The death of [31 Water Magus] Denel Islamic Jihad (Grey Elf)

in A Tukluk Hut

from the perspective of [34 Dark Dreamer] Teru - The Horde (Shade)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       an exquisite glassteel circlet
<worn on eyes>       an eyepatch of swirling shadows [poor] (magic) (glowing)
<worn in ear>        a pitch-black raven's feather
<worn in ear>        a long gemstone earring (magic) (glowing)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a diamond necklace [superior] (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn on body>       some crude bronze cuirass from Pine Hollow
<worn about body>    a shroud of ethereal winds (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of desert sands
<worn on belt buckle>an illithid-skin spellbook of wyld magick (magic) [88%]
<worn on arms>       some sandy sleeves (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a stone bracer
<worn around wrist>  a ghastly flesh wristguard
<worn on hands>      some flaming reptile scale mitts
<worn on finger>     a sun ring [superior] (magic) (glowing)
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<held>               an ebonywood wand of shifting shadows [superior] (glowing) [86%]
<worn on legs>       some sandy leggings [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 295h/312H 126v/182V Pos: standing >
 *****  
 **@**  
 *****  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 295h/312H 125v/182V Pos: standing >
 *****  
 **@*M  
 *****  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 295h/312H 123v/182V Pos: standing >
 *****  
 **@M*  
 ****.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 295h/312H 122v/182V Pos: standing >
 ***M*  
 **@*.  
 ****.  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 296h/312H 122v/182V Pos: standing >
 ****.  
 **@*.  
 ***..  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 296h/312H 121v/182V Pos: standing >
 ****.  
 **@..  
 ***..  
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 296h/312H 120v/182V Pos: standing >
    M^****...^^     
   +*******.M...    
  *+*******....^^   
 **+******....^^^M  
 **+******...^.^^M  
 **+*****@....^^MM  
 **+*****.....^^MM  
 +++****...^^...MM  
  *****.......^^M   
   ****......^^^    
    **..^..^^^.     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 296h/312H 119v/182V Pos: standing >
    ^****...^^^     
   *******.M....    
  +*******....^^^   
 *+******....^^^MM  
 *+******...^.^^MM  
 *+*****.@...^^MMM  
 *+*****.....^^MMM  
 ++****...^^...MMM  
  ****.......^^MM   
   ***......^^^M    
    *..^..^^^.M     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 296h/312H 117v/182V Pos: standing >
    ****...^^^^     
   ******.M....^    
  *******....^^^M   
 +******....^^^MMM  
 +******...^.^^MMM  
 +*****..@..^^MMMM  
 +*****.....^^MMM   
 +****...^^...MMM   
  ***.......^^MM    
   **......^^^MM    
    ..^..^^^.MM     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 297h/312H 116v/182V Pos: standing >
    ***...^^^^^     
   *****.M....^^    
  ******....^^^MM   
 ******....^^^MMMM  
 ******...^.^^MMMM  
 *****...@.^^MMMM   
 *****.....^^MMM    
 ****...^^...MMM    
  **.......^^MM     
   *......^^^MM     
    .^..^^^.MMM     
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 297h/312H 115v/182V Pos: standing >
You start chanting...

< 298h/312H 120v/182V Pos: standing >
    ***...^^^^^     
   *****.M....^^    
  ******....^^^MM   
 ******....^^^MMMM  
 ******...^.^^MMMM  
 *****...@.^^MMMM   
 *****.....^^MMM    
 ****...^^...MMM    
  **.......^^MM     
   *......^^^MM     
    .^..^^^.MMM     

< 298h/312H 121v/182V Pos: standing >
Casting: shadow travel *

< 299h/312H 124v/182V Pos: standing >
    ***...^^^^^     
   *****.M....^^    
  ******....^^^MM   
 ******....^^^MMMM  
 ******...^.^^MMMM  
 *****...@.^^MMMM   
 *****.....^^MMM    
 ****...^^...MMM    
  **.......^^MM     
   *......^^^MM     
    .^..^^^.MMM     

< 299h/312H 124v/182V Pos: standing >
    ***...^^^^^     
   *****......^^    
  ******.M..^^^MM   
 ******....^^^MMMM  
 ******...^.^^MMMM  
 *****...@.^^MMMM   
 *****.....^^MMM    
 ****...^^...MMM    
  **.......^^MM     
   *......^^^MM     
    .^..^^^.MMM     

< 299h/312H 125v/182V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 300h/312H 127v/182V Pos: standing >

< 301h/312H 133v/182V Pos: standing >
You quickly scan the area.
A crazed zebra who is not far off to your east.
A giraffe who is rather far off to your east.
A giraffe who is in the distance to your east.
A giraffe who is in the distance to your east.
A barbarian mercenary who is in the distance to your west.

< 302h/312H 135v/182V Pos: standing >
You sit down and relax.

< 302h/312H 137v/182V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - hammer
( 6th circle)  4 - reflection
( 5th circle)  3 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) reflection
   12 seconds:  ( 5th) shadow travel

You can memorize no more spells.
You continue your study.

< 302h/312H 138v/182V Pos: sitting >
You start meditating...

< 303h/312H 139v/182V Pos: sitting >
You have finished memorizing reflection.

< 305h/312H 160v/182V Pos: sitting >

< 306h/312H 166v/182V Pos: sitting >
Nah... You feel too relaxed to do that...

< 307h/312H 172v/182V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 308h/312H 179v/182V Pos: sitting >
You clamber to your feet.

< 308h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 308h/312H 180v/182V Pos: standing >
You quickly scan the area.
A goshawk who is not far off to your north.
A crazed zebra who is close by to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is in the distance to your east.
A proud lion who is not far off to your south.
A giraffe who is a brief walk away to your south.
A gazelle who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 308h/312H 180v/182V Pos: standing >

< 311h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A crazed zebra madly bucks and snorts, kicking everything in sight.

< 312h/312H 178v/182V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A loggerhead shrike who is not far off to your north.
A giraffe who is close by to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A giraffe who is a brief walk away to your south.
A cheetah who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 312h/312H 178v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 312h/312H 176v/182V Pos: standing >
You quickly scan the area.
A young horse who is rather far off to your north.
A water elemental who is in the distance to your north.
A Grey Elf who is in the distance to your north.
A Grey Elf who is in the distance to your north.
A Grey Elf who is in the distance to your north.
A Grey Elf who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A giraffe who is not far off to your east.
A giraffe who is not far off to your east.
A giraffe who is a brief walk away to your east.
A proud lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A loggerhead shrike who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A crazed zebra who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 312h/312H 178v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.

< 312h/312H 176v/182V Pos: standing >

< 312h/312H 177v/182V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A cheetah who is not far off to your north.
A giraffe who is close by to your east.
A giraffe who is close by to your east.
A giraffe who is not far off to your east.
A cheetah who is close by to your south.
A loggerhead shrike who is not far off to your south.
A raccoon who is rather far off to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A giraffe who is close by to your west.
A crazed zebra who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 312h/312H 178v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large, polished stone stands out on the ground.
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.

< 312h/312H 177v/182V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A giraffe who is close by to your east.
A large buffalo who is close by to your south.
A thorn-root tree who is not far off to your south.
A thorn-root tree who is not far off to your south.
A thorn-root tree who is not far off to your south.
A roc who is a brief walk away to your south.
A giraffe who is a brief walk away to your south.
A goshawk who is rather far off to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A giraffe who is not far off to your west.
A crazed zebra who is a brief walk away to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.

< 312h/312H 177v/182V Pos: standing >

< 312h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -S -W
A large lion stalks here, wondering what to get for dinner.

< 312h/312H 180v/182V Pos: standing >
The sun vanishes behind the southern horizon.

< 312h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -S -W

< 312h/312H 178v/182V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A giraffe who is not far off to your south.
A giraffe who is not far off to your south.
A large buffalo who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
A roc who is in the distance to your south.
A cheetah who is close by to your west.
A loggerhead shrike who is a brief walk away to your west.
A goshawk who is rather far off to your west.

< 312h/312H 178v/182V Pos: standing >

< 312h/312H 179v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -S -W
A large lion stalks here, wondering what to get for dinner.

< 312h/312H 180v/182V Pos: standing >
You quickly scan the area.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A giraffe who is close by to your south.
A giraffe who is close by to your south.
A large buffalo who is not far off to your south.
A thorn-root tree who is a brief walk away to your south.
A thorn-root tree who is a brief walk away to your south.
A thorn-root tree who is a brief walk away to your south.
A loggerhead shrike who is close by to your west.
A loggerhead shrike who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.
A gazelle who is a brief walk away to your west.

< 312h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: An Enormous Termite Mound
</map>
An Enormous Termite Mound
Obvious exits: -N -E -S -W

< 312h/312H 178v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 312h/312H 178v/182V Pos: standing >
Autosaving...

< 312h/312H 178v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.

< 312h/312H 177v/182V Pos: standing >
You see nothing special...

< 312h/312H 178v/182V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your south.
A giraffe who is not far off to your south.
A cheetah who is a brief walk away to your south.
A loggerhead shrike who is rather far off to your south.
A giraffe who is in the distance to your south.
A loggerhead shrike who is not far off to your west.
A goshawk who is a brief walk away to your west.

< 312h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Before the Tukluk Village
</map>
Before the Tukluk Village
Obvious exits: -N -E -S -W

< 312h/312H 180v/182V Pos: standing >
You quickly scan the area.
A water elemental who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your north.
A Tukluk man who is a brief walk away to your north.
A cheetah who is close by to your east.
A giraffe who is not far off to your south.
A proud lion who is in the distance to your south.
A loggerhead shrike who is close by to your west.
A goshawk who is not far off to your west.

< 312h/312H 180v/182V Pos: standing >

< 312h/312H 180v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Tukluk Guardpost
Obvious exits: -N -S
Fresh blood covers everything in the area.
[2] The corpse of a Tukluk guard is lying here.

< 312h/312H 180v/182V Pos: standing >

< 312h/312H 180v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Tukluk Guardpost
</map>
The Tukluk Guardpost
Obvious exits: -N -S
Fresh blood covers everything in the area.
[2] The corpse of a Tukluk guard is lying here.

< 312h/312H 178v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Cleared Area in the Jungle
Obvious exits: -N -E -S -W

< 312h/312H 178v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Cleared Area in the Jungle
</map>
A Cleared Area in the Jungle
Obvious exits: -N -E -S -W

< 312h/312H 178v/182V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tukluk Hut
Obvious exits: -S
A steaming pile of horse droppings is here.
A water elemental is here, flowing like a living current. (minion) 
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad sits resting.(Gold Aura)
A torch floats near a Grey Elf's head. (Illuminating)
An exhausted Tukluk villager sleeps fitfully here.(Gold Aura)

< 312h/312H 179v/182V Pos: standing >

< 312h/312H 181v/182V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Tukluk Hut
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Tukluk Hut
</map>
A Tukluk Hut
Obvious exits: -S
A steaming pile of horse droppings is here.
A water elemental is here, flowing like a living current. (minion) 
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.(Gold Aura)
A Grey Elf (medium)  Islamic Jihad sits resting.(Gold Aura)
A torch floats near a Grey Elf's head. (Illuminating)
An exhausted Tukluk villager sleeps fitfully here.(Gold Aura)

< 312h/312H 181v/182V Pos: standing >
You start chanting...

< 312h/312H 181v/182V Pos: standing >
You complete your spell...
[Damage: 50 ] Your massive hammer causes a Grey Elf to double over in pain!

< 312h/312H 181v/182V Pos: standing >
You start chanting...

< 312h/312H 182v/182V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving her unharmed!

< 312h/312H 182v/182V Pos: standing >

< 312h/312H 182v/182V Pos: standing >
You start chanting...

< 312h/312H 182v/182V Pos: standing >
You complete your spell...
[Damage: 77 ] Your massive hammer causes a Grey Elf to double over in pain!

< 312h/312H 182v/182V Pos: standing >
You start chanting...

< 312h/312H 182v/182V Pos: standing >
You complete your spell...
[Damage: 42 ] Your huge illusional boulder hits a Grey Elf causing her to scream out in agony!

< 312h/312H 182v/182V Pos: standing >
You start chanting...

< 312h/312H 182v/182V Pos: standing >
A Grey Elf clambers to her feet.
A Grey Elf, looking very frustrated, packs up her book.

< 312h/312H 182v/182V Pos: standing >
You complete your spell...
[Damage: 41 ] Your huge illusional boulder hits a Grey Elf causing her to scream out in agony!
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 312h/312H 182v/182V Pos: standing >
You start chanting...

< 312h/312H 182v/182V Pos: standing >
You complete your spell...
[Damage:  5 ] Your huge illusional boulder hits a Grey Elf causing her to scream out in agony!
A Grey Elf's centaurian legplates of honor was completely destroyed by the massive blow!
A Grey Elf's some boots of forest running was completely destroyed by the massive blow!
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A water elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!