<worn on head> a stylish hemp coif
<worn on eyes> a pair of protective goggles
<worn in ear> a dangling golden earring [poor]
<worn on face> a shimmering bark veil
<worn about body> some long flowing robes
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<primary weapon> a decent hide mace
Obvious exits: -N -E -S
A small snake swims in the swamp.
< 204h/289H 260v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 204h/289H 260v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 205h/289H 260v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 205h/289H 260v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 205h/289H 260v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 205h/289H 260v/260V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 206h/289H 260v/260V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 206h/289H 260v/260V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 206h/289H 260v/260V Pos: standing >
Your mount is too exhausted.
< 207h/289H 260v/260V Pos: standing >
Your mount is too exhausted.
< 207h/289H 260v/260V Pos: standing >
Your mount is too exhausted.
< 207h/289H 260v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 207h/289H 260v/260V Pos: standing >
You dismount a young doe.
< 209h/289H 260v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 210h/289H 259v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 210h/289H 258v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 211h/289H 257v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 211h/289H 256v/260V Pos: standing >
The day has begun.
< 211h/289H 257v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 212h/289H 256v/260V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 212h/289H 256v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
< 212h/289H 255v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 212h/289H 254v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 213h/289H 254v/260V Pos: standing >
A Turning
Obvious exits: -N -E -W#
An agitated commoner walks the road.
< 214h/289H 254v/260V Pos: standing >
The door seems to be closed.
< 215h/289H 255v/260V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 215h/289H 255v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 215h/289H 254v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
< 216h/289H 253v/260V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 216h/289H 253v/260V Pos: standing >
A Shade enters from the north.
< 216h/289H 253v/260V Pos: standing >
A Shade leaves south.
< 217h/289H 253v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 218h/289H 253v/260V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 218h/289H 253v/260V Pos: standing >
The escort says 'You have 9 items, which costs you 2 s, and 8 c'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Pok
Obvious exits: -N#
An ornate chest bearing items that are unsorted.
< 220h/289H 255v/260V Pos: standing >
Ok.
< 220h/289H 260v/260V Pos: standing >
A large wooden chest contains:
some spiked plate mail (magic)
a necklace of Drow testicles [superior] (magic)
a twined flesh eyepatch from Kvark's Great Connector
a diabolical bark eyepatch
a soldier's granite chainmail
some burnt stone leg plates
a glittering flesh buckler
a fanged glass girth
some burnt stone gauntlets from Kvark's Great Connector
< 220h/289H 260v/260V Pos: standing >
You get a glittering flesh buckler from a large wooden chest.
< 220h/289H 260v/260V Pos: standing >
< 220h/289H 260v/260V Pos: standing >
This item is from the zone: Heaven.
'a glittering flesh buckler'
Weight 2, Item type: SHIELD
Item is: NOREPAIR FLOAT
This item will also affect your SV_BREATH positively.
A glittering flesh buckler has an item value of 63.
A glittering flesh buckler is made of flesh and appears to be of slightly above average quality.
A glittering flesh buckler has an item value of 63.
< 220h/289H 260v/260V Pos: standing >
You stop using a small round wooden shield.
< 220h/289H 260v/260V Pos: standing >
Pardon?
< 220h/289H 260v/260V Pos: standing >
You strap a glittering flesh buckler to your arm.
< 220h/289H 260v/260V Pos: standing >
It's already open!
< 220h/289H 260v/260V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 220h/289H 259v/260V Pos: standing >
You drop a small round wooden shield.
< 220h/289H 259v/260V Pos: standing >
A small round wooden shield crumbles to dust and blows away.
< 220h/289H 259v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 220h/289H 258v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 221h/289H 258v/260V Pos: standing >
Ok.
< 222h/289H 259v/260V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
< 222h/289H 259v/260V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
Grym who is close by above you.
< 222h/289H 259v/260V Pos: standing >
Ok.
< 224h/289H 259v/260V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 225h/289H 258v/260V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
< 226h/289H 258v/260V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 50 platinum coins, 366 gold coins, 2 silver coins, 7 copper coins.
< 227h/289H 259v/260V Pos: standing >
Syrm says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g.'
You hand over the money.
Syrm says 'Remember, you can always type 'quest' to see your current quest.'
< 227h/289H 259v/260V Pos: standing >
You do not see or have the 1.corpse.
< 231h/289H 260v/260V Pos: standing >
Ok.
You put 50 platinum, 361 gold, 9 silver, and 9 copper coins into a large leather backpack.
< 231h/289H 260v/260V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
< 232h/289H 259v/260V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 232h/289H 258v/260V Pos: standing >
Ok.
< 234h/289H 258v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
< 234h/289H 258v/260V Pos: standing >
Ok.
< 235h/289H 259v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 235h/289H 258v/260V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 235h/289H 257v/260V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 50 platinum coins, 361 gold coins, 9 silver coins, 9 copper coins.
< 237h/289H 259v/260V Pos: standing >
Your account contains:
53 platinum, 14 gold, 0 silver, 0 copper coins.
< 238h/289H 260v/260V Pos: standing >
Your account contains:
53 platinum, 374 gold, 0 silver, 0 copper coins.
< 240h/289H 260v/260V Pos: standing >
You do not see or have the 1.corpse.
< 241h/289H 260v/260V Pos: standing >
Ok.
You put 0 platinum, 1 gold, 9 silver, and 9 copper coins into a large leather backpack.
< 241h/289H 260v/260V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 242h/289H 260v/260V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 242h/289H 259v/260V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is in the distance to your south.
Gonx who is close by to your west.
< 242h/289H 259v/260V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 243h/289H 258v/260V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
A shady chemist who is close by to your east.
An agitated minotaur who is rather far off to your south.
A buck who is close by to your west.
< 243h/289H 258v/260V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
Kina, the tinkerer, scribbles something upon a pad.
A shady chemist peers at you.(Red Aura)
< 244h/289H 257v/260V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
< 244h/289H 256v/260V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A durable looking footman's flail lies discarded here.
[2] A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A great flail has been carelessly left here.
< 244h/289H 256v/260V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
A durable looking footman's flail lies discarded here.
< 245h/289H 255v/260V Pos: standing >
The gate seems to be closed.
< 246h/289H 256v/260V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
A disheveled commoner squats in a corner.
< 247h/289H 256v/260V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 248h/289H 257v/260V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An commoner walks the road, intent on his destination.
< 248h/289H 257v/260V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 249h/289H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 249h/289H 256v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 249h/289H 256v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 250h/289H 255v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 250h/289H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 250h/289H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 251h/289H 256v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
A Shade (small) Islamic Jihad stands in mid-air here.(Gold Aura)
A Shade (small) Islamic Jihad stands in mid-air here.(Gold Aura)
< 251h/289H 255v/260V Pos: standing >
A Shade leaves north.
A Shade leaves north.
A Cobblestone Road
Obvious exits: -N -E
< 251h/289H 255v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 251h/289H 255v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 252h/289H 255v/260V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 252h/289H 255v/260V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 252h/289H 254v/260V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A young doe nibbles on a branch.
< 252h/289H 253v/260V Pos: standing >
In the Muck
Obvious exits: -N -S -W
< 253h/289H 253v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 253h/289H 253v/260V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
< 254h/289H 253v/260V Pos: standing >
An Old Trail
Obvious exits: -E -W
< 254h/289H 252v/260V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
< 254h/289H 251v/260V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
< 254h/289H 251v/260V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 255h/289H 250v/260V Pos: standing >
You rediscover the law of gravity...
...the hard way!
< 255h/289H 250v/260V Pos: standing >
It's snowing very hard.
You land with stunning force!
The world starts spinning, and your ears are ringing!
Alas, you cannot go that way. . . .
< 250h/289H 251v/260V Pos: sitting >
Alas, you cannot go that way. . . .
< 250h/289H 251v/260V Pos: sitting >
Perhaps you should get on your feet first?
< 252h/289H 251v/260V Pos: sitting >
The world stops spinning.
< 252h/289H 251v/260V Pos: sitting >
You clamber to your feet.
< 252h/289H 251v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 253h/289H 250v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 254h/289H 251v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 254h/289H 252v/260V Pos: standing >
< 266h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 270h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 270h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 270h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 273h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 273h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 274h/289H 260v/260V Pos: standing >
< 276h/289H 260v/260V Pos: standing >
You survey the climb ahead...
< 279h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 280h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 280h/289H 260v/260V Pos: standing >
< 284h/289H 260v/260V Pos: standing >
< 289h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 289h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 289h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 289h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 289h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 289h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 289h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S
< 289h/289H 260v/260V Pos: standing >
You quickly scan the area.
You see nothing.
< 289h/289H 260v/260V Pos: standing >
Wild Rapid
Obvious exits: -N -S -U
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
< 289h/289H 259v/260V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
< 289h/289H 258v/260V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 289h/289H 257v/260V Pos: standing >
Nearing a River
Obvious exits: -E -W
A Shade (small) Islamic Jihad stands in mid-air here.(Gold Aura)
A Shade (small) Islamic Jihad stands in mid-air here.(Gold Aura)
< 289h/289H 256v/260V Pos: standing >
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
You are knocked to the ground by a Githzerai's mighty bash!
< 286h/289H 256v/260V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
Someone gives an order to his followers.
< 286h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
Someone snaps out of her trance, looking frustrated.
< 286h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Grey Elf snaps into visibility.
< 286h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Shade starts casting an offensive spell.
< 286h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Githzerai dodges your futile attack.
< 286h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC:few scratches E: A Githzerai sta EP: excellent >
A Grey Elf completes her spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 210h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'mosailla paieg'
The flames cause your skin to smoke!
-=[You cry out in pain as a Shade burns you.]=-
OUCH! That really did HURT!
Someone gives an order to his followers.
< 180h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: few wounds E: A Githzerai sta EP: excellent >
-=[A Githzerai's impressive slash strikes you hard.]=-
A Githzerai's a massive mithril sword eminates a soft glow and a Githzerai looks refreshed!
-=[A Githzerai's impressive slash strikes you hard.]=-
-=[A Githzerai's fine slash strikes you.]=-
< 133h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
A Shade starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.
< 133h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
Someone suddenly attacks YOU!
A beautiful pegasus snaps into visibility.
-=[A beautiful pegasus's fine thrash strikes you.]=-
< 124h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
Someone gives an order to his followers.
A Githzerai snaps into visibility.
The wraith of a bandit archer snaps into visibility.
The wraith of a forest Tor snaps into visibility.
< 124h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: nasty wounds E: A Githzerai sta EP: excellent >
A Grey Elf completes her spell...
A Grey Elf utters the words 'warhunso gsfal'
A Grey Elf points at you.
The flames cause your skin to smoke!
-=[A Grey Elf fires a blast of molten spray at you, causing unbearable pain.]=-
OUCH! That really did HURT!
The molten fire bursts through your defenses and melts away your undead carcass!
< 62h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC:pretty hurt E: A Githzerai sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'mosailla paieg'
The flames cause your skin to smoke!
-=[You cry out in pain as a Shade burns you.]=-
OUCH! That really did HURT!
You wish that your wounds would stop BLEEDING so much!
< 32h/289H 257v/260V Pos: sitting >
< T: Pok TP: sit TC: awful E: A Githzerai sta EP: excellent >
The wraith of a forest Tor completes its spell...
The wraith of a forest Tor utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of a forest Tor's mighty magic fist slams into you!]=-
Your glittering flesh buckler was completely destroyed by the massive blow!
Your boots of the living forest was completely destroyed by the massive blow!