The death of [37 Necrolyte] Molach Islamic Jihad (Human)

in Aboard the Ketch Necronomicon

from the perspective of [37 Necrolyte] Molach Islamic Jihad (Human)

<worn on head>       a cracked sapphire helmet
<worn on eyes>       a ghastly brass visor
<worn in ear>        a well-used iron earring
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a flaming gold pendant
<worn on body>       an imperceptable shroud of stars [superior] (magic) (glowing) (humming)
<worn about body>    a red and white striped bodycloak
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a dull grey bracelet [superior]
<worn around wrist>  a black and white zebra-hide wristband
<worn on finger>     a burnt limestone band from City of Torrhan
<worn on finger>     a small diamond ring [superior] (magic)
<primary weapon>     a stone warhammer
<held>               the bone wand of Berbrathus [poor] (magic) (glowing)

Ok.
The wraith of a bearded lady starts casting an offensive spell.
The wraith of a commoner starts casting an offensive spell called 'fireball'.
The wraith of a commoner starts casting an offensive spell called 'fireball'.

< 377h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:few scratches E: water sta EP:  few wounds >
 A water elemental misses you.
A water elemental's crude crush wounds you.
A water elemental's kick hits you directly in the face.

< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  few wounds >
 A Drow Elf starts casting an offensive spell.

< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  few wounds >
 You miss a water elemental.
You miss a water elemental.

< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  few wounds >
 The wraith of a bearded lady completes its spell...
The wraith of a bearded lady utters the word 'yufzbarr'
The wraith of a bearded lady's spell flows around a water elemental, leaving it unharmed!
The wraith of a commoner completes its spell...
The wraith of a commoner utters the word 'yufzbarr'
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
The wraith of a commoner completes its spell...
The wraith of a commoner utters the word 'yufzbarr'
[Damage: 41 ] The wraith of a commoner smirks as its fireball explodes into the face of a water elemental.

< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 [Damage:  4 ] The wraith of a commoner's decent punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
You must be on the open sea to display contacts.

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A Drow Elf gives an order to his followers.
You must be on the open sea to display contacts.

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You start chanting...

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a commoner misses a water elemental.
A water elemental dodges the wraith of a commoner's attack.
A water elemental misses you.
You dodge a water elemental's vicious attack.
A Drow Elf starts casting an offensive spell.

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 Casting: heal undead *

< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!

< 254h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 Casting: heal undead 
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.

< 254h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You complete your spell...
You feel the powers of darkness strengthen you!
[Damage:  4 ] The wraith of a bearded lady's decent punch wounds a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 You must be on the open sea to display contacts.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 [Damage:  3 ] The wraith of a commoner's punch wounds a water elemental.
The wraith of a commoner misses a water elemental.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!
Ok.
The wraith of a commoner starts casting an offensive spell.
The wraith of a commoner starts casting an offensive spell called 'bigbys clenched fist'.

< 357h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 You dodge a water elemental's vicious attack.
A water elemental misses you.
A water elemental's decent crush wounds you.

< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'bigbys clenched fist'
The wraith of a commoner's spell flows around a Drow Elf, leaving him unharmed!

< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell called 'fireball'.

< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.

< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 A water elemental dodges your futile attack.
You miss a water elemental.

< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'buoblg qrunsoqpze yugh'
[Damage: 55 ] The wraith of a commoner's fist beats the life out of a Drow Elf, blood pours from his body!

< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP:  nasty wounds >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a commoner's attack.
[Damage:  3 ] The wraith of a commoner's decent punch wounds a water elemental.

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You must be on the open sea to display contacts.

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You must be on the open sea to display contacts.

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a commoner misses a water elemental.
[Damage:  4 ] The wraith of a commoner's decent punch wounds a water elemental.
Ok.

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a bearded lady misses a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You must be on the open sea to display contacts.

< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A water elemental's decent crush wounds you.
You dodge a water elemental's vicious attack.
A water elemental misses you with its clumsy kick at your chest.

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
Ok.

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You miss a water elemental.
A water elemental dodges your futile attack.

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a bearded lady misses a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.
You must be on the open sea to display contacts.

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You start chanting...

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 Casting: heal undead *

< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A water elemental's crude crush wounds you.
A water elemental's decent crush wounds you.
You dodge a water elemental's vicious attack.

< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.

< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 Casting: heal undead 

< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.

< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP:  nasty wounds >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 [Damage:  4 ] The wraith of a commoner's decent punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
Ok.
The wraith of a commoner starts casting an offensive spell.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'buoblg qrunsoqpze yugh'
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges the wraith of a commoner's attack.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.

< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP:  nasty wounds >
 A water elemental misses you.
A water elemental misses you.
A water elemental's decent crush wounds you.
You are knocked to the ground by a water elemental's mighty bash!

< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
A water elemental dodges your futile attack.
A water elemental dodges your futile attack.

< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.

< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.

< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 [Damage:  3 ] The wraith of a commoner's punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.

< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 A water elemental's decent crush wounds you.
A water elemental misses you.

< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 [Damage:  4 ] The wraith of a commoner's punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges your futile attack.
You miss a water elemental.

< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 The wraith of a bearded lady misses a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.

< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.

< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 A water elemental dodges the wraith of a commoner's attack.
[Damage:  4 ] The wraith of a commoner's decent punch strikes a water elemental.
You must be on the open sea to display contacts.

< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 You must be on the open sea to display contacts.

< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP:  nasty wounds >
 You try to fake your own demise..
You feel your skill in feign death improving.

< 402h/415H 118v/148V Pos: on your ass >
A Drow Elf completes his spell...
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 343h/415H 118v/148V Pos: on your ass >
The wraith of a commoner misses a water elemental.
A water elemental dodges the wraith of a commoner's attack.

< 343h/415H 120v/148V Pos: on your ass >
[Damage:  3 ] The wraith of a bearded lady's decent punch wounds a water elemental.
The wraith of a bearded lady misses a water elemental.
A Drow Elf starts casting an offensive spell.

< 343h/415H 123v/148V Pos: on your ass >
A water elemental's decent crush wounds the wraith of a commoner.
A water elemental's crude crush grazes the wraith of a commoner.
The wraith of a commoner dodges a water elemental's attack.

< 343h/415H 126v/148V Pos: on your ass >
A Drow Elf completes his spell...
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.

< 280h/415H 128v/148V Pos: on your ass >
A Drow Elf starts casting an offensive spell called 'fireball'.

< 281h/415H 132v/148V Pos: on your ass >
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.

< 281h/415H 133v/148V Pos: on your ass >
A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.

< 281h/415H 136v/148V Pos: on your ass >
A Drow Elf completes his spell...
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!

< 217h/415H 137v/148V Pos: on your ass >
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges the wraith of a commoner's attack.

< 217h/415H 141v/148V Pos: on your ass >
A Drow Elf starts casting an offensive spell called 'fireball'.

< 217h/415H 142v/148V Pos: on your ass >
A water elemental's decent crush wounds the wraith of a commoner.
A water elemental's fine crush strikes the wraith of a commoner.

< 218h/415H 145v/148V Pos: on your ass >
A Drow Elf completes his spell...
You are enveloped in flames from a fireball sent by a Drow Elf.  OUCH!
OUCH!  That really did HURT!
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.

< 164h/415H 147v/148V Pos: on your ass >
You clamber to your feet.

< 164h/415H 147v/148V Pos: standing >
You must be on the open sea to display contacts.

< 164h/415H 148v/148V Pos: standing >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
Your enhanced strength drains away.
You must be on the open sea to display contacts.

< 90h/341H 148v/148V Pos: standing >
You must be on the open sea to display contacts.

< 90h/341H 148v/148V Pos: standing >
You must be on the open sea to display contacts.

< 90h/341H 148v/148V Pos: standing >
You are already standing.

< 90h/341H 148v/148V Pos: standing >
You attempt to flee...
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 90h/341H 117v/148V Pos: standing >
You do not see that here.

< 90h/341H 117v/148V Pos: standing >
You attempt to flee...
On the Bridge of the Ketch Necronomicon
Obvious exits: -S
Fresh blood splatters cover the area.
A few coins lie scattered here.
A Drow Elf (medium)  - The Horde stands in mid-air here.
A water elemental stands here, fighting the wraith of a commoner. (Minion) 
The wraith of a bearded lady stands in mid-air here, fighting a water elemental. (Minion) 
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion) 
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion)  (casting) 
Oops, trying to juggle too many loose coins, you drop a few.
You flee northward!

< 90h/341H 93v/148V Pos: standing >
You start chanting...

< 90h/341H 93v/148V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.

< 90h/341H 94v/148V Pos: standing >
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.

< 91h/341H 94v/148V Pos: standing >
Casting: heal undead 
A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!

< 31h/341H 94v/148V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 213h/341H 95v/148V Pos: standing >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.

< 213h/341H 95v/148V Pos: standing >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'uqz ghafw'
The wraith of a commoner conjures an ice storm!
[Damage: 20 ] The wraith of a commoner crushes a Drow Elf with a storm of ice.
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
The wraith of a commoner dodges a water elemental's attack.
A water elemental's decent crush wounds the wraith of a commoner.
A water elemental's crush wounds the wraith of a commoner.

< 213h/341H 95v/148V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.

< 213h/341H 95v/148V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
You must be on the open sea to display contacts.

< 178h/341H 96v/148V Pos: standing >
You attempt to flee...
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!

< 178h/341H 66v/148V Pos: standing >
You do not see that here.

< 178h/341H 66v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/341H 66v/148V Pos: standing >
Alas, you cannot go that way. . . .

< 178h/341H 66v/148V Pos: standing >
You do not see that here.

< 178h/341H 67v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -W
Oops, trying to juggle too many loose coins, you drop a few.

< 178h/341H 66v/148V Pos: standing >
You don't have that spell memorized.

< 178h/341H 67v/148V Pos: standing >
You sit down and relax.

< 178h/341H 67v/148V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
               1 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - teleport
               1 - coldshield
( 4th circle)  1 - wither
               6 - life leech
( 3rd circle)  6 - embalm
               1 - sense follower
( 2nd circle)  3 - chill touch
               6 - sleep
( 1st circle)  1 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 7th) protect undead
   11 seconds:  ( 3rd) dispel magic
   17 seconds:  ( 5th) heal undead
   22 seconds:  ( 5th) heal undead
   28 seconds:  ( 5th) heal undead
   34 seconds:  ( 5th) heal undead
   40 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 179h/341H 67v/148V Pos: sitting >
You start meditating...

< 179h/341H 68v/148V Pos: sitting >
You stop meditating.
You do not see that here.

< 180h/341H 81v/148V Pos: sitting >
You do not see that here.

< 180h/341H 82v/148V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
               1 - negative concussion blast
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - teleport
               1 - coldshield
( 4th circle)  1 - wither
               6 - life leech
( 3rd circle)  6 - embalm
               1 - sense follower
( 2nd circle)  3 - chill touch
               6 - sleep
( 1st circle)  1 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) protect undead
    5 seconds:  ( 3rd) dispel magic
   11 seconds:  ( 5th) heal undead
   17 seconds:  ( 5th) heal undead
   22 seconds:  ( 5th) heal undead
   28 seconds:  ( 5th) heal undead
   34 seconds:  ( 5th) heal undead

You can memorize no more spells.

< 180h/341H 84v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell called 'magic missile'.
You do not see that here.

< 180h/341H 85v/148V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.

< 140h/341H 87v/148V Pos: sitting >
You have finished memorizing protect undead.

< 140h/341H 88v/148V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 140h/341H 89v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 140h/341H 89v/148V Pos: standing >
On the Bridge of the Ketch Necronomicon
Obvious exits: -S
Fresh blood splatters cover the area.
A small pile of coins lies here.
A water elemental stands here, fighting the wraith of a commoner. (Minion) 
The wraith of a bearded lady stands in mid-air here, fighting a water elemental. (Minion)  (casting) 
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion) 
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion)  (casting) 
Oops, trying to juggle too many loose coins, you drop a few.

< 141h/341H 88v/148V Pos: standing >
The wraith of a bearded lady completes its spell...
The wraith of a bearded lady utters the word 'fireball'
The wraith of a bearded lady's spell flows around a water elemental, leaving it unharmed!

< 141h/341H 89v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
A Drow Elf (medium)  - The Horde stands in mid-air here.
Oops, trying to juggle too many loose coins, you drop a few.

< 141h/341H 88v/148V Pos: standing >
You do not see that here.

< 141h/341H 88v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 141h/341H 88v/148V Pos: standing >
None here are loyal subjects of yours!

< 141h/341H 89v/148V Pos: standing >
You do not see that here.

< 141h/341H 90v/148V Pos: standing >
You don't have that spell memorized.

< 141h/341H 91v/148V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.
Pardon?

< 142h/341H 93v/148V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You do not see that here.

< 127h/341H 94v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.

< 127h/341H 93v/148V Pos: standing >
You are already standing.

< 127h/341H 94v/148V Pos: standing >
On the Bridge of the Ketch Necronomicon
Obvious exits: -S
Fresh blood splatters cover the area.
A small pile of coins lies here.
A water elemental stands here, fighting the wraith of a commoner. (Minion) 
The wraith of a bearded lady stands in mid-air here, fighting a water elemental. (Minion) 
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion)  (casting) 
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion) 
Oops, trying to juggle too many loose coins, you drop a few.

< 127h/341H 94v/148V Pos: standing >
You sit down and relax.

< 128h/341H 95v/148V Pos: sitting >
[Damage:  4 ] The wraith of a commoner's decent punch seriously wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
You have memorized the following spells:
( 8th circle)  1 - improved invisibility
               1 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               1 - vitalize undead
               2 - enervation
( 5th circle)  1 - teleport
               1 - coldshield
( 4th circle)  1 - wither
               6 - life leech
( 3rd circle)  6 - embalm
               1 - sense follower
( 2nd circle)  3 - chill touch
               6 - sleep
( 1st circle)  1 - minor creation
               1 - detect magic
               8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) dispel magic
   10 seconds:  ( 5th) heal undead
   16 seconds:  ( 5th) heal undead
   21 seconds:  ( 5th) heal undead
   27 seconds:  ( 5th) heal undead
   33 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 128h/341H 95v/148V Pos: sitting >
You start meditating...

< 128h/341H 96v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell called 'magic missile'.

< 128h/341H 97v/148V Pos: sitting >
The wraith of a commoner completes its spell...
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
A water elemental sags, apparently weakened from the frigid cold!

< 128h/341H 98v/148V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.

< 113h/341H 99v/148V Pos: sitting >
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges the wraith of a commoner's attack.

< 113h/341H 100v/148V Pos: sitting >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
A Drow Elf starts casting an offensive spell called 'magic missile'.

< 113h/341H 102v/148V Pos: sitting >
You have finished memorizing dispel magic.

< 113h/341H 103v/148V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
A water elemental's decent crush wounds the wraith of a commoner.
[Damage:  4 ] A water elemental is burned severely as it hits the wraith of a commoner!
A water elemental's crush wounds the wraith of a commoner.
[Damage:  4 ] A water elemental is burned severely as it hits the wraith of a commoner!
A water elemental is mortally wounded, and will die soon, if not aided.

< 103h/341H 104v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell.

< 104h/341H 107v/148V Pos: sitting >
You stop meditating.
You must be on the open sea to display contacts.

< 104h/341H 109v/148V Pos: sitting >
Ok.
The wraith of a bearded lady starts casting an offensive spell called 'bigbys clenched fist'.

< 104h/341H 110v/148V Pos: sitting >
A Drow Elf completes his spell...
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
OUCH!  That really did HURT!
[Damage:  5 ] The wraith of a commoner's fine punch hits a water elemental.
A water elemental is dead! R.I.P.
You receive your share of experience.
A water elemental's death cry reverberates in your head as it falls to the ground.
A water elemental sinks into the ground.
A water elemental stops following a Drow Elf.

< 62h/341H 110v/148V Pos: sitting >
The wraith of a bearded lady completes its spell...
[Damage: 55 ] The wraith of a bearded lady's fist beats the life out of a Drow Elf, blood pours from his body!

< 62h/341H 114v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell.

< 63h/341H 119v/148V Pos: sitting >
You have finished memorizing heal undead.

< 63h/341H 119v/148V Pos: sitting >
A Drow Elf completes his spell...
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 24h/341H 122v/148V Pos: sitting >
You must be on the open sea to display contacts.

< 24h/341H 123v/148V Pos: sitting >
The wraith of a commoner fades from your mortal viewing...
You clamber to your feet.
You abandon your studies.

< 24h/341H 123v/148V Pos: standing >
You do not see or have the corpse.

< 24h/341H 124v/148V Pos: standing >
A Drow Elf starts casting an offensive spell.
You attempt to flee...
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
The wraith of a commoner enters from the north.
The wraith of a commoner enters from the north.
The wraith of a bearded lady enters from the north.
You flee southward!

< 24h/341H 103v/148V Pos: standing >
You do not see that here.

< 24h/341H 104v/148V Pos: standing >
You start chanting...

< 24h/341H 104v/148V Pos: standing >
The wraith of a commoner fades from your mortal viewing...

< 24h/341H 104v/148V Pos: standing >
YOU'RE HIT!  A lightning bolt from a Drow Elf starts your skin smoking.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/341H 104v/148V Pos: standing >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your spell before it's done!

< -8h/341H 104v/148V Pos: on your ass >