<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers [84%]
<worn on head> a blood hawk headdress [69%]
<worn in ear> a twisted crystal earring [89%]
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a leafy mask of Silvanos [88%]
<worn around neck> a static granite gorget
<worn around neck> a necklace of obsidian and steel beads
<worn on body> a darksteel chainmail shirt (glowing)
<worn about body> a tangle of magical vine (humming)
<worn as quiver> a silken backsheath of flight
<worn about waist> a leather twined belt
<worn on belt buckle>a crystalline lyre
<held as shield> a well-polished mithril body shield [superior] (illuminating) [70%]
<worn around wrist> a black and white zebra-hide wristband
<worn around wrist> an ancient rune enscribed bracer [poor]
<worn on finger> the royal ring of Aravne (glowing)
<held> the sculpted tree [78%]
<worn on legs> a coconut kilt [73%]
<worn on feet> some boots of forest running
.*...^.^.
M***...^
^ *^**.
^^ @* .
*.. + ..
++++++++++P++
**. .*
*^
<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
<map>
Zone: Verspin.
Room: The Entrance to a Town
</map>
The Entrance to a Town
This cheery scene seems to be the entrance to a small town. The grass
is green, and the flowers seem to be has colorful has ever. People of many
kinds, but mostly halflings and humans walk about busily. A great brass
double door blocks the entrance to the town, and a large shining silver
plaque is mounted on it.
Obvious exits: -North -South
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
A high guard of Verspin easily patrols here.
< 481h/481H 112v/183V Pos: standing >
< 481h/481H 112v/183V Pos: standing >
I see no gate here.
< 481h/481H 114v/183V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road
</map>
<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South -West
A dwarven peddler sells his goods in the chaos.
< 481h/481H 113v/183V Pos: standing >
I see no gate here.
< 481h/481H 114v/183V Pos: standing >
Ok.
< 481h/481H 117v/183V Pos: standing >
You quickly scan the area.
A captain of Verspin who is close by to your north.
A flame eater who is a brief walk away to your north.
A high guard of Verspin who is a brief walk away to your north.
A loud shopper who is rather far off to your north.
A high guard of Verspin who is rather far off to your north.
A commoner of Verspin who is close by to your east.
Vulm who is close by to your east.
A high guard of Verspin who is a brief walk away to your west.
A mime who is rather far off to your west.
< 481h/481H 119v/183V Pos: standing >
< 481h/481H 124v/183V Pos: standing >
< 481h/481H 146v/183V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 481h/481H 150v/183V Pos: standing >
You are carrying: (2/11)
a sparkling piranha
a bag of wonderous depth
< 481h/481H 161v/183V Pos: standing >
The Central Road
Obvious exits: -North -East -South# -West
A dwarven peddler sells his goods in the chaos.
< 481h/481H 161v/183V Pos: standing >
< 481h/481H 163v/183V Pos: standing >
<map>
Zone: Verspin.
Room: Along the West Wall
</map>
Along the West Wall
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -East -West
< 481h/481H 162v/183V Pos: standing >
< 481h/481H 163v/183V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road
</map>
<map>
Zone: Verspin.
Room: The Central Road
</map>
The Central Road
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South# -West
A dwarven peddler sells his goods in the chaos.
< 481h/481H 164v/183V Pos: standing >
<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
<map>
Zone: Verspin.
Room: Vulm's Gem Shop
</map>
Vulm's Gem Shop
This large place seems to be the shop of gems in Verspin. Many glittering
prizes lie about, all for sure with their price. Many gawking onlookers walk
about, dazed at the magnicicent rubies, and emeralds. A large sign is in the
corner. Vulm sits behind his counter, counting his money and chuckling quietly
to himself.
Obvious exits: -West
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 163v/183V Pos: standing >
< 481h/481H 164v/183V Pos: standing >
An odd looking shadow silently arrives and slowly forms into a Goblin.
< 481h/481H 170v/183V Pos: standing >
< 481h/481H 171v/183V Pos: standing >
You are carrying: (2/11)
a sparkling piranha
a bag of wonderous depth
< 481h/481H 172v/183V Pos: standing >
You eat the sparkling piranha.
< 481h/481H 175v/183V Pos: standing >
< 481h/481H 176v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A Goblin (small) WiLd ThInG - The Horde stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 176v/183V Pos: standing >
You are carrying: (1/11)
a bag of wonderous depth
< 481h/481H 178v/183V Pos: standing >
A Goblin starts casting a spell.
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A Goblin (small) WiLd ThInG - The Horde stands in mid-air here. (Casting)
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
You tip your hat at no one in particular.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A Goblin (small) WiLd ThInG - The Horde stands in mid-air here. (Casting)
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
You see nothing special about her.
This Goblin is in excellent condition.
She's small in size.
She appears to be casting.
<worn on head> a blood hawk headdress
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a dangling golden earring [poor] [86%]
<worn in ear> a golden earring of elven nobility
<worn on face> a mask made of leaves [superior]
<worn around neck> a pitted gold amulet
<worn around neck> a shimmering locket of the mermaids
<worn on body> some robes of sand weaving
<worn about body> a well-used cured leather bodycloak
<worn about waist> a leather twined belt
<worn on belt buckle>an enchanted spellbook
<held as shield> a fanged brass buckler
<worn around wrist> a githyanki skin bracer
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a thick bone ring (glowing)
<worn on finger> a gold band
<held> the starseed nebula (illuminating)
< 481h/481H 183v/183V Pos: standing >
A Goblin completes her spell...
A Goblin utters the word 'mask'
A Goblin fades back into her own image.
< 481h/481H 183v/183V Pos: standing >
A black rift in space opens next to you, and Que steps out of it grinning.
Vulm's Gem Shop
Obvious exits: -West
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Nel Islamic Jihad (Shade)(small) stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Cols rides in on a beautiful pegasus from the west.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You are carrying: (1/11)
a bag of wonderous depth
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Nel Islamic Jihad (Shade)(small) stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
Que makes a magical gesture, sending a blazing imp back to the nether plane.
< 481h/481H 183v/183V Pos: standing >
Cols stops following Que.
Cols now follows Que.
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Nel Islamic Jihad (Shade)(small) stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Nel now follows Que.
Cols is now guarding you!
< 481h/481H 183v/183V Pos: standing >
Nel sits down in a comfortable spot.
< 481h/481H 183v/183V Pos: standing >
Nel opens a spellbook and begins studying it intently.
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Nel Islamic Jihad (Shade)(small) sits resting.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
Nel is now a member of Que's group.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You stop following Que.
You now follow Que.
< 481h/481H 183v/183V Pos: standing >
Score information for Razot
Level: 38 Race: Grey Elf Class: Druid / Forest Druid Sex: Male
Hit points: 481(481) Moves: 183(183)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.69 Deaths: 10
Detecting: Invisible Life Heat
Enchantments: Hawkvision Farsee Fly Haste Lightfooted
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 455
Guarded by: Cols
Active Spells:
--------------
detect invisibility (30 minutes)
pass without trace (2 minutes)
endurance (less than a minute remaining)
mielikki vitality (9 minutes)
animal vision (16 minutes)
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
Casting: mielikki vitality *
< 481h/481H 183v/183V Pos: standing >
Casting: mielikki vitality
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
The Goddess graces you.
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
You can't possibly regain movement any faster.
< 481h/481H 183v/183V Pos: standing >
Nel's body appears to recover from the affects of the potion.
Your endurance fades away.
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
A captain of Verspin enters from the west.
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
Cols's skin gains the texture of bark.
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
Nel closes her book and smiles broadly.
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
Cols's barkskin seems to take on the texture of iron.
< 481h/481H 183v/183V Pos: standing >
Nel clambers to her feet.
< 481h/481H 183v/183V Pos: standing >
Nel starts casting a spell.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Nel completes her spell...
Nel utters the word 'mask'
The image of Nel shifts and blurs into Islam!
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A captain of the guard is here, keeping peace.
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Islam Islamic Jihad (Githzerai)(small) stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A captain of the guard is here, keeping peace.
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Islam Islamic Jihad (Githzerai)(small) stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
Islam quaffs a green potion with black chunks.
Islam strengthens visibly.
Islam appears to grow tougher and more powerful.
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A captain of the guard is here, keeping peace.
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Islam Islamic Jihad (Githzerai)(small) stands in mid-air here.
A commoner of Verspin is here, walking stoutly.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
You are carrying: (1/11)
a bag of wonderous depth
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Islam sits down in a comfortable spot.
< 481h/481H 183v/183V Pos: standing >
Islam opens a spellbook and begins studying it intently.
< 481h/481H 183v/183V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 481h/481H 183v/183V Pos: standing >
Islam closes her book and smiles broadly.
< 481h/481H 183v/183V Pos: standing >
A commoner of Verspin leaves west.
Islam clambers to her feet.
< 481h/481H 183v/183V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A captain of the guard is here, keeping peace.
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Islam Islamic Jihad (Githzerai)(small) stands in mid-air here.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
A commoner of Verspin enters from the west.
< 481h/481H 183v/183V Pos: standing >
Score information for Razot
Level: 38 Race: Grey Elf Class: Druid / Forest Druid Sex: Male
Hit points: 481(481) Moves: 183(183)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.69 Deaths: 10
Detecting: Invisible Life Heat
Enchantments: Hawkvision Farsee Fly Haste Lightfooted
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 455
Guarded by: Cols
Active Spells:
--------------
endurance (8 minutes)
ironwood (4 minutes)
detect invisibility (29 minutes)
pass without trace (1 minute)
mielikki vitality (14 minutes)
animal vision (15 minutes)
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A commoner of Verspin is here, walking stoutly.
A captain of the guard is here, keeping peace.
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Islam Islamic Jihad (Githzerai)(small) stands in mid-air here.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
A commoner of Verspin leaves west.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Vulm's Gem Shop
Obvious exits: -West
A captain of the guard is here, keeping peace.
Cols Islamic Jihad (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.
Que Islamic Jihad (Gnome)(small) stands in mid-air here.
Islam Islamic Jihad (Githzerai)(small) stands in mid-air here.
(Q)Vulm, the gem master of Verspin, is here.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
A commoner of Verspin enters from the west.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
A commoner of Verspin leaves west.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
You are already standing.
< 481h/481H 183v/183V Pos: standing >
You start chanting...
< 481h/481H 183v/183V Pos: standing >
Casting: mielikki vitality *
< 481h/481H 183v/183V Pos: standing >
Casting: mielikki vitality
< 481h/481H 183v/183V Pos: standing >
You complete your spell...
The Goddess graces you.
< 481h/481H 183v/183V Pos: standing >
< 481h/481H 183v/183V Pos: standing >
Score information for Razot
Level: 38 Race: Grey Elf Class: Druid / Forest Druid Sex: Male
Hit points: 481(481) Moves: 183(183)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 87%
Status: Standing.
Frags: +0.69 Deaths: 10
Detecting: Invisible Life Heat
Enchantments: Hawkvision Farsee Fly Haste Lightfooted
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 455
Guarded by: Cols
Active Spells:
--------------
endurance (7 minutes)
ironwood (3 minutes)
detect invisibility (28 minutes)
pass without trace (less than a minute remaining)
mielikki vitality (15 minutes)
animal vision (14 minutes)
< 481h/481H 183v/183V Pos: standing >
A Drow Elf enters from the west.
A Drow Elf enters from the west.
The wraith of an orc sailor enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.
The wraith of an orc whore enters from the west.
A Troll enters from the west.
A Troll enters from the west.
An Orc enters from the west.
A Shadow Beast enters from the west.
A Kobold enters from the west.
Cols bravely steps in front of you, shielding you from harm!
A Troll snaps into visibility.
In his haste to slam Cols around, a Troll slips and falls!
< 481h/481H 183v/183V Pos: standing >
A Troll snaps into visibility.
You are knocked to the ground by a Troll's skillful bash!
< 480h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:few scratches E: A Troll sta EP: excellent >
< 480h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:few scratches E: A Troll sta EP: excellent >
An Orc attempts to stab you in the back, but your ironwood quickly absorbs the impact before fading away!
An Orc snaps into visibility.
-=[Out of nowhere, an Orc stabs you in the back.]=-
-=[An Orc's powerful pierce strikes you.]=-
< 448h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:few scratches E: A Troll sta EP: excellent >
Que leaves west.
Islam leaves west.
Cols leaves west riding on a beautiful pegasus.
< 448h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Drow Elf gives an order to his followers.
The wraith of an orc whore starts casting an offensive spell.
A Drow Elf snaps into visibility.
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore starts casting an offensive spell.
The wraith of an orc whore snaps into visibility.
The wraith of an orc whore starts casting an offensive spell.
The wraith of an orc whore snaps into visibility.
The wraith of an orc sailor starts casting an offensive spell.
The wraith of an orc sailor snaps into visibility.
You are no longer being guarded by Cols.
< 448h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:few scratches E: A Troll sta EP: excellent >
You block an Orc's lunge at you.
An Orc snaps into visibility.
-=[An Orc's pierce strikes you.]=-
-=[An Orc's pierce strikes you.]=-
-=[An Orc's impressive pierce wounds you.]=-
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 406h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC: small wounds E: A Troll sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 406h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC: small wounds E: A Troll sta EP: excellent >
A captain of Verspin suddenly attacks a Drow Elf!
A captain of Verspin's weak punch grazes a Drow Elf.
< 406h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC: small wounds E: A Troll sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.]=-
OUCH! That really did HURT!
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of an orc whore's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
The wraith of an orc sailor completes its spell...
The wraith of an orc sailor utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of an orc sailor's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 150h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'uwwarahz'
A flaming conflagration spews from a Kobold striking you full on!
A Troll blocks your futile lunge at him.
A Troll deflects your blow and strikes back at YOU!
-=[A Troll's impressive bludgeon strikes you very hard.]=-
< 90h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
You block a Troll's lunge at you.
-=[A Troll's impressive bludgeon strikes you very hard.]=-
< 76h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 76h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
A Kobold starts casting an offensive spell.
< 76h/481H 183v/183V Pos: sitting >
< T: Razot TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of an orc whore's spell!
The wraith of an orc whore completes its spell...
The wraith of an orc whore utters the words 'buoblg qrunsoqpze yugh'
-=[The wraith of an orc whore's mighty magic fist slams into you!]=-
Your some gazelle-skin sleeves was completely destroyed by the massive blow!
Your etched sardonyx ring [poor] was completely destroyed by the massive blow!