The death of [27 Illusionist] Queil (Githzerai)

in A Small and Pleasant Forest

from the perspective of [39 Water Magus] Lielz - The Horde (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the crown of dragons (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a silver tooth earring [89%]
<worn in ear>        a scale of pulsating darkness [poor]
<worn on face>       a carved bone mask [superior]
<worn around neck>   a diamond necklace (magic)
<worn around neck>   a high mage's talisman [superior]
<worn on body>       a silky black dress of the sirens (magic)
<worn about body>    a cloak of the elves [poor] (glowing)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a belt of liquid links
<worn on belt buckle>an angelic electrum flute
<attached to belt>   the lost book of 'Magic'
<worn on arms>       sleeves smeared with blood
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a githyanki skin bracer
<worn around wrist>  a rusty rubber bracelet from Githyanki Hometown
<worn on hands>      a pair of royal blacksmith gloves [poor] (magic)
<worn on finger>     a crystalline ring
<worn on finger>     a crystalline ring
<held>               a swirling staff of air conjuration (magic) (glowing)[197h 10m 16s]
<worn on legs>       a pair of insulated pants
<worn on feet>       some boots of enchantment (glowing)

   ..*******M.    
  ..**.****....   
 ......*.**.....  
 .....^^.....M^.  
 ...M...@P......  
 ..M^M^.........  
 ^.^MM^.^^..^...  
  ^.M^^^..^....   
   M^^^^.^...+    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 131v/150V Pos: standing >

		Score information for Lielz

Level: 39   Race: Drow Elf   Class: Conjurer / Water Magus Sex: Male
Hit points: 425(425)  Moves: 132(150)
Coins carried:    0 platinum     1 gold     3 silver     1 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +1.01   Deaths:   14
Detecting:      Invisible Magic Heat
Protected from: Fire Cold Lightning Gas Acid Animals
Protected by:   Spirit Ward
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  617 

Active Spells:
--------------
protection from acid (9 minutes)
protection from lightning (9 minutes)
protection from gas (9 minutes)
protection from cold (9 minutes)
protection from fire (9 minutes)
vitality (4 minutes)
improved invisibility (12 minutes)
infravision (32 minutes)
strength (29 minutes)
agility (29 minutes)
haste (2 minutes)


< 425h/425H 132v/150V Pos: standing >
   **********.    
  ...*******M..   
 ...**.****.....  
 ......*.**.....  
 .....^^@....M^.  
 ...M...P.......  
 ..M^M^.........  
  .^MM^.^^..^..   
   .M^^^..^...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 131v/150V Pos: standing >
   **********.    
  ***********..   
 ....*******M...  
 ...**.****.....  
 ......*@**.....  
 .....^^P....M^.  
 ...M...........  
  .M^M^........   
   ^MM^.^^..^.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 129v/150V Pos: standing >
   **********.    
  ***********..   
 ....*******M...  
 ...**.****.....  
 ......*@**.....  
 .....^^.....M^.  
 ...M...........  
  .M^M^........   
   ^MM^.^^..^.    
   ******M*.    
  **********.   
 *******M***..  
 ...*******M..  
 ..**.*@**....  
 .....*P**....  
 ....^^.....M^  
  .M.........   
   ^M^......    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 128v/150V Pos: standing >

< 425h/425H 128v/150V Pos: standing >
   *********    
  *******M*.M   
 P**********..  
 *******M***..  
 ...***@***M..  
 ..**.*P**....  
 .....*.**....  
  ...^^.....M   
   M........    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 127v/150V Pos: standing >
You quickly scan the area.
A cheltite toddler who is rather far off to your east.

< 425h/425H 128v/150V Pos: standing >
   *********    
  *******M*.M   
 P**********..  
 *******M***..  
 ...***@***M..  
 ..**.****....  
 .....*.**....  
  ...^^....M.   
   M........    
   .********    
  .*******M*.   
 .P**********.  
 .*******M***.  
 ....**@P***M.  
 ...**.****...  
 ......*.**...  
  ....^^....M   
   .M.......    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 126v/150V Pos: standing >
   ..*******    
  ..*******M*   
 ..P**********  
 ..*******M***  
 .....*@P****M  
 ....**.****..  
 .......*.**..  
  .....^^....   
   ..M......    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 125v/150V Pos: standing >
   .********    
  ...********   
  ..*******M*.  
 ..P**********  
 ..****@**M***  
 .....*P*****M  
 ....**.****..  
  ......*.**.   
   ....^^...    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 123v/150V Pos: standing >

< 425h/425H 124v/150V Pos: standing >
   .********    
  ..*********   
 ^...*********  
  ..*******M*.  
 ..P***@******  
 ..****P**M***  
 .....*******M  
  ...**.****.   
   .....*.**    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 123v/150V Pos: standing >
You quickly scan the area.
A Githzerai who is rather far off to your west.
A Centaur who is rather far off to your west.
A Githzerai who is rather far off to your west.

< 425h/425H 123v/150V Pos: standing >

< 425h/425H 124v/150V Pos: standing >
   .********    
  ...********   
  ..*******M*.  
 ..P***P******  
 ..****@**M***  
 .....*******M  
 ....**.****..  
  ......*.**.   
   ....^^...    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the north.
Lielz enters from the north.
Lielz enters from the north.
Lielz enters from the north.
Lielz enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 425h/425H 123v/150V Pos: standing >

< 425h/425H 124v/150V Pos: standing >
   .********    
  ...********   
  ..*******M*.  
 ..P**********  
 ..****@**M***  
 .....*******M  
 ....**.****..  
  ......*.**.   
   ....^^...    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Lielz (Drow Elf)(medium) stands in mid-air here.
Lielz (Drow Elf)(medium) stands in mid-air here.
Lielz (Drow Elf)(medium) stands in mid-air here.
Lielz (Drow Elf)(medium) stands in mid-air here.
*Gruul (Drow Elf)(small) stands in mid-air here.

< 425h/425H 126v/150V Pos: standing >
   ..*******    
  ..*******M*   
 ..P**********  
 ..****P**M***  
 .....*@*****M  
 ....**.****..  
 .......*.**..  
  .....^^....   
   ..M......    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the north.
Lielz enters from the north.
Lielz enters from the north.
Lielz enters from the north.
Lielz enters from the north.
A water elemental enters from the north.
A water elemental enters from the north.

< 425h/425H 125v/150V Pos: standing >

< 425h/425H 126v/150V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
  *The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (very good)     
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 425h/425H 126v/150V Pos: standing >
You quickly scan the area.
A cheltite toddler who is almost out of sight to your east.

< 425h/425H 127v/150V Pos: standing >

< 425h/425H 129v/150V Pos: standing >
   ..*******    
  ..*******M*   
 ..P**********  
 ..***********  
 .....*@**M**M  
 ....**.****..  
 .......*.**..  
  .....^^....   
   ..M......    
You quickly scan the area.
A cheltite toddler who is a brief walk away to your east.
A cheltite toddler who is almost out of sight to your east.

< 425h/425H 139v/150V Pos: standing >

< 425h/425H 140v/150V Pos: standing >

< 425h/425H 142v/150V Pos: standing >
   ..*******    
  ..*******M*   
 ..P**********  
 ..***********  
 .....*@**M**.  
 ....**.****..  
 .......*.**..  
  .....^^....   
   ..M......    

< 425h/425H 145v/150V Pos: standing >
   .********    
  ...********   
  ..*******M*.  
 ..P**********  
 ..****@******  
 .....*P**M**.  
 ....**.****..  
  ......*.**.   
   ....^^...    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 148v/150V Pos: standing >
You quickly scan the area.
A cheltite toddler who is almost out of sight to your north.

< 425h/425H 148v/150V Pos: standing >
   .********    
  ..*********   
 ^...*********  
  ..*******M*.  
 ..P***@******  
 ..****P******  
 .....****M**.  
  ...**.****.   
   .....*.**    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
Lielz enters from the south.
A water elemental enters from the south.
A water elemental enters from the south.

< 425h/425H 146v/150V Pos: standing >
You quickly scan the area.
A cheltite toddler who is almost out of sight to your north.
A Githzerai who is rather far off to your west.
A Githzerai who is rather far off to your west.

< 425h/425H 146v/150V Pos: standing >

< 425h/425H 146v/150V Pos: standing >
   ..*******    
  ^..********   
  ^...********  
   ..*******M*  
  ..P**@P*****  
 ...**********  
 ......****M**  
  ....**.****   
   ......*.*    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 145v/150V Pos: standing >

< 425h/425H 146v/150V Pos: standing >
   M..******    
   ^..*******   
   ^...*******  
    ..*******M  
   ..P*@P*****  
  ...*********  
  ......****M*  
  .....**.***   
   .......*.    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 145v/150V Pos: standing >

< 425h/425H 145v/150V Pos: standing >
    M..*****    
    ^..******   
 M  ^...******  
 M   ..*******  
 M  ..P@P*****  
 M ...********  
 M ......****M  
   .....**.**   
   ........*    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 144v/150V Pos: standing >

< 425h/425H 145v/150V Pos: standing >
     M..****    
  M  ^..*****   
 MM  ^...*****  
 MM   ..******  
 MM  ..@P*****  
 MM ...*******  
 MM ......****  
    .....**.*   
   .........    
A Small and Pleasant Forest
Obvious exits: -N -E -S -W
A Githzerai (medium) stands, floating here. (Non-Fraggable)
A Centaur (large)  Islamic Jihad stands, floating here.
A Githzerai (medium)  Islamic Jihad stands in mid-air here.
Gruul enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
Lielz enters from the east.
A water elemental enters from the east.
A water elemental enters from the east.

< 425h/425H 144v/150V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.
Ok.
You snap into visibility.
[Damage:  2 ] A Githzerai is knocked to the ground by a water elemental's mighty bash!
A Githzerai avoids being bashed by a water elemental, who loses its balance and falls.

< 425h/425H 145v/150V Pos: standing >
[Damage:  7 ] A water elemental's fine crush strikes a Githzerai.

< 425h/425H 145v/150V Pos: standing >
Gruul completes his spell...
Gruul utters the word 'pawwzf'
Gruul creates a hammer out of thin air that smashes into a Githzerai, bits of flesh and bone fly everywhere!
A water elemental dodges a Githzerai's attack.

< 425h/425H 148v/150V Pos: standing >
Gruul starts casting an offensive spell.

< 425h/425H 150v/150V Pos: standing >
Gruul completes his spell...
Gruul utters the word 'pawwzf'
Gruul creates a hammer out of thin air that smashes into a Githzerai, bits of flesh and bone fly everywhere!
A Githzerai is dead! R.I.P.
You receive your share of experience.