<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a troll brewer's fez of clarity
<worn on eyes> some eyes of the salamander [superior] (magic)
<worn in ear> a diamond earring [superior]
<worn in ear> a sparkling earring (magic) (glowing)
<worn on face> the wailing face of a pygmie banshee (magic)[197h 58m 29s]
<worn around neck> a frost-rimed crystal charm
<worn around neck> a silvery necklace with an obsidian pendant [superior] (glowing)
<worn on body> some robes of sand weaving (magic)
<worn about body> the shroud of hatred (magic) (glowing) (humming)
<worn on back> a large leather backpack
<worn on tail> a gleaming brass tail protector from The Surface Realm of Duris
<worn about waist> the silk twined rope (magic)
<worn on belt buckle>the lost book of 'Magic'
<worn on arms> a pair of ghostly sleeves (magic)
<held as shield> a well-polished mithril body shield [poor] [86%]
<worn around wrist> a crystalline wristguard
<worn around wrist> a superior bone bracer from Abandoned Elven Homestead
<worn on hands> some decent granite gauntlets
<worn on finger> a blackened ring
<worn on finger> a skin-wrapped glassteel signet
<held> the writhing soul of a demon lord [poor] (humming)
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> a pair of boots of the ages
.***++.+**..
.***+******.
.**.***.**..
..+**..M*..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 159v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
. .^.
.. ..+.
**...M*@*.
**.****.*..
.***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
An Orc merchant wanders the city, selling his wares.
< 422h/422H 157v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
. .^.
.. ..@.
**...M*M*.
**.****.*..
***++.+**..
**+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 157v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 156v/192V Pos: standing >
Rargg leaves east.
Strautz leaves east.
You follow Morrigu.
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 422h/422H 155v/192V Pos: standing >
Rargg leaves east.
Strautz leaves east.
You follow Morrigu.
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 156v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 156v/192V Pos: standing >
Morrigu opens the bank.
< 422h/422H 159v/192V Pos: standing >
Rargg leaves west.
Strautz leaves west.
You follow Morrigu.
The Storm Port Bank
Tucked in between several larger warehouse buildings in the south
western corner of the city lies the bank. Most orcs would rather not
use a money holding service believing all bankers, especially orcish
bankers to have tendancies to steal whatever is left over in their
pockets at the end of the day, however due to the high merchant rate
and often the need to withdraw large sums of money for ship buying
and building, this bank is a neccessity in this city.
Obvious exits: -East
A large wooden counter is here, with a sign posted on it.
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
The banker of the city stands counting coins here.
< 422h/422H 158v/192V Pos: standing >
Rargg leaves east.
Strautz leaves east.
You follow Morrigu.
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 158v/192V Pos: standing >
Rargg leaves east.
Strautz leaves east.
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 157v/192V Pos: standing >
Rargg leaves east.
Strautz leaves east.
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 157v/192V Pos: standing >
Rargg leaves east.
Strautz leaves east.
You follow Morrigu.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 156v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
< 422h/422H 157v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.
< 422h/422H 158v/192V Pos: standing >
Rargg leaves north.
Strautz leaves north.
You follow Morrigu.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Rargg Skull Crusher - The Horde (Troll)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion)
A Githzerai (medium) Islamic Jihad stands in mid-air here.
A Gnome (small) Islamic Jihad stands in mid-air here.
A blazing imp hovers in mid-air here. (minion)
In his haste to slam a Githzerai around, Rargg slips and falls!
< 422h/422H 158v/192V Pos: standing >
A Gnome gives an order to his followers.
< 422h/422H 159v/192V Pos: standing >
Strautz tries to tackle a Gnome and misses completely, making a nice dent in his forehead and the ground!
< 422h/422H 159v/192V Pos: standing >
You start chanting...
You snap into visibility.
< 422h/422H 160v/192V Pos: standing >
A Gnome leaves north.
A Githzerai leaves north.
A beautiful pegasus leaves north.
A blazing imp leaves north.
< 422h/422H 160v/192V Pos: standing >
You abort your spell before it's done!
< 422h/422H 161v/192V Pos: standing >
Zlo crawls in from the south.
The wraith of an orc whore enters from the south.
The wraith of an orc whore enters from the south.
The wraith of an orc whore enters from the south.
< 422h/422H 163v/192V Pos: standing >
Zlo crawls north.
The wraith of an orc whore leaves north.
The wraith of an orc whore leaves north.
The wraith of an orc whore leaves north.
< 422h/422H 164v/192V Pos: standing >
A Githzerai enters from the north.
A beautiful pegasus trots in from the north.
You follow Morrigu.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.
< 422h/422H 164v/192V Pos: standing >
A Githzerai enters from the north.
A beautiful pegasus trots in from the north.
You follow Morrigu.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
You failed.
< 422h/422H 163v/192V Pos: standing >
A Githzerai enters from the north.
A beautiful pegasus trots in from the north.
You follow Morrigu.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
< 422h/422H 162v/192V Pos: standing >
Drip leaves west.
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 162v/192V Pos: standing >
Drip leaves west.
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 161v/192V Pos: standing >
Drip leaves east.
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
You failed.
< 422h/422H 162v/192V Pos: standing >
Drip leaves east.
You follow Morrigu.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion)
A Githzerai (medium) Islamic Jihad stands in mid-air here.
< 422h/422H 161v/192V Pos: standing >
Drip leaves north.
You follow Morrigu.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 161v/192V Pos: standing >
Drip leaves north.
You follow Morrigu.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
*The wraith of an orc whore stands here. (minion)
*The wraith of an orc whore stands here. (minion)
*The wraith of an orc whore stands here. (minion)
Zlo - The Horde (Drow Elf)(medium) crouches in mid-air here.
A young Orc soldier wanders the city here, preparing for training.
< 422h/422H 161v/192V Pos: standing >
Zlo crawls south.
The wraith of an orc whore leaves south.
The wraith of an orc whore leaves south.
The wraith of an orc whore leaves south.
< 422h/422H 161v/192V Pos: standing >
You failed.
< 422h/422H 161v/192V Pos: standing >
Drip leaves south.
You follow Morrigu.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
You failed.
< 422h/422H 162v/192V Pos: standing >
Drip leaves south.
You follow Morrigu.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
Drip - The Horde (Shadow Beast)(large) stands in mid-air here.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
*The wraith of an orc whore stands here. (minion)
*The wraith of an orc whore stands here. (minion)
*The wraith of an orc whore stands here. (minion)
Zlo - The Horde (Drow Elf)(medium) crouches in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion)
A Githzerai (medium) Islamic Jihad stands in mid-air here.
Drip fills with BLooDLuST and makes a ferocious leap at a Githzerai!
Drip knocks a Githzerai down with a mighty blow!
< 422h/422H 161v/192V Pos: standing >
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 161v/192V Pos: standing >
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
You failed.
< 422h/422H 161v/192V Pos: standing >
You follow Morrigu.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
< 422h/422H 160v/192V Pos: standing >
You follow Morrigu.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
Drip - The Horde (Shadow Beast)(large) stands in mid-air here, fighting a Githzerai.
The wraith of an orc whore stands here. (minion) (casting)
The wraith of an orc whore stands here. (minion) (casting)
The wraith of an orc whore stands here. (minion) (casting)
Zlo - The Horde (Drow Elf)(medium) crouches in mid-air here.
A beautiful pegasus stands here tossing his mane. (minion)
A Githzerai (medium) Islamic Jihad crouches in mid-air here, fighting Drip.
< 422h/422H 160v/192V Pos: standing >
Drip attacks a Githzerai. [2 Hits]
< 422h/422H 161v/192V Pos: standing >
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'buoblg qrunsoqpze yugh'
The wraith of an orc whore's spell flows around a Githzerai, leaving him unharmed!
< 422h/422H 162v/192V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 422h/422H 162v/192V Pos: standing >
Rargg enters from the north.
< 422h/422H 163v/192V Pos: standing >
Rargg trips over a Githzerai, in a futile attempt to slam him down even further.
< 422h/422H 163v/192V Pos: standing >
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'bigbys clenched fist'
The wraith of an orc whore's fist beats the life out of a Githzerai, blood pours from his body!
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'bigbys clenched fist'
The wraith of an orc whore's fist beats the life out of a Githzerai, blood pours from his body!
You start chanting...
< 422h/422H 164v/192V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'hanuq yao'
A Githzerai gasps for air as Morrigu's lethal mist envelops him!
Strautz enters from the north.
< 422h/422H 166v/192V Pos: standing >
The wraith of an orc whore fades from your mortal viewing...
You complete your spell...
[Damage: 93 ] Your giant fist of force causes a Githzerai to stagger in agony!
Strautz leaves north.
< 422h/422H 166v/192V Pos: standing >
Gruul enters from the west.
< 422h/422H 167v/192V Pos: standing >
A Githzerai's a massive mithril sword eminates a soft glow and a Githzerai looks refreshed!
A Githzerai attacks Drip. [1 Hits]
Strautz enters from the north.
Kaene enters from the east.
Tis enters from the east.
< 422h/422H 168v/192V Pos: standing >
Zlo gives an order to his followers.
The wraith of an orc whore starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an orc whore starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an orc whore starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an orc whore snaps into visibility.
Looking panicked, a Githzerai scrambles madly to his feet!
You start chanting...
< 422h/422H 168v/192V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves west.
A beautiful pegasus leaves west.
Gruul leaves east.
Kaene leaves west.
< 422h/422H 168v/192V Pos: standing >
Gruul enters from the east.
< 422h/422H 169v/192V Pos: standing >
The wraith of an orc whore stops invoking abruptly!
The wraith of an orc whore stops invoking abruptly!
The wraith of an orc whore stops invoking abruptly!
You abort your spell before it's done!
< 422h/422H 170v/192V Pos: standing >
Tis leaves west.
Strautz leaves west.
Drip leaves west.
< 422h/422H 171v/192V Pos: standing >
You failed.
< 422h/422H 172v/192V Pos: standing >
< 422h/422H 173v/192V Pos: standing >
You feel uneasy with so many Evil players in Storm Port.
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
Strautz - The Horde (Orc)(medium) stands in mid-air here.
Kaene - The Horde (Troll)(large) stands in mid-air here.
Tis - The Horde (Troll)(large) stands in mid-air here.
A globe of darkness floats near Tis's head.
*Morrigu - The Horde (Drider)(large) stands in mid-air here.
Drip - The Horde (Shadow Beast)(large) stands in mid-air here, fighting a Githzerai.
Lielz - The Horde (Drow Elf)(medium) stands in mid-air here. (Casting)
A globe of darkness floats near Lielz's head.
A beautiful pegasus stands here tossing his mane. (minion)
A Githzerai (medium) Islamic Jihad crouches in mid-air here, fighting Drip.
< 422h/422H 172v/192V Pos: standing >
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
Strautz leaps at a Githzerai only to realize he is down already.
< 422h/422H 173v/192V Pos: standing >
Gruul enters from the east.
Kaene places a sleek stiletto [superior] in the back of a Githzerai, resulting in some strange noises and some blood.
< 422h/422H 173v/192V Pos: standing >
Gruul starts casting an offensive spell.
< 422h/422H 174v/192V Pos: standing >
Lielz completes his spell...
Lielz utters the words 'xarr ay ghaiz'
Zlo crawls in from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
The wraith of an orc whore enters from the east.
< 422h/422H 175v/192V Pos: standing >
The wraith of an orc whore fades from your mortal viewing...
Zlo rises to his feet.
< 422h/422H 175v/192V Pos: standing >
The wraith of an orc whore fades from your mortal viewing...
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
< 422h/422H 176v/192V Pos: standing >
< 422h/422H 176v/192V Pos: standing >
A Githzerai attacks Drip. [2 Hits]
Zlo gives an order to his followers.
The wraith of an orc whore starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore starts casting an offensive spell.
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore starts casting an offensive spell called 'bigbys clenched fist'.
You start chanting...
< 422h/422H 176v/192V Pos: standing >
Morrigu completes his spell...
Morrigu utters the words 'aque ghcandusaw'
Morrigu snaps into visibility.
Morrigu sends a stream of acid into a Githzerai, vaporizing fragile carbon compounds and creating a horrible stench.
< 422h/422H 177v/192V Pos: standing >
Gruul starts casting an offensive spell.
< 422h/422H 177v/192V Pos: standing >
Drip attacks a Githzerai. [2 Hits]
< 422h/422H 178v/192V Pos: standing >
Kaene attacks a Githzerai. [4 Hits]
A Githzerai avoids being bashed by Tis, who loses his balance and falls.
< 422h/422H 178v/192V Pos: standing >
The wraith of an orc whore stops invoking abruptly!
You complete your spell...
[Damage: 95 ] Your giant fist of force causes a Githzerai to stagger in agony!
< 422h/422H 179v/192V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
< 422h/422H 179v/192V Pos: standing >
Looking panicked, a Githzerai scrambles madly to his feet!
You start chanting...
< 422h/422H 181v/192V Pos: standing >
Strautz attacks a Githzerai. [1 Hits]
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
Gruul starts casting an offensive spell.
< 422h/422H 181v/192V Pos: standing >
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'bigbys clenched fist'
The wraith of an orc whore's fist beats the life out of a Githzerai, blood pours from his body!
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'buoblg qrunsoqpze yugh'
The wraith of an orc whore's spell flows around a Githzerai, leaving him unharmed!
A Githzerai's face turns pale as Kaene slams his head into his face.
< 422h/422H 181v/192V Pos: standing >
Lielz starts casting a spell.
< 422h/422H 182v/192V Pos: standing >
Casting: bigbys clenched fist *
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
Drip fills with BLooDLuST and makes a ferocious leap at a Githzerai!
Drip knocks a Githzerai down with a mighty blow!
< 422h/422H 183v/192V Pos: standing >
A Githzerai attacks Drip. [2 Hits]
Zlo gives an order to his followers.
The wraith of an orc whore starts casting an offensive spell.
The wraith of an orc whore starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of an orc whore starts casting an offensive spell.
< 422h/422H 184v/192V Pos: standing >
You complete your spell...
[Damage: 81 ] Your giant fist of force causes a Githzerai to stagger in agony!
A Githzerai's barbed mail of the battlerager king was completely destroyed by the massive blow!
A Githzerai's blue earthstone ring was completely destroyed by the massive blow!
A beautiful pegasus stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!