The death of [27 Mercenary] Albos Islamic Jihad (Barbarian)

in A Grave Yard

from the perspective of [34 Dark Dreamer] Teru - The Horde (Shade)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       an exquisite glassteel circlet
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a pitch-black raven's feather
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a diamond necklace [superior] (magic)
<worn around neck>   a pendant of a ruby-encrusted spider [poor] (glowing)
<worn about body>    a shroud of ethereal winds (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a knight's black and silver belt (magic)
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic) [88%]
<attached to belt>   a quill
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a ghastly flesh wristguard
<worn on hands>      some flaming reptile scale mitts
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a sun ring [superior] (magic) (glowing)
<held>               an ebonywood wand of shifting shadows [superior] (glowing) [86%]
<worn on legs>       some sandy leggings [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

Obvious exits: -N -E -S -W

< 310h/310H 141v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Fiddler's Way and the Prancing Fawn
</map>
An Intersection of Fiddler's Way and the Prancing Fawn
Obvious exits: -N -E -S -W

< 310h/310H 141v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
A member of the city militia stands here, keeping the peace.(Gold Aura)

< 310h/310H 140v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>

<map>
Zone: The City of Winterhaven.
Room: Fiddler's Way Avenue
</map>
Fiddler's Way Avenue
Obvious exits: -N# -E -S# -W
(Q)An Ambassador from Zalkapfaan wanders the streets in search of assistance.

< 310h/310H 140v/167V Pos: standing >
You quickly scan the area.
A tiny brown cat who is not far off to your east.
A city guard who is close by to your west.

< 310h/310H 141v/167V Pos: standing >
Ok.

< 310h/310H 143v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Foul-smelling House
</map>
A Foul-smelling House
Obvious exits: -N
A large steel grate lies here.

< 310h/310H 143v/167V Pos: standing >
Ok.

< 310h/310H 145v/167V Pos: standing >
You enter a large steel grate..

<map>
Zone: The City of Winterhaven.
Room: A Maintenance Shaft in the Winterhaven Sewer System
</map>
A Maintenance Shaft in the Winterhaven Sewer System
Obvious exits: -N -U
A large green king snake lays in the corner, waiting for a meal.

< 310h/310H 147v/167V Pos: standing >

< 310h/310H 148v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>
A Turn in the Winterhaven Sewer System
Obvious exits: -S -W
A four-foot long sewer alligator walks around the sewers.(Red Aura)

< 310h/310H 148v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A large green king snake lays in a coiled hump.
A large redskull spider sits here in ambush.(Red Aura)

< 310h/310H 147v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>
A Junction in the Winterhaven Sewer System
Obvious exits: -N -E -S -W
A small and hairy bat hangs from the ceiling.(Red Aura)
A small and hairy bat hangs from the ceiling.(Red Aura)

< 310h/310H 147v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A long and slimy leech looks very hungry.(Red Aura)
A long and slimy leech looks for a new host.(Red Aura)
A long and slimy leech looks very hungry.(Red Aura)
A small and hairy bat flies through the air, eating insects.(Red Aura)

< 310h/310H 147v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A four-foot long sewer alligator patrols the tunnel.(Red Aura)

< 310h/310H 146v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
Obvious exits: -N -S -W
A small and hairy bat hangs from the ceiling.(Red Aura)

< 310h/310H 146v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
Obvious exits: -N -E -S
A small sewer rat crawls on the floor, nibbling on some garbage.(Red Aura)

< 310h/310H 146v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Large Cavern in the Winterhaven Sewer System
</map>
A Large Cavern in the Winterhaven Sewer System
Obvious exits: -N -S -W
A large redskull spider sits on the slime-covered wall.(Red Aura)

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A large sewer rat drinks from a pool of sewage.(Red Aura)

< 310h/310H 145v/167V Pos: standing >
A redskull spider enters from the south.

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A small and hairy bat flies through the air, eating insects.(Red Aura)

< 310h/310H 145v/167V Pos: standing >
A redskull spider enters from the south.
A redskull spider suddenly attacks YOU!
A redskull spider misses you.

< 310h/310H 145v/167V Pos: standing >
< T: Teru TP: sta TC:excellent E: spider sta EP: excellent >
 You start chanting...

< 310h/310H 145v/167V Pos: standing >
< T: Teru TP: sta TC:excellent E: spider sta EP: excellent >
 You complete your spell...
You sssppllliiitttsss into many images!
Teru misses a redskull spider.
A redskull spider dodges Teru's attack.

< 310h/310H 145v/167V Pos: standing >
A redskull spider's weak sting grazes Teru.

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>
A Junction in the Winterhaven Sewer System
Obvious exits: -N -E -S -W
A four-foot long sewer alligator walks around the sewers.(Red Aura)

< 310h/310H 144v/167V Pos: standing >
A sewer alligator leaves east.

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S

< 310h/310H 143v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 143v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 144v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 145v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Junction in the Winterhaven Sewer System
</map>
A Junction in the Winterhaven Sewer System
Obvious exits: -N -E -S -W

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A four-foot long sewer alligator walks around the sewers.(Red Aura)
A large green king snake lays in a coiled hump.
A small and hairy bat flies through the air, eating insects.(Red Aura)

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W

< 310h/310H 144v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -E -W
A large green king snake lays in the corner, waiting for a meal.
A large green king snake lays in a coiled hump.

< 310h/310H 144v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>
A Turn in the Winterhaven Sewer System
Obvious exits: -N -W

< 310h/310H 144v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 144v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>
A Turn in the Winterhaven Sewer System
Obvious exits: -E -S
A small and hairy bat flies through the air, eating insects.(Red Aura)
A small sewer rat crawls on the floor, nibbling on some garbage.(Red Aura)

< 310h/310H 144v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: A Turn in the Winterhaven Sewer System
</map>
A Turn in the Winterhaven Sewer System
Obvious exits: -N -W
A small and hairy bat flies through the air, eating insects.(Red Aura)

< 310h/310H 144v/167V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A large redskull spider sits on the slime-covered wall.(Red Aura)

< 310h/310H 145v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A large sewer rat drinks from a pool of sewage.(Red Aura)
A large sewer rat sits on a pile of refuse.(Red Aura)
A small sewer rat scurries towards a nearby hole in the wall.(Red Aura)

< 310h/310H 144v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>

<map>
Zone: The City of Winterhaven.
Room: The Winterhaven Sewer System
</map>
The Winterhaven Sewer System
Obvious exits: -N -S
A large redskull spider sits on the slime-covered wall.(Red Aura)

< 310h/310H 144v/167V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Dead End in the Winterhaven Sewer System
</map>
A Dead End in the Winterhaven Sewer System
Obvious exits: -S -U

< 310h/310H 144v/167V Pos: standing >
A redskull spider enters from the south.

<map>
Zone: The Mountain Village of Tentro.
Room: In a Large Field of Corn
</map>

<map>
Zone: The Mountain Village of Tentro.
Room: In a Large Field of Corn
</map>
In a Large Field of Corn
Obvious exits: -N -E
A large pile of corn husks covers the ground.
A tall corn plant grows here in the field.
A bumble bee flies through the air here.
A large sparrow looks for even more food to feed its fat self.
A black and white dairy cow stands here eating some grass.
A small black mouse scurries across the ground here.
A large sparrow looks for even more food to feed its fat self.

< 310h/310H 144v/167V Pos: standing >
A black mouse leaves east.
A bumble bee leaves east.
A redskull spider enters from elsewhere.
A redskull spider suddenly attacks YOU!
A redskull spider misses you.

< 310h/310H 145v/167V Pos: standing >
< T: Teru TP: sta TC:excellent E: spider sta EP: excellent >
 
< 310h/310H 145v/167V Pos: standing >
< T: Teru TP: sta TC:excellent E: spider sta EP: excellent >
 In a Large Field of Corn
Obvious exits: -N -E
A large pile of corn husks covers the ground.
A tall corn plant grows here in the field.
A redskull spider stands in mid-air here, fighting YOU!(Red Aura)
A large sparrow looks for even more food to feed its fat self.
A black and white dairy cow stands here eating some grass.
A large sparrow looks for even more food to feed its fat self.

< 310h/310H 145v/167V Pos: standing >
< T: Teru TP: sta TC:excellent E: spider sta EP: excellent >
 You start chanting...

< 310h/310H 145v/167V Pos: standing >
< T: Teru TP: sta TC:excellent E: spider sta EP: excellent >
 You complete your spell...
Teru stops following you.
You sssppllliiitttsss into many images!
A redskull spider dodges Teru's attack.

< 310h/310H 145v/167V Pos: standing >
Teru dodges a redskull spider's attack.

< 310h/310H 145v/167V Pos: standing >
You make a magical gesture, sending Teru back to the nether plane.
Teru stops following you.

< 310h/310H 145v/167V Pos: standing >

< 310h/310H 145v/167V Pos: standing >
A dairy cow leaves east.

< 310h/310H 145v/167V Pos: standing >
You start chanting...

< 310h/310H 145v/167V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: Shadowclave.
Room: A Small Pond
</map>
A Small Pond
Obvious exits: -E
Belim, the lonely fisherman is here fishing for food.(Gold Aura)

< 310h/310H 145v/167V Pos: standing >
You sit down and relax.

< 310h/310H 145v/167V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - hammer
( 6th circle)  3 - reflection
( 5th circle)  4 - boulder
               1 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  6 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) reflection
   13 seconds:  ( 6th) reflection
   19 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 310h/310H 145v/167V Pos: sitting >
You start meditating...

< 310h/310H 146v/167V Pos: sitting >

< 310h/310H 149v/167V Pos: sitting >
You have finished memorizing reflection.

< 310h/310H 165v/167V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing reflection.

< 310h/310H 167v/167V Pos: sitting >

< 310h/310H 167v/167V Pos: sitting >

< 310h/310H 167v/167V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 310h/310H 167v/167V Pos: sitting >
You clamber to your feet.

< 310h/310H 167v/167V Pos: standing >
A Small Pond
Obvious exits: -E
Belim, the lonely fisherman is here fishing for food.(Gold Aura)

< 310h/310H 167v/167V Pos: standing >
You quickly scan the area.
You see nothing.

< 310h/310H 167v/167V Pos: standing >
You appear to be Shade and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 310h/310H 167v/167V Pos: standing >
You start chanting...

< 310h/310H 167v/167V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
Town Square
Obvious exits: -N -E -S -W
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)

< 310h/310H 167v/167V Pos: standing >

< 310h/310H 167v/167V Pos: standing >
You quickly scan the area.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is close by to your north.
A large razor fish who is not far off to your north.
A large razor fish who is not far off to your north.
A village guard who is close by to your east.
A HUGE bat who is a brief walk away to your east.
A Barbarian who is a brief walk away to your east.
A HUGE bat who is a brief walk away to your east.
A village guard who is a brief walk away to your south.
A village guard who is rather far off to your south.
A village guard who is rather far off to your south.

< 310h/310H 167v/167V Pos: standing >

< 310h/310H 167v/167V Pos: standing >
You start chanting...

< 310h/310H 167v/167V Pos: standing >

< 310h/310H 167v/167V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: Cloud Giant Kingdom.
Room: The Grand Foyer of Castle Selanis
</map>
The Grand Foyer of Castle Selanis
Obvious exits: -E# -S -W
An elven merchant sells his goods here.
(Q)Nonstros, the cloud giant bard entertains here.
A halfling merchant sells his wares here.
A halfling merchant sells his wares here.

< 310h/310H 167v/167V Pos: standing >
You sit down and relax.

< 310h/310H 167v/167V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - hammer
( 6th circle)  5 - reflection
( 5th circle)  4 - boulder
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  6 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) shadow travel
   12 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 310h/310H 167v/167V Pos: sitting >
You start meditating...

< 310h/310H 167v/167V Pos: sitting >
A halfling merchant leaves south.

< 310h/310H 167v/167V Pos: sitting >

< 310h/310H 167v/167V Pos: sitting >
Nonstros, the cloud giant bard says 'The secrets of true beauty are
contained within each and every one of us. Some of us simply need to
spend time exploring the world, until we can unleash our inner beauty.'
Nonstros casts a broad smile upon you, and you feel as peaceful as
you ever have.

You have finished memorizing shadow travel.

< 310h/310H 167v/167V Pos: sitting >

< 310h/310H 167v/167V Pos: sitting >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.

< 310h/310H 167v/167V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 310h/310H 167v/167V Pos: sitting >
You clamber to your feet.

< 310h/310H 167v/167V Pos: standing >
You start chanting...

< 310h/310H 167v/167V Pos: standing >
Casting: shadow travel *

< 310h/310H 167v/167V Pos: standing >
Nonstros, the cloud giant bard sings a song to make your heart swell with pride.
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: Cloud Giant Kingdom.
Room: Town Square
</map>
Town Square
Obvious exits: -N -E -S -W
The statue of Anne, the savior of the village stands here.
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*Anne's spirit guard stands here, ready to protect her.(Gold Aura)
*(Q)Anne, the savior, stands here, only in spirit.(Gold Aura)

< 310h/310H 167v/167V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Back Alley
Obvious exits: -N -E -W
The corpse of a village guard is lying here.
A village guard scans the horizon for signs of trouble.

< 310h/310H 167v/167V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Back Alley
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Back Alley
</map>
A Back Alley
Obvious exits: -N -E -W
The corpse of a village guard is lying here.
A village guard scans the horizon for signs of trouble.

< 310h/310H 166v/167V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Entrance to a Grave Yard
Obvious exits: -E -W

< 310h/310H 166v/167V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: Entrance to a Grave Yard
</map>
Entrance to a Grave Yard
Obvious exits: -E -W

< 310h/310H 165v/167V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Grave Yard
Obvious exits: -N -E -S -W
The corpse of a Barbarian is lying here.
A HUGE bat stands in mid-air here, fighting a Barbarian.(Red Aura)
A HUGE bat stands in mid-air here, fighting a Barbarian.(Red Aura)
A Barbarian (large)  Islamic Jihad stands in mid-air here, fighting a HUGE bat.(Gold Aura)
A HUGE bat is lying here, incapacitated.(Red Aura)

< 310h/310H 165v/167V Pos: standing >
You failed.

< 310h/310H 167v/167V Pos: standing >

<map>
Zone: Cloud Giant Kingdom.
Room: A Grave Yard
</map>

<map>
Zone: Cloud Giant Kingdom.
Room: A Grave Yard
</map>
A Grave Yard
Obvious exits: -N -E -S -W
The corpse of a Barbarian is lying here.
A HUGE bat stands in mid-air here, fighting a Barbarian.(Red Aura)
A HUGE bat stands in mid-air here, fighting a Barbarian.(Red Aura)
A Barbarian (large)  Islamic Jihad stands in mid-air here, fighting a HUGE bat.(Gold Aura)
A HUGE bat is lying here, incapacitated.(Red Aura)

< 310h/310H 165v/167V Pos: standing >
You start chanting...

< 310h/310H 165v/167V Pos: standing >
A Barbarian sends a HUGE bat reeling through the air with a mighty kick.

< 310h/310H 165v/167V Pos: standing >
You complete your spell...
[Damage: 75 ] Your massive hammer causes a Barbarian to double over in pain!

< 310h/310H 165v/167V Pos: standing >
You start chanting...

< 310h/310H 167v/167V Pos: standing >
A Barbarian dodges a HUGE bat's attack.
A Barbarian parries a HUGE bat's lunge at him.
A HUGE bat's punch strikes a Barbarian very hard.
A HUGE bat whacks a Barbarian in the side with a sound kick.

< 310h/310H 167v/167V Pos: standing >
You complete your spell...
[Damage: 65 ] Your massive hammer causes a Barbarian to double over in pain!
A Barbarian's tigerbone necklace was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.