<worn on head> a crude copper skullcap
<worn on eyes> a brutal hemp eyepatch from Taliccicopiid
<worn in ear> a crucifix marbled earring [superior]
<worn in ear> a crucifix marbled earring
<worn on face> a brutal clay veil
<worn around neck> a spotted leopard skin [superior]
<worn around neck> a holy silver medallion [poor]
<worn on body> some legendary granite cuirass
<worn about body> a humanskin cloak
<worn about waist> a toolbelt with ingredient pouches [superior]
<held as shield> a fanged ivory tower shield
<worn around wrist> a bracelet of ivory [superior]
<worn around wrist> a bracelet of ivory
<worn on finger> a masterly-crafted crystal signet
<worn on finger> a dented brass band
<primary weapon> a gray scimitar [superior]
<worn on legs> some white leggings [superior]
<worn on feet> a pair of shoes [poor]
You start chanting...
< 291h/291H 99v/101V Pos: standing >
< T: Walen TP: sta TC:excellent E: large sta EP: awful >
You complete your spell...
[Damage: 12 ] A large onlooker wails in agony as frostbite eats at his exposed skin!
A large onlooker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a large onlooker dies in agony.
< 291h/291H 99v/101V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 291h/291H 99v/101V Pos: standing >
Inside a Grand Tent
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a large onlooker is lying here.
< 291h/291H 99v/101V Pos: standing >
It appears to be the corpse of a large onlooker.
a few coins
< 291h/291H 99v/101V Pos: standing >
You get a few coins from the corpse of a large onlooker.
There were: 19 gold coins.
< 291h/291H 99v/101V Pos: standing >
Into what?
< 291h/291H 99v/101V Pos: standing >
You sit down and relax.
< 291h/291H 99v/101V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 6 of 7 ( 9 seconds)
5th circle: 6 of 6
6th circle: 0 of 4 ( 48 seconds)
7th circle: 0 of 1 ( 13 seconds)
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 291h/291H 99v/101V Pos: sitting >
You start meditating...
< 291h/291H 100v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 291h/291H 101v/101V Pos: sitting >
A Shadow Beast enters from the south.
< 291h/291H 101v/101V Pos: sitting >
A Shadow Beast leaves west.
< 291h/291H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
< 291h/291H 101v/101V Pos: sitting >
A Shadow Beast enters from the west.
< 291h/291H 101v/101V Pos: sitting >
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
A Shadow Beast's fine slash wounds you.
[Damage: 6 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 282h/291H 101v/101V Pos: sitting >
< T: Walen TP: sit TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast's impressive slash strikes you.
[Damage: 8 ] A Shadow Beast shivers from the unnatural cold as he hits you!
You block a Shadow Beast's lunge at you.
< 271h/291H 101v/101V Pos: sitting >
< T: Walen TP: sit TC:few scratches E: A Shadow Beast sta EP: few scratches >
You miss a Shadow Beast.
A Shadow Beast dodges your futile attack.
< 271h/291H 101v/101V Pos: sitting >
< T: Walen TP: sit TC:few scratches E: A Shadow Beast sta EP: few scratches >
You clamber to your feet.
< 271h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You start chanting...
< 271h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
Casting: comet **
< 271h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast attempts to flee.
A Shadow Beast leaves west.
< 271h/291H 101v/101V Pos: standing >
You abort your prayer before it's done!
< 271h/291H 101v/101V Pos: standing >
A Shadow Beast enters from the west.
< 271h/291H 101v/101V Pos: standing >
A Shadow Beast leaves east.
< 277h/291H 101v/101V Pos: standing >
A Shadow Beast enters from the east.
< 281h/291H 101v/101V Pos: standing >
A Shadow Beast suddenly attacks YOU!
A Shadow Beast's fine slash strikes you.
[Damage: 7 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 280h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
< 280h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You miss a Shadow Beast.
You miss a Shadow Beast.
< 280h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast's fine slash wounds you.
[Damage: 4 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You miss a Shadow Beast.
You miss a Shadow Beast.
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You block a Shadow Beast's lunge at you.
You dodge a Shadow Beast's vicious attack.
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast looks at you.
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Shadow Beast.
You miss a Shadow Beast.
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You block a Shadow Beast's lunge at you.
You dodge a Shadow Beast's vicious attack.
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Shadow Beast dodges your futile attack.
You miss a Shadow Beast.
< 274h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast's slash wounds you.
[Damage: 5 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast dodges your futile attack.
You miss a Shadow Beast.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast looks at you.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast dodges your futile attack.
A Shadow Beast dodges your futile attack.
You dodge a Shadow Beast's vicious attack.
You dodge a Shadow Beast's vicious attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast dodges your futile attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You block a Shadow Beast's lunge at you.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast looks at you.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
Your improved dexterity grants you an additional attack!
You miss a Shadow Beast.
A Shadow Beast parries your futile lunge at him.
You miss a Shadow Beast.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You dodge a Shadow Beast's vicious attack.
You dodge a Shadow Beast's vicious attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Shadow Beast dodges your futile attack.
A Shadow Beast's longsword named 'the Answerer' [superior] deflects your blow and strikes YOU!
A Shadow Beast misses you.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast misses you.
You dodge a Shadow Beast's vicious attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast parries your futile lunge at him.
A Shadow Beast dodges your futile attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You block a Shadow Beast's lunge at you.
You dodge a Shadow Beast's vicious attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast looks at you.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast dodges your futile attack.
A Shadow Beast parries your futile lunge at him.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You miss a Shadow Beast.
You dodge a Shadow Beast's vicious attack.
You dodge a Shadow Beast's vicious attack.
You dodge a Shadow Beast's vicious attack.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A dazzled traveller enters from the west.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast's kick parts your hair but does little else.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
Your improved dexterity grants you an additional attack!
A Shadow Beast dodges your futile attack.
A Shadow Beast parries your futile lunge at him.
< 267h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
You dodge a Shadow Beast's vicious attack.
A Shadow Beast's decent slash wounds you.
[Damage: 4 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 262h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast deflects your blow and strikes back at YOU!
A Shadow Beast misses you.
A Shadow Beast dodges your futile attack.
< 262h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC:few scratches E: A Shadow Beast sta EP: few scratches >
A Shadow Beast's impressive slash strikes you.
[Damage: 10 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 249h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast falls down, laughing hysterically.
< 249h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast's longsword named 'the Answerer' [superior] deflects your blow and strikes YOU!
A Shadow Beast's slash strikes you.
[Damage: 5 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 241h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
Inside a Grand Tent
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a large onlooker is lying here.
A dazzled traveller plays the games.
A Shadow Beast (large) stands here, fighting YOU!
< 241h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You dodge a Shadow Beast's vicious attack.
You block a Shadow Beast's lunge at you.
< 241h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You shrug helplessly.
< 241h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast parries your futile lunge at him.
You miss a Shadow Beast.
< 241h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You dodge a Shadow Beast's vicious attack.
A Shadow Beast's fine slash wounds you.
[Damage: 4 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You miss a Shadow Beast.
You miss a Shadow Beast.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You could do it with a needle!
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
Inside a Grand Tent
Obvious exits: -North -East -South -West
The corpse of a large onlooker is lying here.
A dazzled traveller plays the games.
A Shadow Beast (large) stands here, fighting YOU!
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You miss a Shadow Beast.
A Shadow Beast misses you.
You chuckle politely.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast parries your futile lunge at him.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You block a Shadow Beast's lunge at you.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You start chanting...
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You complete your spell...
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You miss a Shadow Beast.
A Shadow Beast dodges your futile attack.
A Shadow Beast dodges your futile attack.
You start chanting...
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You complete your spell...
[Damage: 17 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You block a Shadow Beast's lunge at you.
A Shadow Beast misses you.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You start chanting...
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
A Shadow Beast yawns. Sleepy head!
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
[Damage: 11 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
Casting: frost bolt
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: small wounds >
You complete your spell...
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
Your improved dexterity grants you an additional attack!
A Shadow Beast parries your futile lunge at him.
[Damage: 1 ] Your weak slash grazes a Shadow Beast.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
You start chanting...
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
Casting: frost bolt
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
You complete your spell...
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 235h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
You dodge a Shadow Beast's vicious attack.
A Shadow Beast's slash wounds you.
[Damage: 4 ] A Shadow Beast shivers from the unnatural cold as he hits you!
A Shadow Beast's fine slash strikes you.
[Damage: 6 ] A Shadow Beast shivers from the unnatural cold as he hits you!
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
You start chanting...
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
[Damage: 11 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
A dazzled traveller leaves north.
You complete your spell...
[Damage: 17 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
Your improved dexterity grants you an additional attack!
A Shadow Beast dodges your futile attack.
A Shadow Beast dodges your futile attack.
A Shadow Beast attempts to flee.
A Shadow Beast tries to flee, but can't make it out of here!
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: few wounds >
[Damage: 20 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: nasty wounds >
You start chanting...
< 221h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Shadow Beast sta EP: nasty wounds >
A Shadow Beast attempts to flee.
A Shadow Beast leaves south.
< 221h/291H 101v/101V Pos: standing >
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
You abort your prayer before it's done!
< 221h/291H 101v/101V Pos: standing >
[Damage: 12 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
A Shadow Beast enters from the south.
< 221h/291H 101v/101V Pos: standing >
A Shadow Beast opens the flap.
< 223h/291H 101v/101V Pos: standing >
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 223h/291H 101v/101V Pos: standing >
You dodge a Shadow Beast's vicious attack.
< 226h/291H 101v/101V Pos: standing >
[Damage: 13 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 226h/291H 101v/101V Pos: standing >
A Shadow Beast attempts to flee.
A Shadow Beast leaves north.
< 227h/291H 101v/101V Pos: standing >
A Shadow Beast enters from the north.
< 229h/291H 101v/101V Pos: standing >
[Damage: 18 ] You send a bolt of chilling frost streaking towards a Shadow Beast, which shatters on impact.
< 229h/291H 101v/101V Pos: standing >
A dazzled traveller enters from the north.
< 230h/291H 101v/101V Pos: standing >
A Shadow Beast attempts to flee.
A Shadow Beast leaves north.
< 233h/291H 101v/101V Pos: standing >
You failed.
< 236h/291H 101v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -East -South
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
< 237h/291H 100v/101V Pos: standing >
< 237h/291H 100v/101V Pos: standing >
You failed.
< 238h/291H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 239h/291H 100v/101V Pos: standing >
You failed.
< 240h/291H 100v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -South -West
The corpse of an onlooker is lying here.
The corpse of a large onlooker is lying here.
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
< 242h/291H 100v/101V Pos: standing >
< 242h/291H 100v/101V Pos: standing >
You failed.
< 248h/291H 100v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -West
The corpse of an onlooker is lying here.
An onlooker enjoys the spectacle in the arena.
< 248h/291H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 248h/291H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 249h/291H 99v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -South -West
An onlooker enjoys the spectacle in the arena.
< 250h/291H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 251h/291H 99v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -South -West
A great flail has been carelessly left here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A durable looking footman's flail lies discarded here.
A large onlooker laughs at those inside the arena.
An onlooker enjoys the spectacle in the arena.
< 253h/291H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 253h/291H 99v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East # -South -West
A large onlooker laughs at those inside the arena.
< 257h/291H 100v/101V Pos: standing >
The flap seems to be closed.
< 257h/291H 100v/101V Pos: standing >
Ok.
< 261h/291H 101v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: Outside the Arena and near a Tent
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: Outside the Arena and near a Tent
</map>
Outside the Arena and near a Tent
A small path leads from the arena tent to another tent just east, roars from
ferocious animals are audible. There is a flap in the tent that allows entry.
Off on either side of the trail are cages, with different animals inside.
A pole, on eitherside of the path with a lantern on top, gives light during
the night for the trainers to do their training.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a ferocious lion is lying here.
A Minotaur (large) stands, floating here. (Camping)
Ocul the animal trainer heards his animals.
< 261h/291H 100v/101V Pos: standing >
< 262h/291H 100v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Higher Row of Seats
</map>
The Higher Row of Seats
To those who want to sit in back and see more of a view, this is the spot.
Although this is considered second class to many, to some it is the most
private section of the tent, and valued considerably. Who wants a rogue
breathing down your neck anyway. Stains among the bleachers along with the
smell of dung is another reason why most would not sit here.
Obvious exits: -North -East -South -West
A large onlooker laughs at those inside the arena.
< 262h/291H 98v/101V Pos: standing >
< 262h/291H 98v/101V Pos: standing >
A Minotaur enters from the east.
< 265h/291H 99v/101V Pos: standing >
A Minotaur leaves west.
< 265h/291H 99v/101V Pos: standing >
You failed.
< 266h/291H 100v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East -South
[4] The corpse of an onlooker is lying here.
Some translucent glasssteel fragments have been left here.
A Minotaur (large) stands, floating here. (Camping)
An onlooker enjoys the spectacle in the arena.
An onlooker enjoys the spectacle in the arena.
< 267h/291H 99v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 268h/291H 100v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -East -South -West
An onlooker enjoys the spectacle in the arena.
< 269h/291H 99v/101V Pos: standing >
< 269h/291H 100v/101V Pos: standing >
You sit down and relax.
< 271h/291H 101v/101V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 9 ( 4 seconds)
2nd circle: 9 of 9
3rd circle: 3 of 8 ( 42 seconds)
4th circle: 6 of 7 ( 9 seconds)
5th circle: 6 of 6
6th circle: 1 of 4 ( 36 seconds)
7th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 271h/291H 101v/101V Pos: sitting >
You start meditating...
< 272h/291H 101v/101V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 280h/291H 101v/101V Pos: sitting >
You are already meditating.
< 281h/291H 101v/101V Pos: sitting >
A Minotaur enters from the south.
< 282h/291H 101v/101V Pos: sitting >
A Minotaur starts casting an offensive spell.
< 283h/291H 101v/101V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You stop meditating.
You clamber to your feet.
Your tupor has been disturbed!
The interrupted link with the storm spirits leaves you in shock.
< 284h/291H 101v/101V Pos: standing >
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
<map>
Zone: Jindon the Deathwood Forest.
Room: The Lower Level Seats
</map>
The Lower Level Seats
These seats are considered by most to be the best, but they are however more
expensive than the upper row. From this vantage point the experience is much
more vivid than seeing it from the back row. There is a measure not taken
into account however, when buying these seats, the chance of a lion jumping
the chainlink fence and devouring all those near it.
Obvious exits: -North -East -South
[4] The corpse of an onlooker is lying here.
Some translucent glasssteel fragments have been left here.
An onlooker enjoys the spectacle in the arena.
An onlooker enjoys the spectacle in the arena.
< 289h/291H 100v/101V Pos: standing >
YOU'RE HIT! A lightning bolt from a Minotaur starts your skin smoking.
OUCH! That really did HURT!
< 253h/291H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 254h/291H 100v/101V Pos: standing >
A Minotaur enters from the north.
< 257h/291H 101v/101V Pos: standing >
You start chanting...
< 260h/291H 101v/101V Pos: standing >
Casting: lightning bolt
< 262h/291H 101v/101V Pos: standing >
You complete your spell...
[Damage: 43 ] The lightning bolt hits a Minotaur with full impact.
< 263h/291H 101v/101V Pos: standing >
You dodge a Minotaur's vicious attack.
< 264h/291H 101v/101V Pos: standing >
A Minotaur starts casting a spell.
You start chanting...
< 265h/291H 101v/101V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
You get a shock as a Minotaur gets too close to you.
OUCH! That really did HURT!
< 231h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Minotaur sta EP: nasty wounds >
You complete your spell...
[Damage: 46 ] The lightning bolt hits a Minotaur with full impact.
< 231h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
A Minotaur starts casting an offensive spell.
You start chanting...
< 231h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
Casting: comet **
< 231h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
A Minotaur completes his spell...
A Minotaur utters the words 'gpaqtuio ofags'
You get a shock as a Minotaur gets too close to you.
OUCH! That really did HURT!
< 166h/291H 101v/101V Pos: standing >
< T: Walen TP: sta TC: few wounds E: A Minotaur sta EP: pretty hurt >
You complete your spell...
[Damage: 82 ] You open a rift in the cosmos and call forth a small comet that smashes into a Minotaur!
A Minotaur's hard leather cloak was completely destroyed by the massive blow!
A Minotaur's light blue scarf was completely destroyed by the massive blow!
A Minotaur's pair of studded leather sleeves was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.