The death of [ 1 Mercenary] Purelure (Halfling)

in A Trade Path Heading into a Ravine

from the perspective of [ 1 Mercenary] Purelure (Halfling)

<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<held>               a reed-woven parchment
<worn on legs>       a pair of studded leather leggings

The Center of Market Square
   An intricate fountain stands in the center of the square spraying water
high into the air.  Cobblestones around the fountain are well worn and cleared
of the stone benches and flower beds seen throughout the rest of the square.
Though the entire square is used for dances and celebrations, the area around
the fountain here is where most of the dancing is done.  The square continues
in all directions from here.
Obvious exits: -North -East  -South -West 
[7] A sturdy looking wooden club has been left here.
[7] A stout cudgel carved from oak wood lies here.
[7] A gnoby piece of wood, perhaps a small mace, lies here.
[7] A steel dagger has been tossed aside here.
[7] A steel dagger about a foot in length lies here.
[3] A spellbook has been tossed aside here.
[8] A steel long sword has been left here.
[8] A steel short sword lies discarded here.
[8] A long steel sword is here in the dirt.
[55] A small bandage rests upon the ground here.
[22] A large wooden torch has been discarded here.
An ornate fountain stands here shooting water into the air.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a deerskin belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You wear a deerskin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a reed-woven parchment.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.

< 22h/22H 101v/101V Pos: standing >
The Halfling Market
   Fernwalk Lane leads straight north through the market which extends to the
east and west.  Merchants are hawking everything from fruit to leather goods
from small stone tables that have been spaced around the small square.  Small
trees provide shade and a small amount of shelter from the elements and
lanterns hung from some of the lower branches keep the entire square well lit
at night.  Loud laughter and singing can be over the barking dogs and laughing
children that seem to be running everywhere at once.  Fernwalk Lane heads
north through the market continues to the south.  A small square extends to
the north, east and west.
Obvious exits: -North -East  -South -West 
A furtive half-elf is here caring for the trees.

< 22h/22H 100v/101V Pos: standing >
Fernwalk Lane
   Merchants can be heard hawking their wares in the small market to the north
and a dog's barking can be heard in the distance.  The ferns that give this
narrow road its name seem to fade out to the north where the road widens into
a large square.  A lumber shed to the west blocks the view of the small river
that flows along the western edge of the higher plateau and the door to a
small auction house can be seen to the east.  Fernwalk Lane continues both
north and south.
Obvious exits: -North -East  -South -West 
A guardian mage patrols the tower keeping it safe.

< 22h/22H 99v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
   The steady trickle of a tiny waterfall flowing into a small pool to the
west makes a pleasant counterpart to the birds playing in the trees and bushes
nearby.  A large number of small halfling cottages can be seen to the east and
north.  Most of the cottages are made of different woods or combinations of
different woods giving the collection of homes here a colorful, almost
artistic touch.  Halflings take pride in the creation and decoration of
beautiful intricate homes.  Orchid Way continues to the east and makes a short
trip to the west to a small pool of freshwater and Fernwalk Lane continues
both north and south.
Obvious exits: -North -East  -South -West 
A small halfling woman wanders here, humming to herself.

< 22h/22H 98v/101V Pos: standing >
Fernwalk Lane
   Halflings are inclined to use a wide variety of jungle woods to make their
beautiful little homes.  Although Woodseer is most famous for its jodani and
ebonwood, the Rift Valley Jungle is filled with a wide variety of trees
providing a number of different woods for building.  Dark brown cocobola has
been used in the construction of a small home to the east.  The thin light
brown veins of the cocobola seem to shimmer in the sunlight making the home
appear to be made of marble rather than wood.  Fernwalk Lane continues to
the north toward some more brightly colored homes and south to a steep drop.
Obvious exits: -North -East # -South
A halfling guard patrols the streets keeping the peace.
A young duck searches for food here.

< 22h/22H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 97v/101V Pos: standing >
Fernwalk Lane
   It appears that in some distant past the top of a mountain was somehow
sheared off and 'dropped' into the rift valley forming two plateaus on which
the halflings have built their small town.  One plateau below, which rests
above the western end of the Rift Valley Jungle, and one here on the remains of
the mountain.  A number of very colorful and beautiful homes can be seen
through the small trees and bushes on this higher plateau.  Ferns line the road
as it heads north and a narrow stairway leads down toward the lower plateau.
Obvious exits: -North -Down 
A merchant wanders aimlessly.
A small dog lopes along waiting for its master.

< 22h/22H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 97v/101V Pos: standing >
On a Long Stairway
   The roof of a jodani wood building can be seen sticking out of the cliff
directly below and a number of trees and small buildings can be made out on the
plateau far below.  Water roars past to the west as it plummets over the edge
of the cliff above.  Though the waterfall is thin, the volume of water
streaking down toward the pool below appears to be more than enough to drag a
small boat with it.  The stairway continues upward toward another small plateau
and downward toward a building built in the face of the cliff.
Obvious exits: -Up    -Down 
A brown duck calmly protects her babies.
A young duck searches for food here.

< 22h/22H 96v/101V Pos: standing >
In Front of Ctenmir's
   A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below.  A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages.  It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort.  Though it hangs
out into open space, fine construction and good design make the building quite
safe.  A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East  -Up    -Down 

< 22h/22H 96v/101V Pos: standing >
On a Long Stairway
   Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge.  There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below.  The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges.  Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here.  The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up    -Down 
A young duck searches for food here.
A young duck searches for food here.
A fuzzy white duckling wanders here searching for food.

< 22h/22H 95v/101V Pos: standing >
Before a Long Stairway
   Pleasant ferns and flowers have been planted here at the base of a  long
stairway leading up to another small plateau.  Water spills over the edge of
the plateau above and falls into a small pool over to the west.  Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east.  Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up   
A lieutenant of the Woodseer guard patrols the area.

< 22h/22H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 95v/101V Pos: standing >
Fernwalk Lane
   Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder.  The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west.  The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West 

< 22h/22H 95v/101V Pos: standing >
Fernwalk Lane
   A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east.  Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west.  Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
A well-muscled farmer walks through the market to deliver goods.

< 22h/22H 95v/101V Pos: standing >
A Four-Way Intersection
   Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate.  River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East  -South -West 
A small, pink marble fountain gurgles quietly.
A small halfling woman wanders here, humming to herself.
The Woodseer Quartermaster stands here.

< 22h/22H 94v/101V Pos: standing >
Petalrich Lane
   Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south.  The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money.  Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East  -South# -West 

< 22h/22H 93v/101V Pos: standing >
Petalrich Lane
   A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it.  A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner.  Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area.  Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East  -South -West 
A wealthy human merchant walks through town.
A wealthy human merchant walks through town.
A merchant wanders aimlessly.
A young halfling woman is here seeking adventure.

< 22h/22H 92v/101V Pos: standing >
Petalrich Lane
   Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm.  Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south.  A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within.  The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East  -South# -West 

< 22h/22H 92v/101V Pos: standing >
Petalrich Lane
   The wide entrance to the park north of here beckons to be used.  Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting.  Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor.  Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers.  The flower-lined road continues to the east and west, and
an entrance to the park is to the north.  A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East  -South -West 
[2] A spellbook has been tossed aside here.
A small halfling woman wanders here, humming to herself.
A halfling guard patrols the streets keeping the peace.
A hooded mage is here traveling to the tower to study.

< 22h/22H 91v/101V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East  -South -West 
[2] A large wooden torch has been discarded here.
A halfling guard patrols the streets keeping the peace.

< 22h/22H 90v/101V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East  -South -West 
A halfling guard patrols the streets keeping the peace.

< 22h/22H 89v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East  -South -West 
A giant dragonfly zips around here.

< 22h/22H 89v/101V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East  -West 

< 22h/22H 88v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 88v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 89v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 89v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 22h/22H 89v/101V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West  -Down 
A steel long sword has been left here.
A steel short sword lies discarded here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.

< 22h/22H 88v/101V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up    -Down 
A fuzzy white duckling wanders here searching for food.

< 22h/22H 88v/101V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up    -Down 

< 22h/22H 87v/101V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up    -Down 

< 22h/22H 86v/101V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up    -Down 

< 22h/22H 85v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a huge living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.

< 22h/22H 85v/101V Pos: standing >
A Trade Path Heading into a Ravine
Obvious exits: -West  -Up    -Down 
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a huge living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a large living being here.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
A red shape snaps into visibility.
-=[Out of nowhere, a red shape stabs you in the back.]=-
Your suit of spiked leather armor was completely destroyed by the massive blow!
Your bronze skull cap was completely destroyed by the massive blow!
Your pair of studded leather boots was completely destroyed by the massive blow!