with a
wooden handrail for support. A shiny plaque is attached to a wall.
Obvious exits: -East  -South -Up   
The corpse of a wandering visitor is lying here.

< 268h/280H 228v/230V Pos: standing >
Display Room
  A large room painted in a dark green paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of
art on display here in the main hall. The north wall is made entirely of
glass, allowing for a magnificient view of a beautiful garden.
Obvious exits: -North -South
A cudgel has been dropped here.
The corpse of a wandering visitor is lying here.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.

< 269h/280H 229v/230V Pos: standing >
Main Entry
  A large room painted in a dark blue paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of art
on display here in the main hall.
Obvious exits: -North -East  -South# -West 
An art student tries to find his way around.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.

< 269h/280H 228v/230V Pos: standing >
A Large Kitchen
  A large kitchen by Gnome standards. Long tables help in preparing colorful
meals for the entire colony. An open fire sits under a boiling kettle
with a stew that smells wonderful. A large window overlooks the garden to
the west, where vegtables and flowers are both grown.
Obvious exits: -East  -West #
The cook stands here stirring a pot at the busy stove.

< 270h/280H 229v/230V Pos: standing >
You ARE mad!

< 271h/280H 229v/230V Pos: standing >
Ok.

< 272h/280H 229v/230V Pos: standing >
Entrance To A Lovely Garden
  Here is the entrance to a lovely garden maintained by the best growers
around. Student growers tend to the vegtables and flowers under the watchful
eye of the Master Gardener. Around you the smell of flowers fill the air. The
dirt path takes you deeper into the garden to the north and west.
Obvious exits: -North -East  -West 

< 272h/280H 228v/230V Pos: standing >
You quickly scan the area.
A tomato who is close by to your north.
A tomato who is close by to your north.
A cucumber  who is not far off to your north.
A cucumber  who is not far off to your north.
The cook who is close by to your east.
An art student who is not far off to your east.
An art student who is not far off to your east.
An art student who is not far off to your east.
An art student who is a brief walk away to your east.
An art student who is a brief walk away to your east.
A rose who is close by to your west.
A rose who is close by to your west.
A sunflower who is not far off to your west.
A sunflower who is not far off to your west.

< 273h/280H 230v/230V Pos: standing >
A Large Kitchen
  A large kitchen by Gnome standards. Long tables help in preparing colorful
meals for the entire colony. An open fire sits under a boiling kettle
with a stew that smells wonderful. A large window overlooks the garden to
the west, where vegtables and flowers are both grown.
Obvious exits: -East  -West 
The cook stands here stirring a pot at the busy stove.

< 274h/280H 229v/230V Pos: standing >
Main Entry
  A large room painted in a dark blue paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of art
on display here in the main hall.
Obvious exits: -North -East  -South -West 
An art student tries to find his way around.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.

< 274h/280H 228v/230V Pos: standing >
Display Room
  A large room painted in a dark green paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of
art on display here in the main hall. The north wall is made entirely of
glass, allowing for a magnificient view of a beautiful garden.
Obvious exits: -North -South
A cudgel has been dropped here.
The corpse of a wandering visitor is lying here.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.

< 275h/280H 229v/230V Pos: standing >
Main Entry
  A large room painted in a dark blue paint and amazingly clean tiled
floor. The walls are lined with display cases and paintings from the local
artists. Visitors and students line up to view the items special enough to
line the main hall. It is quite an honor to be selected to have a work of art
on display here in the main hall.
Obvious exits: -North -East  -South -West 
A cute little chipmunk plays on the pathway.
An art student tries to find his way around.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.

< 275h/280H 228v/230V Pos: standing >
Autosaving...

< 276h/280H 230v/230V Pos: standing >
Are you mad!?

< 277h/280H 230v/230V Pos: standing >
A chipmunk leaves west.

< 278h/280H 230v/230V Pos: standing >
You tense up and prepare to rearkick an art student with your hind legs!
You feel your skill in kick improving.
You shift your weight and viciously slam your rear hooves into an art student with a stunning force!

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 An art student misses you.
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 An art student misses you.
You block an art student's feeble kick with your arm.

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 You miss an art student.

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 An art student misses you.

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 You start chanting...

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 Casting: lightning bolt 

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  small wounds >
 You complete your spell...
The lightning bolt hits an art student with full impact.
An art student dodges your futile attack.

< 279h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 An art student misses you.
An art student misses you.
An art student's kick hits you in your side.

< 271h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 You tense up and prepare to rearkick an art student with your hind legs!
But fail miserably!

< 271h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 An art student misses you.

< 271h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 An art student dodges your futile attack.

< 271h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 You dodge an art student's vicious attack.
An art student's fine punch strikes you.
An art student's kick crashes into your chest.

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 You start chanting...

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 Casting: lightning bolt 

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  few wounds >
 You complete your spell...
The lightning bolt hits an art student with full impact.

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP: pretty hurt >
 An art student misses you.

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP: pretty hurt >
 You tense up and prepare to rearkick an art student with your hind legs!
You shift your weight and viciously slam your rear hooves into an art student with a stunning force!
Your mighty rearkick sends an art student flying out of the room to the south!

< 254h/280H 230v/230V Pos: standing >
An art student enters from the south.

< 254h/280H 230v/230V Pos: standing >
An art student suddenly attacks YOU!
An art student misses you.

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 254h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC:few scratches E: art sta EP:  awful >
 An art student misses you.
An art student's kick crashes into your chest.

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 An art student dodges your futile attack.

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You tense up and prepare to rearkick an art student with your hind legs!
But fail miserably!

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 An art student misses you.
You dodge an art student's vicious attack.

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You miss an art student.

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You dodge an art student's vicious attack.

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 An art student misses you.
An art student misses you with his clumsy kick at your chest.
You start chanting...

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 Casting: sticks to snakes 

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You complete your spell...
You turn a stick into a snake and send it against an art student!

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 An art student misses you.
An art student misses you.
You tense up and prepare to rearkick an art student with your hind legs!
But fail miserably!

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You miss an art student.

< 248h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 An art student misses you.
An art student's kick crashes into your chest.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 An art student misses you.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You miss an art student.
You miss an art student.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You tense up and prepare to rearkick an art student with your hind legs!
But fail miserably!

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You dodge an art student's vicious attack.
An art student misses you.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  awful >
 You feel your skill in double attack improving.
Your fine slash enshrouds an art student in a mist of blood.
An art student is stunned!
You miss an art student.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  bleeding, close to death >
 You dodge an art student's vicious attack.
An art student misses you.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  bleeding, close to death >
 You start chanting...

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  bleeding, close to death >
 You dodge an art student's vicious attack.

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  bleeding, close to death >
 Casting: lightning bolt 

< 241h/280H 230v/230V Pos: standing >
< T: Rodo TP: sta TC: small wounds E: art sta EP:  bleeding, close to death >
 You complete your spell...
The lightning bolt hits an art student with full impact.
An art student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an art student's last actions in this world.
It appears you were able to salvage a piece of equipment from your enemy.

< 241h/280H 230v/230V Pos: standing >
It appears to be the corpse of an art student.
a small pile of coins
a twisted brass necklace

< 241h/280H 230v/230V Pos: standing >
You get a small pile of coins from the corpse of an art student.
There were: 6 gold coins, 8 silver coins, 16 copper coins. 

< 241h/280H 230v/230V Pos: standing >
Into what?

< 241h/280H 230v/230V Pos: standing >
You get a twisted brass necklace from the corpse of an art student.

< 241h/280H 230v/230V Pos: standing >
Into what?

< 241h/280H 230v/230V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 242h/280H 230v/230V Pos: standing >

This item is from the zone: Heaven.
'a twisted brass necklace'
Weight 4, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 2
This item will also affect your SV_PARA positively.
A twisted brass necklace has an item value of 72.
A twisted brass necklace is made of brass and appears to be of average quality.
A twisted brass necklace has an item value of 72.

< 242h/280H 230v/230V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 244h/280H 230v/230V Pos: standing >
You duck your head and place a twisted brass necklace around your neck.

< 245h/280H 230v/230V Pos: standing >
A chipmunk enters from the west.

< 246h/280H 230v/230V Pos: standing >
Main Entry
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an art student is lying here.
A cute little chipmunk plays on the pathway.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find the class.

< 246h/280H 230v/230V Pos: standing >
A chipmunk leaves south.

< 247h/280H 230v/230V Pos: standing >
Are you mad!?

< 249h/280H 230v/230V Pos: standing >
You are well on your way towards your next level.

< 250h/280H 230v/230V Pos: standing >
A chipmunk enters from the south.

< 250h/280H 230v/230V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 251h/280H 230v/230V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  6 of  7   (  15 seconds)
  3rd circle:  6 of  6
  4th circle:  2 of  3   (  21 seconds)

< 251h/280H 230v/230V Pos: standing >
A Drider skitters in from the south.

< 254h/280H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.

< 254h/280H 230v/230V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'yrawz gspzfz'
You scream in agony as you burn in a sphere of fire!
OUCH!  That really did HURT!

< 212h/280H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.

< 212h/280H 230v/230V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'yrawz gspzfz'
You scream in agony as you burn in a sphere of fire!
OUCH!  That really did HURT!

< 173h/280H 230v/230V Pos: standing >
You start chanting...

< 174h/280H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.

< 174h/280H 230v/230V Pos: standing >
A chipmunk enters from the south.

< 174h/280H 230v/230V Pos: standing >
Casting: barkskin 

< 174h/280H 230v/230V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'yrawz gspzfz'
You scream in agony as you burn in a sphere of fire!
OUCH!  That really did HURT!
You complete your spell...
Your skin rehardens.

< 135h/280H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.

< 135h/280H 230v/230V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 135h/280H 230v/230V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
YIKES!  Another hit like that, and you've had it!!

< 65h/280H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.

< 65h/280H 230v/230V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Who should the spell be cast upon?  You must specify a target!

< 7h/280H 230v/230V Pos: standing >
A Drider starts casting an offensive spell.

< 8h/280H 230v/230V Pos: standing >
A Drider's body appears to recover from the affects of the potion.

< 8h/280H 230v/230V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 8h/280H 230v/230V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
Toxic tendrils of mist float out to suffocate you, causing you to choke!
Your wooden shield crumbled as it was consumed by the toxic gas.
Your dented glass ringmail crumbled as it was consumed by the toxic gas.
Your twisted brass necklace crumbled as it was consumed by the toxic gas.