The death of [23 Necromancer] Hudi (Gnome)

in Within the Savannah of Sorrow

from the perspective of [23 Necromancer] Hudi (Gnome)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of dark black boots


< 77h/116H 100v/100V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 77h/116H 100v/100V Pos: standing >
You start chanting...

< 77h/116H 100v/100V Pos: standing >

< 77h/116H 100v/100V Pos: standing >

< 77h/116H 100v/100V Pos: standing >
You complete your spell...
Your hands start to glow red as blood.

< 78h/116H 100v/100V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W

< 78h/116H 100v/100V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
A tall giraffe stands here, chewing on palm leaves.
A young zebra runs through the Savannah here.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 79h/116H 95v/100V Pos: standing >
You start chanting...

< 79h/116H 95v/100V Pos: standing >
A young zebra suddenly attacks YOU!
A young zebra misses you.

< 79h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: few wounds E: young sta EP:  nasty wounds >
 You complete your spell...
[Damage: 25 ] -=[You reach out and touch a young zebra, leeching some of his lifeforce.]=-

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP: pretty hurt >
 This young zebra gallops through the Savannah happily and carefree.
It is striped white and black.
A young zebra appears to be Quadruped and looks pretty hurt.
He's large in size.


< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP: pretty hurt >
 This young zebra gallops through the Savannah happily and carefree.
It is striped white and black.
A young zebra appears to be Quadruped and looks pretty hurt.
He's large in size.


< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP: pretty hurt >
 You touch a young zebra with your bare hands, draining his life force.
[Damage: 12 ] 
< 127h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: young sta EP: pretty hurt >
 -=[A young zebra's fine thrash strikes you hard.]=-
OUCH!  That really did HURT!
-=[A young zebra shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
OUCH!  That really did HURT!

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP: pretty hurt >
 You start chanting...

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP: pretty hurt >
 You complete your spell...
[Damage: 26 ] -=[You chill a young zebra.]=-
The chilling cold causes a young zebra to stammer, apparently weakened.

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP:  bleeding, close to death >
 A young zebra dodges your futile attack.

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP:  bleeding, close to death >
 A young zebra misses you.
You dodge a young zebra's vicious attack.

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP:  bleeding, close to death >
 You start chanting...

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP:  bleeding, close to death >
 Casting: chill touch 

< 96h/116H 95v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: young sta EP:  bleeding, close to death >
 You complete your spell...
[Damage:  9 ] -=[You chill a young zebra.]=-
A young zebra is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a young zebra's gurgling and choking signals his demise.

< 96h/116H 95v/100V Pos: standing >
the corpse of a young zebra does not contain the coins.

< 96h/116H 95v/100V Pos: standing >
You stop using a large leather backpack.

< 96h/116H 95v/100V Pos: standing >
You don't have anything to put in it.

< 96h/116H 95v/100V Pos: standing >
You strap a large leather backpack on your back.

< 96h/116H 95v/100V Pos: standing >
A grazing giraffe leaves west.
It appears to be the corpse of a young zebra.
Nothing.

< 96h/116H 95v/100V Pos: standing >
You sit down and relax.

< 96h/116H 97v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - wither
               3 - life leech
( 3rd circle)  3 - animate dead
               3 - embalm
( 2nd circle)  4 - chill touch
( 1st circle)  1 - minor creation
               2 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) vampiric touch
   18 seconds:  ( 4th) life leech
   25 seconds:  ( 2nd) chill touch
   33 seconds:  ( 2nd) chill touch

You can memorize 4 5th circle spell(s).
You continue your study.

< 96h/116H 97v/100V Pos: sitting >
You start meditating...

< 96h/116H 98v/100V Pos: sitting >
You are already meditating.

< 97h/116H 100v/100V Pos: sitting >
You have finished memorizing vampiric touch.

< 98h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 100h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 102h/116H 100v/100V Pos: sitting >
A grazing giraffe enters from the west.

< 102h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 103h/116H 100v/100V Pos: sitting >
You clamber to your feet.

< 103h/116H 100v/100V Pos: standing >
It's a bit nippy here.

< 103h/116H 100v/100V Pos: standing >
A grazing giraffe leaves west.

< 104h/116H 100v/100V Pos: standing >
A nomadic merchant enters from the north.

< 105h/116H 100v/100V Pos: standing >
You quickly scan the area.
A large camel who is not far off to your north.
A large camel who is not far off to your north.
A procession of ants who is a brief walk away to your north.
A procession of ants who is a brief walk away to your north.
A large zebra who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Soldier of Fortune who is a brief walk away to your north.
A palm tree who is close by to your east.
A palm tree who is close by to your south.
A grazing giraffe who is close by to your west.

< 105h/116H 100v/100V Pos: standing >
Obvious exits:
    North- At an Enormous Anthill
    East - Within the Savannah of Sorrow
    South- Within the Savannah of Sorrow
    West - Within the Savannah of Sorrow

< 105h/116H 100v/100V Pos: standing >
At an Enormous Anthill
Obvious exits: -N -S -W
A huge anthill grows up from the ground here. (humming)

< 106h/116H 95v/100V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -S -W
A large camel grazes here.
A large camel grazes here.

< 106h/116H 90v/100V Pos: standing >
Camels are not the worlds most friendly creatures. Nor are they the
worlds smartest creatures, and they are most deffinately not the worlds
prettiest creatures.  This one ignores everything around it other
than the vegetation it is currently chewing on.
A large camel appears to be Animal and is in excellent condition.
He's large in size.


< 106h/116H 91v/100V Pos: standing >
Are you mad!?

< 106h/116H 93v/100V Pos: standing >
Hint: Some magic works at a distance - try 'cast 'spellname' <person> <direction>' to hit someone in the next room!

< 107h/116H 98v/100V Pos: standing >
Within the Savannah of Sorrow
Obvious exits: -N -S -W
A large camel grazes here.
A large camel grazes here.

< 110h/116H 100v/100V Pos: standing >
Camels are not the worlds most friendly creatures. Nor are they the
worlds smartest creatures, and they are most deffinately not the worlds
prettiest creatures.  This one ignores everything around it other
than the vegetation it is currently chewing on.
A large camel appears to be Animal and is in excellent condition.
He's large in size.


< 110h/116H 100v/100V Pos: standing >
Are you mad!?

< 110h/116H 100v/100V Pos: standing >
You start chanting...

< 111h/116H 100v/100V Pos: standing >
Casting: chill touch 

< 111h/116H 100v/100V Pos: standing >
You complete your spell...
[Damage: 14 ] -=[You chill a large camel.]=-
A large camel misses you.
-=[You suddenly see a large camel's foot in your chest.]=-
OUCH!  That really did HURT!

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: few scratches >
 You miss a large camel.
You start chanting...

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: few scratches >
 A grazing giraffe enters from the west.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: few scratches >
 A whitetiger enters from the west.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: few scratches >
 You complete your spell...
[Damage: 29 ] -=[You chill a large camel.]=-
The chilling cold causes a large camel to stammer, apparently weakened.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You start chanting...

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You dodge a large camel's vicious attack.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You complete your spell...
[Damage: 27 ] -=[You chill a large camel.]=-
A large camel dodges your futile attack.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You start chanting...

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 Casting: chill touch 

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You complete your spell...
[Damage: 26 ] -=[You chill a large camel.]=-

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You start chanting...

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 A whitetiger leaves south.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You dodge a large camel's vicious attack.
You dodge a large camel's vicious attack.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You complete your spell...
[Damage: 27 ] -=[You chill a large camel.]=-

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You start chanting...

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 Casting: chill touch 

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You complete your spell...
[Damage: 14 ] -=[You chill a large camel.]=-

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You miss a large camel.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You start chanting...

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You dodge a large camel's vicious attack.
A large camel misses you.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 A large zebra trots in from the north.
You complete your spell...
[Damage: 23 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-

< 114h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: pretty hurt >
 A whitetiger enters from the south.
You start chanting...

< 114h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: pretty hurt >
 A procession of ants enters from the north.

< 114h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: pretty hurt >
 Casting: life leech *

< 114h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: pretty hurt >
 Casting: life leech 

< 114h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: pretty hurt >
 You complete your spell...
[Damage: 27 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP: pretty hurt >
 You dodge a large camel's vicious attack.
A large camel's kick parts your hair but does little else.

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP: pretty hurt >
 You start chanting...

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP: pretty hurt >
 Casting: life leech 

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP: pretty hurt >
 You complete your spell...
[Damage: 34 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 You start chanting...

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 -=[A large camel's impressive bite strikes you very hard.]=-
OUCH!  That really did HURT!
You dodge a large camel's vicious attack.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  awful >
 A whitetiger is waving a platinum coin around wanting to make a bet on the outcome.

< 99h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  awful >
 You complete your spell...
[Damage: 12 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-
A large camel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large camel's gurgling and choking signals his demise.

< 115h/116H 100v/100V Pos: standing >
the corpse of a large camel does not contain the coins.

< 115h/116H 100v/100V Pos: standing >
You stop using a large leather backpack.

< 115h/116H 100v/100V Pos: standing >
You don't have anything to put in it.

< 115h/116H 100v/100V Pos: standing >
You strap a large leather backpack on your back.

< 115h/116H 100v/100V Pos: standing >
It appears to be the corpse of a large camel.
Nothing.

< 115h/116H 100v/100V Pos: standing >
You sit down and relax.

< 115h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - wither
( 3rd circle)  3 - animate dead
               3 - embalm
( 2nd circle)  1 - vampiric touch
( 1st circle)  1 - minor creation
               2 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) chill touch
   15 seconds:  ( 2nd) chill touch
   22 seconds:  ( 2nd) chill touch
   30 seconds:  ( 2nd) chill touch
   37 seconds:  ( 2nd) chill touch
   45 seconds:  ( 2nd) chill touch
   55 seconds:  ( 4th) life leech
   66 seconds:  ( 4th) life leech
   76 seconds:  ( 4th) life leech
   87 seconds:  ( 4th) life leech

You can memorize 4 5th circle spell(s).
You continue your study.
You have memorized the following spells:
( 4th circle)  1 - wither
( 3rd circle)  3 - animate dead
               3 - embalm
( 2nd circle)  1 - vampiric touch
( 1st circle)  1 - minor creation
               2 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 2nd) chill touch
   15 seconds:  ( 2nd) chill touch
   22 seconds:  ( 2nd) chill touch
   30 seconds:  ( 2nd) chill touch
   37 seconds:  ( 2nd) chill touch
   45 seconds:  ( 2nd) chill touch
   55 seconds:  ( 4th) life leech
   66 seconds:  ( 4th) life leech
   76 seconds:  ( 4th) life leech
   87 seconds:  ( 4th) life leech

< 115h/116H 100v/100V Pos: sitting >
You start meditating...

< 115h/116H 100v/100V Pos: sitting >
A large zebra leaves west.

< 115h/116H 100v/100V Pos: sitting >
Pardon?

< 116h/116H 100v/100V Pos: sitting >
The sun rises over the northern horizon.
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 116h/116H 100v/100V Pos: sitting >
A grazing giraffe leaves west.
You are already meditating.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
A procession of ants leaves west.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
A whitetiger leaves south.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
A procession of ants enters from the north.

< 116h/116H 100v/100V Pos: sitting >
Autosaving...

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
You stop meditating.
Within the Savannah of Sorrow
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
The corpse of a large camel is lying here.
A procession of ants marches across the desert here.
A large camel grazes here.

< 116h/116H 100v/100V Pos: sitting >
Now where did that chicken go?

< 116h/116H 100v/100V Pos: sitting >
A procession of ants leaves south.
Are you mad!?

< 116h/116H 100v/100V Pos: sitting >
You start meditating...

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
A whitetiger enters from the south.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.

< 116h/116H 100v/100V Pos: sitting >
You clamber to your feet.

< 116h/116H 100v/100V Pos: standing >
The day has begun.

< 116h/116H 100v/100V Pos: standing >
A large zebra trots in from the west.

< 116h/116H 100v/100V Pos: standing >
A procession of ants enters from the south.

< 116h/116H 100v/100V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 116h/116H 100v/100V Pos: standing >
A whitetiger leaves south.
A large zebra leaves north.

< 116h/116H 100v/100V Pos: standing >
You start chanting...
A large camel suddenly attacks YOU!
-=[A large camel's bite strikes you.]=-

< 106h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: excellent >
 Casting: wither 

< 106h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: excellent >
 You complete your spell...
A large camel is withered and starts to diminish by your touch!

< 106h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: excellent >
 You start chanting...

< 106h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:few scratches E: camel sta EP: excellent >
 You complete your spell...
[Damage: 28 ] -=[You chill a large camel.]=-
The chilling cold causes a large camel to stammer, apparently weakened.
You dodge a large camel's vicious attack.
-=[A large camel's decent bite strikes you.]=-
-=[You suddenly see a large camel's foot in your chest.]=-
OUCH!  That really did HURT!

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You start chanting...

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You complete your spell...
[Damage: 13 ] -=[You chill a large camel.]=-

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 A large camel dodges your futile attack.

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You start chanting...

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You dodge a large camel's vicious attack.
You dodge a large camel's vicious attack.

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  small wounds >
 You complete your spell...
[Damage: 23 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-

< 102h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 [Damage:  1 ] -=[Your weak punch grazes a large camel.]=-

< 102h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You start chanting...

< 102h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 A large zebra trots in from the north.

< 102h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You complete your spell...
[Damage: 28 ] -=[You chill a large camel.]=-

< 102h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You dodge a large camel's vicious attack.
-=[A large camel's fine bite strikes you hard.]=-
-=[You suddenly see a large camel's foot in your chest.]=-

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 A whitetiger enters from the south.

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You miss a large camel.
You start chanting...

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  few wounds >
 You complete your spell...
[Damage: 27 ] -=[You chill a large camel.]=-

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You start chanting...

< 87h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You dodge a large camel's vicious attack.
-=[A large camel's fine bite strikes you hard.]=-

< 79h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: few wounds E: camel sta EP:  nasty wounds >
 You complete your spell...
[Damage: 25 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-
[Damage:  2 ] -=[Your punch wounds a large camel.]=-

< 95h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You start chanting...

< 95h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 A whitetiger frowns in boredom at the obviously one-sided struggle.

< 95h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-
You dodge a large camel's vicious attack.
You dodge a large camel's vicious attack.
-=[You suddenly see a large camel's foot in your chest.]=-

< 103h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: pretty hurt >
 A large camel dodges your futile attack.

< 103h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: pretty hurt >
 A procession of ants leaves north.

< 103h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: pretty hurt >
 You start chanting...

< 103h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: pretty hurt >
 A large zebra frowns in boredom at the obviously one-sided struggle.

< 103h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC: small wounds E: camel sta EP: pretty hurt >
 You complete your spell...
[Damage: 36 ] -=[You reach out and touch a large camel, leeching some of his lifeforce.]=-

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 [Damage:  1 ] -=[Your weak punch strikes a large camel.]=-

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 You start chanting...

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 You dodge a large camel's vicious attack.
A large camel misses you.

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 Casting: chill touch 

< 116h/116H 100v/100V Pos: standing >
< T: Hudi TP: sta TC:excellent E: camel sta EP:  awful >
 You complete your spell...
[Damage: 22 ] -=[You chill a large camel.]=-
A large camel is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large camel's gurgling and choking signals his demise.

< 116h/116H 100v/100V Pos: standing >
the corpse of a large camel does not contain the coins.

< 116h/116H 100v/100V Pos: standing >
You stop using a large leather backpack.

< 116h/116H 100v/100V Pos: standing >
You don't have anything to put in it.

< 116h/116H 100v/100V Pos: standing >
You strap a large leather backpack on your back.

< 116h/116H 100v/100V Pos: standing >
It appears to be the corpse of a large camel.
Nothing.

< 116h/116H 100v/100V Pos: standing >
You failed.

< 116h/116H 100v/100V Pos: standing >
You sit down and relax.

< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  3 - animate dead
               3 - embalm
( 2nd circle)  1 - chill touch
               1 - vampiric touch
( 1st circle)  1 - minor creation
               2 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) wither
   18 seconds:  ( 2nd) chill touch
   25 seconds:  ( 2nd) chill touch
   36 seconds:  ( 4th) life leech
   43 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   61 seconds:  ( 4th) life leech
   72 seconds:  ( 4th) life leech
   82 seconds:  ( 4th) life leech
   90 seconds:  ( 2nd) chill touch

You can memorize 4 5th circle spell(s).
You continue your study.
You have memorized the following spells:
( 3rd circle)  3 - animate dead
               3 - embalm
( 2nd circle)  1 - chill touch
               1 - vampiric touch
( 1st circle)  1 - minor creation
               2 - detect magic
               5 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 4th) wither
   18 seconds:  ( 2nd) chill touch
   25 seconds:  ( 2nd) chill touch
   36 seconds:  ( 4th) life leech
   43 seconds:  ( 2nd) chill touch
   51 seconds:  ( 2nd) chill touch
   61 seconds:  ( 4th) life leech
   72 seconds:  ( 4th) life leech
   82 seconds:  ( 4th) life leech
   90 seconds:  ( 2nd) chill touch

< 116h/116H 100v/100V Pos: sitting >
You start meditating...

< 116h/116H 100v/100V Pos: sitting >
Pardon?

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing wither.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
A whitetiger leaves west.

< 116h/116H 100v/100V Pos: sitting >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing life leech.

< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 116h/116H 100v/100V Pos: sitting >
You clamber to your feet.

< 116h/116H 100v/100V Pos: standing >
A grazing giraffe enters from the south.

< 116h/116H 100v/100V Pos: standing >
A grazing giraffe leaves west.

< 116h/116H 100v/100V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 116h/116H 100v/100V Pos: standing >
A Drider skitters in from the south.

< 116h/116H 100v/100V Pos: standing >
A Drider starts casting an offensive spell.

< 116h/116H 100v/100V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-
YIKES!  Another hit like that, and you've had it!!

< 45h/116H 100v/100V Pos: standing >
A Drider starts casting a spell.

< 45h/116H 100v/100V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'hanuq yao'
-=[Toxic tendrils of mist float out to suffocate you, causing you to choke!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< -1h/116H 100v/100V Pos: standing >
A Drider starts casting an offensive spell.

< 0h/116H 100v/100V Pos: standing >
A Drider completes his spell...
A Drider utters the word 'yufzraiqz'
-=[As a Drider completes his spell, he launches a massive firelance at you, scorching your skin!]=-
Your pair of studded leather sleeves melted from the intense heat!