<worn on head> a whisper-thin helm
<worn around neck> a necklace of human teeth
<worn around neck> a necklace of human teeth
<worn about body> a cloak of thick ogre hide
<worn about waist> a thin leather belt
<worn on arms> a pair of serpentine sleeves
<worn on hands> some chain linked fighting mitts
<worn on finger> a ring of endurance
<worn on feet> a pair of leather shoes
< 379h/379H 105v/163V Pos: standing >
You quickly scan the area.
Selzz who is not far off to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is close by to your east.
A commoner who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A deer who is a brief walk away to your south.
A commoner who is a brief walk away to your south.
An orcish adventurer who is in the distance to your south.
< 379h/379H 105v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Psybr enters from the north.
< 379h/379H 106v/163V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your north.
A commoner who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
A deer who is not far off to your south.
An orcish adventurer who is rather far off to your south.
< 379h/379H 107v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
A member of the city's regular guard stands here.
Psybr enters from the south.
< 379h/379H 109v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
Psybr enters from the west.
< 379h/379H 108v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Psybr enters from the west.
< 379h/379H 107v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
Psybr enters from the west.
< 379h/379H 107v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Psybr enters from the west.
< 379h/379H 106v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
Psybr enters from the west.
< 379h/379H 106v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
Psybr enters from the west.
< 379h/379H 105v/163V Pos: standing >
< 379h/379H 106v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 379h/379H 106v/163V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A commoner who is close by to your west.
A retired soldier who is in the distance to your west.
< 379h/379H 107v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
Psybr enters from the south.
< 379h/379H 107v/163V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.
A retired soldier who is not far off to your east.
< 379h/379H 107v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Psybr enters from the west.
< 379h/379H 107v/163V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
< 379h/379H 108v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
An aging but brawny half-orc stands here enjoying life.
Psybr enters from the west.
< 379h/379H 108v/163V Pos: standing >
You quickly scan the area.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
A reveller who is not far off to your north.
< 379h/379H 109v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
Psybr enters from the south.
< 379h/379H 109v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Cheshire Inn
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Cheshire Inn
</map>
The Cheshire Inn
Obvious exits: -S
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
Psybr enters from the south.
< 379h/379H 108v/163V Pos: standing >
< 379h/379H 109v/163V Pos: standing >
The Cheshire Inn
Obvious exits: -S
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
< 379h/379H 113v/163V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
< 379h/379H 116v/163V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
< 379h/379H 117v/163V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
< 379h/379H 117v/163V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
< 379h/379H 118v/163V Pos: standing >
The Cheshire Inn
Obvious exits: -S
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
< 379h/379H 119v/163V Pos: standing >
Slay whom?
< 379h/379H 123v/163V Pos: standing >
Slay whom?
< 379h/379H 124v/163V Pos: standing >
Slay whom?
< 379h/379H 124v/163V Pos: standing >
Slay whom?
< 379h/379H 125v/163V Pos: standing >
Slay whom?
< 379h/379H 125v/163V Pos: standing >
Slay whom?
< 379h/379H 126v/163V Pos: standing >
Slay whom?
< 379h/379H 126v/163V Pos: standing >
Slay whom?
< 379h/379H 127v/163V Pos: standing >
Slay whom?
< 379h/379H 127v/163V Pos: standing >
Slay whom?
< 379h/379H 128v/163V Pos: standing >
Slay whom?
< 379h/379H 128v/163V Pos: standing >
Slay whom?
< 379h/379H 129v/163V Pos: standing >
Slay whom?
< 379h/379H 129v/163V Pos: standing >
Slay whom?
< 379h/379H 129v/163V Pos: standing >
Slay whom?
< 379h/379H 130v/163V Pos: standing >
Slay whom?
< 379h/379H 130v/163V Pos: standing >
Slay whom?
< 379h/379H 131v/163V Pos: standing >
Slay whom?
< 379h/379H 131v/163V Pos: standing >
Slay whom?
< 379h/379H 132v/163V Pos: standing >
Slay whom?
< 379h/379H 132v/163V Pos: standing >
Slay whom?
< 379h/379H 133v/163V Pos: standing >
Slay whom?
< 379h/379H 133v/163V Pos: standing >
Slay whom?
< 379h/379H 134v/163V Pos: standing >
Slay whom?
< 379h/379H 134v/163V Pos: standing >
Slay whom?
< 379h/379H 134v/163V Pos: standing >
Slay whom?
< 379h/379H 135v/163V Pos: standing >
Slay whom?
< 379h/379H 135v/163V Pos: standing >
< 379h/379H 136v/163V Pos: standing >
The Cheshire Inn
Obvious exits: -S
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
< 379h/379H 137v/163V Pos: standing >
< 379h/379H 138v/163V Pos: standing >
The Cheshire Inn
Obvious exits: -S
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
< 379h/379H 139v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
Psybr enters from the north.
< 379h/379H 140v/163V Pos: standing >
A retired soldier enters from the east.
< 379h/379H 140v/163V Pos: standing >
You quickly scan the area.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
A reveller who is close by to your north.
< 379h/379H 141v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
Psybr enters from the north.
< 379h/379H 142v/163V Pos: standing >
< 379h/379H 143v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Psybr enters from the east.
< 379h/379H 142v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S
Psybr enters from the east.
< 379h/379H 142v/163V Pos: standing >
< 379h/379H 142v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 379h/379H 143v/163V Pos: standing >
You quickly scan the area.
Hudak who is close by to your north.
< 379h/379H 143v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W
Psybr enters from the north.
< 379h/379H 143v/163V Pos: standing >
< 379h/379H 144v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
A male commoner stands here.
Psybr enters from the east.
< 379h/379H 144v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
Psybr enters from the east.
< 379h/379H 144v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
Psybr enters from the east.
< 379h/379H 143v/163V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A commoner who is close by to your south.
A retired soldier who is close by to your south.
The Incarnate of Fire who is not far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
A retired soldier who is close by to your west.
A member of the regular guard who is not far off to your west.
< 379h/379H 144v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
An aging but brawny half-orc stands here enjoying life.
Psybr enters from the north.
< 379h/379H 144v/163V Pos: standing >
< 379h/379H 145v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
A man composed entirely of fire burns before you.
Psybr enters from the north.
< 379h/379H 145v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Psybr enters from the north.
< 379h/379H 144v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
Psybr enters from the north.
< 379h/379H 144v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Psybr enters from the north.
< 379h/379H 143v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Psybr enters from the north.
< 379h/379H 142v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
An officer of the city's regular guard stands here.
Psybr enters from the north.
< 379h/379H 142v/163V Pos: standing >
< 379h/379H 142v/163V Pos: standing >
You quickly scan the area.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
The Incarnate of Fire who is in the distance to your north.
A Gnome who is not far off to your east.
A beautiful pegasus who is not far off to your east.
A Githzerai who is not far off to your east.
A commoner who is in the distance to your east.
An elite member of the captain's guard who is in the distance to your west.
An elite member of the captain's guard who is in the distance to your west.
The captain of the regular guard who is in the distance to your west.
< 379h/379H 144v/163V Pos: standing >
< 379h/379H 144v/163V Pos: standing >
< 379h/379H 146v/163V Pos: standing >
< 379h/379H 147v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Psybr enters from the west.
< 379h/379H 146v/163V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A Gnome (small) Islamic Jihad stands in mid-air here.
A Githzerai (medium) Islamic Jihad, floating sits atop a beautiful pegasus.
Psybr enters from the west.
< 379h/379H 146v/163V Pos: standing >
You miss a beautiful pegasus.
< 379h/379H 146v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: pegasus sta EP: excellent >
A beautiful pegasus misses you.
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: pegasus sta EP: excellent >
A Gnome gets some landrace Medicus from his a magical glowing sphere.
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: pegasus sta EP: excellent >
A Gnome leaves north.
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: pegasus sta EP: excellent >
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: pegasus sta EP: excellent >
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: pegasus sta EP: excellent >
A Githzerai attempts to flee.
A Githzerai leaves east riding on a beautiful pegasus.
< 379h/379H 147v/163V Pos: standing >
A Gnome enters from the north.
< 379h/379H 147v/163V Pos: standing >
A Githzerai rides in on a beautiful pegasus from the east.
An Open Air Market
Obvious exits: -N -E -S -W
A Githzerai (medium) Islamic Jihad, floating sits atop a beautiful pegasus.
A Gnome (small) Islamic Jihad stands in mid-air here.
Psybr - The Horde (Githyanki)(medium) stands in mid-air here.
< 379h/379H 147v/163V Pos: standing >
A Githzerai leaves west riding on a beautiful pegasus.
You have no opponent.
< 379h/379H 147v/163V Pos: standing >
Psybr's face flushes white for a moment.
< 379h/379H 147v/163V Pos: standing >
Score information for Safk
Level: 33 Race: Orc Class: Monk / Elaphidist Sex: Male
Hit points: 379(379) Moves: 147(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Herbs: Medicus
Combat Pulse: 15 Spell Pulse: 1.02
Leaderboard Points: 332
Active Spells:
--------------
well-rested bonus (67 minutes)
< 379h/379H 147v/163V Pos: standing >
You miss a Gnome.
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
< 379h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC:excellent E: A Gnome sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 201h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC: few wounds E: A Gnome sta EP: excellent >
A Gnome starts casting an offensive spell.
< 201h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC: few wounds E: A Gnome sta EP: excellent >
Tiny explosions wrack a Gnome's body with pain!
You miss a Gnome.
A Gnome dodges your futile attack.
[Damage: 6 ] -=[Your decent punch wounds a Gnome.]=-
[Damage: 4 ] -=[Your crude punch wounds a Gnome.]=-
[Damage: 6 ] -=[Your decent punch wounds a Gnome.]=-
< 201h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC: few wounds E: A Gnome sta EP: small wounds >
You begin moving into position for a combination...
< 201h/379H 147v/163V Pos: standing >
< T: Safk TP: sta TC: few wounds E: A Gnome sta EP: small wounds >
A commoner enters from the west.
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
-=[A Gnome's mighty magic fist slams into you!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You kneel.
< 29h/379H 147v/163V Pos: kneeling >
< T: Safk TP: kne TC: awful E: A Gnome sta EP: small wounds >
You're not quite the right size to springleap them.
< 29h/379H 147v/163V Pos: sitting >
< T: Safk TP: sit TC: awful E: A Gnome sta EP: small wounds >
A Githzerai rides in on a beautiful pegasus from the west.
< 29h/379H 147v/163V Pos: sitting >
< T: Safk TP: sit TC: awful E: A Gnome sta EP: small wounds >
Tiny explosions wrack a Gnome's body with pain!
< 29h/379H 147v/163V Pos: sitting >
< T: Safk TP: sit TC: awful E: A Gnome sta EP: few wounds >
A Gnome starts casting an offensive spell.
< 29h/379H 147v/163V Pos: sitting >
< T: Safk TP: sit TC: awful E: A Gnome sta EP: few wounds >
A Gnome dodges your futile attack.
You miss a Gnome.
A Gnome dodges your futile attack.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 13 ] -=[Your fine punch strikes a Gnome.]=-
A Gnome dodges your futile attack.
< 29h/379H 147v/163V Pos: sitting >
< T: Safk TP: sit TC: awful E: A Gnome sta EP: few wounds >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
-=[You are enveloped in flames from a fireball sent by a Gnome. OUCH!]=-
Your ring of endurance melted from the intense heat!
Your messenger bag embroidered with mystical sigils melted from the intense heat!