<worn on body> a suit of smelly animal furs
<worn about waist> a thin leather belt
<worn on hands> a pair of brown leather gloves
<held> a green gem (illuminating)
<worn on feet> some magical rubber shoes
Casting: spirit armor
< 212h/212H 112v/112V Pos: standing >
You complete your spell...
You're already affected by an armor-type spell.
< 212h/212H 112v/112V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A small leather-bound book lies here.
A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
An obsidian totem lies here.
A marbled quartz totem lies here.
A firwood totem lies here.
A suit of leather armor with elven designs lies here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 212h/212H 112v/112V Pos: standing >
You stop using a marbled quartz totem.
< 212h/212H 112v/112V Pos: standing >
You hold a squat obsidian totem.
< 212h/212H 112v/112V Pos: standing >
A baboon leaves north.
< 212h/212H 112v/112V Pos: standing >
You start chanting...
< 212h/212H 112v/112V Pos: standing >
Casting: flameburst
< 212h/212H 112v/112V Pos: standing >
You complete your spell...
You point at a baboon.
[Damage: 24 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
You dodge a baboon's vicious attack.
A baboon's kick crashes into your chest.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few scratches >
A baboon dodges your futile attack.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few scratches >
You start chanting...
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few scratches >
Casting: flameburst
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few scratches >
You complete your spell...
You point at a baboon.
[Damage: 30 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: small wounds >
You start chanting...
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: small wounds >
You dodge a baboon's vicious attack.
You dodge a baboon's vicious attack.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: small wounds >
The sun rises over the northern horizon.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: small wounds >
Casting: flameburst
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: small wounds >
You complete your spell...
You point at a baboon.
[Damage: 40 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few wounds >
A baboon enters from the north.
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few wounds >
You start chanting...
< 199h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: few wounds >
You dodge a baboon's vicious attack.
A baboon's fine maul strikes you.
< 186h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: few wounds >
Casting: flameburst
< 186h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: few wounds >
You complete your spell...
You point at a baboon.
[Damage: 40 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 186h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: few wounds >
You start chanting...
< 186h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: few wounds >
Casting: flameburst *
< 186h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: few wounds >
A baboon misses you.
A baboon misses you.
A baboon's kick hits you in your side.
< 173h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: few wounds >
A baboon leaves west.
You complete your spell...
You point at a baboon.
[Damage: 55 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 173h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
You miss a baboon.
< 173h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
You start chanting...
< 173h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
You complete your spell...
You point at a baboon.
[Damage: 36 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 173h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
A baboon misses you.
A baboon's fine maul strikes you.
< 160h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
A baboon leaves north.
< 160h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
You start chanting...
< 160h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
Casting: flameburst *
< 160h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
Casting: flameburst
< 160h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: nasty wounds >
You complete your spell...
You point at a baboon.
[Damage: 31 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 160h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
A baboon misses you.
A baboon misses you.
A baboon's kick crashes into your chest.
You don't have that spell memorized.
< 145h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A baboon dodges your futile attack.
< 145h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You start chanting...
< 145h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
Casting: molten spray *
< 145h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A baboon's impressive maul seriously wounds you.
OUCH! That really did HURT!
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
Casting: molten spray
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You complete your spell...
You point at a baboon.
[Damage: 35 ] Your blast of molten spray slams into a baboon, burning holes into its flesh.
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon leaves west.
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
You miss a baboon.
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
You start chanting...
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
Casting: molten spray *
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon enters from the east.
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
Casting: molten spray
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon misses you.
You dodge a baboon's vicious attack.
< 117h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
You complete your spell...
You point at a baboon.
[Damage: 45 ] Your blast of molten spray slams into a baboon, burning holes into its flesh.
A baboon is mortally wounded, and will die soon, if not aided.
< 117h/212H 112v/112V Pos: standing >
<A baboon enters from the north.
[Damage: 3 ] Your punch hits a baboon.
A baboon is mortally wounded, and will die soon, if not aided.
< 117h/212H 112v/112V Pos: standing >
<You stop using a squat obsidian totem.
< 117h/212H 112v/112V Pos: standing >
<You hold a marbled quartz totem.
< 117h/212H 112v/112V Pos: standing >
<You start chanting...
< 117h/212H 112v/112V Pos: standing >
<You complete your spell...
You shudders as an immense rush of life flows into his body!
< 193h/212H 112v/112V Pos: standing >
<[Damage: 1 ] Your kick crashes into a baboon's chest.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a baboon's last actions in this world.
< 193h/212H 112v/112V Pos: standing >
A baboon enters from the west.
< 193h/212H 112v/112V Pos: standing >
A baboon leaves north.
< 193h/212H 112v/112V Pos: standing >
A baboon leaves north.
< 193h/212H 112v/112V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 19 gold coins.
< 193h/212H 112v/112V Pos: standing >
You sit down and relax.
< 193h/212H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 3 - molten spray
( 4th circle) 4 - scorching touch
2 - mending
( 3rd circle) 7 - scalding blast
( 1st circle) 7 - ice missile
1 - wolfspeed
And you are currently memorizing the following spells:
5 seconds: ( 2nd) flameburst
9 seconds: ( 1st) spirit armor
15 seconds: ( 2nd) flameburst
21 seconds: ( 2nd) flameburst
27 seconds: ( 2nd) flameburst
32 seconds: ( 2nd) flameburst
38 seconds: ( 2nd) flameburst
44 seconds: ( 2nd) flameburst
50 seconds: ( 2nd) flameburst
59 seconds: ( 5th) molten spray
68 seconds: ( 5th) molten spray
78 seconds: ( 6th) greater mending
You can memorize no more spells.
You continue your study.
< 193h/212H 112v/112V Pos: sitting >
You start meditating...
< 193h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 198h/212H 112v/112V Pos: sitting >
You have finished memorizing spirit armor.
< 201h/212H 112v/112V Pos: sitting >
A baboon leaves west.
< 203h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 203h/212H 112v/112V Pos: sitting >
A baboon enters from the south.
< 204h/212H 112v/112V Pos: sitting >
Autosaving...
You have finished memorizing flameburst.
< 208h/212H 112v/112V Pos: sitting >
A baboon leaves south.
You have finished memorizing flameburst.
< 210h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the north.
< 212h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 212h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 212h/212H 112v/112V Pos: sitting >
A baboon leaves east.
< 212h/212H 112v/112V Pos: sitting >
The day has begun.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the west.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the west.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the east.
You have finished memorizing flameburst.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the east.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the west.
< 212h/212H 112v/112V Pos: sitting >
A baboon leaves north.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the north.
< 212h/212H 112v/112V Pos: sitting >
You have finished memorizing molten spray.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the north.
< 212h/212H 112v/112V Pos: sitting >
A baboon leaves north.
< 212h/212H 112v/112V Pos: sitting >
A baboon enters from the north.
< 212h/212H 112v/112V Pos: sitting >
You have finished memorizing molten spray.
< 212h/212H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 4 - scorching touch
2 - mending
( 3rd circle) 7 - scalding blast
( 2nd circle) 8 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
1 - wolfspeed
And you are currently memorizing the following spells:
8 seconds: ( 6th) greater mending
You can memorize no more spells.
< 212h/212H 112v/112V Pos: sitting >
You are three quarters the way to your next level.
< 212h/212H 112v/112V Pos: sitting >
You stop meditating.
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a baboon is lying here.
A small leather-bound book lies here.
A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
An obsidian totem lies here.
A marbled quartz totem lies here.
A firwood totem lies here.
A suit of leather armor with elven designs lies here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 212h/212H 112v/112V Pos: sitting >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a baboon is lying here.
A small leather-bound book lies here.
A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
An obsidian totem lies here.
A marbled quartz totem lies here.
A firwood totem lies here.
A suit of leather armor with elven designs lies here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 212h/212H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 4 - scorching touch
2 - mending
( 3rd circle) 7 - scalding blast
( 2nd circle) 8 - flameburst
( 1st circle) 7 - ice missile
1 - spirit armor
1 - wolfspeed
And you are currently memorizing the following spells:
1 seconds: ( 6th) greater mending
You can memorize no more spells.
< 212h/212H 112v/112V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.
< 212h/212H 112v/112V Pos: sitting >
A baboon leaves north.
You clamber to your feet.
< 212h/212H 112v/112V Pos: standing >
A baboon leaves north.
< 212h/212H 112v/112V Pos: standing >
You aren't holding the correct totem to cast that spell.
< 212h/212H 112v/112V Pos: standing >
A baboon leaves east.
< 212h/212H 112v/112V Pos: standing >
A baboon leaves north.
< 212h/212H 112v/112V Pos: standing >
A baboon enters from the north.
< 212h/212H 112v/112V Pos: standing >
You stop using a marbled quartz totem.
< 212h/212H 112v/112V Pos: standing >
You hold a squat obsidian totem.
< 212h/212H 112v/112V Pos: standing >
You start chanting...
< 212h/212H 112v/112V Pos: standing >
Casting: flameburst *
< 212h/212H 112v/112V Pos: standing >
You complete your spell...
You point at a baboon.
[Damage: 41 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
A baboon's fine maul strikes you.
A baboon's kick crashes into your chest.
< 190h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
You miss a baboon.
< 190h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
You start chanting...
< 190h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
A baboon leaves north.
< 190h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
A baboon leaves west.
< 190h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
A baboon misses you.
A baboon's fine maul strikes you.
< 177h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
You complete your spell...
You point at a baboon.
[Damage: 35 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 177h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
You miss a baboon.
You start chanting...
< 177h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: small wounds >
You complete your spell...
You point at a baboon.
[Damage: 37 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
A baboon's fine maul strikes you.
A baboon misses you.
A baboon's kick crashes into your chest.
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
You start chanting...
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
A baboon enters from the north.
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
A baboon leaves west.
Casting: flameburst *
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
You complete your spell...
You point at a baboon.
[Damage: 31 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
A baboon misses you.
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
You start chanting...
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
Casting: flameburst
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: few wounds >
You complete your spell...
You point at a baboon.
[Damage: 26 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
You start chanting...
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
A baboon leaves east.
< 152h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
You dodge a baboon's vicious attack.
A baboon's kick crashes into your chest.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
Casting: flameburst *
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
A baboon enters from the west.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
Casting: flameburst
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
You complete your spell...
You point at a baboon.
[Damage: 41 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
A baboon dodges your futile attack.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
A baboon enters from the east.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
You start chanting...
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
A baboon enters from the north.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
A baboon misses you.
You dodge a baboon's vicious attack.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
Casting: flameburst
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: nasty wounds >
You complete your spell...
You point at a baboon.
[Damage: 31 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You start chanting...
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A baboon leaves south.
< 140h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You dodge a baboon's vicious attack.
You dodge a baboon's vicious attack.
A baboon's kick hits you directly in the face.
< 131h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You complete your spell...
You point at a baboon.
[Damage: 34 ] Your flameburst collides silently with a baboon, who screams out in sudden pain.
< 131h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You don't have that spell memorized.
< 131h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You miss a baboon.
You start chanting...
< 131h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
A baboon's fine maul strikes you hard.
A baboon misses you.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
Casting: molten spray
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: pretty hurt >
You complete your spell...
You point at a baboon.
[Damage: 35 ] Your blast of molten spray slams into a baboon, burning holes into its flesh.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
You stop using a squat obsidian totem.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
You hold a marbled quartz totem.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
You miss a baboon.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
It rains a bit harder.
You start chanting...
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon leaves north.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon leaves west.
< 118h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: few wounds E: baboon sta EP: awful >
A baboon's maul strikes you very hard.
A baboon's kick crashes into your chest.
< 94h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: nasty wounds E: baboon sta EP: awful >
Casting: greater mending ***
< 94h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: nasty wounds E: baboon sta EP: awful >
A baboon enters from the north.
< 94h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: nasty wounds E: baboon sta EP: awful >
Casting: greater mending
< 94h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: nasty wounds E: baboon sta EP: awful >
You complete your spell...
You shudders as an immense rush of life flows into his body!
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
You dodge a baboon's vicious attack.
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
You stop using a marbled quartz totem.
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
You hold a squat obsidian totem.
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
You start chanting...
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
A baboon enters from the north.
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
A baboon enters from the north.
< 195h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC:few scratches E: baboon sta EP: awful >
You dodge a baboon's vicious attack.
You dodge a baboon's vicious attack.
A baboon's kick hits you in your side.
< 183h/212H 112v/112V Pos: standing >
< T: Sart TP: sta TC: small wounds E: baboon sta EP: awful >
You complete your spell...
You point at a baboon.
[Damage: 29 ] Your blast of molten spray slams into a baboon, burning holes into its flesh.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a baboon's last actions in this world.
< 183h/212H 112v/112V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 21 gold coins.
< 183h/212H 112v/112V Pos: standing >
You are almost ready to attain your next level!
< 184h/212H 112v/112V Pos: standing >
You sit down and relax.
< 185h/212H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
( 5th circle) 3 - molten spray
( 4th circle) 4 - scorching touch
2 - mending
( 3rd circle) 7 - scalding blast
( 1st circle) 7 - ice missile
1 - spirit armor
1 - wolfspeed
And you are currently memorizing the following spells:
5 seconds: ( 2nd) flameburst
11 seconds: ( 2nd) flameburst
17 seconds: ( 2nd) flameburst
23 seconds: ( 2nd) flameburst
28 seconds: ( 2nd) flameburst
34 seconds: ( 2nd) flameburst
40 seconds: ( 2nd) flameburst
46 seconds: ( 2nd) flameburst
55 seconds: ( 5th) molten spray
65 seconds: ( 6th) greater mending
74 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 185h/212H 112v/112V Pos: sitting >
You start meditating...
< 185h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 188h/212H 112v/112V Pos: sitting >
Score information for Sart
Level: 27 Race: Human Class: Shaman Sex: Male
Hit points: 189(212) Moves: 112(112)
Coins carried: 0 platinum 53 gold 17 silver 24 copper
Compression ratio: 82%
Status: Sitting around, resting.
Memorizing Meditating
Frags: -0.50 Deaths: 2
Enchantments: Armor
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 220
Active Spells:
--------------
well-rested bonus (145 minutes)
barkskin (less than a minute remaining)
< 189h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 190h/212H 112v/112V Pos: sitting >
Your skin loses its barklike texture.
< 190h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 192h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 197h/212H 112v/112V Pos: sitting >
Someone completes his spell...
< 197h/212H 112v/112V Pos: sitting >
A Drow Elf snaps into visibility.
< 201h/212H 112v/112V Pos: sitting >
You have finished memorizing flameburst.
< 202h/212H 112v/112V Pos: sitting >
A Drow Elf completes his spell...
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
You abandon your meditative trance.
< 159h/212H 112v/112V Pos: sitting >
<A Drow Elf snaps into visibility.
< 159h/212H 112v/112V Pos: sitting >
<A baboon enters from the west.
< 159h/212H 112v/112V Pos: sitting >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
A Drow Elf snaps into visibility.
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
Your green gem is filled with electrical energy!
Someone blocks your futile lunge at him.
A Drow Elf snaps into visibility.
< 114h/212H 112v/112V Pos: sitting >
<A Drow Elf snaps into visibility.
< 114h/212H 112v/112V Pos: sitting >
<A baboon enters from the north.
< 114h/212H 112v/112V Pos: sitting >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
A Drow Elf snaps into visibility.
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
OUCH! That really did HURT!
< 60h/212H 112v/112V Pos: sitting >
<A Drow Elf snaps into visibility.
< 60h/212H 112v/112V Pos: sitting >
<Someone blocks your futile lunge at him.
A Drow Elf snaps into visibility.
< 60h/212H 112v/112V Pos: sitting >
<A Drow Elf snaps into visibility.
< 60h/212H 112v/112V Pos: sitting >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'diesilla barh'
A Drow Elf snaps into visibility.
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/212H 112v/112V Pos: sitting >
<A Drow Elf snaps into visibility.
< 12h/212H 112v/112V Pos: sitting >
<A baboon leaves west.
< 12h/212H 112v/112V Pos: sitting >
<Someone dodges your futile attack.
A Drow Elf snaps into visibility.
< 12h/212H 112v/112V Pos: sitting >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'lightning bolt'
A Drow Elf snaps into visibility.
YOU'RE HIT! A lightning bolt from a Drow Elf starts your skin smoking.
Your squat obsidian totem exploded spreading charges of electrical energy!
Your hard leather cloak exploded spreading charges of electrical energy!
Your sinister bone coif exploded spreading charges of electrical energy!