The death of [ 1 Warrior] Velan (Shadow Beast)

in Street of the Lost Warrior

from the perspective of [ 1 Warrior] Velan (Shadow Beast)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<primary weapon>     a steel long sword
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[3] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[4] A durable looking footman's flail lies discarded here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[12] A sturdy looking wooden club has been left here.
[12] A stout cudgel carved from oak wood lies here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[11] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a reptile skin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a large moth-eaten leather sack.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 27h/27H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[3] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[4] A durable looking footman's flail lies discarded here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[12] A sturdy looking wooden club has been left here.
[12] A stout cudgel carved from oak wood lies here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[11] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[3] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[4] A durable looking footman's flail lies discarded here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[12] A sturdy looking wooden club has been left here.
[12] A stout cudgel carved from oak wood lies here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[11] A warhammer with a sturdy-looking steel head lies here.

< 27h/27H 220v/220V Pos: standing >
Mock Combat Chamber
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[3] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[4] A durable looking footman's flail lies discarded here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[12] A sturdy looking wooden club has been left here.
[12] A stout cudgel carved from oak wood lies here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[11] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[3] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[4] A durable looking footman's flail lies discarded here.
[2] A large two-handed sword has been left here.
[2] A large two-handed sword has been left here.
[4] A great flail has been carelessly left here.
[2] A steel short sword lies discarded here.
[2] A long steel sword is here in the dirt.
[12] A sturdy looking wooden club has been left here.
[12] A stout cudgel carved from oak wood lies here.
[10] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger about a foot in length lies here.
[7] A steel dagger has been tossed aside here.
[11] A warhammer with a sturdy-looking steel head lies here.

< 27h/27H 220v/220V Pos: standing >
Zone Name: Nax                           
Average mob level in zone: 24
 Warning, some mobs in this zone may be very hazardous for you! Travel with care!

< 27h/27H 220v/220V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 27h/27H 220v/220V Pos: standing >
Hometown - Last Edited: 2008-03-14 18:58:46 by Blaize
=====================================================
All Good races start in the City of Winterhaven in the Tower of the
Guilds.

All Evil and neutral race races start in their respective races hometown.

==Hometowns==

Good Races:
* Ashrumite, City of the Gnomes.
* Charing, City of Elves. Lost
* Kimordril, Hometown of the Dwarves.
* Marigot, the Centaur Hometown. Lost
* Tharnadia, the Birthplace of Humans. Destroyed
* Ugta, the Barbarian City. Closed to all
* Winterhaven, the new Hometown for all Good Races.
* Woodseer, the Halfling city. 

Evil Races:
* Faang, the Ogre Hometown.
* Ghore, the Troll Hometown.
* Moregeeth, the Goblin Hometown.
* Shady Grove, the Birthplace of the Orc.

* Orog Hometown
* Drow Hometown
* Githyanki Hometown
* Duergar Hometown

Neutral Races:
* Harpy Settlement, Birthplace of the Harpy. Destroyed
* Nax, the Minotaur Hometown.
* Taliccicopiid, the Thri-kreen Hometown.

==See also==
* Home
* Race
* Zones
* World
Hometown - Last Edited: 2008-03-14 18:58:46 by Blaize
=====================================================
All Good races start in the City of Winterhaven in the Tower of the
Guilds.

All Evil and neutral race races start in their respective races hometown.

==Hometowns==

Good Races:
* Ashrumite, City of the Gnomes.
* Charing, City of Elves. Lost
* Kimordril, Hometown of the Dwarves.
* Marigot, the Centaur Hometown. Lost
* Tharnadia, the Birthplace of Humans. Destroyed
* Ugta, the Barbarian City. Closed to all
* Winterhaven, the new Hometown for all Good Races.
* Woodseer, the Halfling city. 

Evil Races:
* Faang, the Ogre Hometown.
* Ghore, the Troll Hometown.
* Moregeeth, the Goblin Hometown.
* Shady Grove, the Birthplace of the Orc.

* Orog Hometown
* Drow Hometown
* Githyanki Hometown
* Duergar Hometown

Neutral Races:
* Harpy Settlement, Birthplace of the Harpy. Destroyed
* Nax, the Minotaur Hometown.
* Taliccicopiid, the Thri-kreen Hometown.

==See also==
* Home
* Race
* Zones
* World

< 27h/27H 220v/220V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 27h/27H 220v/220V Pos: standing >
Duris News

Duris News

October 30, 2022
 * Asterion, the minotaur Archmage is now an Illusionist teacher
 * toggle battle is now set on by default in new characters
 * toggle damage is now set on by default in new characters
 * Faerie Realm rooms are now all no teleport
 * new command 'maxstat' tells you how many points you need to max your stats

October 29, 2022
 * WE HAVE WIPED! ENJOY!
    Level cap has been set to 31 to start wipe.
    
 * VPN policy clarification:
      Players with questions regarding VPN bans should email [email protected] to 
     discuss. Petitioned requests will not be considered.
     If approved, whitelisting will happen on a per character basis, 
     primes only. No alts.
 * Shadow Archer has been removed again
You have ranked up to Serf.
 * Shadow Beast Shaman memorization bug has been fixed.
 * max screen size has been upped from 48 to 96 lines
 
October 28, 2022
 * Effective immediately we are no longer allowing VPN connections. 
   Players caught using VPNs will have characters frozen until they can reconnect on an 
   acceptable connection. Please reach out to admins with questions or concerns and plan 
   accordingly so there are no delays logging in Saturday.
   Repeat attempts to circumvent this policy will result in permanent freezing. 
   
October 27, 2022
 * Diabolis golems no longer leave corpses
 * some boots of abandonment no longer grants phantasmal form
 * a swirling force of light and darkness is no longer an ioun
 * ship damage control epic has been reworked to produce up to a 50% 
   reduction in damage
 * the crown of Aramus has been renamed the Crown of Aktosh
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
   
October 26, 2022
 * order maproom has been disabled
 * added new Achievement: Faeries Blessing
 
October 25, 2022
 * commune, tupor, deforest and assim should all be fixed now
 * Minotaur rage should proc less often for BeRSeRKeR
 * BeRSeRKeR's have had the number of attacks they get reduced 
   slightly
 
October 24, 2022
 * Wipe will happen October 29, 2022 @ 2:00PM EST
 * Monk's have received a buff to # attacks and combat abilities
 * Wipe Mini Preview:
    A Shadow Beast enters from the south.
    Tiny explosions wrack your body with pain!
    You just lost 1.00 frags!
 * Shadow Beast and Shade will be introduced as neutral races
    at the start of the wipe.  Will work the same as Thri-Kreen and
    Minotaur
 * CHAOS has started! Type 'chaos help' for commands.
   
 * NOTE: Shadow Beasts and Shades are in BETA and could be subject to drastic
   changes mid wipe. If this is a concern for you it is highly recommended you 
   do NOT play one as your main character. Enjoy :)
   
October 23, 2022
 * The evil character Beltorin/Karnager and all known alts have been frozen for 
   engaging in various forms of multiplay including breaking the 1 hr rule 
   to scout who, sailing and porting to himself on an almost daily basis.
   He stole characters(Duce/Varg/Var), to name a few. He kept Mendel logged
   in as a who list scout bot(Goods Side).
   This player has also engaged in very toxic behavior toward peers and 
   admins.  
   As a result he will remain banned for one wipe.
   
October 22, 2022
  * Bunch of ansi color changes to various commands
  * take all.items container no longer works during combat
  * The Twisting Tunnels of the Durian Underdark and
    Heaven should really no longer be taskable, probably.
    
October 12, 2022
  Trick or Treat?
  Find out which
  Coming this Halloween Weekend
  
September 28, 2022
* Wipe is being worked on and a date will be announced soon(tm). Any wipe 
  date NOT listed in a news post is false, beware :)
  Thank you for your patience! 
  
May 21, 2022
* Effective Immediately, we are re-establishing the long standing Duris rule
forbidding gear transfer between racewar sides. While we acknowledge 
that this was not enforced under previous Administrations, the fair transfer of 
gear through pvp looting is a staple of Duris gameplay, and we will begin 
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 27h/27H 220v/220V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 27h/27H 220v/220V Pos: standing >

< 27h/27H 220v/220V Pos: standing >

< 27h/27H 220v/220V Pos: standing >

< 27h/27H 220v/220V Pos: standing >
You drop a great flail.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.

< 27h/27H 220v/220V Pos: standing >
You are using:
<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a large moth-eaten leather sack
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 27h/27H 220v/220V Pos: standing >
You do not see a longsword here.

< 27h/27H 220v/220V Pos: standing >
You get a steel long sword.

< 27h/27H 220v/220V Pos: standing >
You need at least one free hand to wield anything.

< 27h/27H 220v/220V Pos: standing >
You need at least one free hand to wield anything.

< 27h/27H 220v/220V Pos: standing >
You stop using a large moth-eaten leather sack.

< 27h/27H 220v/220V Pos: standing >
You wield a steel long sword.

< 27h/27H 220v/220V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   strength
  *ultravision
  *ud-sneak
  *vulnerable to fire

< 27h/27H 220v/220V Pos: standing >
Proficiencies in languages:
You have a basic understanding of common.
You have a basic understanding of lich.
You are quite fluent in vampire.
You have a basic understanding of deathknight.
You are a master of shadowbeast.
You have a basic understanding of stormgiant.
You have a basic understanding of wight.
You have a basic understanding of phantom.
Currently speaking: common

< 27h/27H 220v/220V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 27h/27H 220v/220V Pos: standing >
Pardon?

< 27h/27H 220v/220V Pos: standing >
Nax - Last Edited: 2008-03-14 18:55:08 by Blaize
================================================
Nax is the hometown of the neutral race, the Minotaur. It is a fairly
large city found on a neutral continent. New Minotaurs can find Nax very
useful as, despite first glance, there is a lot to find and explore. Nax
contains several shops for all different classes as well as fully equipped
bank with lockers.

Good and evil minotaurs start in Nax. 

==See also==
Hometowns
Minotaur



< 27h/27H 220v/220V Pos: standing >
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[4] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[5] A durable looking footman's flail lies discarded here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[5] A great flail has been carelessly left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[13] A sturdy looking wooden club has been left here.
[13] A stout cudgel carved from oak wood lies here.
[11] A gnoby piece of wood, perhaps a small mace, lies here.
[8] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
[12] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[4] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[5] A durable looking footman's flail lies discarded here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[5] A great flail has been carelessly left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[13] A sturdy looking wooden club has been left here.

< 27h/27H 220v/220V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East  -South# -West 
Ackum, the master warrior, is here.

< 27h/27H 219v/220V Pos: standing >
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[4] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[5] A durable looking footman's flail lies discarded here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[5] A great flail has been carelessly left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[13] A sturdy looking wooden club has been left here.
[13] A stout cudgel carved from oak wood lies here.
[11] A gnoby piece of wood, perhaps a small mace, lies here.
[8] A steel dagger about a foot in length lies here.
[8] A steel dagger has been tossed aside here.
[12] A warhammer with a sturdy-looking steel head lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
Mock Combat Chamber
   A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West 
A small raven totem lies here.
A small limestone totem lies here.
A steel long sword has been left here.
[4] A large black leather whip lies coiled here.
[34] A small bandage rests upon the ground here.
A small ivory totem lies here.
[5] A durable looking footman's flail lies discarded here.
[3] A large two-handed sword has been left here.
[3] A large two-handed sword has been left here.
[5] A great flail has been carelessly left here.
[3] A steel short sword lies discarded here.
[3] A long steel sword is here in the dirt.
[13] A sturdy looking wooden club has been left here.

< 27h/27H 218v/220V Pos: standing >
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East  -South# -West 
Ackum, the master warrior, is here.

< 27h/27H 218v/220V Pos: standing >
The door seems to be closed.

< 27h/27H 220v/220V Pos: standing >
Ok.

< 27h/27H 220v/220V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< 27h/27H 219v/220V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up   
An commoner walks the road, intent on his destination.

< 27h/27H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 219v/220V Pos: standing >
A Narrow Staircase
   Railing on top of the staircase helps with footing and gives the impression
that a cow would need on the returning trip up. Some broken plank on the
staircase hints a great amount of weight must be carried up and down these
steps a day. The steps are made of the strongest wood around, ocimian oak.
This oak was used for building temporarily during the cataclysmic wars
between the ogres and minotaurs. These two barbaric races had neither
the resources or the man power to build them themselves, so they higher
a lot of orcish and duergar engineers and laborers to do the work.
Obvious exits: -West # -Down 

< 27h/27H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 219v/220V Pos: standing >
The gate seems to be closed.

< 27h/27H 219v/220V Pos: standing >
Ok.

< 27h/27H 220v/220V Pos: standing >
Before the Warrior Brigade
   Huge buildings surround the wide cobblestone road. With a width of about
fifteen feet and with nothing but air standing in-between the houses and walls,
the road is easily navigable as opposed to the poverty stricken majority
slum holes. The buildings on either side of the road are unique to the other
buildings of the city for they were constructed in earnest, with careful
precision not seen in the other parts of the city. Signs hang from each of
their doorways, some more legible than others. The roof tops touch the sky,
while off to the north and south the road continues.
Obvious exits: -North -East  -South -West 

< 27h/27H 219v/220V Pos: standing >
Street of the Lost Warrior
   The cows that traverse this road avoid confronting one another, the ones
that do stop and talk compare battlescars with one another and talk of battles,
glory, fortune, and fame. Most of the cows have multiple battlescars on their
face and arms alike, displaying them as they would medals. The street has been
made of stone blocks suitable for travelling. A building or two lay off towards
the east while a forest of sorts looms over the few buildings toward the east.
Grass overruns much of the ground off the road, and within the forest the
sounds of animal life are present, as well as raised cow voices shouting.
Obvious exits: -North -East  -West 

< 27h/27H 218v/220V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 27h/27H 220v/220V Pos: standing >
Underdark - Last Edited: 2008-03-06 19:31:40 by Blaize
======================================================
The Underdark, also known as UD, is the primary location where evils
spawn from. The Underdark refers to vast system of tunnels, chasms,
and marshy terrain found under the continents of Duris. It is also
home MANY aggressive ropers, purple worms, and undead.

==See also==
Evils
Terrain

< 27h/27H 220v/220V Pos: standing >
Autosaving...

< 27h/27H 220v/220V Pos: standing >
Sorry, but there are no help topics that match your search.

< 27h/27H 220v/220V Pos: standing >
The following help topics matched your search:
 Achievements
 Advanced meditation
 Aid of the heavens
 Animal Vision
 Anti-Evil
 Aravne guides
 Artifact_palemistygloves
 Aura of Improved Healing
 Aura of Vigor
 Avarne
 Avatar
 Avenger
 Avenger Skills
 Avernus
 Bullywug Village
 Call avatar
 Call deva
 Call of the Grave
 Carve
 Cavalier
 Channel Negative Energy
 Chant of subversion
 Chaos volley
 Chime of the vampire
 Cleave
 Cloak of elvenkind
 Conjure void
 Corrosive blast
 Cosmic Vacuum
 Dayvision
 Deceptive flee
 Detect Evil
 Detect Invisibility
 detect subversion
 Devastating critical
 Devitalize
 Devotion
 Dispel Evil
 Dispel Invisible
 Disruptive Blow
 Divine Blessing
 Divine force
 Divine fury
 Divine Home
 Divine power
 Divine/Cerberus pits Guides
 Divinefury
 Dread Wave
 Dream Travel
 Earth Reaver
 Enervation
 Enslaver
 Eshabalas Vitality
 Ethereal travel
 Evade
 Evasion
 Faluzures Vitality
 Flame reaver
 Giant avoidance
 Give
 Globe of Invulnerability
 Godadvance
 Godadvancement
 Godlevels
 Godvis
 Greater Ravenflight
 Group Globe of Invulnerability
 Grovel
 Hawkvision
 Healing salve
 Heaven
 Hymn of morbid visions
 Ice reaver
 Improved Detonate
 Improved endurance
 Improved Flee
 Improved Heal
 Improved Invisibility
 Improved listen
 Improved Shield Combat
 Improved Track
 Improved two weapon fighting
 Infravision
 Infuse magical device
 Invasion
 Inventory
 Invigorate
 Invisibility
 Invoke Negative Energy
 Keep of Evil Guides
 Kvark
 Lava Springs Guides
 Level
 Level Cap
 Level potion
 Levitate
 Lizardmen Caves
 Lodestone vision
 Love
 Mass Invisibility
 Mass Preserve

The following character attributes are used in execution of this ability (if any):
The following help topics matched your search:
 Achievements
 Advanced meditation
 Aid of the heavens
 Animal Vision
 Anti-Evil
 Aravne guides
 Artifact_palemistygloves
 Aura of Improved Healing
 Aura of Vigor
 Avarne
 Avatar
 Avenger
 Avenger Skills
 Avernus
 Bullywug Village
 Call avatar
 Call deva
 Call of the Grave
 Carve

< 27h/27H 220v/220V Pos: standing >
The following help topics matched your search:
 Anti-Evil
 Detect Evil
 Dispel Evil
 Keep of Evil Guides
 Protection From Evil
 Smite evil


< 27h/27H 220v/220V Pos: standing >
Keep of Evil Guides - Last Edited: 2007-04-22 22:12:53 by Unknown
=================================================================
Image:keepofevil.jpg

< 27h/27H 220v/220V Pos: standing >
Shady Grove - Last Edited: 2007-04-22 22:12:53 by Unknown
=========================================================
Shady Grove is not merely the hometown of the orcs, it is an evil hub.  Thieves and assassins roam the streets along with shamans practicing who knows what.  Moreover, ogres, drow, trolls, and all races of evil tend to congregate in Shady Grove.  Various shops are available for basic supplies but several dangerous, aggressive mobs will attack without provocation.
All directions are from the INN:
*1s                      :    The Bartender
*1s 1d 2e 1s 1e 1n 2e    :    The Auctioneer
*1s 1d 2e 4n 1e  :            The Banker
*1s 1d 2e 5s             :    The S Gates
*1s 1d 2e 2n 4w               The W Gates
*1s 1d 2e 2n 7e           :   The E Gates


==See also==
zones, hometowns, orc, quest, bartender
Category : DirectionsCategory : World,

< 27h/27H 220v/220V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 27h/27H 220v/220V Pos: standing >
Street of the Lost Warrior
Obvious exits: -North -East  -West 

< 27h/27H 220v/220V Pos: standing >
A Kobold enters from the west.

< 27h/27H 220v/220V Pos: standing >
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 27h/27H 220v/220V Pos: standing >
< T: Velan TP: sta TC:excellent E: A Kobold sta EP: excellent >
 You feel your skill in shield block improving.
A Kobold misses you.

< 27h/27H 220v/220V Pos: standing >
< T: Velan TP: sta TC:excellent E: A Kobold sta EP: excellent >
 You miss a Kobold.

< 27h/27H 220v/220V Pos: standing >
< T: Velan TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 27h/27H 220v/220V Pos: standing >
< T: Velan TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'gqafqpuio hajqp'
The flames cause your skin to smoke!
-=[Waves of painfully searing heat rush over your entire body as a Kobold touches you.]=-
Your some thick leather gloves melted from the intense heat!