The death of [33 Swordsman] Bryken - The Horde (Ogre)

in Red Brick Road

from the perspective of [34 Spiritualist] Jeb Islamic Jihad (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       a braided elfskin headband [superior] (magic) (humming)
<worn on eyes>       the eye of the ogre (magic) (glowing) (humming)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a sparkling earring (magic) (glowing)
<worn around neck>   shimmering scarf
<worn around neck>   a polished amethyst amulet [poor]
<worn on body>       a decent iron robe
<worn about body>    a soft skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a filthy hide loincloth [poor]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       sleeves of woven leaves (magic)
<held as shield>     a soldiers black-bone shield [80%]
<worn around wrist>  an obsidian and steel wrist guard
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a ring of souls [poor] (magic) (glowing)
<worn on finger>     a ring of agility (magic)
<held>               a carved femur of a stupid barb [poor] (magic) (glowing) (illuminating)
<worn on legs>       some shin-guards of subterfuge [poor]
<worn on feet>       a pair of fur boots

  ...*.+....    
   ^**.^D       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 358h/369H 89v/162V Pos: standing >
 
   ***.+^.**    
  ****.+^.*.*   
 ******+^.^.    
 *^**.M+..^     
 ^..^^*@.M^  .  
 +M++M++***     
 ^...*.+....    
  ^^**.^D       
   *...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 358h/369H 88v/162V Pos: standing >
You quickly scan the area.
A deer who is not far off to your east.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A half-orc mercenary who is in the distance to your south.

< 358h/369H 89v/162V Pos: standing >
You quickly scan the area.
An Ogre who is almost out of sight to your north.
A deer who is not far off to your east.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A half-orc mercenary who is in the distance to your south.

< 358h/369H 89v/162V Pos: standing >

< 358h/369H 90v/162V Pos: standing >
You quickly scan the area.
An Ogre who is rather far off to your north.
A deer who is not far off to your east.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A half-orc mercenary who is in the distance to your south.

< 358h/369H 90v/162V Pos: standing >
You quickly scan the area.
An Ogre who is a brief walk away to your north.
A deer who is not far off to your east.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A half-orc mercenary who is in the distance to your south.

< 358h/369H 90v/162V Pos: standing >
You quickly scan the area.
An Ogre who is not far off to your north.
A deer who is not far off to your east.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A burly half-orc gate guard who is rather far off to your south.
A half-orc mercenary who is in the distance to your south.

< 358h/369H 91v/162V Pos: standing >

< 358h/369H 91v/162V Pos: standing >
An Ogre enters from the north.

< 358h/369H 91v/162V Pos: standing >
An Ogre leaves south.

< 358h/369H 92v/162V Pos: standing >
 
   ***.+^.*.    
  *****+^.^.    
 *^**.M+..^     
 ^..^^*+.M^  .  
 +M++M+@***     
 ^...*.P....    
 *^^**.^D       
  **...         
   ...          
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 358h/369H 91v/162V Pos: standing >
 
   ****+^.^.    
  ^**.M+..^     
 ^..^^*+.M^  .  
 +M++M++***     
 ^...*.@....    
 *^^**.^D       
 ***...         
  M...          
   .            
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W

< 358h/369H 90v/162V Pos: standing >
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S

< 358h/369H 90v/162V Pos: standing >
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
An Ogre (huge)  - The Horde stands in mid-air here.(Red Aura)
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 358h/369H 88v/162V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams _YOU_!

< 347h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC:few scratches E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
An Ogre misses you.
An Ogre misses you.

< 347h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 347h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC:few scratches E: An Ogre sta EP:  few wounds >
 You miss an Ogre.

< 347h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC:few scratches E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
An Ogre's powerful slash strikes you very hard.
OUCH!  That really did HURT!

< 301h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: small wounds E: An Ogre sta EP:  few wounds >
 You miss an Ogre.

< 301h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: small wounds E: An Ogre sta EP:  few wounds >
 
< 301h/369H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: small wounds E: An Ogre sta EP:  few wounds >
 You feel less vitalized.

< 165h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 You miss an Ogre.

< 165h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 A burly half-orc gate guard evaluates the struggle, watching your battle tactics.

< 165h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
An Ogre misses you.
An Ogre misses you.

< 165h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 
< 165h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 An Ogre's kick crashes into your chest.
OUCH!  That really did HURT!

< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 
< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 
< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 
< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 
< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 Sorry, you can't do that while laying around.

< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 You appear to be Grey Elf and has quite a few wounds.
He's medium in size.
He is in the front rank.
He's surrounded by a diffuse globe of light!


< 141h/233H 89v/162V Pos: on your ass >
< T: Jeb TP: ass TC: few wounds E: An Ogre sta EP:  few wounds >
 A burly half-orc gate guard stands to the side, evaluating the fray.
You clamber to your feet.

< 141h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 You start chanting...

< 141h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 Casting: greater mending 

< 141h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC: few wounds E: An Ogre sta EP:  few wounds >
 You complete your spell...
You shudders as an immense rush of life flows into his body!

< 233h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 A burly half-orc gate guard frowns in boredom at the obviously one-sided struggle.
An Ogre misses you.
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.

< 233h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 You appear to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He's surrounded by a diffuse globe of light!


< 233h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 An Ogre tips his hat.
You are already standing.

< 233h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 You start chanting...

< 233h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 A burly half-orc gate guard watches the battle in amusement.

< 233h/233H 89v/162V Pos: standing >
< T: Jeb TP: sta TC:excellent E: An Ogre sta EP:  few wounds >
 An Ogre attempts to flee.
An Ogre leaves south.

< 233h/233H 89v/162V Pos: standing >
You complete your spell...
You point at an Ogre.
[Damage: 61 ] Your blast of molten spray slams into an Ogre, burning holes into his flesh.

< 233h/233H 90v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S
A half-orc mercenary stands here.

< 233h/233H 90v/162V Pos: standing >
Slay whom?

< 233h/233H 91v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A steel dagger has been tossed aside here.

< 233h/233H 91v/162V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
An Ogre who is close by to your south.
A member of the regular guard who is not far off to your south.
A commoner who is not far off to your south.
A retired soldier who is a brief walk away to your south.
An orcish adventurer who is in the distance to your south.
The Incarnate of Fire who is in the distance to your south.

< 233h/233H 91v/162V Pos: standing >

< 233h/233H 92v/162V Pos: standing >

< 233h/233H 93v/162V Pos: standing >

< 233h/233H 94v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
An Ogre (huge)  - The Horde stands in mid-air here.(Red Aura)

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.
A member of the city's regular guard stands here.

< 233h/233H 92v/162V Pos: standing >
An Ogre enters from the north.

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 233h/233H 92v/162V Pos: standing >
Slay whom?

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 233h/233H 92v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#

< 233h/233H 92v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.
A member of the city's regular guard stands here.

< 233h/233H 91v/162V Pos: standing >
Slay whom?

< 233h/233H 92v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 233h/233H 92v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
An orcish adventurer stands here.(Red Aura)
A man composed entirely of fire burns before you.

< 233h/233H 91v/162V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A member of the regular guard who is not far off to your north.
A member of the regular guard who is not far off to your south.

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 233h/233H 93v/162V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
The Incarnate of Fire who is close by to your north.
A commoner who is a brief walk away to your north.
A member of the regular guard who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A member of the regular guard who is close by to your south.
An officer of the regular guard who is close by to your west.

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
An orcish adventurer stands here.(Red Aura)
A man composed entirely of fire burns before you.

< 233h/233H 94v/162V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A member of the regular guard who is a brief walk away to your north.
A member of the regular guard who is not far off to your south.

< 233h/233H 94v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 233h/233H 93v/162V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A member of the regular guard who is not far off to your north.
A half-orc mercenary who is in the distance to your north.
An orcish adventurer who is close by to your south.
The Incarnate of Fire who is close by to your south.
A member of the regular guard who is a brief walk away to your south.

< 233h/233H 94v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.

< 233h/233H 93v/162V Pos: standing >
You quickly scan the area.
A member of the regular guard who is close by to your north.
A half-orc mercenary who is rather far off to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
An Ogre who is close by to your east.
A retired soldier who is close by to your east.
A member of the regular guard who is in the distance to your east.
An orcish adventurer who is not far off to your south.
The Incarnate of Fire who is not far off to your south.
A member of the regular guard who is rather far off to your south.

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A member of the city's regular guard stands here.

< 233h/233H 93v/162V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A commoner who is close by to your south.
An orcish adventurer who is a brief walk away to your south.
The Incarnate of Fire who is a brief walk away to your south.
A member of the regular guard who is in the distance to your south.

< 233h/233H 93v/162V Pos: standing >

< 233h/233H 94v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S

< 233h/233H 93v/162V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A member of the regular guard who is close by to your south.
A commoner who is not far off to your south.
An orcish adventurer who is rather far off to your south.
The Incarnate of Fire who is rather far off to your south.

< 233h/233H 93v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W#
A member of the city's regular guard stands here.

< 233h/233H 94v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 233h/233H 94v/162V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
An Ogre who is close by to your south.
A commoner who is close by to your south.
An orcish adventurer who is a brief walk away to your south.
The Incarnate of Fire who is a brief walk away to your south.
A member of the regular guard who is in the distance to your south.

< 233h/233H 95v/162V Pos: standing >

< 233h/233H 95v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.

< 233h/233H 95v/162V Pos: standing >
Slay whom?

< 233h/233H 96v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S
An Ogre (huge)  - The Horde stands in mid-air here.(Red Aura)

< 233h/233H 96v/162V Pos: standing >
An Ogre leaves south.

< 233h/233H 96v/162V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A member of the regular guard who is not far off to your north.
A half-orc mercenary who is in the distance to your north.
An Ogre who is close by to your south.
An orcish adventurer who is close by to your south.
The Incarnate of Fire who is close by to your south.
A member of the regular guard who is a brief walk away to your south.

< 233h/233H 97v/162V Pos: standing >

< 233h/233H 97v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S -W
An Ogre (huge)  - The Horde stands in mid-air here.(Red Aura)
An orcish adventurer stands here.(Red Aura)
A man composed entirely of fire burns before you.

< 233h/233H 97v/162V Pos: standing >
An Ogre leaves north.

< 233h/233H 98v/162V Pos: standing >
Pardon?

< 233h/233H 98v/162V Pos: standing >
Red Brick Road
Obvious exits: -N -S
An Ogre (huge)  - The Horde stands in mid-air here.(Red Aura)

< 233h/233H 98v/162V Pos: standing >
An Ogre's sweep catches you in the side and you almost stumble.
C'mon, you are doing it all the time!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You see nothing special about him.
This Ogre has quite a few wounds.
He's huge in size.

<worn on head>       a humming marble helmet
<worn on eyes>       a dragon-embossed black and silver eyepatch [superior]
<worn on face>       a soldiers black-bone visor
<worn around neck>   a shimmering granite collar
<worn around neck>   a tattered dwarfskin collar [83%]
<worn on body>       a hardened reed ringmail [88%]
<worn as quiver>     a silken backsheath of flight (magic)
<worn on hands>      some exquisite copper claws
<worn on finger>     a soldiers black-bone ring
<worn on finger>     a soldiers black-bone ring
<primary weapon>     a small tree
<secondary weapon>   a large two-handed sword
<worn on feet>       some human-made obsidian moccasins

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 An Ogre misses you.
You dodge an Ogre's vicious attack.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You miss an Ogre.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You start chanting...

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 Casting: molten spray *

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You complete your spell...
You point at an Ogre.
[Damage: 49 ] Your blast of molten spray slams into an Ogre, burning holes into his flesh.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 
< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 An Ogre dodges your futile attack.
You start chanting...

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 Islam enters from the north.
Aikc enters from the north.
Duvak enters from the north.
Noraji enters from the north.
Cols rides in on a beautiful pegasus from the north.
The wraith of a beautiful pegasus enters from the north.
The wraith of a beautiful pegasus enters from the north.
The wraith of a beautiful pegasus enters from the north.
Amissa trots in from the north.
Razot enters from the north.
Soljia rides in on a beautiful pegasus from the north.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sta EP:  few wounds >
 You complete your spell...
You point at an Ogre.
[Damage: 44 ] Your blast of molten spray slams into an Ogre, burning holes into his flesh.
A beautiful pegasus bucks madly disobeying Cols's order.
A halo of white light settles over Soljia as he charges into battle.
A beautiful pegasus's hooves crash into an Ogre's chest with a stunning force.
An Ogre is knocked to the ground!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 You dodge an Ogre's vicious attack.
An Ogre misses you.
Amissa suddenly attacks an Ogre!
Amissa misses an Ogre.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 Islam gives an order to his followers.
The wraith of a beautiful pegasus starts casting an offensive spell.
The wraith of a beautiful pegasus snaps into visibility.
The wraith of a beautiful pegasus starts casting an offensive spell.
The wraith of a beautiful pegasus snaps into visibility.
The wraith of a beautiful pegasus starts casting an offensive spell.
The wraith of a beautiful pegasus snaps into visibility.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 Soljia's impressive slash strikes an Ogre.
Soljia's impressive slash strikes an Ogre.
Soljia's slash wounds an Ogre.
Razot starts casting an offensive spell.
You start chanting...
Aikc starts casting an offensive spell.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 You are surrounded by a magenta glow.
Casting: molten spray *
Aikc completes his spell...
Aikc utters the word 'noselacri'
An Ogre seems to be blinded!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  few wounds >
 You are surrounded by a blue glow.
Razot completes his spell...
Razot utters the words 'zabrahpunso wkadar'
Razot causes the earth to rise up in the shape of a fist!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 You complete your spell...
You point at an Ogre.
[Damage: 59 ] Your blast of molten spray slams into an Ogre, burning holes into his flesh.
The wraith of a beautiful pegasus completes its spell...
The wraith of a beautiful pegasus utters the words 'buoblg qrunsoqpze yugh'
The wraith of a beautiful pegasus's fist beats the life out of an Ogre, blood pours from his body!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  nasty wounds >
 The wraith of a beautiful pegasus completes its spell...
The wraith of a beautiful pegasus utters the words 'buoblg qrunsoqpze yugh'
The wraith of a beautiful pegasus's fist beats the life out of an Ogre, blood pours from his body!
The wraith of a beautiful pegasus completes its spell...
The wraith of a beautiful pegasus utters the words 'buoblg qrunsoqpze yugh'
The wraith of a beautiful pegasus's fist beats the life out of an Ogre, blood pours from his body!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 You wave.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 You are surrounded by a white glow.
Razot starts casting an offensive spell.
You start chanting...

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 Islam gives an order to his followers.
The wraith of a beautiful pegasus starts casting an offensive spell.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 Amissa starts casting an offensive spell.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 Soljia's impressive slash strikes an Ogre.
Soljia's slash strikes an Ogre.
Soljia's impressive slash strikes an Ogre hard.
Soljia's a massive mithril sword eminates a soft glow and Soljia looks refreshed!

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP: pretty hurt >
 You complete your spell...
You point at an Ogre.
[Damage: 85 ] An Ogre's entire body spasms uncontrollably as his soul is wracked with unbearable pain.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  awful >
 The wraith of a beautiful pegasus completes its spell...
The wraith of a beautiful pegasus utters the words 'buoblg qrunsoqpze yugh'
The wraith of a beautiful pegasus's fist beats the life out of an Ogre, blood pours from his body!
An Ogre misses you.
An Ogre misses you.

< 225h/233H 99v/162V Pos: standing >
< T: Jeb TP: sta TC:few scratches E: An Ogre sit EP:  awful >
 Razot completes his spell...
Razot utters the words 'zabrahpunso wkadar'
Razot causes the earth to rise up in the shape of a fist!
An Ogre's dragon-embossed black and silver eyepatch [superior] is smashed to bits by rocks and debris!
An Ogre is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!