<worn on head> a cracked sapphire helmet
<worn on eyes> a ghastly brass visor
<worn in ear> a well-used iron earring
<worn on face> a beautiful mask made of bird feathers
<worn around neck> a flaming gold pendant
<worn on body> an imperceptable shroud of stars [superior] (magic) (glowing) (humming)
<worn about body> a red and white striped bodycloak
<worn about waist> a scarlet silk sash
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist> a dull grey bracelet [superior]
<worn around wrist> a black and white zebra-hide wristband
<worn on finger> a burnt limestone band from City of Torrhan
<worn on finger> a small diamond ring [superior] (magic)
<primary weapon> a stone warhammer
<held> the bone wand of Berbrathus [poor] (magic) (glowing)
Ok.
The wraith of a bearded lady starts casting an offensive spell.
The wraith of a commoner starts casting an offensive spell called 'fireball'.
The wraith of a commoner starts casting an offensive spell called 'fireball'.
< 377h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:few scratches E: water sta EP: few wounds >
A water elemental misses you.
A water elemental's crude crush wounds you.
A water elemental's kick hits you directly in the face.
< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: few wounds >
You miss a water elemental.
You miss a water elemental.
< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: few wounds >
The wraith of a bearded lady completes its spell...
The wraith of a bearded lady utters the word 'yufzbarr'
The wraith of a bearded lady's spell flows around a water elemental, leaving it unharmed!
The wraith of a commoner completes its spell...
The wraith of a commoner utters the word 'yufzbarr'
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
The wraith of a commoner completes its spell...
The wraith of a commoner utters the word 'yufzbarr'
[Damage: 41 ] The wraith of a commoner smirks as its fireball explodes into the face of a water elemental.
< 366h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'euguihzofahz'
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
OUCH! That really did HURT!
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
[Damage: 4 ] The wraith of a commoner's decent punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
You must be on the open sea to display contacts.
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A Drow Elf gives an order to his followers.
You must be on the open sea to display contacts.
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You start chanting...
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a commoner misses a water elemental.
A water elemental dodges the wraith of a commoner's attack.
A water elemental misses you.
You dodge a water elemental's vicious attack.
A Drow Elf starts casting an offensive spell.
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
Casting: heal undead *
< 307h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
< 254h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
Casting: heal undead
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
< 254h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You complete your spell...
You feel the powers of darkness strengthen you!
[Damage: 4 ] The wraith of a bearded lady's decent punch wounds a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
You must be on the open sea to display contacts.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
[Damage: 3 ] The wraith of a commoner's punch wounds a water elemental.
The wraith of a commoner misses a water elemental.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
Ok.
The wraith of a commoner starts casting an offensive spell.
The wraith of a commoner starts casting an offensive spell called 'bigbys clenched fist'.
< 357h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
You dodge a water elemental's vicious attack.
A water elemental misses you.
A water elemental's decent crush wounds you.
< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'bigbys clenched fist'
The wraith of a commoner's spell flows around a Drow Elf, leaving him unharmed!
< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell called 'fireball'.
< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.
< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
A water elemental dodges your futile attack.
You miss a water elemental.
< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'buoblg qrunsoqpze yugh'
[Damage: 55 ] The wraith of a commoner's fist beats the life out of a Drow Elf, blood pours from his body!
< 352h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: small wounds E: water sta EP: nasty wounds >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a commoner's attack.
[Damage: 3 ] The wraith of a commoner's decent punch wounds a water elemental.
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You must be on the open sea to display contacts.
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You must be on the open sea to display contacts.
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a commoner misses a water elemental.
[Damage: 4 ] The wraith of a commoner's decent punch wounds a water elemental.
Ok.
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a bearded lady misses a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You must be on the open sea to display contacts.
< 293h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A water elemental's decent crush wounds you.
You dodge a water elemental's vicious attack.
A water elemental misses you with its clumsy kick at your chest.
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
Ok.
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You miss a water elemental.
A water elemental dodges your futile attack.
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a bearded lady misses a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.
You must be on the open sea to display contacts.
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You start chanting...
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
Casting: heal undead *
< 287h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A water elemental's crude crush wounds you.
A water elemental's decent crush wounds you.
You dodge a water elemental's vicious attack.
< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.
< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
Casting: heal undead
< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.
< 277h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC: few wounds E: water sta EP: nasty wounds >
You complete your spell...
You feel the powers of darkness strengthen you!
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
[Damage: 4 ] The wraith of a commoner's decent punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
Ok.
The wraith of a commoner starts casting an offensive spell.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'buoblg qrunsoqpze yugh'
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges the wraith of a commoner's attack.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.
< 415h/415H 118v/148V Pos: standing >
< T: Molach TP: sta TC:excellent E: water sta EP: nasty wounds >
A water elemental misses you.
A water elemental misses you.
A water elemental's decent crush wounds you.
You are knocked to the ground by a water elemental's mighty bash!
< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
A water elemental dodges your futile attack.
A water elemental dodges your futile attack.
< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.
< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
[Damage: 3 ] The wraith of a commoner's punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
< 408h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
A water elemental's decent crush wounds you.
A water elemental misses you.
< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
[Damage: 4 ] The wraith of a commoner's punch wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges your futile attack.
You miss a water elemental.
< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
The wraith of a bearded lady misses a water elemental.
A water elemental dodges the wraith of a bearded lady's attack.
< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
A water elemental dodges the wraith of a commoner's attack.
[Damage: 4 ] The wraith of a commoner's decent punch strikes a water elemental.
You must be on the open sea to display contacts.
< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
You must be on the open sea to display contacts.
< 402h/415H 118v/148V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: water sta EP: nasty wounds >
You try to fake your own demise..
You feel your skill in feign death improving.
< 402h/415H 118v/148V Pos: on your ass >
A Drow Elf completes his spell...
A Drow Elf sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Drow Elf hits you with a disintegration ray, but you manage to stay together.
OUCH! That really did HURT!
< 343h/415H 118v/148V Pos: on your ass >
The wraith of a commoner misses a water elemental.
A water elemental dodges the wraith of a commoner's attack.
< 343h/415H 120v/148V Pos: on your ass >
[Damage: 3 ] The wraith of a bearded lady's decent punch wounds a water elemental.
The wraith of a bearded lady misses a water elemental.
A Drow Elf starts casting an offensive spell.
< 343h/415H 123v/148V Pos: on your ass >
A water elemental's decent crush wounds the wraith of a commoner.
A water elemental's crude crush grazes the wraith of a commoner.
The wraith of a commoner dodges a water elemental's attack.
< 343h/415H 126v/148V Pos: on your ass >
A Drow Elf completes his spell...
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
< 280h/415H 128v/148V Pos: on your ass >
A Drow Elf starts casting an offensive spell called 'fireball'.
< 281h/415H 132v/148V Pos: on your ass >
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.
< 281h/415H 133v/148V Pos: on your ass >
A water elemental dodges the wraith of a bearded lady's attack.
The wraith of a bearded lady misses a water elemental.
< 281h/415H 136v/148V Pos: on your ass >
A Drow Elf completes his spell...
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
< 217h/415H 137v/148V Pos: on your ass >
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges the wraith of a commoner's attack.
< 217h/415H 141v/148V Pos: on your ass >
A Drow Elf starts casting an offensive spell called 'fireball'.
< 217h/415H 142v/148V Pos: on your ass >
A water elemental's decent crush wounds the wraith of a commoner.
A water elemental's fine crush strikes the wraith of a commoner.
< 218h/415H 145v/148V Pos: on your ass >
A Drow Elf completes his spell...
You are enveloped in flames from a fireball sent by a Drow Elf. OUCH!
OUCH! That really did HURT!
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.
< 164h/415H 147v/148V Pos: on your ass >
You clamber to your feet.
< 164h/415H 147v/148V Pos: standing >
You must be on the open sea to display contacts.
< 164h/415H 148v/148V Pos: standing >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
Your enhanced strength drains away.
You must be on the open sea to display contacts.
< 90h/341H 148v/148V Pos: standing >
You must be on the open sea to display contacts.
< 90h/341H 148v/148V Pos: standing >
You must be on the open sea to display contacts.
< 90h/341H 148v/148V Pos: standing >
You are already standing.
< 90h/341H 148v/148V Pos: standing >
You attempt to flee...
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!
< 90h/341H 117v/148V Pos: standing >
You do not see that here.
< 90h/341H 117v/148V Pos: standing >
You attempt to flee...
On the Bridge of the Ketch Necronomicon
Obvious exits: -S
Fresh blood splatters cover the area.
A few coins lie scattered here.
A Drow Elf (medium) - The Horde stands in mid-air here.
A water elemental stands here, fighting the wraith of a commoner. (Minion)
The wraith of a bearded lady stands in mid-air here, fighting a water elemental. (Minion)
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion)
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion) (casting)
Oops, trying to juggle too many loose coins, you drop a few.
You flee northward!
< 90h/341H 93v/148V Pos: standing >
You start chanting...
< 90h/341H 93v/148V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.
< 90h/341H 94v/148V Pos: standing >
The wraith of a commoner misses a water elemental.
The wraith of a commoner misses a water elemental.
< 91h/341H 94v/148V Pos: standing >
Casting: heal undead
A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You wish that your wounds would stop BLEEDING so much!
< 31h/341H 94v/148V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 213h/341H 95v/148V Pos: standing >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
< 213h/341H 95v/148V Pos: standing >
The wraith of a commoner completes its spell...
The wraith of a commoner utters the words 'uqz ghafw'
The wraith of a commoner conjures an ice storm!
[Damage: 20 ] The wraith of a commoner crushes a Drow Elf with a storm of ice.
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
The wraith of a commoner dodges a water elemental's attack.
A water elemental's decent crush wounds the wraith of a commoner.
A water elemental's crush wounds the wraith of a commoner.
< 213h/341H 95v/148V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.
< 213h/341H 95v/148V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
A water elemental dodges the wraith of a commoner's attack.
The wraith of a commoner misses a water elemental.
You must be on the open sea to display contacts.
< 178h/341H 96v/148V Pos: standing >
You attempt to flee...
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
You flee southward!
< 178h/341H 66v/148V Pos: standing >
You do not see that here.
< 178h/341H 66v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 178h/341H 66v/148V Pos: standing >
Alas, you cannot go that way. . . .
< 178h/341H 66v/148V Pos: standing >
You do not see that here.
< 178h/341H 67v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -W
Oops, trying to juggle too many loose coins, you drop a few.
< 178h/341H 66v/148V Pos: standing >
You don't have that spell memorized.
< 178h/341H 67v/148V Pos: standing >
You sit down and relax.
< 178h/341H 67v/148V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - improved invisibility
1 - negative concussion blast
( 7th circle) 2 - protect undead
1 - raise wraith
( 6th circle) 3 - cone of cold
1 - vitalize undead
2 - enervation
( 5th circle) 1 - teleport
1 - coldshield
( 4th circle) 1 - wither
6 - life leech
( 3rd circle) 6 - embalm
1 - sense follower
( 2nd circle) 3 - chill touch
6 - sleep
( 1st circle) 1 - minor creation
1 - detect magic
8 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 7th) protect undead
11 seconds: ( 3rd) dispel magic
17 seconds: ( 5th) heal undead
22 seconds: ( 5th) heal undead
28 seconds: ( 5th) heal undead
34 seconds: ( 5th) heal undead
40 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 179h/341H 67v/148V Pos: sitting >
You start meditating...
< 179h/341H 68v/148V Pos: sitting >
You stop meditating.
You do not see that here.
< 180h/341H 81v/148V Pos: sitting >
You do not see that here.
< 180h/341H 82v/148V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - improved invisibility
1 - negative concussion blast
( 7th circle) 2 - protect undead
1 - raise wraith
( 6th circle) 3 - cone of cold
1 - vitalize undead
2 - enervation
( 5th circle) 1 - teleport
1 - coldshield
( 4th circle) 1 - wither
6 - life leech
( 3rd circle) 6 - embalm
1 - sense follower
( 2nd circle) 3 - chill touch
6 - sleep
( 1st circle) 1 - minor creation
1 - detect magic
8 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 7th) protect undead
5 seconds: ( 3rd) dispel magic
11 seconds: ( 5th) heal undead
17 seconds: ( 5th) heal undead
22 seconds: ( 5th) heal undead
28 seconds: ( 5th) heal undead
34 seconds: ( 5th) heal undead
You can memorize no more spells.
< 180h/341H 84v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell called 'magic missile'.
You do not see that here.
< 180h/341H 85v/148V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
< 140h/341H 87v/148V Pos: sitting >
You have finished memorizing protect undead.
< 140h/341H 88v/148V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 140h/341H 89v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
< 140h/341H 89v/148V Pos: standing >
On the Bridge of the Ketch Necronomicon
Obvious exits: -S
Fresh blood splatters cover the area.
A small pile of coins lies here.
A water elemental stands here, fighting the wraith of a commoner. (Minion)
The wraith of a bearded lady stands in mid-air here, fighting a water elemental. (Minion) (casting)
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion)
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion) (casting)
Oops, trying to juggle too many loose coins, you drop a few.
< 141h/341H 88v/148V Pos: standing >
The wraith of a bearded lady completes its spell...
The wraith of a bearded lady utters the word 'fireball'
The wraith of a bearded lady's spell flows around a water elemental, leaving it unharmed!
< 141h/341H 89v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
A Drow Elf (medium) - The Horde stands in mid-air here.
Oops, trying to juggle too many loose coins, you drop a few.
< 141h/341H 88v/148V Pos: standing >
You do not see that here.
< 141h/341H 88v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
< 141h/341H 88v/148V Pos: standing >
None here are loyal subjects of yours!
< 141h/341H 89v/148V Pos: standing >
You do not see that here.
< 141h/341H 90v/148V Pos: standing >
You don't have that spell memorized.
< 141h/341H 91v/148V Pos: standing >
A Drow Elf starts casting an offensive spell called 'magic missile'.
Pardon?
< 142h/341H 93v/148V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You do not see that here.
< 127h/341H 94v/148V Pos: standing >
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
< 127h/341H 93v/148V Pos: standing >
You are already standing.
< 127h/341H 94v/148V Pos: standing >
On the Bridge of the Ketch Necronomicon
Obvious exits: -S
Fresh blood splatters cover the area.
A small pile of coins lies here.
A water elemental stands here, fighting the wraith of a commoner. (Minion)
The wraith of a bearded lady stands in mid-air here, fighting a water elemental. (Minion)
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion) (casting)
The wraith of a commoner stands in mid-air here, fighting a water elemental. (Minion)
Oops, trying to juggle too many loose coins, you drop a few.
< 127h/341H 94v/148V Pos: standing >
You sit down and relax.
< 128h/341H 95v/148V Pos: sitting >
[Damage: 4 ] The wraith of a commoner's decent punch seriously wounds a water elemental.
A water elemental dodges the wraith of a commoner's attack.
You have memorized the following spells:
( 8th circle) 1 - improved invisibility
1 - negative concussion blast
( 7th circle) 3 - protect undead
1 - raise wraith
( 6th circle) 3 - cone of cold
1 - vitalize undead
2 - enervation
( 5th circle) 1 - teleport
1 - coldshield
( 4th circle) 1 - wither
6 - life leech
( 3rd circle) 6 - embalm
1 - sense follower
( 2nd circle) 3 - chill touch
6 - sleep
( 1st circle) 1 - minor creation
1 - detect magic
8 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 3rd) dispel magic
10 seconds: ( 5th) heal undead
16 seconds: ( 5th) heal undead
21 seconds: ( 5th) heal undead
27 seconds: ( 5th) heal undead
33 seconds: ( 5th) heal undead
You can memorize no more spells.
You continue your study.
< 128h/341H 95v/148V Pos: sitting >
You start meditating...
< 128h/341H 96v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell called 'magic missile'.
< 128h/341H 97v/148V Pos: sitting >
The wraith of a commoner completes its spell...
The wraith of a commoner's spell flows around a water elemental, leaving it unharmed!
A water elemental sags, apparently weakened from the frigid cold!
< 128h/341H 98v/148V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
< 113h/341H 99v/148V Pos: sitting >
A water elemental dodges the wraith of a commoner's attack.
A water elemental dodges the wraith of a commoner's attack.
< 113h/341H 100v/148V Pos: sitting >
The wraith of a bearded lady misses a water elemental.
The wraith of a bearded lady misses a water elemental.
A Drow Elf starts casting an offensive spell called 'magic missile'.
< 113h/341H 102v/148V Pos: sitting >
You have finished memorizing dispel magic.
< 113h/341H 103v/148V Pos: sitting >
A Drow Elf completes his spell...
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
You stagger as a magic missile from a Drow Elf hits you.
A water elemental's decent crush wounds the wraith of a commoner.
[Damage: 4 ] A water elemental is burned severely as it hits the wraith of a commoner!
A water elemental's crush wounds the wraith of a commoner.
[Damage: 4 ] A water elemental is burned severely as it hits the wraith of a commoner!
A water elemental is mortally wounded, and will die soon, if not aided.
< 103h/341H 104v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell.
< 104h/341H 107v/148V Pos: sitting >
You stop meditating.
You must be on the open sea to display contacts.
< 104h/341H 109v/148V Pos: sitting >
Ok.
The wraith of a bearded lady starts casting an offensive spell called 'bigbys clenched fist'.
< 104h/341H 110v/148V Pos: sitting >
A Drow Elf completes his spell...
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
[Damage: 5 ] The wraith of a commoner's fine punch hits a water elemental.
A water elemental is dead! R.I.P.
You receive your share of experience.
A water elemental's death cry reverberates in your head as it falls to the ground.
A water elemental sinks into the ground.
A water elemental stops following a Drow Elf.
< 62h/341H 110v/148V Pos: sitting >
The wraith of a bearded lady completes its spell...
[Damage: 55 ] The wraith of a bearded lady's fist beats the life out of a Drow Elf, blood pours from his body!
< 62h/341H 114v/148V Pos: sitting >
A Drow Elf starts casting an offensive spell.
< 63h/341H 119v/148V Pos: sitting >
You have finished memorizing heal undead.
< 63h/341H 119v/148V Pos: sitting >
A Drow Elf completes his spell...
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 24h/341H 122v/148V Pos: sitting >
You must be on the open sea to display contacts.
< 24h/341H 123v/148V Pos: sitting >
The wraith of a commoner fades from your mortal viewing...
You clamber to your feet.
You abandon your studies.
< 24h/341H 123v/148V Pos: standing >
You do not see or have the corpse.
< 24h/341H 124v/148V Pos: standing >
A Drow Elf starts casting an offensive spell.
You attempt to flee...
Aboard the Ketch Necronomicon
Obvious exits: -N -E -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
The wraith of a commoner enters from the north.
The wraith of a commoner enters from the north.
The wraith of a bearded lady enters from the north.
You flee southward!
< 24h/341H 103v/148V Pos: standing >
You do not see that here.
< 24h/341H 104v/148V Pos: standing >
You start chanting...
< 24h/341H 104v/148V Pos: standing >
The wraith of a commoner fades from your mortal viewing...
< 24h/341H 104v/148V Pos: standing >
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -8h/341H 104v/148V Pos: standing >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your spell before it's done!
< -8h/341H 104v/148V Pos: on your ass >