The death of [28 Ethermancer] Walen (Halfling)

in A Path Through a Jungle

from the perspective of [28 Ethermancer] Walen (Halfling)

<worn on head>       a priestly cap [superior]
<worn in ear>        a strangly glowing ivy leaf [poor] (glowing)
<worn around neck>   a shimmering granite gorget
<worn on body>       a white leather tunic [superior]
<worn about body>    a set of brilliant white clerical robes [83%]
<worn as quiver>     a magical granite quiver
<worn about waist>   a deerskin belt
<worn on arms>       a pair of thin cloth sleeves
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a pitted bronze ring
<worn on finger>     a burnt rubber ring
<primary weapon>     the mauler [superior]
<worn on legs>       some sinister sapphire leg plates
<worn on feet>       a pair of wormskin boots

   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 262h/262H 102v/119V Pos: standing >

< 262h/262H 103v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Decker's Predictions Hut
</map>

<map>
Zone: Myrabolus.
Room: Decker's Predictions Hut
</map>
Decker's Predictions Hut
   Despite the fact this isn't really a shop it has still been placed off
of Market Road. It is a simple room, bare of furniture, except
a table and a chair which Decker sits at spouting his prophetic
blurbs. The majority of the commoners walking by outside have learned to
pay him no mind whatsoever but he can still catch the odd tourist by
curiosity and entrall him.
Obvious exits: -South
This Halfling spends his days playing pranks on visitors.
(Q)Decker sits here, spreading predictions he has heard elsewhere.

< 262h/262H 102v/119V Pos: standing >

< 262h/262H 103v/119V Pos: standing >
There is no locker here.

< 262h/262H 105v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 262h/262H 104v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 
A common resident of the city wanders the streets.

< 262h/262H 103v/119V Pos: standing >

< 262h/262H 104v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Shantil's Merchandising
</map>

<map>
Zone: Myrabolus.
Room: Shantil's Merchandising
</map>
Shantil's Merchandising
   Yet another friend of the Hunters, Shantil sells the more useful
items in the city. The shop is very tidy, clean, and organized much
unlike that of her fellow vendors on Market Road and many beginner
adventurers should seek out her wares before leaving the city.
Obvious exits: -North
A pigeon, trained by animal empathists, flutters about.
Shantil, a stern, yet pretty woman, works at the counter.

< 262h/262H 104v/119V Pos: standing >

< 262h/262H 104v/119V Pos: standing >
You can buy:
 1) A slender fishing pole                        for 1 platinum, 4 s, and 5 c.
 2) A trap-like mechanism                         for 34 platinum, 4 g, 8 s, and 5 c.
 3) A small wooden raft                           for 1 platinum, 4 g, 6 s, and 3 c.
 4) A myrabolan arrow                             for 277 platinum, 3 g, 6 s, and 3 c.
 5) A dietary supplement                          for 2 platinum, 3 g, 2 s, and 1 c.
 6) A purple quill                                for 5 c.
 7) A myrabolan backpack                          for 4 platinum, 1 g, and 8 s.
 8) A myrabolan spellbook                         for 1 g, 2 s, and 6 c.
 9) A set of myrabolan lockpicks                  for 5 c.

< 262h/262H 106v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 262h/262H 105v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.

< 262h/262H 104v/119V Pos: standing >

< 262h/262H 105v/119V Pos: standing >
Autosaving...

< 262h/262H 107v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Decker's Predictions Hut
</map>

<map>
Zone: Myrabolus.
Room: Decker's Predictions Hut
</map>
Decker's Predictions Hut
   Despite the fact this isn't really a shop it has still been placed off
of Market Road. It is a simple room, bare of furniture, except
a table and a chair which Decker sits at spouting his prophetic
blurbs. The majority of the commoners walking by outside have learned to
pay him no mind whatsoever but he can still catch the odd tourist by
curiosity and entrall him.
Obvious exits: -South
This Halfling spends his days playing pranks on visitors.
(Q)Decker sits here, spreading predictions he has heard elsewhere.

< 262h/262H 118v/119V Pos: standing >

< 262h/262H 118v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A common resident of the city wanders the streets.

< 262h/262H 117v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 262h/262H 116v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/262H 116v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 262h/262H 116v/119V Pos: standing >

< 262h/262H 116v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 262h/262H 115v/119V Pos: standing >

< 262h/262H 115v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>

<map>
Zone: Myrabolus.
Room: Rising Sun Inn
</map>
Rising Sun Inn
   The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West  -Down 
A pigeon, trained by animal empathists, flutters about.

< 262h/262H 115v/119V Pos: standing >

< 262h/262H 116v/119V Pos: standing >
A young warlock enters from the west.

< 262h/262H 117v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>

<map>
Zone: Myrabolus.
Room: Hunter's Tavern
</map>
Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 262h/262H 116v/119V Pos: standing >

< 262h/262H 116v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 3 g, 7 s, and 8 c and I'll take care of your task!'
You dont have that much money...

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 262h/262H 119v/119V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 218 platinum coins, 1 gold coin, 2 silver coins, 9 copper coins. 

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 3 g, 7 s, and 8 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A rugged adventurers satchel appears to be empty.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Baaaaaah! Finish the quest that you're already on first, then come back!'
If you unable to finish it, go to the quest master and ask him to take you of duty!

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 5 platinum, 4 g, 3 s, and 3 c and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 262h/262H 119v/119V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 g, and 6 s.'
You hand over the money.
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'

< 262h/262H 119v/119V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up   
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 262h/262H 119v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road West
</map>
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 

< 262h/262H 118v/119V Pos: standing >

< 262h/262H 118v/119V Pos: standing >
Ok.
You put 128 platinum, 2 gold, 8 silver, and 9 copper coins into a rugged adventurers satchel.

< 262h/262H 118v/119V Pos: standing >

		Score information for Walen

Level: 28   Race: Halfling   Class: Ethermancer Sex: Male
Hit points: 262(262)  Moves: 118(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
HardCore pts:   +280.88
Frags:   +0.00   Deaths:   0
Enchantments:   Fly
Herbs:          Medicus
Combat Pulse:   14 Spell Pulse:  0.75 
Leaderboard Points:  280 

Active Spells:
--------------
rested bonus (72 minutes)


< 262h/262H 118v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A woman shopper travels the city.

< 262h/262H 118v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Market Road East
</map>

<map>
Zone: Myrabolus.
Room: Market Road East
</map>
Market Road East
   On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -East  -West 
A woman shopper travels the city.
A self-righteous High Elf citizen travels the town.
A Grey Elf from Charing, wanders the city.

< 262h/262H 117v/119V Pos: standing >

< 262h/262H 117v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Market Road Intersection
</map>
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A woman shopper travels the city.

< 262h/262H 117v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway
</map>
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South

< 262h/262H 116v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>

<map>
Zone: Myrabolus.
Room: Myrabolus Highway - Gate Road Intersection
</map>
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A Minotaur, raised in the city, wanders about.

< 262h/262H 116v/119V Pos: standing >

< 262h/262H 116v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>

<map>
Zone: Myrabolus.
Room: The Gates of Myrabolus
</map>
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 262h/262H 115v/119V Pos: standing >

<map>
Zone: Myrabolus.
Room: A Well Worn Path
</map>
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 262h/262H 113v/119V Pos: standing >
                  
              M   
             MMM  
  MMMMMS^  MMMM^  
 MMMM^..@.MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....^MMM^...  
  ^...^**MMM^^.   
   ^..*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 262h/262H 112v/119V Pos: standing >

< 262h/262H 112v/119V Pos: standing >
                  
             MM   
  MMMMMS^  MMMM^  
 MMMM^....MMM^^^  
 MM..^M.@^MMM^^.  
 ..^....^MMM^...  
 .^...^**MMM^^..  
  .^..*^*MM^^**   
   ^.****M^*^*    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 262h/262H 111v/119V Pos: standing >
             M    
  MMMMMS^  MMMM   
 MMMM^....MMM^^^  
 MM..^M.^^MMM^^.  
 ..^....@MMM^...  
 .^...^**MMM^^..  
 ..^..*^*MM^^***  
  .^.****M^*^**   
   ^^^^*MM^***    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 262h/262H 109v/119V Pos: standing >

< 262h/262H 109v/119V Pos: standing >
  M.^^M   
 ...^MMM  
 .^*@MMM  
 .*^*MM^  
  ***M^   
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 262h/262H 108v/119V Pos: standing >
  ..^MM   
 .^**MMM  
 .*^@MM^  
 ****M^*  
  ^*MM^   
A Dark Jungle
Obvious exits: -North -East  -South

< 262h/262H 106v/119V Pos: standing >
  ^**MM   
 .*^*MM^  
 ***@M^*  
 ^^*MM^*  
  MMMMM   
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 262h/262H 104v/119V Pos: standing >

< 262h/262H 105v/119V Pos: standing >
  .^**M   
 ..*^*MM  
 .**@*M^  
 ^^^*MM^  
  MMMMM   
A Dark Jungle
Obvious exits: -East  -South -West 

< 262h/262H 103v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/262H 104v/119V Pos: standing >
  ..^**   
 ^..*^*M  
 ^.*@**M  
 ^^^^*MM  
  MMMMM   
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 262h/262H 103v/119V Pos: standing >
  ....^   
 ...^**M  
 ^..@^*M  
 ^.****M  
  ^^^*M   
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 262h/262H 101v/119V Pos: standing >

<map>
Zone: Darkfall Forest.
Room: A Path Through a Jungle
</map>
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East  -West 

< 262h/262H 99v/119V Pos: standing >

< 262h/262H 99v/119V Pos: standing >
You start setting up camp...

< 262h/262H 100v/119V Pos: standing >

< 262h/262H 101v/119V Pos: standing >
Zxat snaps into visibility.

< 262h/262H 119v/119V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!

< 188h/262H 119v/119V Pos: standing >
Zxat starts casting an offensive spell.

< 189h/262H 119v/119V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!

< 122h/262H 119v/119V Pos: standing >
Zxat starts casting an offensive spell.

< 123h/262H 119v/119V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-
OUCH!  That really did HURT!

< 79h/262H 119v/119V Pos: standing >
Zxat starts casting an offensive spell called 'hammer'.

< 80h/262H 119v/119V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'pawwzf'
-=[Zxat creates a hammer out of thin air that smashes into you!]=-
YIKES!  Another hit like that, and you've had it!!

< 33h/262H 119v/119V Pos: standing >
Zxat starts casting an offensive spell.

< 34h/262H 119v/119V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'bajroculof'
-=[A huge boulder created by Zxat hits you causing you to scream out in agony!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Zxat's boulder hit's dead on knocking you to the ground!

< 2h/262H 119v/119V Pos: sitting >
Zxat starts casting an offensive spell called 'boulder'.

< 4h/262H 119v/119V Pos: sitting >
Zxat completes his spell...
Zxat utters the word 'bajroculof'
-=[A huge boulder created by Zxat hits you causing you to scream out in agony!]=-