The death of [32 Necrolyte] Zlo - The Horde (Drow Elf)

in A Landslide Road

from the perspective of [31 Forest Druid] Razot Islamic Jihad (Grey Elf)

<worn on face>       a knight's gold mask
<worn on arms>       some fanged bronze sleeves

 MMM^..*.*****..  
 MM^^^.*.*****^.  
 MM^M...@*****..  
 MM^^.*.*******.  
 MM^^..*********  
  ^^...*****M**   
   ^..***^**.*    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 91v/151V Pos: standing >
   M^^^^.****.    
  MM^^.^.******   
 MMM^...******..  
 MMM^..*.*****..  
 MM^^^.*@*****^.  
 MM^M...******..  
 MM^^.*.*******.  
  M^^..********   
   ^...*****M*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 306h/306H 89v/151V Pos: standing >
   ^^^^...***.    
  MM^^^^.****.*   
 MMM^^.^.******.  
 MMM^...******..  
 MMM^..*@*****..  
 MM^^^.*.*****^.  
 MM^M...******..  
  M^^.*.*******   
   ^^..*******    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 306h/306H 88v/151V Pos: standing >
   ^^^.^*.****    
  M^^^^...***.*   
 MMM^^^^.****.*.  
 MMM^^.^.******.  
 MMM^...@*****..  
 MMM^..*.*****..  
 MM^^^.*.*****^.  
  M^M...******.   
   ^^.*.******    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 86v/151V Pos: standing >
   ^^..^.*****    
  M^^^.^*.****.   
 MM^^^^...***.*.  
 MMM^^^^.****.*.  
 MMM^^.^@******.  
 MMM^...******..  
 MMM^..*.*****..  
  M^^^.*.*****^   
   ^M...******    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 306h/306H 85v/151V Pos: standing >
   ^^...******    
  M^^..^.*****.   
 MM^^^.^*.****..  
 MM^^^^...***.*.  
 MMM^^^^@****.*.  
 MMM^^.^.******.  
 MMM^...******..  
  MM^..*.*****.   
   ^^^.*.*****    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 306h/306H 83v/151V Pos: standing >
   ^^...******    
  M^^..^.*****.   
 MM^^^.^*.****..  
 MM^^^^...***.*.  
 MMM^^^^@****.*.  
 MMM^^.^.******.  
 MMM^...******..  
  MM^..*.*****.   
   ^^^.*.*****    
   ^...******.    
  ^^..^.*****..   
 M^^^.^*.****...  
 M^^^^...***.*.^  
 MM^^^^.@***.*..  
 MM^^.^.******.^  
 MM^...******..^  
  M^..*.*****..   
   ^^.*.*****^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 82v/151V Pos: standing >
   MM^.******M    
  ^^...******.^   
 M^^..^.*****...  
 M^^^.^*.****...  
 M^^^^..@***.*.^  
 MM^^^^.****.*..  
 MM^^.^.******.^  
  M^...******..   
   ^..*.*****.    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 306h/306H 80v/151V Pos: standing >
   M^.******M.    
  ^...******.^^   
 ^^..^.*****...M  
 ^^^.^*.****...^  
 ^^^^...@**.*.^^  
 M^^^^.****.*..^  
 M^^.^.******.^^  
  ^...******..^   
   ..*.*****..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 79v/151V Pos: standing >
   .^.M*****.*    
  MM^.******M..   
 ^^...******.^^.  
 ^^..^.*****...M  
 ^^^.^*.@***...^  
 ^^^^...***.*.^^  
 M^^^^.****.*..^  
  ^^.^.******.^   
   ...******..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 77v/151V Pos: standing >
   ....M*****.    
  ^.^.M*****.*.   
 ^MM^.******M...  
 ^^...******.^^.  
 ^^..^.*@***...M  
 ^^^.^*.****...^  
 ^^^^...***.*.^^  
  ^^^^.****.*..   
   ^.^.******.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 75v/151V Pos: standing >
   ^.^.*******    
  .....M*****..   
 ^^.^.M*****.*..  
 ^MM^.******M...  
 ^^...**@***.^^.  
 ^^..^.*****...M  
 ^^^.^*.****...^  
  ^^^...***.*.^   
   ^^^.****.*.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 74v/151V Pos: standing >
   ^^...******    
  ^^.^.*******.   
 ^.....M*****..*  
 ^^.^.M*****.*..  
 ^MM^.**@***M...  
 ^^...******.^^.  
 ^^..^.*****...M  
  ^^.^*.****...   
   ^^...***.*.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 72v/151V Pos: standing >
   ^^.^..^****    
  ^^^...*******   
 ^^^.^.*******..  
 ^.....M*****..*  
 ^^.^.M*@***.*..  
 ^MM^.******M...  
 ^^...******.^^.  
  ^..^.*****...   
   ^.^*.****..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 71v/151V Pos: standing >
   M^^^.....**    
  M^^.^..^*****   
 M^^^...********  
 ^^^.^.*******..  
 ^.....M@****..*  
 ^^.^.M*****.*..  
 ^MM^.******M...  
  ^...******.^^   
   ..^.*****..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 69v/151V Pos: standing >
   MM^^^^^^...    
  MM^^^.....***   
 MM^^.^..^******  
 M^^^...********  
 ^^^.^.*@*****..  
 ^.....M*****..*  
 ^^.^.M*****.*..  
  MM^.******M..   
   ...******.^    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 68v/151V Pos: standing >
    MMMMM^^^^^    
   MM^^^^^^....   
  MM^^^.....****  
 MM^^.^..^******  
 M^^^...@*******  
 ^^^.^.*******..  
 ^.....M*****..*  
  ^.^.M*****.*.   
   M^.******M.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 66v/151V Pos: standing >
      MMMMMM^^    
    MMMMM^^^^^.   
   MM^^^^^^....*  
  MM^^^.....****  
 MM^^.^.@^******  
 M^^^...********  
 ^^^.^.*******..  
  .....******..   
   .^.M*****.*    
Northern Valley of Myrabolus
Obvious exits: -North -South -West 

< 306h/306H 65v/151V Pos: standing >
    MMMMM^^^^^    
   MM^^^^^^....   
  MM^^^.....****  
 MM^^.^..^******  
 M^^^...@*******  
 ^^^.^.*******..  
 ^.....M*****..*  
  ^.^.M*****.*.   
   M^.******M.    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 64v/151V Pos: standing >
   MMMMM^^^^^.    
  MM^^^^^^....*   
 MM^^^.....*****  
 M^^.^..^*******  
 ^^^...*@*******  
 ^^.^.*******...  
 .....M*****..*^  
  .^.M*****.*..   
   ^.******M..    
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 306h/306H 62v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East  -South -West 

< 306h/306H 61v/151V Pos: standing >
A Dark Trail
Obvious exits: -East  -South -West 

< 306h/306H 62v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East 
An evil looking black crow sits here.

< 306h/306H 61v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 61v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 62v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A small diseased rat is crawling on the ground here.
An evil looking black crow sits here.
A tiny repulsive lizard slithers by here.
A wild boar stands here bearing his tusks.
There are some tracks heading north.

< 306h/306H 60v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
A small diseased rat is crawling on the ground here.
An evil looking black crow sits here.
A wild boar stands here bearing his tusks.

< 306h/306H 59v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 59v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A small diseased rat is crawling on the ground here.
An evil looking black crow sits here.
A tiny repulsive lizard slithers by here.
A wild boar stands here bearing his tusks.
There are some tracks heading north.

< 306h/306H 61v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East  -South
A small diseased rat is crawling on the ground here.
An evil looking black crow sits here.
A wild boar stands here bearing his tusks.

< 306h/306H 60v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Bend in the Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Bend in the Trail
</map>
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -West  -Southeast
An undead child staggers around without any direction.
A tiny repulsive lizard slithers by here.

< 306h/306H 58v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 59v/151V Pos: standing >
A repulsive lizard leaves west.

< 306h/306H 61v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 61v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -Northwest

< 306h/306H 59v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 61v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 61v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard slithers by here.
An evil looking black crow sits here.

< 306h/306H 60v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
An undead child staggers around without any direction.
A tiny repulsive lizard slithers by here.
A wild boar stands here bearing his tusks.

< 306h/306H 58v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
A small diseased rat is crawling on the ground here.
There are some tracks heading east.

< 306h/306H 57v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -West 
An undead horse stands here stern.
An undead horse stands here stern.

< 306h/306H 56v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 56v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 56v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -West 
A small diseased rat is crawling on the ground here.
There are some tracks heading east.

< 306h/306H 55v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Trail
</map>
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East  -South
An evil looking black crow sits here.
A wild boar stands here bearing his tusks.

< 306h/306H 54v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Intersection
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dark Intersection
</map>
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East  -West 
An undead child staggers around without any direction.
A small diseased rat is crawling on the ground here.
There are some tracks heading east.

< 306h/306H 52v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 

< 306h/306H 51v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
Obvious exits: -East  -South -West 
The corpse of a rabid raccoon is lying here.

< 306h/306H 49v/151V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Landslide Road
</map>
A Landslide Road
   A rising hillside road has been compromized from sluffing debris.
Footing is limited and slows the crossing.  Rocks as big as your head
slide down from above and roll across the path.  A few roots poke out
to help steady your balance.  This is not traveled lightly when a
sudden downpour decides to happen.  Check your mates, as it is hard to
maneuver past others here.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Soljia  Islamic Jihad (Githzerai)(medium) stands, floating here.
Drozk  Islamic Jihad (Human)(medium) stands, floating here.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Eikel  Islamic Jihad (Barbarian)(large) stands, floating here.
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium)  - The Horde crouches, floating here, fighting Fatwa.
A globe of darkness floats near a Drow Elf's head.
Rhak  Islamic Jihad (Dwarf)(medium) stands, floating here, fighting a Drow Elf.
The wraith of a su-monster stands in mid-air here, fighting Rhak. (Minion) 

< 306h/306H 47v/151V Pos: standing >
Oof!  It seems that someone is in your way.
You can't leave that way.
A Drow Elf gives an order to his followers.
The wraith of a su-monster starts casting an offensive spell.

< 306h/306H 47v/151V Pos: standing >
Oof!  It seems that someone is in your way.
You can't leave that way.
A Drow Elf avoids being bashed by Rhak, who loses her balance and falls.

< 306h/306H 48v/151V Pos: standing >
Someone says 'Prepare to fight me, too!'
Noraji looks at a Drow Elf.

< 306h/306H 49v/151V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'qaiz ay qare'
The wraith of a su-monster fires a blast of cold at Rhak, who screams out in pain!

< 306h/306H 50v/151V Pos: standing >
A Drow Elf misses Fatwa.

< 306h/306H 51v/151V Pos: standing >
A Landslide Road
Obvious exits: -East  -West 
Soljia  Islamic Jihad (Githzerai)(medium) stands, floating here.
Drozk  Islamic Jihad (Human)(medium) stands, floating here.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Eikel  Islamic Jihad (Barbarian)(large) stands, floating here.
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf.
A Drow Elf (medium)  - The Horde crouches, floating here, fighting Fatwa.
A globe of darkness floats near a Drow Elf's head.
Rhak  Islamic Jihad (Dwarf)(medium) sits, floating here, fighting a Drow Elf.
The wraith of a su-monster stands in mid-air here, fighting Rhak. (Minion) 

< 306h/306H 51v/151V Pos: standing >
Fatwa misses a Drow Elf.

< 306h/306H 51v/151V Pos: standing >
Someone says 'Prepare to fight me, too!'

< 306h/306H 52v/151V Pos: standing >
The wraith of a su-monster misses Rhak.
You tip your hat at no one in particular.

< 306h/306H 53v/151V Pos: standing >
Rhak misses a Drow Elf.
A Drow Elf gives an order to his followers.
The wraith of a su-monster starts casting an offensive spell.

< 306h/306H 55v/151V Pos: standing >
You attempt to give consent...

< 306h/306H 55v/151V Pos: standing >
You are now a member of Fatwa's group.

< 306h/306H 56v/151V Pos: standing >

< 306h/306H 56v/151V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'qaiz ay qare'
The wraith of a su-monster fires a blast of cold at Rhak, who screams out in pain!
Rhak sags, apparently weakened from the frigid cold!
A Landslide Road
Obvious exits: -East  -West 
Soljia  Islamic Jihad (Githzerai)(medium) stands, floating here.
Drozk  Islamic Jihad (Human)(medium) stands, floating here.
Noraji  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Eikel  Islamic Jihad (Barbarian)(large) stands, floating here.
Aikc  Islamic Jihad (Grey Elf)(medium) stands in mid-air here.
Fatwa  Islamic Jihad (Githzerai)(medium) stands in mid-air here, fighting a Drow Elf. (Casting) 
A Drow Elf (medium)  - The Horde crouches, floating here, fighting Fatwa.
A globe of darkness floats near a Drow Elf's head.
Rhak  Islamic Jihad (Dwarf)(medium) sits, floating here, fighting a Drow Elf.
The wraith of a su-monster stands in mid-air here, fighting Rhak. (Minion) 

< 306h/306H 58v/151V Pos: standing >
Fatwa dodges a Drow Elf's attack.

< 306h/306H 59v/151V Pos: standing >
Tiny explosions wrack a Drow Elf's body with pain!
A Drow Elf's wide ring of bronze shattered in bits as the tortured body spasms and quivers!
A Drow Elf's phase belt shattered in bits as the tortured body spasms and quivers!
The wraith of a su-monster stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!